Animal Crossing and a Life Ongoing
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10Th IAA FINALISTS ANNOUNCED
10th Annual Interactive Achievement Awards Finalists GAME TITLE PUBLISHER DEVELOPER CREDITS Outstanding Achievement in Animation ANIMATION DIRECTOR LEAD ANIMATOR Gears of War Microsoft Game Studios Epic Games Aaron Herzog & Jay Hosfelt Jerry O'Flaherty Daxter Sony Computer Entertainment ReadyatDawn Art Director: Ru Weerasuriya Jerome de Menou Lego Star Wars II: The Original Trilogy LucasArts Traveller's Tales Jeremy Pardon Jeremy Pardon Rayman Raving Rabbids Ubisoft Ubisoft Montpellier Patrick Bodard Patrick Bodard Fight Night Round 3 Electronic Arts EA Sports Alan Cruz Andy Konieczny Outstanding Achievement in Art Direction VISUAL ART DIRECTOR TECHNICAL ART DIRECTOR Gears of War Microsoft Game Studios Epic Games Jerry O'Flaherty Chris Perna Final Fantasy XII Square Enix Square Enix Akihiko Yoshida Hideo Minaba Call of Duty 3 Activison Treyarch Treyarch Treyarch Tom Clancy's Rainbow Six: Vegas Ubisoft Ubisoft Montreal Olivier Leonardi Jeffrey Giles Viva Piñata Microsoft Game Studios Rare Outstanding Achievement in Soundtrack MUSIC SUPERVISOR Guitar Hero 2 Activision/Red Octane Harmonix Eric Brosius SingStar Rocks! Sony Computer Entertainment SCE London Studio Alex Hackford & Sergio Pimentel FIFA 07 Electronic Arts Electronic Arts Canada Joe Nickolls Marc Ecko's Getting Up Atari The Collective Marc Ecko, Sean "Diddy" Combs Scarface Sierra Entertainment Radical Entertainment Sound Director: Rob Bridgett Outstanding Achievement in Original Music Composition COMPOSER Call of Duty 3 Activison Treyarch Joel Goldsmith LocoRoco Sony Computer -
Tomodachi Life™
Tomodachi Life™ 1 Important Information Basic Information 2 Information Sharing 3 Online Features 4 Parental Controls Getting Started 5 Introduction 6 Basic Controls Starting a New Life 7 Playing for the First Time 8 Making Mii Characters 9 Saving and Deleting Data Living on the Island 10 On the Island 11 Shops and Buildings Local Play 12 Mii & Item Exchange StreetPass 13 Other Islands SpotPass 14 Import Items & Letters Support Information 15 How to Contact Us 1 Important Information Please read this manual carefully before using this software. If the software is to be used by young children, the manual should be read and explained to them by an adult. ♦ Unless stated otherwise, any references to "Nintendo 3DS" in this manual apply to all systems in the Nintendo 3DS™ family. ♦ When playing on a Nintendo 2DS™ system, features which require closing the Nintendo 3DS system can be simulated by using the sleep switch. IMPORTANT Important information about your health and safety is available in the Health and Safety Information application on the HOME Menu. You should also thoroughly read the Operations Manual, especially the "Health and Safety Information" section, before using Nintendo 3DS software. Language Selection The in-game language depends on the one that is set on the system. This title supports six different languages: English, German, French, Spanish, Italian and Dutch. If your Nintendo 3DS system language is set to one of these, the same language will be displayed in the software. If your Nintendo 3DS system is set to another language, the in-game default language will be English. -
Nintendo DS Games
Fancy Nancy Tea Party Time Naruto Ninja Council 3 Nintendo DS Games FIFA Soccer 10 Naruto Shippuden: Shinobi Rumble FIFA Soccer 11 Need for Speed Carbon Ace Attorney: Apollo Justice Final Fantasy Crystal Chronicles Need for Speed Nitro Ace Attorney: Investigations Final Fantasy the 4 Heroes of Light Need for Speed Undercover Alice in Wonderland Final Fantasy XII Ninja Gaiden: Dragon Sword Animal Crossing: Wild World Gardening Mama Nintendogs Chihuahua Art Academy Geometry Wars: Galaxies Nintendogs Dachshund Astroboy: The Video Game Ghostbusters The Video Game Nintendogs Lab & Friends Atari’s Greatest Hits Vol.1 Goldeneye 007 Okami Den Backyard Baseball 10 Jeopardy 100 Classic Books Bakugan-Battle Brawlers Jewel Quest: Solitaire Trio Percy Jackson and the Bakugan Battle Brawlers: Defenders of Kingdom Hearts Re:coded Olympians:The Lightning thief the Core Kirby Mass Attack Petz Monkeyz House Bakugan-Battle Trainer Kirby Super Star Ultra Picross DS Batman the Brave and the Bold Konami Classics Arcade Hits Picross 3D Battleship – Connect Four - Sorry Konductra Plants vs. Zombies Big Brain Academy Kung Fu Panda Point Blank Bleach: Dark Souls Left Brain Right Brain Pokemon Black Version Blood Stone 007 Left Brain Right Brain 2 Pokemon Black Version 2 Bomberman Land Touch Legend of Zelda : Phantom Pokemon Pearl Brain Age Legend of Zelda: Spirit Tracks Pokemon Mystery Dungeon: Brain Age 2 Lego Batman Explorers of Time Brain Boost: Beta Wave Lego Batman 2 Pokemon Platinum Version Brain Challenge Lego Battles Pokemon Ranger Brave Lego Battles Ninjago -
Miitopia Starte in Miitopia Zusammen Mit Deinen Lieblings-Mii-Charakteren in Ein Urkomisches Und Ereignisreiches Abenteuer
ARTIKELNUMMER ALTERSFREIGABE VÖ GENRE 2236640 USK 0 28.07.2017 Abenteuer EAN-NR SPIELER SYSTEM 0045496475420 1 Nintendo 3DS Miitopia Starte in Miitopia zusammen mit deinen Lieblings-Mii-Charakteren in ein urkomisches und ereignisreiches Abenteuer. Du kannst die Rollen im Spiel mit deinen Angehörigen, Freunden oder Personen, die dir in den Sinn kommen, besetzen und machst sie so zu den Stars der Geschichte! Wen nimmst du mit auf die Reise? Produktbeschreibung: Es war einmal vor langer Zeit ein Land namens Miitopia, in dem die Leute friedlich zusammenlebten. Bis eines Tages – OH NEIN! – ein Dunkler Fürst auftauchte und Unheil über das Königreich brachte! Als Held mit deiner selbst auserwählten Truppe ziehst du los, um den schrecklichen Fiesling aufzuhalten! Deine Abenteuerreise startet in einer mittelalterlichen Stadt mit Schloss, führt dich durch Wälder mit wunderschöner Natur, vorbei an einer Wüste mit geheimnisvoller Pyramide bis hin zu einem Elfenwald mit phantasievoller Szenerie und vielem mehr. Jeder Abschnitt endet in einem Gasthaus in dem du deine Heldentruppe versorgen und ihre persönlichen Beziehungen stärken kannst. Alle Rollen im Spiel kannst du frei besetzen, ob Held, Gefährten, König, Prinzessin oder gar der arglistige Dunkle Fürst – sie sind alle Mii-Charaktere, und du entscheidest, wer wen spielt! Unique Selling Points • Wähle aus 14 Berufen um das Aussehen und das Verhalten deiner Helden zu verändern. • Deine Helden haben alle ihre ganz eigene Persönlichkeit, die alle Entscheidungen beeinflusst, die sie im Laufe des Abenteuers treffen! • Auf deiner Reise triffst du alle mögliche Monster bei urkomischen, verrückten Kämpfen! • Gib deinen Teammitgliedern dort alle möglichen Leckereien zu essen, um ihre Stärke zu erhalten und kaufe neue Waffen und Items, die sie im Kampf einsetzen können. -
Transplanted”
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Cardinal Scholar “TRANSPLANTED” A STOP-MOTION VIDEO GAME A CREATIVE PROJECT SUBMITTED TO THE GRADUATE SCHOOL IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE MASTER OF FINE ART BY EMILY THORNTON BRAD CONDIE – ADVISOR BALL STATE UNIVERSITY MUNCIE, INDIANA MAY, 2019 Abstract The Creative Project Transplanted is a stop-motion video game that seeks to explore the benefits of taking care of another living thing, and the connection this has to healthy change in an individual’s life. Ben Fulcher, my fellow graduate student, and I have created a stop-motion video game that utilizes the application of the Transtheoretical model (or Stages of change). The game is focused on a woman who has just graduated college, and no longer has a goal or focus for her life. Because of this, she quickly becomes depressed and feels as though she no longer has any purpose. Her apartment has become a prison, littered with boxes she never unpacked. A plant is delivered to her house, with a note stating that the plant knows she has what it takes to take care of it. The plant serves as a catalyst for change in the woman’s life. The plant possesses magical properties, and as the woman takes care of it, it begins to help her take back control of her life. For the duration of the fifteen-minute game play, the player will be unpacking boxes and taking care of the plant. Eventually enough boxes will be unpacked and this will clean a room, allowing the player to move on to the next room. -
Annual Report 2015
Annual Report 2015 for the fiscal year ended March 31, 2015 Nintendo Co., Ltd. Table of Contents Information on the Company ....................................................................................................................................... 1 I. Overview of the Company ............................................................................................................................... 1 1. Key financial data and trends .......................................................................................................................... 1 2. Description of business ................................................................................................................................... 3 3. Subsidiaries and associates ............................................................................................................................. 4 II. Business Overview .......................................................................................................................................... 6 1. Overview of operating results and cash flow .................................................................................................. 6 2. Risk factors ..................................................................................................................................................... 6 3. Research and development activities .............................................................................................................. 9 4. Analysis of financial position, -
Vete De Aventuras Con Tus Amigos De Tomodachi Life SINOPSIS
DISPONIBLE EN: FICHA DE PRODUCTO MIITOPIA Vete de aventuras con tus amigos de Tomodachi Life SINOPSIS Miitopia es una extravagante y desternillante aventura para Nintendo 3DS a la que te puedes llevar a tus personajes Mii favoritos de Tomodachi Life. Y, como en Tomodachi Life, en esta gesta cualquier cosa puede pasar. ¿Podrás liberar a la tierra de Miitopia del malvado Archimago? Y ahora, la pregunta del millón es: ¿a quién vas a llevarte? CARACTERÍSTICAS Hay muchas formas de conseguir protagonistas para esta En el juego hay docenas de armas y trajes para cada profe- nueva aventura. Puedes importar tus personajes Mii de sión y cientos de monstruos y equipo diferente. 1 Tomodachi Life o de Miitomo o, si lo prefieres, puedes 4 crear personajes nuevos. Utiliza amiibo para desbloquear prendas nuevas para tus personajes Mii y disfraces para vestirlos de otros personajes Tu grupo de aventureros actuará por su cuenta, pero tú 5 de Nintendo, ¡lo mismo te da suerte vestirte de Mario o de tendrás que cuidar de todos ellos y apoyarlos en combate. Zelda! 2 Pero recuerda que se relacionan ente sí. Combatiendo jun- tos se harán más fuertes, reforzarán su amistad, aprenderán nuevas habilidades y, en general, funcionarán mejor como equipo. Cada uno de tus personajes tiene su propia personalidad, y eso afectará a las decisiones que tomen en la aventura. 3 Además tendrás que asignar una de las catorce profesiones a cada miembro de tu equipo. DISPONIBLE EN: FICHA DE PRODUCTO MIITOPIA ARGUMENTOS DE VENTA Miitopia sigue la estela abierta por Tomodachi Life, del que se han vendido más de 370.000 ejemplares en España, y se ha convertido en uno de los principales motores de la venta de Nintendo 3DS entre el público infantil. -
Master's Research Paper
TIME, COMMODIFICATION, AND VIDEOGAMES: A COMPARATIVE STUDY OF ANIMAL CROSSING: NEW LEAF AND POKÉMON GO by ALEXANDER ROSS Honours Bachelor of Arts, Philosophy and Book and Media Studies, University of Toronto, 2013 A major research paper presented to Ryerson University and York University in partial fulfillment of the requirements for the degree of Master of Arts in the joint program of Communication and Culture Toronto, Ontario, Canada © Alexander Ross, 2018 AUTHOR'S DECLARATION I hereby declare that I am the sole author of this MRP. This is a true copy of the MRP, including any required final revisions. I authorize Ryerson University to lend this MRP to other institutions or individuals for the purpose of scholarly research. I further authorize Ryerson University to reproduce this MRP by photocopying or by other means, in total or in part, at the request of other institutions or individuals for the purpose of scholarly research. I understand that my MRP may be made electronically available to the public. ii Time, Commodification, and Videogames: A Comparative Study of Animal Crossing: New Leaf and Pokémon Go, Alexander Ross, Master of Arts, Communication and Culture, York and Ryerson Universities, 2018 Abstract Time has played a crucial role in the development of the videogame industry, particularly how games are developed, distributed, marketed, and sold. This paper critically examines how time has been commodified in the “premium” and “freemium” variants of the videogame industry through a comparative analysis of two representative games — Animal Crossing: New Leaf (2012-2013) and Pokémon Go (2016). It draws on a combination of critical political economy and textual analysis to demonstrate how the production, distribution, and consumption of these videogames is affected by how they commodify time. -
Nintendo Game Development 1990 – 2014
Nintendo Game Development 1990 – 2014 www.humepage.at (July 2013) Sources: http://en.wikipedia.org/wiki/Nintendo_EAD; http://en.wikipedia.org; http://www.vgchartz.com/ Sales Development Development Development Producer / (Development Game Release Date (Creative) Director (06.2013) Length Length Length Group) Manager Pre-2004 Titles F-Zero 2,9 21.11.1990 Shigeru Miyamoto Kazunobu Shimizu Super Mario World 20,6 21.11.1990 Shigeru Miyamoto Takahashi Tezuka Zelda: A Link to the Past 4,6 21.11.1991 Shigeru Miyamoto Takahashi Tezuka Tadashi Sugiyama, Super Mario Kart 8,8 27.08.1992 Shigeru Miyamoto Hideki Konno Starwing 3 21.02.1993 Shigeru Miyamoto Katsuya Eguchi Zelda: Link's Awakening 3,8 06.06.1993 1,5 Years Shigeru Miyamoto Takahashi Tezuka Super Metroid 1,4 19.03.1994 Makato Kano Yoshio Sakamoto Yoshi's Island 4,1 15.05.1995 4,42 Years Super Mario 64 12 23.06.1996 5,58 Years Shigeru Miyamoto Shigeru Miyamoto Mario Kart 64 9,8 14.12.1996 4,25 Years Shigeru Miyamoto Hideki Konno Lylat Wars 4 27.04.1997 Shigeru Miyamoto Takaya Imamura F-Zero X 1,1 15.07.1998 7,58 Years Shigeru Miyamoto Tadashi Sugiyama Zelda: Ocarina Of Time 7,6 21.11.1998 5,4 Years Shigeru Miyamoto Shigeru Miyamoto Donkey Kong 64 5,2 24.11.1999 Shigeru Miyamoto George Andreas Eiji Aonuma, Zelda: Majora's Mask 3,4 27.04.2000 1,4 Years Shigeru Miyamoto Yoshiaki Koizumi Animal Crossing 3,1 14.04.2001 ? ? Shigeru Miyamoto, Yoshiaki Koizumi, Super Mario Sunshine 6,3 19.07.2002 6,00 Years Takahashi Tezuka Kenta Usui Metroid Fusion 1,7 17.11.2002 8,6 Years Takehiro Izushi Yoshio Sakamoto Shigeru Miyamoto, Zelda: Windwaker 4,6 13.12.2002 2,6 Years Eiji Aonuma Takahashi Tezuka Wario Ware, Inc. -
Tomodachi Life
Tomodachi Life 1 Important Information 2 Information-Sharing Precautions Basic Information 3 Internet 4 Parental Controls Getting Started 5 Introduction 6 Basic Controls Starting a New Life 7 Playing for the First Time 8 Making Mii Characters 9 Saving and Deleting Data Living on the Island 10 On the Island 11 Shops and Buildings Local Play 12 Mii and Item Exchange StreetPass 13 Other Islands SpotPass 14 Import Items and Letters Troubleshooting 15 Support Information 1 Important Information Please read this manual carefully before using the software. Please also read your Operations Manual for more details and tips to help you enjoy your playing experience. Please note that except where otherwise stated, "Nintendo 3DS™" refers to all devices in the Nintendo 3DS family, including the Nintendo 3DS, Nintendo 3DS XL, and Nintendo 2DS™. IMPORTANT Before using this software, read all content within the Health and Safety Information application on the HOME Menu. To access this application, tap the icon on the HOME Menu, and then tap Open and read the contents of each section carefully. When you are finished, press to return to the HOME Menu. You should also thoroughly read your Operations Manual, including the "Health and Safety Information" section, before using this software. CAUTION - STYLUS USE To avoid fatigue and discomfort when using the stylus, do not grip it tightly or press it hard against the screen. Keep your fingers, hand, wrist, and arm relaxed. Long, steady, gentle strokes work just as well as many short, hard strokes. IMPORTANT Your Nintendo 3DS system and this software are not designed for use with any unauthorized device or unlicensed accessory. -
Shigeru Miyamoto, the Heart of Nintendo
Topical Educational Website Definition Denise Bondoc Name of website: Shigeru Miyamoto, the heart of Nintendo Purpose of the website: inform and educate viewers about the history and accomplishments of Shigeru Miyamoto, the creator of numerous popular Nintendo game series. Intended Audience/Viewers: Nintendo fans Game developers Game producers Game designers Objectives of Website: Provide information on Miyamoto’s early life before his gaming career Provide background about his emergence in Nintendo Provide information about each of his works including: o Mario o Donkey Kong o Legend of Zelda o Star Fox o F-Zero o Pikmin o Wii Series Show how he impacted Nintendo CONTENT OUTLINE Homepage Title: Shigeru Miyamoto, the Heart of Nintendo 3 Primary Pages: o Early Life o Rising Success . 1977-1984: Arcade Beginnings . 1985-1989: NES/Famicom . 1990-2000: SNES and N64 . 2000-2011: Gamecube, Wii, and DS . 2011-Present: Wii U and 3DS o Gameography 5 Secondary Pages: o Awards o Photo Gallery o Videos o Contact o References Slider Visuals 80555669_7cc4e5aff8_z. N.d. Know Your Meme. Web. 27 Oct. 2014. <http://knowyourmeme.com/memes/people/shigeru-miyamoto>. Conrad, Fred R. 12nintendo-web-superJumbo. N.d. The New York Times. The New York Times. Web. 27 Oct. 2014. <http://www.nytimes.com/2013/03/12/arts/video- games/shigeru-miyamoto-of-nintendo-on-wii-u-sales-and-game-violence.html>. 446023. N.d. Alpha Coders. Web. 27 Oct. 2014. <http://wall.alphacoders.com/by_sub_category.php?id=214329>. 445780. N.d. Alpha Coders. Web. 27 Oct. 2014. <http://wall.alphacoders.com/by_sub_category.php?id=214329>. Thumbnail Visuals Shigeru-Miyamato-1995. -
Understanding the Impact of Videogames Under Lockdown
Animal Crossing, kindness, and combatting isolation: understanding the impact of videogames under lockdown Introduction: Concepts at play: Role of digital technologies: Animal Crossing: New Horizons is a valuable site within which to Ludic approaches to videogames understand that games can be interpreted as systems, as procedural moments which can reproduce and represent values. Digital technologies are key to this research. Not explore ideas surrounding isolation, community and kindness. The Scholars such as Bogost, Flanagan, Nissenbaum and Sutton-Smith have all explored the potential for games, as systems, to represent ideas and create only is the site of research a videogame, but also the Animal Crossing franchise’s original creator, Katsuya Eguchi, designed simulations. Other qualities of Animal Crossing do warrant discussion, but here the focus will be it’s simulation of community; fictional, virtual and real. methods of research, such as sharing artwork, written the first Animal Crossing game because he was lonely, having just Games scholar Bogost has acknowledged the potential for the Game Cube version of Animal Crossing, a prior instalment of the game without online work, videos and recordings etc., and performing moved over 300 miles to Kyoto to work at Nintendo. capabilities, to help a family stay connected (Bogost, 267.) oral history interviews, will involve digital methods, partly as a result of lockdown. The results of this About Animal Crossing: Halberstam, when discussing low theory as a theoretical framework for looking at mainstream animated films argues for investigating the micro, the research will be presented in an online exhibition at irrelevant, in “making a difference by thinking little thoughts and sharing them widely” (Halberstam, 21).