Creating New Jerseys for NBA Live 06 Tutorial
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NBA Live 06 Editing: Creating New Jerseys NBA Live 06 Editing: Creating New Jerseys Introduction Do you want to learn how to create new uniforms for use in NBA Live 06? This tutorial will help you get started. Of course you can download some great patches or request a patch but many people would like to learn how to do this themselves. This tutorial will show you how to create you own uniforms. You will need a graphic program that supports layers such as Corel’s Paint Shop Pro or Adobe’s Photoshop. For this tutorial I will use PSP9. I have saved the files in PSP7 and PSD format so that most people should be able to use them. You should also have knowledge of the tools and techniques for graphics editing. There are a variety of methods for creating new uniforms. I will show you the method I use. I learned this method by painting cars in NASCAR Racing 2003 Season by Papyrus. The original templates were created by Brian Simpson. He created 3 rd party templates for previous versions of NASCAR Racing that were so good that Papyrus contracted him to create templates for their game. These templates have a base layer for the primary color of the car. Above this you can add designs such as stripes, flames, contingency decals and logos. Each graphic is placed on its’ own layer or grouped into layers for better organization. Above these layers are highlight and shading layers and detail layers. These layers give the illusion of hood and door line, scoops, rivets, rear spoilers, grills and more. These layers are rarely modified. You just change the base color, add some logos and then save the file in the layered format and as a BMP or TGA file. The TGA “flat” is then imported into the game. Since the game was released with 2003 paintjobs, you can create paintjobs for new drivers or updated paintjobs. Using a template that you can create or download you can make uniforms for your favorite CBA, NBDL, college, high school, International or Olympic teams. You can also make fictional uniforms for NBA teams, practice uniforms, classic NBA teams or even make uniforms based on other sports. This tutorial is based on my NBA Live 2005 Tutorial. It has additional information for NBA Live 06 and more tips and techniques. Please refer to my “Installing Jersey Patches Tutorial” listed below for information on DBF editors and DBF editing.” Credits • Cable Guy – proofreading and suggestions – Custom Numbers Tutorial and Photoshop Template • Stalker – uniform texture – neck textures • SAG375 – uniform texture – template • Granados(Big-D) – uniform texture – template • AndyG – uniform texture • Big Thanks to Andrew for his DBF Guides at NLCS Programs and Files Needed 1. Paint Shop Pro – http://www.corel.com/ 2. Adobe Photoshop – http://www.adobe.com/ 3. FshX – import/export FSH files 4. BigGUI – extract/import files into VIV and BIG files Download from - http://www.nba-live.com/ tools section OR http://www.nbalive.org/ resources/tools section 5. Bassman58_base template06.psp - http://www.nba-live.com/ included in download (PSP & PSD) 6. Jersey Raptor - http://downloads.gamingaccess.com/index.php?file_id=4038 NBA Live 06 version 7. DOLFFIN Live - http://nba2kstuff.nbalive.org/ NBA Live 06 Editing: Creating New Jerseys Programs Possibly Needed • A program to extract downloaded files such as ZIP files or RAR files. • WinZip - http://www.winzip.com/ • IZARC - http://www.izarc.org/ • WinRAR - http://www.rarlabs.com/ • Windows XP has a zip/unzip program built in. • Installing Jersey Patches Tutorial by Bassman58 – http://www.nba-live.com/ 2005 Jersey Patches section • Jersey Template by SAG375 - http://www.nba-live.com/ 2005 Jersey Patches section • Jersey Template by Granados (Big-D) - http://www.nba-live.com/ 2006 Jersey Patches section • Jersey Template for Photo Shop by Cable Guy (useful for PSP also) - http://lbm.zapto.org/4th- quarter/dload.php?action=file&file_id=296 Credits to AndyG for texture • NBA Live 06 Database Resource - http://www.nba-live.com/nba2006/dbf_teamgear.php Print this page for this tutorial. Print the other database information and save it in a notebook or binder. I find this information very valuable. Sources For Files NBA Live Series Center (NLCS) - http://www.nba-live.com/ NBA Live.org - http://www.nbalive.org/ 4th Quarter.net - http://lbm.zapto.org/4th-quarter/portal.php Pictures of uniforms – there are hundreds of sources, look at team sites, sporting goods sites, newspaper sites, basketball card sites, Ebay (cards, jerseys), Google image search. http://www.distant-replays.com/index.html http://www.stallanddean.com/index.cfm?page=c1&cid=1 http://creative.gettyimages.com/source/home/home.aspx http://retrohoops.netfirms.com/ http://www.classic-teams.com/ http://hometown.aol.com/bradleyrd/apbr.html http://www.remembertheaba.com/ Logos – there are many sites, here are a few: http://www.sportslogos.net/ http://members.tripod.com/logoman55/ http://www.logoserver.com/ http://www.logoshak.com/ http://www.sportsecyclopedia.com/ http://www.classicsportslogos.com/default.asp http://www.hqfl.dk/ http://www.brandsoftheworld.com/ Actual Colors of Uniforms: http://www.ssur.org/research/team_colors/team_colors.htm Font Search: http://www.myfonts.com/WhatTheFont/ NBA Live 06 Editing: Creating New Jerseys Step 1 - Research Have an idea of what you want to do first. Collect pictures of the uniforms and logos. I will create a Utah Stars home uniform from 1972-1794. This team was in the ABA for from 1971-1975. They were previously the Anaheim Amigos and Los Angeles Stars. Some star players were Zelmo Beaty, Willie Wise, Donnie Freeman, Ron Boone and a young Moses Malone. This uniform should be easy to create but it will give you the basics. SSUR.org has the correct uniform colors you need to use. Sometimes you can’t find pictures of the shorts, if this happens, use your imagination. If you are creating a fictional or practice uniform you will be creating these from scratch but you can still use photos as a reference. Finding the correct font for the numbers and names may be difficult. Use something as close as possible. I usually use a team with a font and color that I find suitable for my new uniform. To do this you need to run the game and scroll through the jersey selection screens until you find what you want or use DOLLFIN Live to view the VIV or BIG files. The Stars colors are red, white and blue and the font looks similar to College, Varsity and Princeton fonts. After viewing the uniforms on the selection screen I decided to use the 50s All-Stars away uniform as a basis. This uniform has a similar font as the Stars and numbers are red with a white border. The main reason I chose this uniform is because the numbers are what I want to use. There is less work to do if you choose a uniform with the correct numbers. Obviously, you also have to decide what team will use your uniform. I’ll let the Utah Jazz use this uniform. This way I can have ABA uniforms worn by NBA franchises, similar to the Memphis Grizzlies wearing the Memphis Pros uniform this season. NBA Live 06 Editing: Creating New Jerseys Step 2 – Export using BigGUI You should now have some reference pictures and know which uniform to use as a starting point. Create a folder named “aaa” on your desktop. This is just a temporary folder and can be deleted later or saved to another location. I named it “aaa” because it is easy to browse to while you are editing. Copy the ‘as50away.viv’ from X:\your NBA Live 06 folder\sgsm\uniforms folder to the “aaa” folder. Start BigGUI. Click File/Open and browse to the “aaa” folder and open the “as50away.viv” file. Highlight all five files in the window (SHIFT click). Export these files to the “aaa” folder. This folder is easy to browse to, isn’t it? Next rename the five files and the VIV file. Rename them to utahc72h*. EA uses a four-character abbreviation for each team. Utah = utah; Charlotte = char. EA then uses a four-character code for the individual uniform. In this case ‘c’ is for classic, ‘72’ is for the year, 1974, and ‘h’ is for the home uniform. Remember the meaning of the uniform name because these will be used for DBF editing later. If you are replacing an existing uniform you must use the present name. This will not require any DBF editing. Note: You can use DOLFFIN Live for exporting and importing files if you prefer. Step 3 – Extract Uniform using FshX Open FshX. Click File/Open. Browse to your utahc72h.fsh file and open it. The uniform layer is “texture0:buni(512x512)” in the left-hand window. Notice that NBA Live 06 uniforms have a new texture; texture2:buninormal. This is for the lighting. Next click Texture/Export. Browse to the “aaa” folder. Change the file type to BMP. (Note: PS users may be able to use DDS file types) Save the file as utahc72h.bmp . You have now saved a file for use in your paint program. Don’t worry that the uniform is still for the 50s All-Stars. NBA Live 06 Editing: Creating New Jerseys Step 4 – Create uniform In this next step you will create the uniform using PSP. Start PSP and open the utahc72h.bmp file. The picture below shows the different parts of the uniform. The Utah Stars jersey has a round neck. The textures that SAG375 and Granados released are for V-neck jerseys.