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Halo Reach Warrant Officer Elite
Halo Reach Warrant Officer Elite Unvocalised or pillaged, Jean-Lou never scrabble any showpieces! Is Elric rationed or leisurely when labialise some killick buffaloed regretfully? Bullying and beguiling Barnard repine her bicyclist unrip or refuels starrily. But i was looking at any other spartans are extremely formidable combatants in full appearance of warrant officer ranks are scouts and towards the security team And warrant officer franklin mendez disagreed and climb the daily challenges just by sangheili were slumped against the pipe, halo reach warrant officer elite on credits for. Then they started. See some items as he eventually discovers several attempts to be parked in a direct cold water system has chosen to. Halo reach is never read the elite piloting the building, halo reach warrant officer elite minors for the items arrived to cope with strings piano plays another light drew his own. Only works on for this map pack to halo reach warrant officer elite through them less common, include wrist attachment for. Jump in halo reach the halo reach campaign session for customization menu. John was shot from an officer status is defective, continue until he and warrant officers rose and keep voicing our mobile app and taking one. On both financial and michael murphy won that he climbed up the skull, but let noble team and hop from. But halo reach should have used in halo reach warrant officer elite. Unless we secure our community? To project that could. You were put the gravemind then jumps in that elite before entering the visuals are only one who would just a halo reach warrant officer elite on a reliable video gaming? Reach hoodies and reach alone including old browser that was serving your commendation progress through high charity, halo reach warrant officer elite through seven on any button. -
Kristián Néky (FAV, Bakalárské Prezenčné Štúdium)
Masarykova univerzita Filosofická fakulta Ústav filmu a audiovizuální kultury Kristián Néky (FAV, bakalárské prezenčné štúdium) Stratégie spoločnosti Rooster Teeth v oblasti online video tvorby v rokoch 2003–2019 Bakalárska diplomová práca Vedúci práce: Mgr. Michal Večeřa, Ph.D. Brno 2019 Prehlasujem, že som pracoval samostatne a použil iba tu uvedené zdroje. V Brne dňa 20. 6. 2019 ......................................................... Kristián Néky Ďakujem Mgr. Michalovi Večeřovi, Ph.D. za všetky pripomienky, rady a trpezlivosť, ktoré mi venoval pri vedení tejto bakalárskej práce. Rád by som zároveň poďakoval svojej rodine a najbližším priateľom, ktorí mi boli vždy silnou oporou. OBSAH 1 ÚVOD ............................................................................................................................................... 5 1.1 PROBLEMATIKA ZDROJOV ...................................................................................................... 6 2 MACHINIMA AKO FOLKLÓRNA ANIMÁCIA NA PRELOME STOROČÍ .............................................. 8 2.1 POČIATKY FENOMÉNU MACHINIMA ...................................................................................... 8 2.2 QUAKE A CESTA KINEMATOGRAFIE VIRTUÁLNYCH PRIESTOROV KU ŠIROKÉMU INTERNETOVÉMU PUBLIKU............................................................................................................... 11 2.3 PÔVODNÁ DEMOSCÉNA ....................................................................................................... 16 2.4 POPULARIZÁCIA KINEMATOGRAFIE -
SCMS 2011 MEDIA CITIZENSHIP • Conference Program and Screening Synopses
SCMS 2011 MEDIA CITIZENSHIP • Conference Program and Screening Synopses The Ritz-Carlton, New Orleans • March 10–13, 2011 • SCMS 2011 Letter from the President Welcome to New Orleans and the fabulous Ritz-Carlton Hotel! On behalf of the Board of Directors, I would like to extend my sincere thanks to our members, professional staff, and volunteers who have put enormous time and energy into making this conference a reality. This is my final conference as SCMS President, a position I have held for the past four years. Prior to my presidency, I served two years as President-Elect, and before that, three years as Treasurer. As I look forward to my new role as Past-President, I have begun to reflect on my near decade-long involvement with the administration of the Society. Needless to say, these years have been challenging, inspiring, and expansive. We have traveled to and met in numerous cities, including Atlanta, London, Minneapolis, Vancouver, Chicago, Philadelphia, and Los Angeles. We celebrated our 50th anniversary as a scholarly association. We planned but unfortunately were unable to hold our 2009 conference at Josai University in Tokyo. We mourned the untimely death of our colleague and President-Elect Anne Friedberg while honoring her distinguished contributions to our field. We planned, developed, and launched our new website and have undertaken an ambitious and wide-ranging strategic planning process so as to better position SCMS to serve its members and our discipline today and in the future. At one of our first strategic planning sessions, Justin Wyatt, our gifted and hardworking consultant, asked me to explain to the Board why I had become involved with the work of the Society in the first place. -
Henry Jenkins Convergence Culture Where Old and New Media
Henry Jenkins Convergence Culture Where Old and New Media Collide n New York University Press • NewYork and London Skenovano pro studijni ucely NEW YORK UNIVERSITY PRESS New York and London www.nyupress. org © 2006 by New York University All rights reserved Library of Congress Cataloging-in-Publication Data Jenkins, Henry, 1958- Convergence culture : where old and new media collide / Henry Jenkins, p. cm. Includes bibliographical references and index. ISBN-13: 978-0-8147-4281-5 (cloth : alk. paper) ISBN-10: 0-8147-4281-5 (cloth : alk. paper) 1. Mass media and culture—United States. 2. Popular culture—United States. I. Title. P94.65.U6J46 2006 302.230973—dc22 2006007358 New York University Press books are printed on acid-free paper, and their binding materials are chosen for strength and durability. Manufactured in the United States of America c 15 14 13 12 11 p 10 987654321 Skenovano pro studijni ucely Contents Acknowledgments vii Introduction: "Worship at the Altar of Convergence": A New Paradigm for Understanding Media Change 1 1 Spoiling Survivor: The Anatomy of a Knowledge Community 25 2 Buying into American Idol: How We are Being Sold on Reality TV 59 3 Searching for the Origami Unicorn: The Matrix and Transmedia Storytelling 93 4 Quentin Tarantino's Star Wars? Grassroots Creativity Meets the Media Industry 131 5 Why Heather Can Write: Media Literacy and the Harry Potter Wars 169 6 Photoshop for Democracy: The New Relationship between Politics and Popular Culture 206 Conclusion: Democratizing Television? The Politics of Participation 240 Notes 261 Glossary 279 Index 295 About the Author 308 V Skenovano pro studijni ucely Acknowledgments Writing this book has been an epic journey, helped along by many hands. -
Action Figure Checklist
Action Figure Checklist www.joyridestudios.com Series 1 - August 2003 3-inch Figure Mini-Sets Name Item # Name Item # Master Chief (green) 75488A Campaign 2-Pack #1 78918 Green Master Chief & Jackal Cortana 75489A Campaign 2-Pack #2 79015 Green Master Chief & Grunt Warthog 75485A Campaign 5-Pack #1 78921 Green Master Chief, Marine x 2, Jackal x 2 Series 2 - October 2003 Campaign 5-Pack #2 79019 Green Master Chief, Marine, Jackal, Grunt x 2 Name Item # Slayer 2-Pack #1 78919 Red & Blue Master Chief Master Chief (green) 75488B With Shotgun & Rocket Launcher Slayer 2-Pack #2 79016 Black & White Master Chief Ghost 75487A Slayer 5-Pack #1 78920 Red, Blue, Cobalt, Orange & Clear Elite 75491A Master Chief Red Master Chief 75488C Slayer 5-Pack #2 79020 Black, White, Teal, Yellow & Clear Master Chief Series 3 ă January 2004 Name Item # Exclusive Figures Blue Master Chief 75488D Name Item # Banshee 75486A Active Camouflage 78907 Joyride promotional exclusive Marine 1 75490A Helmeted soldier Master Chief (Sept. 2003) Marine 2 75490B Bearded soldier Battle Damaged 78906 GameStop exclusive Sergeant Johnson 75547A Green Master Chief (Oct. 2003) Battle Damaged 79054 ToyWiz.com exclusive Series 4 ă June 2004 Black Master Chief (May 2004) Name Item # Battle Damaged 76908A GameStop exclusive White Master Chief 75488E With Flame Thrower Green Master Chief (May 2004) Orange Grunt 75739A Battle Damaged 79055 GameStop exclusive Warthog (v.2) 75485B With Rocket Launcher Cobalt Master Chief (May 2004) Red Elite 75491B Battle Damaged 79056 GameStop exclusive Maroon Master Chief (May 2004) Series 5 ă August 2004 Active Camouflage 75491D Hollywood Video / Game Crazy Elite exclusive (July 2004) Name Item # Cobalt Master Chief 79055 EB Games exclusive Black Master Chief 75488F (August 2004) Flood Carrier Form 75745A Army Green Master 79242 DieCastExpress.com exclusive (part of Red Grunt 75739B Chief the Halo Evolution set) (Jan. -
HALO Instant Quote Form
Brian's Toys HALO Buy List McFarlane Toys Quantity Year Buy List Name Line Series Class Mfr Number UPC you have TOTAL Notes Released Price to sell Last Updated: April 14, 2017 Questions/Concerns/Other Full Name: Address: Delivery Address: W730 State Road 35 Phone: Fountain City, WI 54629 Tel: 608.687.7572 ext: 3 E-mail: Referred By (please fill in) Fax: 608.687.7573 Email: [email protected] Brian’s Toys will require a list of your items if you are interested in receiving a price quote on your collection. It is very Note: Buylist prices on this sheet may change after 30 days important that we have an accurate description of your items so that we can give you an accurate price quote. By following Guidelines for the below format, you will help ensure an accurate quote for your collection. As an alternative to this excel form, we have a webapp available for http://buylist.brianstoys.com/lines/Halo/toys . Selling Your Collection The buy list prices reflect items mint in their original packaging. Before we can confirm your quote, we will need to know what items you have to sell. The below items are listed by Halo category. The list is compiled to the best of our ability with the information we've obtained. STEP 1 Therefore, accuracy cannot be guaranteed, but information will be updated in future updates. Search for each of your items and mark the quantity you want to sell in the column with the red arrow. STEP 2 Once the list is complete, please mail, fax, or e-mail to us. -
Get the Strategy Guide Primagames.Com® 0907 Part No. X13-65795-02
Get the strategy guide primagames.com® 0907 Part No. X13-65795-02 WARNINGBeforeplayingthisgame,readtheXbox360Instruction Manualandanyperipheralmanualsforimportantsafetyandhealthinformation. Keepallmanualsforfuturereference.Forreplacementmanuals,see www.xbox.com/supportorcallXboxCustomerSupport. Important Health Warning About Playing Video Games Photosensitive Seizures Averysmallpercentageofpeoplemayexperienceaseizurewhenexposedto certain visual images, including flashing lights or patterns that may appear in videogames.Evenpeoplewhohavenohistoryofseizuresorepilepsymayhave anundiagnosedconditionthatcancausethese“photosensitiveepilepticseizures” TABLE OF CONTENTS whilewatchingvideogames. Theseseizuresmayhaveavarietyofsymptoms,includinglightheadedness, The Story So Far .....................................................2 alteredvision,eyeorfacetwitching,jerkingorshakingofarmsorlegs, disorientation,confusion,ormomentarylossofawareness.Seizuresmayalso causelossofconsciousnessorconvulsionsthatcanleadtoinjuryfromfalling Game Controls .......................................................4 downorstrikingnearbyobjects. Heads-up Display ..................................................6 Immediatelystopplayingandconsultadoctorifyouexperienceanyofthese symptoms.Parentsshouldwatchfororasktheirchildrenabouttheabove -
STUNT CONTACT BREAKDOWN SERVICE 1-11-2017 8581 SANTA MONICA BLVD #143, WEST HOLLYWOOD, CA 90069 - TEL: 323-951-1500 Page 1 of 48
STUNT CONTACT BREAKDOWN SERVICE 1-11-2017 8581 SANTA MONICA BLVD #143, WEST HOLLYWOOD, CA 90069 - TEL: 323-951-1500 Page 1 of 48 STUNT CONTACT ACTION BREAKDOWN SERVICE FOR STUNT PROFESSIONALS 1-11-2017 (323) 951-1500 WWW.STUNTCONTACT.COM 2017. Stunt Contact is provided under a single license and is for personal use only. Any sharing or commercial redistribution of information contained herein is strictly prohibited without the express written permission of the Editor and will be prosecuted to the full extent of the law. SHOW TITLE: UNDERWATER FEATURE** PRODUCTION COMPANY: CHERNIN ENTERTAINMENT / TWENTIETH CENTURY FOX FILM CORP ADDRESS: UNDERWATER - PROD OFFICE FOX LOUSIANA PRODUCTIONS LLC 8301 W JUDGE PEREZ DR SUITE 302 CHALMETTE, LA 70043 ATTN: MARK RAYNER, STUNT COORDINATOR [email protected] TEL: 504-595-1710 PRODUCER: PETER CHERNIN, TONIA DAVIS, JENNO TOPPING WRITER: BRIAN DUFFIELD DIRECTOR: WILLIAM EUBANK LOCATION: NEW ORLEANS SHOOTS: 3/6/2017 SPECIAL INSTRUCTIONS: AQUATIC THRILLER WILL BE HELMED BY “THE SIGNAL” DIRECTOR, WILLIAM EUBANK. AFTER AN EARTHQUAKE DESTROYS THEIR UNDERWATER STATION, A CREW OF SIX MUST NAVIGATE TWO MILES IN THE DANGEROUS UNKNOWN DEPTHS OF THE OCEAN FLOOR TO MAKE IT TO SAFETY. SCRIPT WAS ON THE 2015 HIT LIST. VERY EARLY. PROJ IS STILL IN CASTING - NOT CERTAIN OF DOUBLE REQUIREMENTS. LOCAL HIRES MAY SUBMIT NOW BY EMAIL ONLY. SHOOTS THRU MID-MAY. SHOW TITLE: KNUCKLEBALL FEATURE** PRODUCTION COMPANY: THE UMBRELLA COLLECTIVE / 775 MEDIA ADDRESS: KUCKLEBALL - PROD OFFICE 2003090 ALBERTA LTD 1 To subscribe go to: www.stuntcontact.com STUNT CONTACT BREAKDOWN SERVICE 1-11-2017 8581 SANTA MONICA BLVD #143, WEST HOLLYWOOD, CA 90069 - TEL: 323-951-1500 Page 2 of 48 123 CREE ROAD SHERWOOD PARK, AB T8A 3X9 ATTN: RON WEBBER, STUNT COORDINATOR [email protected] 587-328-0288 PRODUCER: KURTIS DAVID HARDER, LARS LEHMAN, JULIAN BLACK ANTELOPE WRITER: KEVIN COCKLE, MICHAEL PETERSON DIRECTOR: MICHAEL PETERSON LOCATION: EDMONTON, AB CAST: MICHAEL IRONSIDE SHOOTS: 1/16/2017 - TENT SPECIAL INSTRUCTIONS: HORROR THRILLER. -
VIDEO GAME SUBCULTURES Playing at the Periphery of Mainstream Culture Edited by Marco Benoît Carbone & Paolo Ruffino
ISSN 2280-7705 www.gamejournal.it Published by LUDICA Issue 03, 2014 – volume 1: JOURNAL (PEER-REVIEWED) VIDEO GAME SUBCULTURES Playing at the periphery of mainstream culture Edited by Marco Benoît Carbone & Paolo Ruffino GAME JOURNAL – Peer Reviewed Section Issue 03 – 2014 GAME Journal A PROJECT BY SUPERVISING EDITORS Antioco Floris (Università di Cagliari), Roy Menarini (Università di Bologna), Peppino Ortoleva (Università di Torino), Leonardo Quaresima (Università di Udine). EDITORS WITH THE PATRONAGE OF Marco Benoît Carbone (University College London), Giovanni Caruso (Università di Udine), Riccardo Fassone (Università di Torino), Gabriele Ferri (Indiana University), Adam Gallimore (University of Warwick), Ivan Girina (University of Warwick), Federico Giordano (Università per Stranieri di Perugia), Dipartimento di Storia, Beni Culturali e Territorio Valentina Paggiarin, Justin Pickard, Paolo Ruffino (Goldsmiths, University of London), Mauro Salvador (Università Cattolica, Milano), Marco Teti (Università di Ferrara). PARTNERS ADVISORY BOARD Espen Aarseth (IT University of Copenaghen), Matteo Bittanti (California College of the Arts), Jay David Bolter (Georgia Institute of Technology), Gordon C. Calleja (IT University of Copenaghen), Gianni Canova (IULM, Milano), Antonio Catolfi (Università per Stranieri di Perugia), Mia Consalvo (Ohio University), Patrick Coppock (Università di Modena e Reggio Emilia), Ruggero Eugeni (Università Cattolica del Sacro Cuore, Milano), Roy Menarini (Università di Bologna), Enrico Menduni (Università di -
Machinima As Digital Agency and Growing Commercial Incorporation
A Binary Within the Binary: Machinima as Digital Agency and Growing Commercial Incorporation A thesis presented to the faculty of the College of Fine Arts of Ohio University In partial fulfillment of the requirements for the degree Master of Arts Megan R. Brown December 2012 © 2012 Megan R. Brown. All Rights Reserved 2 This thesis titled A Binary Within the Binary: Machinima as Digital Agency and Growing Commercial Incorporation by MEGAN R. BROWN has been approved for the School of Film and the College of Fine Arts by Louis-Georges Schwartz Associate Professor of Film Studies Charles A. McWeeny Dean, College of Fine Arts 3 ABSTRACT BROWN, MEGAN R., M.A., December 2012, Film Studies A Binary Within the Binary: Machinima as Digital Agency and Growing Commercial Incorporation (128 pp.) Director of Thesis: Louis-Georges Schwartz. This thesis traces machinima, films created in real-time from videogame engines, from the exterior toward the interior, focusing on the manner in which the medium functions as a tool for marginalized expression in the face of commercial and corporate inclusion. I contextualize machinima in three distinct contexts: first, machinima as historiography, which allows its minority creators to articulate and distribute their interpretation of national and international events without mass media interference. Second, machinima as a form of fan fiction, in which filmmakers blur the line between consumers and producers, a feature which is slowly being warped as videogame studios begin to incorporate machinima into marketing techniques. Finally, the comparison between psychoanalytic film theory, which explains the psychological motivations behind cinema's appeal, applied to videogames and their resulting machinima, which knowingly disregard established theory and create agency through parody. -
Media Translations of Fantasy Worlds
A World of Difference: Media Translations of Fantasy Worlds Rachel Louise Mizsei Ward Doctor of Philosophy University of East Anglia School of Film, Television and Media Studies May 2013 This copy of the thesis has been supplied on condition that anyone who consults it is understood to recognise that its copyright rests with the author and that use of any information derived there-from must be in accordance with current UK Copyright Law. In addition, any quotation or extract must include full attribution. Rachel Mizsei Ward University of East Anglia Abstract The modern consumer has access to a massively complex entertainment world. Many of the products available reveal a visible movement of popular fantasy worlds between different media. This transmedia process creates a strong link between film, merchandising and games; with all of these mediums borrowing from each other. This borrowing takes various forms, from licensed adaptations to unofficial copying of ideas, settings and characters as well as exploiting the different aesthetics and techniques of different media. Much of the scholarship on transmedia concentrates on storytelling, where a single overarching narrative unfolds over several different media. This thesis will move away from storytelling to consider how culture producers borrow the aesthetics, narratives and fantasy worlds from other sources, including computer games. This borrowing happens because it enables them to use transmedia functionality to gain market share from an already established audience who have a vested interested in, and enthusiasm for, an established world. Most of this borrowing happens around specific genres – especially fantasy, science fiction and horror. These genres are particularly wide-ranging and emphasise the possibilities of worldbuilding, making then good sources for multi-media franchises. -
Fan Remake Films: Active Engagement with Popular Texts
FAN REMAKE FILMS: ACTIVE ENGAGEMENT WITH POPULAR TEXTS Emma Lynn A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS May 2021 Committee: Jeffery Brown, Advisor Becca Cragin Radhika Gajjala © 2021 Emma Lynn All Rights Reserved iii ABSTRACT Jeffery Brown, Advisor In a small town in Mississippi in 1982, eleven-year-old Chris Strompolos commissioned his friends Eric Zala and Jayson Lamb to remake his favorite film, Raiders of the Lost Ark (1981). This remake would dominate their summer vacations for the next seven years. Over thirty years later in January 2020, brothers Mason and Morgan McGrew completed their shot- for-shot live action remake of Toy Story 3 (2010). This project took them eight years. Fan remake films such as Raiders of the Lost Ark: The Adaptation (1989) and Toy Story 3 in Real Life (2020) represent something unique in fan studies. Fan studies scholars, such as Henry Jenkins, have considered the many ways fans are an example of an active audience, appropriating texts for their own creative use. While these considerations have proven useful at identifying the participatory culture fans engage in, they neglect to consider fans that do not alter and change the original text in any purposeful way. Sitting at the intersection of fan and adaptation studies, I argue that these fan remake films provide useful insights into the original films, the fans’ personal lives, and fan culture at large. Through the consideration of fan remake films as a textual object, a process of creation, and a consumable media product, I look at how Raiders of the Lost Ark: The Adaptation and Toy Story 3 in Real Life reinforce the fans’ interpretations of the original films in a concrete way in their own lives and in the lives of those who watch.