The Game World
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Balance Sheet Also Improves the Company’S Already Strong Position When Negotiating Publishing Contracts
Remedy Entertainment Extensive report 4/2021 Atte Riikola +358 44 593 4500 [email protected] Inderes Corporate customer This report is a summary translation of the report “Kasvupelissä on vielä monta tasoa pelattavana” published on 04/08/2021 at 07:42 Remedy Extensive report 04/08/2021 at 07:40 Recommendation Several playable levels in the growth game R isk Accumulate Buy We reiterate our Accumulate recommendation and EUR 50.0 target price for Remedy. In 2019-2020, Remedy’s (previous Accumulate) strategy moved to a growth stage thanks to a successful ramp-up of a multi-project model and the Control game Accumulate launch, and in the new 2021-2025 strategy period the company plans to accelerate. Thanks to a multi-project model EUR 50.00 Reduce that has been built with controlled risks and is well-managed, as well as a strong financial position, Remedy’s (previous EUR 50.00) Sell preconditions for developing successful games are good. In addition, favorable market trends help the company grow Share price: Recommendation into a clearly larger game studio than currently over this decade. Due to the strongly progressing growth story we play 43.75 the long game when it comes to share valuation. High Low Video game company for a long-term portfolio Today, Remedy is a purebred profitable growth company. In 2017-2018, the company built the basis for its strategy and the successful ramp-up of the multi-project model has been visible in numbers since 2019 as strong earnings growth. In Key indicators 2020, Remedy’s revenue grew by 30% to EUR 41.1 million and the EBIT margin was 32%. -
Evaluating Dynamic Difficulty Adaptivity in Shoot'em up Games
SBC - Proceedings of SBGames 2013 Computing Track – Full Papers Evaluating dynamic difficulty adaptivity in shoot’em up games Bruno Baere` Pederassi Lomba de Araujo and Bruno Feijo´ VisionLab/ICAD Dept. of Informatics, PUC-Rio Rio de Janeiro, RJ, Brazil [email protected], [email protected] Abstract—In shoot’em up games, the player engages in a up game called Zanac [12], [13]2. More recent games that solitary assault against a large number of enemies, which calls implement some kind of difficulty adaptivity are Mario Kart for a very fast adaptation of the player to a continuous evolution 64 [40], Max Payne [20], the Left 4 Dead series [53], [54], of the enemies attack patterns. This genre of video game is and the GundeadliGne series [2]. quite appropriate for studying and evaluating dynamic difficulty adaptivity in games that can adapt themselves to the player’s skill Charles et al. [9], [10] proposed a framework for creating level while keeping him/her constantly motivated. In this paper, dynamic adaptive systems for video games including the use of we evaluate the use of dynamic adaptivity for casual and hardcore player modeling for the assessment of the system’s response. players, from the perspectives of the flow theory and the model Hunicke et al. [27], [28] proposed and tested an adaptive of core elements of the game experience. Also we present an system for FPS games where the deployment of resources, adaptive model for shoot’em up games based on player modeling and online learning, which is both simple and effective. -
Redeye-Gaming-Guide-2020.Pdf
REDEYE GAMING GUIDE 2020 GAMING GUIDE 2020 Senior REDEYE Redeye is the next generation equity research and investment banking company, specialized in life science and technology. We are the leading providers of corporate broking and corporate finance in these sectors. Our clients are innovative growth companies in the nordics and we use a unique rating model built on a value based investment philosophy. Redeye was founded 1999 in Stockholm and is regulated by the swedish financial authority (finansinspektionen). THE GAMING TEAM Johan Ekström Tomas Otterbeck Kristoffer Lindström Jonas Amnesten Head of Digital Senior Analyst Senior Analyst Analyst Entertainment Johan has a MSc in finance Tomas Otterbeck gained a Kristoffer Lindström has both Jonas Amnesten is an equity from Stockholm School of Master’s degree in Business a BSc and an MSc in Finance. analyst within Redeye’s tech- Economic and has studied and Economics at Stockholm He has previously worked as a nology team, with focus on e-commerce and marketing University. He also studied financial advisor, stockbroker the online gambling industry. at MBA Haas School of Busi- Computing and Systems and equity analyst at Swed- He holds a Master’s degree ness, University of California, Science at the KTH Royal bank. Kristoffer started to in Finance from Stockholm Berkeley. Johan has worked Institute of Technology. work for Redeye in early 2014, University, School of Business. as analyst and portfolio Tomas was previously respon- and today works as an equity He has more than 6 years’ manager at Swedbank Robur, sible for Redeye’s website for analyst covering companies experience from the online equity PM at Alfa Bank and six years, during which time in the tech sector with a focus gambling industry, working Gazprombank in Moscow he developed its blog and on the Gaming and Gambling in both Sweden and Malta as and as hedge fund PM at community and was editor industry. -
TESIS: Grand Theft Auto IV. Impacto Y Contexto En Los Videojuegos Como
UNIVERSIDAD NACIONAL AUTÓNOMA DE MÉXICO FACULTAD DE ESTUDIOS SUPERIORES ACATLÁN Grand Theft Auto IV. Impacto y contexto en los videojuegos como parte de la cultura de masas Tesis para obtener el título de: Licenciado en Comunicación PRESENTA David Mendieta Velázquez ASESOR DE TESIS Mtro. José C. Botello Hernández UNAM – Dirección General de Bibliotecas Tesis Digitales Restricciones de uso DERECHOS RESERVADOS © PROHIBIDA SU REPRODUCCIÓN TOTAL O PARCIAL Todo el material contenido en esta tesis esta protegido por la Ley Federal del Derecho de Autor (LFDA) de los Estados Unidos Mexicanos (México). El uso de imágenes, fragmentos de videos, y demás material que sea objeto de protección de los derechos de autor, será exclusivamente para fines educativos e informativos y deberá citar la fuente donde la obtuvo mencionando el autor o autores. Cualquier uso distinto como el lucro, reproducción, edición o modificación, será perseguido y sancionado por el respectivo titular de los Derechos de Autor. Grand Theft Auto IV Impacto y contexto en los videojuegos como parte de la cultura de masas Agradecimientos A mis padres. Gracias, papá, por enseñarme valores y por tratar de enseñarme todo lo que sabías para que llegara a ser alguien importante. Sé que desde el cielo estás orgulloso de tu familia. Mamá, gracias por todo el apoyo en todos estos años; sé que tu esfuerzo es enorme y en este trabajo se refleja solo un poco de tus desvelos y preocupaciones. Gracias por todo tu apoyo para la terminación de este trabajo. A Ariadna Pruneda Alcántara. Gracias, mi amor, por toda tu ayuda y comprensión. Tu orientación, opiniones e interés que me has dado para la realización de cualquier proyecto que me he propuesto, así como por ser la motivación para seguir adelante siempre. -
3.2 Bullet Time and the Mediation of Post-Cinematic Temporality
3.2 Bullet Time and the Mediation of Post-Cinematic Temporality BY ANDREAS SUDMANN I’ve watched you, Neo. You do not use a computer like a tool. You use it like it was part of yourself. —Morpheus in The Matrix Digital computers, these universal machines, are everywhere; virtually ubiquitous, they surround us, and they do so all the time. They are even inside our bodies. They have become so familiar and so deeply connected to us that we no longer seem to be aware of their presence (apart from moments of interruption, dysfunction—or, in short, events). Without a doubt, computers have become crucial actants in determining our situation. But even when we pay conscious attention to them, we necessarily overlook the procedural (and temporal) operations most central to computation, as these take place at speeds we cannot cognitively capture. How, then, can we describe the affective and temporal experience of digital media, whose algorithmic processes elude conscious thought and yet form the (im)material conditions of much of our life today? In order to address this question, this chapter examines several examples of digital media works (films, games) that can serve as central mediators of the shift to a properly post-cinematic regime, focusing particularly on the aesthetic dimensions of the popular and transmedial “bullet time” effect. Looking primarily at the first Matrix film | 1 3.2 Bullet Time and the Mediation of Post-Cinematic Temporality (1999), as well as digital games like the Max Payne series (2001; 2003; 2012), I seek to explore how the use of bullet time serves to highlight the medial transformation of temporality and affect that takes place with the advent of the digital—how it establishes an alternative configuration of perception and agency, perhaps unprecedented in the cinematic age that was dominated by what Deleuze has called the “movement-image.”[1] 1. -
The Making of Enter the Matrix
TWO MOVIES. ONE “THEN ALONG COMES THE WACHOWSKIS AND ANIMATED ANTHOLOGY. THEY WANT TO SHOOT AND THE MOST EXPENSIVE AN HOUR OF MATRIX LICENSED VIDEOGAME QUALITY MOVIE FOOTAGE FOR OUR EVER MADE. SEVENTEEN GAME – AND WRITE YEARS AFTER ITS ORIGINAL THE ENTIRE STORY” RELEASE, WE EXPLORE DAVID PERRY HOW ENTER THE MATRIX TRIED TO DEFY TRADITIONAL VIDEOGAME STORYTELLING BY SLOTTING INTO A WIDER TRANSMEDIA EXPERIENCE Words by Aaron THE MAKING OF Potter ames based on a licence have been around almost as long as the medium itself, with most gaining a reputation for being cheap tie-ins or ill-produced cash grabs that needed much longer in the development oven. It’s an unfortunate fact that, in most instances, the creative teams tasked with » Shiny Entertainment founder and making a fun, interactive version of a beloved working on a really cutting-edge 3D game called former game director David Perry. Hollywood IP weren’t given the time necessary to Sacrifice, so I very embarrassingly passed on the IN THE succeed – to the extent that the ET game from 1982 project.” David chalks this up as being high on his for the Atari 2600 was famously rushed out by a “list of terrible career decisions”, though it wouldn’t KNOW single person and helped cause the US industry crash. be long before he and his team would be given a PUBLISHER: ATARI After every crash, however, comes a full system second chance. They could even use this pioneering DEVELOPER : reboot. And it was during the world’s reboot at the tech to translate the Wachowskis’ sprawling SHINY turn of the millennium, around the time a particular universe more accurately into a videogame. -
Instructables.Com/Id/How-To-Enter-The-Ghetto-Matrix-DIY-Bullet-Time/ License: Public Domain Dedication (Pd)
Home Sign Up! Explore Community Submit All Art Craft Food Games Green Home Kids Life Music Offbeat Outdoors Pets Photo Ride Science Tech How to Enter the Ghetto Matrix (DIY Bullet Time) by fi5e on December 19, 2007 Table of Contents License: Public Domain Dedication (pd) . 2 Intro: How to Enter the Ghetto Matrix (DIY Bullet Time) . 2 step 1: Tools & Materials . 4 step 2: Dimension . 8 step 3: Cut Wood . 9 step 4: Drill Holes . 10 step 5: Stand Connections . 11 step 6: Shutter Cable Hack . 13 step 7: the Control Box . 15 step 8: Setting Up the Rig . 20 step 9: Connecting All the Cameras . 22 step 10: Pick Your Spot! . 23 step 11: Ghetto Matrix Operations Quick-Start Guide . 24 step 12: Act a Fool Son! . 30 step 13: Post Production . 40 step 14: Fin . 42 Related Instructables . 43 Advertisements . 43 Comments . 43 http://www.instructables.com/id/How-to-Enter-the-Ghetto-Matrix-DIY-Bullet-Time/ License: Public Domain Dedication (pd) Intro: How to Enter the Ghetto Matrix (DIY Bullet Time) The following is a tutorial on how to build your own cheap, portable and hood-style bullet time camera rig on the cheap and the fly. This rig was designed by the Graffiti Research Lab and director Dan the Man to use in a hip-hop music video for underground rappers Styles P , AZ and the legendary Large Professor (spinning below). Just another chapter in the GRL's continuing mission to make open source the sixth element of hip-hop. Peep the vid at the resolution of the proletariat (below): Or see how the higher-res live here . -
[B5kn4.Ebook] Quantum Break: the Secret History of Time Travel Pdf Free
b5kn4 [Mobile pdf] Quantum Break: The Secret History of Time Travel Online [b5kn4.ebook] Quantum Break: The Secret History of Time Travel Pdf Free Prima Games ePub | *DOC | audiobook | ebooks | Download PDF Download Now Free Download Here Download eBook #545681 in Books imusti 2016-04-05 2016-04-05Original language:EnglishPDF # 1 11.10 x .70 x 8.30l, .0 #File Name: 0744017181240 pagesPrima Games | File size: 54.Mb Prima Games : Quantum Break: The Secret History of Time Travel before purchasing it in order to gage whether or not it would be worth my time, and all praised Quantum Break: The Secret History of Time Travel: 0 of 0 people found the following review helpful. What kind of disappointed me was the quality of the ingame screenshots was ...By EzyPzyJapanezeThis book counts both as a game guide and a making of book which is in my opinion how all the game guides should be made. It's packed full of content about making the game, it was very interesting to read through. The guide is straightforward enough, the game is linear, well apart from a few choices you make during the game. What kind of disappointed me was the quality of the ingame screenshots was lower quality than I expected, every single screencap had a very washed out, orange-ish tone. But it's a great book nevertheless.0 of 0 people found the following review helpful. Great companion to the game for collectorsBy M. E. NucklesThis is a great companion to the game. Play it through once on your own, then go back through and use the guide to pick up things you missed, make some different choices, and maybe see a different ending. -
MES-Päätökset AUDIOVISUAALINEN TUOTANTO
MES-päätökset 1/56 AUDIOVISUAALINEN TUOTANTO Alajärvi Miina Lappi-räppiä käsittelevän pitkän dokumenttielokuvan “Lappi Itsenäiseksi Mixtape” 1 000,00 € (työnimi) kehittely ja käsikirjoit Anundi Anna Annabella Anundi - OLD TIMES 200,00 € Boogieman Management Oy Temple Balls 'Thunder from the North' 800,00 € Finn Andersson Film Productions Oy Fan Theories - Love Is What Is Left 300,00 € Finnish Metal Events Oy Tuska Utopia -virtuaalikonserttisarjan jatkaminen 1 500,00 € Folk Extreme Oy Suistamon Sähkö -yhtyeen musiikkivideo 'Up'n Down' 500,00 € Suistamon Sähkö -yhtyeen musiikkivideo 'Kutsu' 1 500,00 € Ginger Vine Management Oceanhoarsen One with the Gun -musiikkivideo 200,00 € Heinonen Ilkka Ilkka Heinonen Trion musiikkivideo 'Narrien kruunajaiset' 300,00 € Hermansson Jani Hellä Hermanni -artistin musiikkivideo 'Olivetti Lettera' 400,00 € Ikurin Turpiini oy Pate Mustajärvi - Älkää jättäkö -musiikkivideo 750,00 € Pate Mustajärvi:Elvis - musiikkivideo 500,00 € Pate Mustajärvi: Jos maailma on pystyssä huomenna 500,00 € Insomniac Oy Poets of the Fall -yhtyeen musiikkivideo Stay Forever 350,00 € Intervisio Oy Maalaispoika 1 000,00 € 15.06.2021 MES-päätökset 2/56 AUDIOVISUAALINEN TUOTANTO Joensuun Popmuusikot ry Rokumentti Rock Film Festival 2021 1 000,00 € Kaiku Entertainment Oy Elastinen - Ollu tääl 500,00 € Ares - Matkoil 300,00 € Kameron Oy Moon Shot - Confessions 2 000,00 € KHY Suomen Musiikki Oy Villa - Pisarat 750,00 € Kilpi Topi Pelimannin penkillä 2 (työnimi) 1 500,00 € Kiviniemi Joel Rosa Costa - Musta 750,00 € Klippel Mirja Mirja Klippelin -
2017 MAJOR EURO Music Festival CALENDAR Sziget Festival / MTI Via AP Balazs Mohai
2017 MAJOR EURO Music Festival CALENDAR Sziget Festival / MTI via AP Balazs Mohai Sziget Festival March 26-April 2 Horizon Festival Arinsal, Andorra Web www.horizonfestival.net Artists Floating Points, Motor City Drum Ensemble, Ben UFO, Oneman, Kink, Mala, AJ Tracey, Midland, Craig Charles, Romare, Mumdance, Yussef Kamaal, OM Unit, Riot Jazz, Icicle, Jasper James, Josey Rebelle, Dan Shake, Avalon Emerson, Rockwell, Channel One, Hybrid Minds, Jam Baxter, Technimatic, Cooly G, Courtesy, Eva Lazarus, Marc Pinol, DJ Fra, Guim Lebowski, Scott Garcia, OR:LA, EL-B, Moony, Wayward, Nick Nikolov, Jamie Rodigan, Bahia Haze, Emerald, Sammy B-Side, Etch, Visionobi, Kristy Harper, Joe Raygun, Itoa, Paul Roca, Sekev, Egres, Ghostchant, Boyson, Hampton, Jess Farley, G-Ha, Pixel82, Night Swimmers, Forbes, Charline, Scar Duggy, Mold Me With Joy, Eric Small, Christer Anderson, Carina Helen, Exswitch, Seamus, Bulu, Ikarus, Rodri Pan, Frnch, DB, Bigman Japan, Crawford, Dephex, 1Thirty, Denzel, Sticky Bandit, Kinno, Tenbagg, My Mate From College, Mr Miyagi, SLB Solden, Austria June 9-July 10 DJ Snare, Ambiont, DLR, Doc Scott, Bailey, Doree, Shifty, Dorian, Skore, March 27-April 2 Web www.electric-mountain-festival.com Jazz Fest Vienna Dossa & Locuzzed, Eksman, Emperor, Artists Nervo, Quintino, Michael Feiner, Full Metal Mountain EMX, Elize, Ernestor, Wastenoize, Etherwood, Askery, Rudy & Shany, AfroJack, Bassjackers, Vienna, Austria Hemagor, Austria F4TR4XX, Rapture,Fava, Fred V & Grafix, Ostblockschlampen, Rafitez Web www.jazzfest.wien Frederic Robinson, -
Suomalaisen Musiikkiviennin Markkina-Arvo Ja Rakenne 2013-2014
Tunnuslukuja ja tutkimuksia 8 Suomalaisen musiikkiviennin markkina-arvo ja rakenne 2013-2014 Jari Muikku Digital Media Finland Elokuu 2015 K I A I K M I K T Ä – H A A T L S U I A K T I I T S I U E T M Ä A Ä T S S U E S O I M A L A Kirjoittaja FT Jari Muikku on luovien alojen asiantuntija, joka toimii konsulttina Digital Media Finlan- dissa. Hänellä on yli 20 vuoden mittainen kokemus kansainvälisestä musiikkiteollisuudesta, ja hänen toimialaosaamisensa kattaa musiikin lisäksi myös esimerkiksi radion, television sekä internet- ja mobiilipalvelut. Jälkisanat: Music Finland ISSN 2243-0210 Graafinen suunnittelu: L E R O Y Taitto: Music Finland Paino: WhyPrint TUNNUSLUKUJA JA TUTKIMUKSIA 8 Sisällys- luettelo Tiivistelmä ......................................................................................... 4 Johdanto ............................................................................................ 5 Tausta ..................................................................................... 6 Käsitteet ................................................................................. 6 Tutkimusmenetelmä ............................................................... 7 Musiikkiviennin markkina-arvo ........................................................ 9 Elävä musiikki ........................................................................10 Äänitteet .................................................................................11 Tekijänoikeudet ......................................................................11 Muut vientitulot -
Poets of the Fall Til John Dee!
05-09-2018 10:06 CEST POETS OF THE FALL TIL JOHN DEE! POETS OF THE FALL John Dee | Søndag 17. mars Helsinki-bandet Poets of the Fall har i 15 år gledet fansen med sin miks av post-grunge, indie og symfonisk rock – og er straks aktuelle med sitt nye album «Ultraviolet» og påfølgende turné. Marko, Olli, Captain Jaska, Jani og Jari startet på sitt musikalske eventyr i 2003. De fikk millioner av lyttere og internasjonal oppmerksomhet allerede med sin første single «Late Goodbye», skrevet for pc-spillet Max Payne 2. Debutalbumet «Signs of Life» gikk rett til topps på hitlistene i hjemlandet. Siden har de gitt ut en rekke album, og deres siste utgivelse «Clearview» fra 2016, produsert av Stefan Boman, nådde topp ti på en rekke internasjonale lister. I år har Poets of the Fall returnert til studio for å jobbe på nytt materiale til deres kommende album «Ultraviolet», som kommer i oktober. Låtene og videoene deres har flere hundre millioner avspillinger. Den første singelen fra albumet «False Kings» kom tidligere i år, og neste smakebit er «Dancing on Broken Glass» som kommer førstkommende fredag. Billetter i salg nå. Live Nation Norge er landets største konsertarrangør. Vi booker, produserer og markedsfører de fleste konsertene her til lands, alt fra små klubbshow til større arena- og stadionkonserter, samt Tons of Rock, Findings festivalen og Bergenfest. Vårt program har et vidt spenn; det representerer alt fra grensesprengende musikk og nye artister, til det mer etablerte superstjerner og legender. Vi jobber til en hver tid for å tilby publikum det beste; både før, under og etter arrangementene, og garanterer at vi selger billetter gjennom pålitelige billettsalgspartnere.