The Game World
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TM SYSTEM REQUIREMENTS MINIMUM (MINIMUM GRAPHICAL DETAIL) 1Ghz Pentium III/Athlon or 1.2Ghz Celeron or Duron processor TABLE OF CONTENTS 32MB DirectX 9 compatible AGP graphics card with hardware transform & lighting support. INSTALLING THE GAME 03 256MB RAM START UP / OPTIONS 03 RECOMMENDED (MEDIUM GRAPHICAL DETAIL) MENUS AND INTERFACE 07 1.4Ghz Athlon or 1.7 Ghz Pentium 4, Celeron or Duron processor 64MB DirectX 9 compatible AGP graphics card with hardware transform CONTROLLING THE GAME 10 & lighting support THE GRAPHIC NOVEL 12 512MB RAM THE GAME WORLD 13 GENERIC REQUIREMENTS DIFFICULTY / GAME PLAY MODES 19 1.7 GB hard drive space GENERAL GAMEPLAY TIPS 21 Windows 98/ME/2000/XP DirectX 9.0 CREDITS 23 Keyboard and mouse VIDEO SETTINGS: INSTALLING THE GAME Antialiasing: Smooths out jagged edges, but Quit all other applications and insert Max Payne 2: The Fall of Max Payne Install disc into will require a powerful 3D accelerator card. If your CD-Rom drive. you have problems with graphics quality or run- ning the game, it is recommended to turn this Max Payne 2 will automatically display its installation screen within a few seconds. If feature off. Autoplay is disabled, you will need to start the installation manually. Double-click the ‘My Computer’ icon, and then double-click the CD-Rom icon in the window that opens. Double-click on the ‘Install.exe’ icon. Follow the on-screen instructions to install the game. After installation the disc marked “Play” must be inserted to play. START UP AND OPTIONS MENU Texture Color Depth: Changing the texture color depth affects how much memory is used by textures. Compressed Textures are used always if they are supported. Set to High Before you start to play, you may adjust the display adapter, screen mode and acceleration only if you have over 64MB of video in the Start-up menu. memory and more than 256MB of system memory. Display adapter is the default 3D Graphics card in your system. If you have two display adapters in your system you can have two visible here. Texture Resolution: Changes the texture resolution throughout the Screen mode: Only 32-bit color depth is supported. If you experience performance slow game and affects how much mem- down, especially on older graphics cards, try selecting a lower resolution. ory is used by textures. Set to High only if you have over 64MB Acceleration: Newer graphics cards support "D3D Hardware T&L," which should be used if of video memory and more than available. Otherwise, select only "D3D Software T&L" as the selection. 256MB of system memory. Options: Alter level of content detail by clicking on the Options menu. The installer will Texture Filtering Mode: Change have taken your computer’s performance into account and adjust to suit your PC. However, the texture filtering mode. these settings can be adjusted in order to maximize Video Settings, Audio Settings and Trilinear and Anisotropic filtering Scalable Content. Higher performance computers will be able to sustain a higher frame give slight quality increases but may reduce performance. This setting rate with higher detail setting. affects texture filtering quality across all surfaces and objects, such as walls and characters. 3 4 Triple Screen Buffers: Change the screen buffering mode. Using Double Buffering is rec- CONTENT SCALABILITY: ommended and used by default, but Triple Buffering can be enabled. It uses more video memory but can in some cases provide a smoother gameplay experience. Character Shadows: Controls how shadows are rendered. Higher settings increase the visual quality of the game, but also make the game use more CPU power. Graphics card Allow Window Keys: Allows the use of some Windows key combinations like ALT+F4 support for Pixel Shader version 1.1 is needed for medium and high detail shadows. (close program) and ALT+ENTER (toggle windowed mode) while the game is running. Decals: Controls the maximum amount of permanent bullet holes drawn. This setting can AUDIO SETTINGS: be lowered to conserve main memory and rendering power. Sounds: Toggle Sounds on/off. Unchecking this option mutes the game completely. Projectiles: Controls how much debris effects are created while playing. Especially noticeable is the amount of empty shells guns eject. Lower the setting to increase per- EAX Environmental Effects: EAX adds reverb to the formance. Higher setting requires more video and system memory. environments. If you have problems with the game, we recommend disabling EAX to increase compati- Material Variations: Higher settings will make the shooting effects in the game look and bility. All sound cards do not support EAX. sound better as more graphics effect and sound variations are used. Higher settings increase the amount of main memory required. Multi-channel Audio: Multi-channel Audio improves 2D sound positioning with a 5.1 speaker Post-process Effects: Controls how motion blur and Bullet Time tone remapping effects setup. It should not be enabled unless you have a look. ‘Off’ disables the effects, ‘On’ enables them, and ‘High’ enables pixel-perfect post center speaker, i.e. please keep it disabled when processing effects (but may not work on all hardware). Bullet Time tone remapping playing with two-speaker setup or headphones. If requires graphics card support for Pixel Shader 1.1. you have compatibility problems with sound, please disable this Cubic Environment Maps: Disables cubic environment mapping used for certain objects feature. in the game. This is a compatibility option that can be disabled if you have problems with the game. Environment mapping enables reflection effects on certain surfaces in game Sound Channels: Adjust the such as pools of water and polished metals. Environment maps may reduce system per- amount of sound channels the formance and is recommended only on high-end graphics cards. game uses. The High setting increases the sound quality, but Fogging: Disable distance fogging only in case of running into severe performance prob- also consumes slightly more lems or visual defects. CPU power and memory. Low and Medium set- Flares: Disabling flares increases performance but reduces visual quality. Keep flares ‘On’ tings use 12 channels unless the game doesn’t run. and High uses 16 sound channels Mirrors: Disabling mirrors increases performance radically in some locations but reduces visual quality. Mirrors are supported only on the latest graphics cards. Pixel Shader Skins: Enable/disable pixel shader skin lighting. Improves the lighting quali- ty of characters in the game. Pixel Shader version 1.4 support is required from the graph- ics card. High Detail Ragdolls: Disabling high detail ragdolls improves performance if you have an older processor. It is recommended you keep high detail ragdolls ‘On’ unless the game doesn’t run. High Detail Particles: Disabling high detail particles improves performance radically but reduces visual quality by rendering less particles. Please disable high detail particles if you 5 have an older processors or graphics card. 6 Credits: View the credits for Max Payne 2. MENUS AND INTERFACE Quit: Selecting this exits the game You can always return to the Main Menu (or, in a submenu, to the previous menu) by pressing the Esc key on your keyboard. SAVE GAME MENU: Select one of 10 save game slots to save the current game play situation. Saving a game is available only during a running game play session. Return to the Main Menu and select Save Game. Highlight one of the slots and press Enter or click the left mouse button to save. Press Quick Save (F5) to save a game without going to the menus. Hint: It is a good idea to save frequently. There are two quick save slots – the latest Quick save will replace the older saved game. The game will also Auto save in the Auto save slot in the beginning of levels. Saved games are stored in the “My Documents” folder. MAIN MENU: How To Play: Displays a screen showing the default control configuration for players to quickly jump into the action. Resume Game: Resume your on-going game session. New Game: Starts a new game session. Selecting a new game, then select game play mode. Different game play modes (Detective, Hard-Boiled, Dead on Arrival, Dead Man Walking and New York Minute) are explained later in the manual. The Jump to Chapter option is unlocked once you've completed the game for the first time. LOAD GAME MENU: Load: (Quick load hotkey: F9) Select any saved game from the Load Game menu. Move the mouse cursor over any Opens up the Load Game menu screen. saved game. A screenshot indicating the saved game play situation will appear in the upper right corner. Press Enter or click the left mouse button to load. Save: (Quick save hotkey: F5) Opens up the Save Game menu screen. Hint: The game saves automatically between each level. Previously: Displays a summary of the previous events leading to Max Payne 2: The Fall of Max Payne. Options: Opens up the Options menu screen. 7 8 CONTROLLING THE GAME The controls in Max Payne are customizable. Default movement and combat controls: CONTROLS PRIMARY SECONDARY FORWARD W UP BACKWARD S DOWN STRAFE LEFT A LEFT STRAFE RIGHT D RIGHT OPTIONS MENU CROUCH C R_ALT Controls: Reconfigure Movement, Combat keys and Mouse sensitivity from the Controls JUMP SPACE R_SHIFT menu. USE / SNIPER ZOOM E ENTER Select Crosshair: Choose different types of crosshairs. Also allows you to turn off USE PAINKILLERS TAB BACKSPACE crosshair. BULLET TIME COMBO UNASSIGNED Game: Game menu contains the following settings: BULLET TIME ONLY MOUSE BUTTON 2 SHOOT-DODGE ONLY MOVEMENT+SHIFT MOVEMENT+R_CONTROL Enable Auto aiming: By default, Max Payne 2 assists the player to aim more accurately. PAUSE P PAUSE Disable this feature as your skill level increases.