Developing a Unit Plan with Bdnf
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Information Visualization Lecture 5
Information Visualization Lecture 5 IVIS15 Skylike (link to project, link to video) Mario Romero 2016/02/02 Proposal for Skylike IVIS15 Skylike proposal on Feb 13, 2015: “make night sky constellations from your network of friends.” 2016-02-02 IVIS16 L5 2 Feedback to Proposal: link to presentation PDF Diana, Andrés, Willie, Tomáš, Johanna: Your proposal is ambitious in some aspects and unclear in others. It is ambitious in its plan to compute constellations from network graphs. What is a constellation mathematically? You will need graph theory, a sophisticated data transformation. How many stars and links for a typical constellation? Why? Are there families of constellations? How do you represent the constellations within the network? What are the view transformations? How do you provide overview, zooming, filtering, details on demand? You need to focus. Who is your user? What are the tasks? Where do you get your raw data? You need refine your ideas. Using the 4K screen with the kinect may work. 2016-02-02 IVIS16 L5 3 Skylikes feedback to ”Hello World” Demo Diana, Andrés, Willie, Tomáš, Johanna: Your choice of focusing on Goodreads is wise. Your Hello World demo worked very well and it gave your classmates a concrete opportunity to provide actionable feedback. Good work. Your challenge remains the graph theory to compute reasonable constellations in the number of stars and edges and their location. For example, should you strive for planar graphs? How many nodes and edges? Where do you place the cut off? Also, you have to think about your query system and the permanence of the constellations across users, sessions, and networks of friends. -
Text and Image in Translation
CLEaR, 2016, 3(2), ISSN 2453 - 7128 DOI: 10.1515/clear - 2016 - 0013 Text and Image in T ranslation Milena Yablonsky Pedagogical University of Cracow, Poland [email protected] Abstract The primary objective of the following paper is t he analysis of selected issues related to the translation of comic books. The paper aims at investigating the relationships between the text and the image and their implications in the process of translation. It reflects on the status of the translation of comics/graphic novels - a still largely unexp loited area within Translation Studies and briefly presents a definition and specificity of the genre. Moreover, it discusses Jakobson’s (1971) tripartite distinction into interlinguistic, intralinguistic and intersemiotic translation. The paper concludes with the analysis of certain issues associated with the Polish translation of V like Vendetta by Alan Moore, a text that is copious with intertextual and cultural references. Keywords: graphic novel, comics, V like Vendetta , Jakobson, constrained translat ion, intertextuality Introduction The translation of comic books still occupies a rather unexploited area within the discipline of Translation Studies, maybe due to the fact that it “might be perceived as a field of l esser interest” (Zanettin 273) and comics are usually regarded as an artistic form of a lower status. In Dictionary of Translation Studies by Shuttleworth and Cowie there is no t a single entry on comics. They refer to them only when they explain the term “multi - medial texts” ( 109 - 1 10) as: “ . The multi - medial category consists of texts in which the ver bal content is supplemented by elements in other media; however, all such texts will also simultaneously belong to one of the other, main text - type . -
« WEBTOON, Spécial Pyeongchang »
COMMUNIQUÉ DE PRESSE « WEBTOON, Spécial PyeongChang » EXPOSITION DU 19 JANVIER AU 28 FEVRIER 2018 AU CENTRE CULTUREL CORÉEN Vernissage le mercredi 24 janvier 2018 à partir de 18h Une exposition à double thématique, nommée pour l’occasion «Webtoon, Spécial PyeongChang », s’ouvrira à Paris du 19 janvier au 28 février 2018 dans la grande galerie du Centre Culturel Coréen. Il s’agit de la première exposition de webtoons organisée conjointement par le Centre Culturel Coréen et la Korea Manhwa Contents Agency (KOMACON). © Korea Manhwa Contents Agency (KOMACON) Le terme « Webtoon » - combinaison des mots « web » et « toon » (cartoon) -, désigne la bande dessinée numérique diffusée sur le net. Il y a actuellement en Corée 59 plateformes avec 3183 auteurs de BD et 9148 différents cartoons disponibles. Les webtoons sont accessibles depuis un mobile et peuvent être regardés quel que soit le lieu où on se trouve : dans le métro, dans le bus, dans la rue… C’est certainement cette grande accessibilité qui explique le véritable « boom », ces dernières années, de ce nouveau type de bande dessinée en Corée. L’exposition « Webtoon, Spécial PyeongChang », outre l’objectif d’aborder le thème des J.O. d’hiver, permettra de faire découvrir aux visiteurs du Centre Culturel le potentiel à la fois technologique et créatif des webtoons coréens. Scindé en deux grandes parties avec une zone 1 « webtoon » d’un côté et une zone « J.O. de PyeongChang à travers les manhwas » de l’autre, l’espace d’exposition abordera chacun des deux thèmes sous un éclairage différent. Dans la zone « webtoon », on pourra découvrir l’histoire des BD coréennes en ligne, ainsi qu’une présentation des plateformes de diffusion disponible en France et aux États-Unis, telles que Delitoon, Line Webtoon, Lezhin Comics, Tapas Media, TappyToon, etc. -
Le Marché De La Bande Dessinée Numérique Et Les Ressources Mises À Ma Disposition M’Auront Éclairé Un Peu Plus Sur Le Sujet Et Ses Enjeux
Diplôme national de master Domaine - sciences humaines et sociales Mention – sciences de l’information et des bibliothèques Parcours – publication numérique Septembre 2018 Septembre / Le marché de la Bande dessinée nativement numérique Mémoire de fin d’étude de fin Mémoire Sarah SCHWEIGHOFFER Sous la direction de Benoît Epron Maître de conférences – enssib Remerciements Je tiens tout d’abord à remercier Monsieur Benoît EPRON et Monsieur Antoine FAUCHIE, respectivement Maître de Conférences et Chef de projet Web indépendant, pour leurs précieux conseils quant à l’élaboration et l’orientation de ce mémoire. Je souhaite aussi exprimer ma gratitude envers Monsieur Pascal ROBERT, Professeur à l’Enssib, dont les cours sur la Bande dessinée - en première année de master - m’ont insufflé l’envie de découvrir davantage cet art. Sans votre passion dans votre enseignement, ce mémoire n’aurait certainement pas vu le jour. Merci à vous. Je souhaiterais ensuite remercier le dessinateur et réalisateur Victor Dulon – alias Vidu – pour m’avoir laissé utiliser sans hésitation son œuvre L’Immeuble pour illustrer mes propos sur le Turbomédia. Ce mémoire a gagné en couleurs grâce à vous. Ma reconnaissance va ensuite à Monsieur Denis ZWIRN, Président au sein de l’entreprise Numilog, passionné par la Corée du Sud, lecteur de manhwa et de webtoons : votre point de vue sur le marché de la bande dessinée numérique et les ressources mises à ma disposition m’auront éclairé un peu plus sur le sujet et ses enjeux. Enfin je tenais à remercier les personnes ayant contribué -
Korean Webtoons' Transmedia Storytelling
International Journal of Communication 13(2019), 2094–2115 1932–8036/20190005 Snack Culture’s Dream of Big-Screen Culture: Korean Webtoons’ Transmedia Storytelling DAL YONG JIN1 Simon Fraser University, Canada The sociocultural reasons for the growth of webtoons as snack culture and snack culture’s influence in big-screen culture have received little scholarly attention. By employing media convergence supported by transmedia storytelling as a theoretical framework alongside historical and textual analyses, this article historicizes the emergence of snack culture. It divides the evolution of snack culture—in particular, webtoon culture—to big-screen culture into three periods according to the surrounding new media ecology. Then it examines the ways in which webtoons have become a resource for transmedia storytelling. Finally, it addresses the reasons why small snack culture becomes big-screen culture with the case of Along With the Gods: The Two Worlds, which has transformed from a popular webtoon to a successful big-screen movie. Keywords: snack culture, webtoon, transmedia storytelling, big-screen culture, media convergence Snack culture—the habit of consuming information and cultural resources quickly rather than engaging at a deeper level—is becoming representative of the Korean cultural scene. It is easy to find Koreans reading news articles or watching films or dramas on their smartphones on a subway. To cater to this increasing number of mobile users whose tastes are changing, web-based cultural content is churning out diverse subgenres from conventional formats of movies, dramas, cartoons, and novels (Chung, 2014, para. 1). The term snack culture was coined by Wired in 2007 to explain a modern tendency to look for convenient culture that is indulged in within a short duration of time, similar to how people eat snacks such as cookies within a few minutes. -
Korean Webtoonist Yoon Tae Ho: History, Webtoon Industry, and Transmedia Storytelling
International Journal of Communication 13(2019), Feature 2216–2230 1932–8036/2019FEA0002 Korean Webtoonist Yoon Tae Ho: History, Webtoon Industry, and Transmedia Storytelling DAL YONG JIN1 Simon Fraser University, Canada At the Asian Transmedia Storytelling in the Age of Digital Media Conference held in Vancouver, Canada, June 8–9, 2018, webtoonist Yoon Tae Ho as a keynote speaker shared several interesting and important inside stories people would not otherwise hear easily. He also provided his experience with, ideas about, and vision for transmedia storytelling during in-depth interviews with me, the organizer of the conference. I divide this article into two major sections—Yoon’s keynote speech in the first part and the interview in the second part—to give readers engaging and interesting perspectives on webtoons and transmedia storytelling. I organized his talk into several major subcategories based on key dimensions. I expect that this kind of unusual documentation of this famous webtoonist will shed light on our discussions about Korean webtoons and their transmedia storytelling prospects. Keywords: webtoon, manhwa, Yoon Tae Ho, transmedia, history Introduction Korean webtoons have come to make up one of the most significant youth cultures as well as snack cultures: Audiences consume popular culture like webtoons and Web dramas within 10 minutes on their notebook computers or smartphones (Jin, 2019; Miller, 2007). The Korean webtoon industry has grown rapidly, and many talented webtoonists, including Ju Ho-min, Kang Full, and Yoon Tae Ho, are now among the most famous and successful webtoonists since the mid-2000s. Their webtoons—in particular, Yoon Tae Ho’s, including Moss (Ikki, 2008–2009), Misaeng (2012–2013), and Inside Men (2010–in progress)—have gained huge popularity, and all were successfully transformed into films, television dramas, and digital games. -
Current Strategies for Reducing Recidivism
CURRENT STRATEGIES FOR REDUCING RECIDIVISM LISE MCKEAN, PH.D. CHARLES RANSFORD CENTER FOR IMPACT RESEARCH AUGUST 2004 ACKNOWLEDGEMENTS PROJECT FUNDER Chicago Community Organizing Capacity Building Initiative PROJECT PARTNERS Developing Justice Coalition Coalition Members ACORN Ambassadors for Christ Church Brighton Park Neighborhood Council Chicago Coalition for the Homeless Community Renewal Society Developing Communities Project Foster Park Neighborhood Council Garfield Area Partnership Global Outreach Ministries Inner-City Muslim Action Network Northwest Neighborhood Federation Organization of the North East Protestants for the Common Good SERV-US Southwest Organizing Project Target Area Development Corp. West Side Health Authority Center for Impact Research Project Staff Lise McKean, Ph.D., Project Director Charles Ransford 2 TABLE OF CONTENTS EXECUTIVE SUMMARY……………………………………………… 4 INTRODUCTION …………………………...……………………….. 8 STUDY DESIGN……………………………………………………… 9 DEFINING RECIDIVISM……………………………………………… 11 FINDINGS ON PROGRAMS ………………………………………….. 15 Treatment Programs………………………………………….. 15 Educational Programs……………………………………....... 18 Employment Programs………………………………………. 19 Other Types of Programs……………………………….......... 21 RECOMMENDATIONS …………..…………………………………… 24 APPENDIX…..………………………………………………………. 27 3 CURRENT STRATEGIES FOR REDUCING RECIDIVISM Lise McKean, Ph.D., and Charles Ransford Center for Impact Research August 2004 EXECUTIVE SUMMARY Recidivism is the relapse into criminal activity and is generally measured by a former prisoner’s return to prison for a new offense. Rates of recidivism reflect the degree to which released inmates have been rehabilitated and the role correctional programs play in reintegrating prisoners into society. The rate of recidivism in the U.S. is estimated to be about two-thirds, which means that two-thirds of released inmates will be re-incarcerated within three years. High rates of recidivism result in tremendous costs both in terms of public safety and in tax dollars spent to arrest, prosecute, and incarcerate re-offenders. -
The Language of Spatial ANALYSIS CONTENTS
The Language of spatial ANALYSIS CONTENTS Foreword How to use this book Chapter 1 An introduction to spatial analysis Chapter 2 The vocabulary of spatial analysis Understanding where Measuring size, shape, and distribution Determining how places are related Finding the best locations and paths Detecting and quantifying patterns Making predictions Chapter 3 The seven steps to successful spatial analysis Chapter 4 The benefits of spatial analysis Case study Bringing it all together to solve the problem Reference A quick guide to spatial analysis Additional resources FOREWORD Watching the GIS industry grow for more than 25 years, I have seen innovation in the problems we solve, the people we can reach through technology, the stories we tell, and the decisions that help make our organizations and the world more successful. However, what has not changed is our longstanding goal to better understand our world through spatial analysis. Traveling the world I have met people from many diverse cultures who work in a wide range of industries. However, as I listen to their mission and challenges, there is a common pattern: we all speak the same language—it is the language of spatial analysis. This language consists of a core set of questions that we ask, a taxonomy that organizes and expands our understanding, and the fundamental steps to spatial analysis that embody how we solve spatial problems. I encourage each of you to learn and communicate to the world the power of spatial analysis. Learn the definition, learn the vocabulary and the process, and most important, be able to speak this language to the world. -
A Curriculum Guide
FOCUS ON PHOTOGRAPHY: A CURRICULUM GUIDE This page is an excerpt from Focus on Photography: A Curriculum Guide Written by Cynthia Way for the International Center of Photography © 2006 International Center of Photography All rights reserved. Published by the International Center of Photography, New York. Printed in the United States of America. Please credit the International Center of Photography on all reproductions. This project has been made possible with generous support from Andrew and Marina Lewin, the GE Fund, and public funds from the New York City Department of Cultural Affairs Cultural Challenge Program. FOCUS ON PHOTOGRAPHY: A CURRICULUM GUIDE PART IV Resources FOCUS ON PHOTOGRAPHY: A CURRICULUM GUIDE This section is an excerpt from Focus on Photography: A Curriculum Guide Written by Cynthia Way for the International Center of Photography © 2006 International Center of Photography All rights reserved. Published by the International Center of Photography, New York. Printed in the United States of America. Please credit the International Center of Photography on all reproductions. This project has been made possible with generous support from Andrew and Marina Lewin, the GE Fund, and public funds from the New York City Department of Cultural Affairs Cultural Challenge Program. FOCUS ON PHOTOGRAPHY: A CURRICULUM GUIDE Focus Lesson Plans Fand Actvities INDEX TO FOCUS LINKS Focus Links Lesson Plans Focus Link 1 LESSON 1: Introductory Polaroid Exercises Focus Link 2 LESSON 2: Camera as a Tool Focus Link 3 LESSON 3: Photographic Field -
Classroom Activity Pictorial Language: Mesoamerican Reading
Classroom Activity Pictorial Language: Mesoamerican Reading and Writing ______________________________________________________________________________________________________ Enduring Understanding The basic unit of pictorial language is the pictogram, a graphic symbol that represents an idea or concept. Pictorial language, although an ancient tradition, is still employed in colloquialisms today. Grades K–12 Time One class period Visual Art Concepts Symbol, meaning, representation, communication, Materials Paper and pencils. Optional: colored pencils Talking about Art Pictorial language, or an ideographic writing system is a method of communication based on the ideogram/pictogram. An ideogram is a symbol that represents an idea or concept, while a pictogram conveys meaning through realistic resemblance. These symbols, unique to every ancient civilization, formed a hieroglyphic dictionary for Mesoamerican scribes. Much of the history of Mesoamerica can be traced through their pictorial language, independently developed around 950 and widely adopted throughout southern Mexico by 1300. It was used to record and preserve the history, genealogy, and mythology of Mixtec, Nahua, and Zapotec cultures and appears most prominently in painted books called codices. (For more information about codices and for tips on how to create one, see the accompanying lesson plan Create Your Lord Eight Deer Own Codex.) View and discuss the Codex Nuttal, Mexico, Western Oaxaca, 15th–16th century. What is going on here? Who are the characters? What is the setting? What action is taking place? How did the scribe or artist use line, shape, space, color, and composition to tell the story? This codex tells the story of Lord Eight Deer, an epic Mixtec conqueror and cult hero who lived between 1063 and 1115. -
Webtoons: the Next Frontier in Global Mobile Content
Media Webtoons: The next frontier in global mobile content Overweight (Maintain) Webtoons: No. 1 in Korea = No. 1 in the world Korea is the birthplace of webtoons. As a “snack-culture” format optimized to Industry Report smartphones, Korea’s webtoons have made significant progress over the years and September 20, 2019 now boast the strongest platform/content competitiveness in the world. As demand for mobile entert ainment continues to grow, webtoons are capturing the eyes and wallets of an increasing number of users, presenting a significant opportunity for Korean platform providers. Mirae Asset Daewoo Co., Ltd. Webtoons to take shape as a distinct market [Media ] Webtoons are more than just an online conversion of paper-based comic books. They Jeong -yeob Park represent a new form of content created by the mobile internet ecosystem. Not only is +822 -3774 -1652 the potential audience larger, but the time spent on webtoons tends to be longer than [email protected] time spent reading paper comics. In Kor ea, webtoons already account for the second largest share of time spent on apps, after videos. When assuming full monetization, the size of the webtoon market is on a completely different level than the traditional comic book market. Webtoons are also gai ning traction among younger people in the global market, similar to what we saw in Korea five to 10 years ago. With the help of marketing and a well-established user/writer base, webtoons look likely to take root as a new culture in overseas markets. Of note, LINE Webtoon has seen impressive user growth in the US , with 8mn monthly active users (MAU). -
Dynamics Between Agents in the New Webtoon Ecosystem in Korea: Responses to Waves of Transmedia and Transnationalism
International Journal of Communication 13(2019), 2161–2178 1932–8036/20190005 Dynamics Between Agents in the New Webtoon Ecosystem in Korea: Responses to Waves of Transmedia and Transnationalism JANE YEAHIN PYO1 University of Illinois at Urbana-Champaign, USA MINJI JANG Korea Creative Contents Agency, Republic of Korea TAE-JIN YOON Yonsei University, Republic of Korea Many forces have shaped the webtoon ecosystem into what it is today. The structure constantly evolves as webtoons gain popularity in and outside Korea and the number of agents entering the production field grows. Transmedia and transnationalism are also important factors that affect the structure of the webtoon ecosystem. This article portrays the lives of agents residing in the larger structure of the webtoon ecosystem. Using Giddens’ structuration and Hesmondhalgh’s cultural industry as a theoretical framework, this article identifies webtoon creators, producers, and platform companies as three core agents constituting the production field. From nine in-depth interviews with agents, we aim to capture their vivid experiences based on identity and power relations. Following Giddens’ duality, an interplay of agency and structure is evident. Moreover, as agents interact with one another, they also struggle for power. Because the webtoon ecosystem is greatly influenced by transmedia and transnationalism, we explore how agents are responding to structural changes created by these two waves. Keywords: Korean webtoon, transmedia, transnationalism, agents and structure, duality, media ecosystem, cultural industry, spreadable media, webtoon production field What is a webtoon? The word is a combination of the words Web and cartoon. These two terms separately are quite familiar and are encountered often in everyday life.