April/MAy 1995 GAME DEVELOPER MAGAZINE GAME PLAN GGAMEAEM Delphi is Editor Larry O’Brien
[email protected] the Answer Senior Editor Nicole Freeman
[email protected] Managing Editor Nicole Claro
[email protected] ormally I make it a rule not to to gain by examining Delphi. Why? The Editorial Assistant Deborah Sommers recommend any programming huge, relatively untapped Windows game
[email protected] tool that I haven’t used to market. With Delphi, you can use WinG Contributing Editors Alex Dunne develop a program from to get your images on screen relatively
[email protected] scratch. I’m going to break that quickly, and you also can get many more Chris Hecker rule to recommend Borland’s compile-link-debug cycles in a program-
[email protected] Delphi. I’ve only used it to ming session. Windows game develop- David Sieks
[email protected] develop a program that trans- ment inevitably involves hit-and-miss pro- Wayne Sikes Nlated from Celsius to Fahrenheit degrees, gramming challenges (no matter how
[email protected] but the only reason I’m not altogether experienced you are, the Windows API Editor-at-Large Alexander Antoniades committed to Delphi is (I’m blushing as I can surprise you), so more cycles means
[email protected] type this) I’ve never learned Pascal. Well, faster development. When you’re done, Cover Photography I’m going to learn it now. For Windows your programs run at compiled speeds. Charles Ingram Photography developers, and for Windows game devel- Also, Delphi abstracts the Windows opers especially, Delphi is so far ahead of API.