P02950 Glu Mobile Inc. Combo 2018 V1

Total Page:16

File Type:pdf, Size:1020Kb

P02950 Glu Mobile Inc. Combo 2018 V1 [GLU LOGO] Glu Mobile Inc. Combined Proxy Statement & Annual Report for the 2018 Annual Meeting of Stockholders April 26, 2018 Dear Stockholders, The completion of 2017 signaled a year of profound change at Glu. Change in our processes, change in our structure, change in our financial performance and most importantly, change in our company culture. Our mission at Glu is to create top grossing games that feature compelling experiences and grow revenues and profit year over year. These changes, especially our new cultural foundation, will be instrumental in helping us achieve that. For the past 12 months, we have been highly focused on executing the three pillars of our growth strategy: emphasizing internally-generated creative IP, instilling disciplined game prototyping and launch decision-making, and striving for operating excellence and financial discipline. This focus allowed us to achieve profitability in the 4th quarter of 2017 on an Adjusted EBITDA basis, excluding non-cash royalty impairments, well ahead of schedule. In addition, we increased year over year bookings in each quarter of 2017, with annual bookings growing by approximately 50% compared to 2016. In late 2016 we set, and are still following, a 3-pronged strategy focused on hiring proven creative leaders, who will lead the creation of growth games in highly creative environments. To that end, we have been recruiting proven creative leadership who know how to foster a culture that inspires innovative, successful titles, and to arm them with world-class infrastructure, tools, funding and support to create polished products with outstanding market potential. We now have 5 strong, proven Creative Leaders presiding over 5 internal studios, working on a combination of live and new games and apps. Our key Evergreen games – games that are slightly declining, flat or growing quarter over quarter – have contributed significantly to Glu’s recent success. We have learned much in the art and science of live operations, and this has really helped deliver significant positive variance to plan. We have been able to increase the lifetime value (LTV) of many of our key Evergreen titles, like Kim Kardashian: Hollywood, which has experienced recent bookings growth despite heading into its fourth year. We also are actively managing and operating our 3 Growth games. These are games that are growing year over year and include Tap Sports Baseball, Covet Fashion and Design Home. All together, we anticipate that our live Evergreen and Growth games will account for a substantial majority of our bookings in 2018. Furthermore, we anticipate that we would be profitable on an Adjusted EBITDA basis in 2018 without launching any new games, which is a significant operational improvement from previous years. On the game development side, we have revamped our approach and implemented more rigorous and less costly prototyping and greenlighting processes built around smaller, more cost efficient and nimble creative teams. This now has us expecting to launch at least two new games this year on top of our profitable live game portfolio, as well as be in a position to launch at least two new games in 2019. MLB Tap Sports Baseball ’18, grouped in the Growth category, launched at the very end of Q1-2018 and we expect this title to build on the success we have seen over the past 4 years. This year’s version includes deeper social features as well as being the team’s 2nd year working with the more robust elder game economy that has meaningfully improved the title’s monetization. As for new game launches, WWE: Universe is now in beta testing and we anticipate global launch to occur in the summer. The game leverages the deep meta and social functionality from the TSB engine. Unlike baseball, however, it’s important to note that the WWE franchise isn’t seasonal and primarily limited to the U.S.; it has both year-round and global appeal. We also just began beta testing Titan World, an original IP, real-time player versus player game with a CCG metagame. Players collect and upgrade units, abilities and bases with the goal of reaching the top of the Titan league. This game is being developed by the recently acquired Dairy Free studio team. If beta goes well, our timeline currently calls for a late summer 2018 launch. Additionally, DASH Town is planned to launch worldwide in late 2018. This is another original IP game based on the Dash franchise and brings together the best of the DASH franchise gameplay, but with a much more accessible core loop. Finally, our pipeline calls for the potential launch of a Social Casino game, which in addition to being a popular format, would have the added potential value to Glu of enabling us to harvest select legacy celebrity licenses we retain. As for 2019, we recently announced that our creative leader, Mike Olsen, and his talented team are working with Disney to develop an exciting new game that is in the early stages of development. The new game will include characters and stories across Disney and Pixar franchises, and will combine these iconic brands with Glu’s creative approach to game development. Design Home continues to be our largest Growth title. We believe that our mid-year decision to double down on our user acquisition investment positions us to generate growth for Design Home in 2018 and beyond. We are planning key updates for the title such as language localization, creating an augmented reality mode, and delivering deeper meta game play and a richer social experience. We also recently introduced a 6th daily event, which has helped drive strong daily revenues since its introduction. As we move down our new strategic path, we are instilling a creative-led approach throughout the company. We have realigned our studio footprint, consolidated teams in fewer locations, including a state-of-the-art mega-studio in San Francisco that we believe is optimal for the creation of innovative designs and high quality games. We believe that our approach is drawing broad interest from the development community and we will continue seeking to attract the industry’s finest talent, letting them do what they do best while we leverage our world-class infrastructure that enables us to quickly and efficiently launch select titles. Ultimately, we intend for Glu to be a place where top gaming talent has the freedom to create new concepts as quickly and easily as an independent studio would, but without the risk of going at it alone. We believe we are making great strides in pivoting Glu Mobile into a company positioned to generate new hits while better managing its catalog for enhanced performance. The combination of stronger revenue performance from our catalog, Evergreen and Growth games as well as our disciplined approach and focus on generating future hits creates the opportunity to build significant value over the long term for all of our stakeholders. We believe the future looks very bright for Glu and we thank you for your continued support. Sincerely yours, Nick Earl President and Chief Executive Officer These proxy materials contain forward-looking statements, including those statements in this Letter to Stockholders, that are not historical or are described on the page facing the inside back cover of these proxy materials. Forward- looking statements are subject to material risks and uncertainties that could cause actual results to differ materially. Investors should consider important risk factors, which include those listed on the page facing the inside back cover of these proxy materials and those detailed under the caption “Risk Factors” beginning on page 17 of our 2017 Annual Report on Form 10-K included with these proxy materials and the risk factors described in our other SEC filings. GLU MOBILE INC. 875 Howard Street, Suite 100 San Francisco, California 94103 NOTICE OF ANNUAL MEETING OF STOCKHOLDERS NOTICE IS HEREBY GIVEN that an Annual Meeting of Stockholders of Glu Mobile Inc., a Delaware corporation (“Glu,” “we,” “our” and similar terms), will be held on Thursday, June 7, 2018, at 10:00 a.m. Pacific Time, at 875 Howard Street, Suite 100, San Francisco, California (the “Annual Meeting”). At the Annual Meeting, our stockholders will be asked to consider and vote upon: 1. The election of three Class II directors to Glu’s Board of Directors (the “Board”), each to serve until Glu’s annual meeting of stockholders to be held in 2021 and until his or her successor is elected and qualified, or until his or her death, resignation or removal. 2. Approval of the amendment and restatement of our 2007 Equity Incentive Plan to increase the aggregate number of shares of common stock authorized for issuance under the plan by 10,000,000 shares and make certain other changes as described in more detail in the proxy statement. 3. An advisory vote to approve the compensation paid to Glu’s named executive officers. 4. The ratification of the appointment of PricewaterhouseCoopers LLP as Glu’s independent registered public accounting firm for the year ending December 31, 2018. 5. The transaction of such other business as may properly come before the Annual Meeting or before any adjournment(s) or postponement(s) thereof. Proposals 1 through 4 are more fully described in the attached proxy statement. We have not received notice of other matters that may be properly brought before the Annual Meeting. Only stockholders who owned our common stock at the close of business on April 11, 2018 may vote at the Annual Meeting, or at any adjournment or postponement of the meeting. This year, we are again using the Internet as our primary means of furnishing proxy materials to stockholders.
Recommended publications
  • Take-Two Interactive Software, Inc. Equity Analyst Report
    Merrimack College Merrimack ScholarWorks Honors Senior Capstone Projects Honors Program Spring 2016 Take-Two Interactive Software, Inc. Equity Analyst Report Brian Nelson Goncalves Merrimack College, [email protected] Follow this and additional works at: https://scholarworks.merrimack.edu/honors_capstones Part of the Finance and Financial Management Commons Recommended Citation Goncalves, Brian Nelson, "Take-Two Interactive Software, Inc. Equity Analyst Report" (2016). Honors Senior Capstone Projects. 7. https://scholarworks.merrimack.edu/honors_capstones/7 This Capstone - Open Access is brought to you for free and open access by the Honors Program at Merrimack ScholarWorks. It has been accepted for inclusion in Honors Senior Capstone Projects by an authorized administrator of Merrimack ScholarWorks. For more information, please contact [email protected]. Running Head: TAKE-TWO INTERACTIVE SOFTWARE, INC. EQUITY ANALYST REPORT 1 Take-Two Interactive Software, Inc. Equity Analyst Report Brian Nelson Goncalves Merrimack College Honors Department May 5, 2016 Author Notes Brian Nelson Goncalves, Finance Department and Honors Program, at Merrimack Collegei. Brian Nelson Goncalves is a Senior Honors student at Merrimack College. This report was created with the intent to educate investors while also serving as the students Senior Honors Capstone. Full disclosure, Brian is a long time share holder of Take-Two Interactive Software, Inc. 1 Running Head: TAKE-TWO INTERACTIVE SOFTWARE, INC. EQUITY ANALYST REPORT 2 Table of Contents
    [Show full text]
  • Miniclip Free Games to Download
    Miniclip free games to download Downloadable Games. Play 3 Foot Ninja 3 Foot Ninja Download · Play 3FootNinja 2 3FootNinja 2 Download · Play Slacking Slacking Download · Play Alien. Play Free Online Games, fun games, puzzle games, action games, sports you can try the games for free on Miniclip and then download them to your iPhone. 8 Ball Pool - Miniclip, free and safe download. 8 Ball Pool - Miniclip latest version: Free and addictive Multiplayer Pool Game. 8 Ball Pool - Miniclip is one of. Download 8 Ball Pool - Miniclip for Windows now from Softonic: % safe Free pool game with realistic physics A Full Version Sport game for Windows. Top Download Free Games by , Free Online Games, Adventure Games, Shooting Games, Action Games, Arcade Games, Sports Games, Racing. Find Miniclip software downloads at CNET , the most games are extremely popular because they are fun, free, high quality. Miniclip Roll on Miniclip War on Angry Gran Toss Free Run, Free Kick Expert. Free Board, 3G Free Kick, Free Kicker, A Game About Kingdoms CCG. All Games from Miniclip. Games from Miniclip. Sorted by date | Sorted by total downloads | Sorted by last week downloads Miniclip Alien Attack Updated: 07/29/ Miniclip FREE GAMES DOWNLOAD - PC Games Free Download. How to Download Miniclip Games. You can download Miniclip games, free and legitimately. Downloading "Miniclip games" is simple to do on a computer or on. This video is showing how to Download Miniclip Games Link: If you want to use the. Free download. Vote: 1 2 3 4 5 As a single player "practice" game, 8 Ball Pool stands up quite well.
    [Show full text]
  • Clickscapes Trends 2021 Weekly Variables
    ClickScapes Trends 2021 Weekly VariableS Connection Type Variable Type Tier 1 Interest Category Variable Home Internet Website Arts & Entertainment 1075koolfm.com Home Internet Website Arts & Entertainment 8tracks.com Home Internet Website Arts & Entertainment 9gag.com Home Internet Website Arts & Entertainment abs-cbn.com Home Internet Website Arts & Entertainment aetv.com Home Internet Website Arts & Entertainment ago.ca Home Internet Website Arts & Entertainment allmusic.com Home Internet Website Arts & Entertainment amazonvideo.com Home Internet Website Arts & Entertainment amphitheatrecogeco.com Home Internet Website Arts & Entertainment ancestry.ca Home Internet Website Arts & Entertainment ancestry.com Home Internet Website Arts & Entertainment applemusic.com Home Internet Website Arts & Entertainment archambault.ca Home Internet Website Arts & Entertainment archive.org Home Internet Website Arts & Entertainment artnet.com Home Internet Website Arts & Entertainment atomtickets.com Home Internet Website Arts & Entertainment audible.ca Home Internet Website Arts & Entertainment audible.com Home Internet Website Arts & Entertainment audiobooks.com Home Internet Website Arts & Entertainment audioboom.com Home Internet Website Arts & Entertainment bandcamp.com Home Internet Website Arts & Entertainment bandsintown.com Home Internet Website Arts & Entertainment barnesandnoble.com Home Internet Website Arts & Entertainment bellmedia.ca Home Internet Website Arts & Entertainment bgr.com Home Internet Website Arts & Entertainment bibliocommons.com
    [Show full text]
  • EA Unveils Spore Creature Creator... Now in 2-D
    EA Unveils Spore Creature Creator... Now in 2-D New FLASH Application Gives Spore Players New Ways to Get Creative EMERYVILLE, Calif., Sep 16, 2009 (BUSINESS WIRE) -- The revolutionary Spore(TM) Creature Creator is going 2-D! Maxis (TM),an Electronic Arts Inc. (NASDAQ:ERTS) studio, today announced Spore(TM) Creature Creator 2-D, a new Flash application where players experience an all new take on the variety and creative fun offered by the original 3-D Spore Creature Creator. Now available for free* at www.spore2d.com, players can create a creature from scratch or import a creature from the Sporepedia(TM), thelibrary of 120+ million pieces of user-generated content in Spore. Five legs or ten, bat wings or horns; there are no limits to what users create. Once players have created their 2-D creature,they can embed it onto their social networking pages, and share it with friends via email. Spore Creature Creator 2-D takes creature-creating to new heights by making it a social, shared experience. "Spore Creature Creator 2-D offers players a brand new way to express their creativity and share their creatures as it can be played by anyone with internet access," stated Caryl Shaw, Sr. Producer of Spore Creature Creator 2-D. "The clean art style and intuitive point-and-drag functionality makes it easy for creators of all ages to get in on the fun. It'll be interesting to see how players use this new creative application." Spore Creature Creator 2-D features the full suite of more than 250 body parts, including limbs, eyes, feet, heads, and fun accessories like antlers and wings.
    [Show full text]
  • Electronic Arts Reports Q4 and FY21 Financial Results
    Electronic Arts Reports Q4 and FY21 Financial Results Results Above Expectations, Record Annual Operating Cash Flow Driven by Successful New Games, Live Services Engagement, and Network Growth REDWOOD CITY, CA – May 11, 2021 – Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its fiscal fourth quarter and full year ended March 31, 2021. “Our teams have done incredible work over the last year to deliver amazing experiences during a very challenging time for everyone around the world,” said Andrew Wilson, CEO of Electronic Arts. “With tremendous engagement across our portfolio, we delivered a record year for Electronic Arts. We’re now accelerating in FY22, powered by expansion of our blockbuster franchises to more platforms and geographies, a deep pipeline of new content, and recent acquisitions that will be catalysts for further growth.” “EA delivered a strong quarter, driven by live services and Apex Legends’ extraordinary performance. Apex steadily grew through the last year, driven by the games team and the content they are delivering,” said COO and CFO Blake Jorgensen. “Looking forward, the momentum in our existing live services provides a solid foundation for FY22. Combined with a new Battlefield and our recent acquisitions, we expect net bookings growth in the high teens.” Selected Operating Highlights and Metrics • Net bookings1 for fiscal 2021 was $6.190 billion, up 15% year-over-year, and over $600 million above original expectations. • Delivered 13 new games and had more than 42 million new players join our network during the fiscal year. • FIFA 21, life to date, has more than 25 million console/PC players.
    [Show full text]
  • Second Grade Teacher Reading Academy
    Phonics and Spelling Second Grade Teacher Reading Academy These materials are copyrighted © by and are the property of the University of Texas System and the Texas Education Agency. ©2009 2TRA: Phonics and Spelling Handout 1 (1 of 1) Learning to Read and Spell Alphabet Pattern Meaning The alphabetic principl e Knowledge of spelling or Structural units or groups matches letters, singly or syllable patterns and their of letters, such as prefixes, in combinations, to common pronunciations suffixes, and Greek or sounds in a left-to-right can help students read Latin roots or base words sequence to read and spell and spell words. focus on meaning and the words. morphological characteristics that represent consistent spellings and/or pronunciations (words with similar meanings are often spelled the same and/or pronounced the same). Examples: Examples: Examples: blending together the /ade/ in made, fade, define and definition sounds /s/ /a/ /t/ to read shade, trade or write the word, sat Adapted from Bear, D. R., Invernizzi, M., Templeton, S., & Johnston, F. (2000). Words their way: Word study for phonics, vocabulary and spelling instruction. (2nd ed.). Upper Saddle River, NJ: Merrill. ©2009 University of Texas/Texas Education Agency 2TRA: Phonics and Spelling Handout 2 (1 of 1) Reading Processes in Spanish Los Procesos de Lectura en Español The four reading processes can be applied to both English and Spanish. Decoding - Decodificación In Spanish, it is essential for students to be able to segment, delete, and manipulate individual phonemes. Students learn to blend sounds at the phoneme level to read syllables and words. Example: /s/ /o/ /l/ = sol Sight - Reconocimiento automático de palabras Although the Spanish language has a regular phonetic system, there are certain syllables or spelling patterns that have to be learned so they can be recognized and read automatically.
    [Show full text]
  • The Mobile Games Landscape in 2015 | Newzoo
    © 2015 Newzoo NEWZOO TREND REPORT The Mobile Gaming Landscape 2015 And the power users who shaped it INCLUDES CONTRIBUTIONS FROM What I believe we’ve seen in mobile gaming in 2015 is the beginning of a broader trend toward convergence. As shown by the success of FOREWORD Bethesda’s Fallout Shelter on mobile in June 2015 and Fallout 4 on PC, PS4 and Xbox One, game companies are beginning to realize that consumers desire gaming content to fit the various contexts that form It has been another big year for mobile gaming. In fact, it has been the their lives. biggest year in the history of the industry so far. With the sector generating revenues of over $30 billion and King, arguably the biggest As a result, we’ll be seeing in 2016 onward a move player in the market, valued at $6 billion, it’s fair to say that mobile gaming has reached heights in 2015 that few of us would have expected away from defining games by their platform toward a decade ago. Unfortunately, what this means for the industry now and models that allow game content to be played and, in the future has been clouded by antagonistic models of thinking. Whether deliberately or otherwise, mobile gaming’s success has tended equally important, viewed everywhere. to be framed as a battle with console or PC. Sony’s announcement that PS4 Remote Play, which allows console When I unpacked the data from this report, a different picture emerged. owners to play content without carrying the product around, comes hot In contrast to the usual narratives about mobile versus console or PC on the tail of Microsoft allowing Xbox One titles to run on Windows.
    [Show full text]
  • EA Supercharges Its Partner Program with New Titles from Independent Mobile and Social Game Developers
    EA Supercharges Its Partner Program with New Titles from Independent Mobile and Social Game Developers EA Partners Expands to Chillingo and Playfish to Help Independent Developers Publish on Fast-Growing Digital Platforms REDWOOD SHORES, Calif.--(BUSINESS WIRE)-- Electronic Arts Inc. (NASDAQ:ERTS) today announced that Chillingo and Playfish™ will offer publishing services to the fast-growing mobile and social gaming platforms to the independent development community. Following the successful and award-winning EA Partners program, EA will be expanding its partnership programs for Chillingo and Playfish furthering the delivery of fresh content to platforms such as the Apple App StoreSM, Google Android™ and Facebook®. Since its establishment in 2003, EA Partners has built a reputation for working with top-notch independent game developers, promoting both creativity and innovation amongst its global partners. Current partner titles include Epic Games and People Can Fly (Bulletstorm™), Crytek (Crysis®2), Valve (Portal 2), 38 Studios (Kingdoms of Amalur: Reckoning), Spicy Horse (Alice: Madness Returns™), Grasshopper Manufacture (Shadows of the Damned™), Paramount Digital Entertainment (Rango The Video Game), Trap Door (Warp), Funcom (Secret World) and Vanguard Games (Gatling Gears). EA partner studios also include Insomniac Games, Starbreeze Studios and Respawn Entertainment with forthcoming titles. "The EA Partners program has proven to be a phenomenally successful model. It is an all around win-win situation. The program allows EA to partner with some of the world's best console, PC and digital developers while providing those independent developers with a global distribution/publishing partner," said Bryan Neider, EA Games Label COO and General Manager of EA Partners.
    [Show full text]
  • Electronic Arts Inc
    ELECTRONIC ARTS INC FORM 10-K (Annual Report) Filed 5/30/2007 For Period Ending 3/31/2007 Address 209 REDWOOD SHORES PARKWAY REDWOOD CITY, California 94065 Telephone 650-628-1500 CIK 0000712515 Industry Software & Programming Sector Technology Fiscal Year 03/31 Table of Contents UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 Form 10-K ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the fiscal year ended March 31, 2007 OR TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the transition period from to Commission File No. 0-17948 ELECTRONIC ARTS INC. (Exact name of registrant as specified in its charter) Delaware 94-2838567 (State or other jurisdiction of (I.R.S. Employer incorporation or organization) Identification No.) 209 Redwood Shores Parkway 94065 Redwood City, California (Zip Code) (Address of principal executive offices) Registrant’s telephone number, including area code: (650) 628-1500 Securities registered pursuant to Section 12(b) of the Act: Title of Each Class Name of Each Exchange on Which Registered Common Stock, $0.01 par value The NASDAQ Stock Market LLC Securities registered pursuant to Section 12(g) of the Act: None Indicate by check mark if the registrant is a well-known seasoned issuer, as defined in Rule 405 of the Securities Act. Yes No Indicate by check mark if the registrant is not required to file reports pursuant to Section 13 or Section 15(d) of the Act. Yes No Indicate by check mark whether the registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days.
    [Show full text]
  • NIBC First Round Case NIBC Ele Ctro N Ic Arts Contents
    NIBC First Round Case NIBC Ele ctro n ic Arts Contents 1. The Scenario 2. Background Information 3. Tasks & Deliverables A. Discounted Cash Flow Analysis B. Trading Comparables Analysis C. Precedent Transactions Analysis D. LBO Analysis E. Presentation 4. Valuation & Technical Guidance A. Discounted Cash Flow Analysis B. Trading Comparables Analysis C. Precedent Transactions Analysis D. LBO Analysis 5. Rules & Regulations 6. Appendix A: Industry Overview 7. Appendix B: Precedent Transactions Legal Disclaimer: The Case and all relevant materials such as spreadsheets and presentations are a copyright of the members of the NIBC Case Committee of the National Investment Banking Competition & Conference (NIBC), and intended only to be used by competitors or signed up members of the NIBC Competitor Portal. No one may copy, republish, reproduce or redistribute in any form, including electronic reproduction by “uploading” or “downloading”, without the prior written consent of the NIBC Case Committee. Any such use or violation of copyright will be prosecuted to the full extent of the law. Need for Speed Madden NFL Electronic Arts Electronic Arts Welcome Letter Dear Competitors, Thank you for choosing to compete in the National Investment Banking Competition. This year NIBC has continued to expand globally, attracting top talent from 100 leading universities across North America, Asia, and Europe. The scale of the Competition creates a unique opportunity for students to receive recognition and measure their skills against peers on an international level. To offer a realistic investment banking experience, NIBC has gained support from a growing number of former organizing team members now on the NIBC Board, who have pursued investment banking careers in New York, Hong Kong, Toronto, and Vancouver.
    [Show full text]
  • Delaney Opposes Name Change Polk Gets Aid to Buffer AP Range
    C M Y K LIVING B12 www.newssun.com NEWS-SUN New year, new you? Highlands County’s Hometown Newspaper Since 1927 Sticking to your New Yearʼs Sunday, January 26, 2014 Volume 95/Number 12 | 75 cents resolutions Dragons done DeLaney opposes name change Boys and girls stopped in By PHIL ATTINGER who served as president of the Monday at 123 E. Pine St. run for titles [email protected] Avon Park City Council for two Kris DeLaney, the former AVON PARK — South Delaney terms and as mayor for 28 years. mayor’s grandson, said it’s fine if SPORTS, B1 Avenue bears the name of a man Current council members are the city wants to name a street for who helped bring Walker scheduled to hear community King, but it shouldn’t be the Memorial Hospital, South Florida input on changing the street name street the city named for his Junior College and federal hous- to Dr. Martin Luther King Jr. grandfather. Polk gets ing projects to Avon Park. Boulevard or if there are other In a letter sent to the city coun- Delaney Heights still bears the suitable streets to name for King. See BATTLE, A6 E.A. DeLANEY Sr. aid to name of Edgar A. DeLaney Sr., The meeting is set for 6 p.m. buffer AP A little Range more than By TOM PALMER Halifax Media Group frost on the BARTOW – Polk County has received $200,000 to aid in ongoing work to buffer Avon Park Air Force windows Range from encroachment by sur- rounding development, Gov.
    [Show full text]
  • A Walk Through MGM National Harbor
    A Walk Through MGM National Harbor Timeless design, impeccable service and spectacular amenities combine to create a new generation of resort experiences: MGM National Harbor, the first luxury gaming destination in the Capital Region. Guests will be drawn into the bold, forward-looking design and breathtaking spaces as they discover excitement at every turn: restaurants by some of the region’s most celebrated chefs, an intimate theater showcasing the hottest acts in entertainment, an immersive spa escape, luxurious rooms and suites and much more. MGM National Harbor will be the ultimate destination, whether for an evening of entertainment or an indulgent weekend getaway. Architecture Situated on a hill overlooking the Potomac River, MGM National Harbor serves as a landmark to the community and gateway into Maryland. The overarching vision of the resort draws inspiration from Washington D.C.’s monumental architecture while also incorporating the natural beauty of the surrounding area, including vistas of the Potomac River and annual cherry tree bloom. While respecting the District’s historic sense of place highlighted by classical structures, MGM National Harbor embodies a modern and bold design that complements the sense of timelessness created by the Nation’s Capital buildings. Designed by architecture visionaries HKS Hospitality Group, MGM National Harbor’s architectural unfolds as guests explore the space, from the series of grand steps leading up to the lobby to its glistening knife-like tower rising vertically toward the sky. In designing the resort, it was important to not only pay homage to surrounding architectural marvels, but also to include MGM Resort’s legacy by incorporating trademark elements from Las Vegas resorts such as Bellagio, ARIA and MGM Grand.
    [Show full text]