Daytona Manual 2 9 2/9/01 1:33 PM Page 2
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Daytona Manual 2_9 2/9/01 1:33 PM Page 2 Thank you for purchasing DAYTONA USA®. Please note that this software is designed only for use with the Dreamcast console. Be sure to read this instruction manual thoroughly before playing. Controls . 2 Net Battle . 16 Game Display . 4 Records . 20 Starting Up . 6 Replay . 20 Main Select . 8 Options . 21 Single Race . 11 Homepage . 24 Championship . 11 Course Information . 25 Time Attack . 13 Car Information . 28 VS Battle . 14 Credits . 29 DAYTONA USA® is a memory card [Visual Memory Unit (VMU) sold separately] compatible game. For details regarding game files, see p.23. While saving never turn the Dreamcast OFF, or remove the memory card, controller or other peripheral devices. Daytona Manual 2_9 2/9/01 1:33 PM Page 4 CONTROLS This is a 1 to 2 Player game. For a 1 Player game CONTROLS connect a controller to Control Port A. For a 2 Player game connect controllers to Control Ports A and B. Move Cursor @* Menu Enter A Controls Cancel/Return to Previous Screen B Adjust $^ Game Start/Pause Start Button Steering Analog Thumb Pad Game Accelerate R Controls Brake L Change Camera View D-Pad @* Gear (Manual transmission only) X (1st)/A (2nd)/Y (3rd)/B (4th) DREAMCAST CONTROLLER Scroll Up/Down Analog Thumb Pad Web Move Cursor D-Pad L R Browser Enter A Controls Cancel B Web Navigation L/R ✽ The controls shown on this page are the default controls. To return to the Title Screen at any time during game play, simultaneously press and hold A, B, X, Y and the Start Button on the Dreamcast Controller. A Analog Thumb Pad B Directional Pad (D-Pad) Start Button X JUMP PACK™ (sold separately) Y DAYTONA USA® is compatible for use with the Jump Pack. Insert the Jump Pack into Expansion Socket 2 of ✽ Never touch the Analog Thumb Pad or L/R while turning the Dreamcast Power ON. the Dreamcast Controller. Doing so may disrupt the controller initialization process and result in malfunction. 2 3 Daytona Manual 2_9 2/9/01 1:33 PM Page 6 GAME DISPLAY 1 Current Lap/Total Number of Laps SINGLE RACE CHAMPIONSHIP TIME ATTACK 2 Lap Time 3 5 1 5 3 1 1 3 Transmission 4 4 4 Time Limit 2 6 2 2 9 7 6 7 4 Top: Tachometer Bottom: Speedometer 1st 3rd Right: Gear 8 8 8 5 Position/Number of Cars 2nd 4th 6 Traffic Display 1 5 4 7 Fastest Lap Time Difference 2 ✽ 8 In Championship Mode, the bonus points are displayed. 8 Course: P Players car 1 Leading car; VS Battle: 1 Player 1 2 Player 2 9 Top: Fastest Lap ✽ ✽ Display contents are the Center: Total Record (the fastest total time) VS BATTLE/NET BATTLE same but on a full screen. Bottom: Current Lap Time ICONS MEMORY CARD TRANSMISSION ICONS S: Game Data R: Replay Data G: Ghost Car Data K: Key File ICONS AT MT TIRE CAR ICONS Soft Medium Soft Medium Medium Hard Hard ICONS Hornet Grasshopper Falcon Lightning COURSE TYPE ✽ Course Icons are explained on p.25. ICONS Normal Reverse Mirror Mirror Reverse 4 5 Daytona Manual 2_9 2/9/01 1:33 PM Page 8 STARTING UP MEMORY CARD SCREEN MODES Once the power is turned ON, the SINGLE CHAMPION- TIME VS NET Memory Card Screen will be RACE SHIP ATTACK BATTLE BATTLE displayed. For first time players, follow the displayed instructions to create a P.11 P.11 P.13 P.14 P.16 save file. Race against There are four A battle to set Connect Compete in a computer series (four the quickest controllers to race over the controlled cars, races in a time. It’s Control Ports A Internet with 2 If you have already created a save file, passing through series) to possible to and B to race to 4 players. the contents of the file will be checkpoints compete in, a race against a against a displayed. Check the contents of the before the time total of 16 “ghost” car. human file before entering. limit reaches races. Acquire opponent zero. points in each using a race and win the split-screen. championship. MODE SELECT MENU RECORDS REPLAY OPTIONS HOMEPAGE Once the Title Screen appears, press the Start Button to display the Mode Select Menu, and select the mode you wish to play. P.20 P.20 P.21 P.24 View the View saved Adjust the Connect to the records and replay files. various game DAYTONAUSA® rankings for settings. Homepage for each stage. rankings, and download a Key File, so you can race online. 6 7 Daytona Manual 2_9 2/9/01 1:33 PM Page 10 MAIN SELECT In each mode, before a race, you will be able to select the car CAR SETTING MENU and course used in that race. Select “Car” or “Course” and press A to display the screens below. SELECT GRIP ACCELERATION MAX SPEED The larger the gauge The larger the gauge The larger the gauge Select the car you the stronger the the higher the level the higher the level wish to use grip. of acceleration. of maximum speed. CAR Select the car settings you wish to use from the Car AT/MT Automatic Manual-4 Settings Menu. Automatic Manual transmission Select the transmission is is recommended for transmission recommended for skilled players. beginners. TIRE SOFT MEDIUM SOFT MEDIUM MEDIUM HARD HARD Select the course settings COURSE from the Course Settings Select the tires you SOFT yields a stronger grip, while HARD yields a better drift. Menu. wish to use. COLOR CUSTOM COLOR 1 CUSTOMCOLOR 2 CUSTOMCOLOR 3 Select the car color Create custom colors by adjusting Car Color Setting (see p.22). Start the race. START HA N D I C A P Appears in VS Battle Mode and Net Battle Mode (Leader only). Select “ON” to boost the speed of the losing car. The Handicap setting 8 9 Daytona Manual 2_9 2/9/01 1:33 PM Page 12 SINGLE RACE Complete the race against computer controlled cars, passing Main Select COURSE SETTING SCREEN through the checkpoints before the time limit reaches zero. Adjust P.8 the race settings from the Main Select Menu and start the race. Select an item below and the setting screen for that item will be displayed. Use $^ to Game adjust the setting. After you have completed setting up the course, select “OK” and Start press A to return to the Main Select Menu. GAME OVER If the time limit reaches zero before you pass through the Race End SELECT FASTESTLAP BEST TIME CIRCUIT LENGTH checkpoint – game over! Menu P.15 The fastest lap for The best time for The length of the Select a course. that course. that course. course. LAP ENTRY CAR NAME ENTRY Select Letter $^ Enter A Select the number of laps to race. Select the number of cars appearing After the race, if you manage to place Depending on the course and type in the race. within the top 10 rankings and the Delete Letter R of race, the number of laps number of laps are set at “Fixation,” available for selection will vary. ✽ In Vs Battle Mode select “Player Only” for a battle between just the you will be able to enter your name up Select “Fixation” to set the default to 3 letters. number of laps. 2 players. ✽ In Time Attack Mode, this setting will not be displayed. CHAMPIONSHIP TYPE NORMAL TYPE REVERSE Normal type. The reverse of There are four series (four races in a series) to compete in, a total Select the type of normal type. of 16 races. Acquire points in each race and aim to win the course championship. MIRROR MIRROR REVERSE Select the data you wish to use. If this is your first game, select A mirror version A mirror version of “NEW GAME” and enter your name using up to 3 letters. of normal type. reverse type. 10 11 Daytona Manual 2_9 2/9/01 1:33 PM Page 14 TIME ATTACK ACQUIRE POINTS A race against time! Unless you enable the Free Run Setting in Main Select Course Settings, you must pass through the checkpoints within P.8 Clear a race and acquire points. the time limit or it’s game over. Ghost Car RANKING POINT LEAD LAP POINT BESTLAP POINT Select Earn points based on your Be in the lead for a whole lap Achieve the best lap to GHOST CAR SELECT SCREEN ranking. and get bonus points once receive 10 points. Game Start you cross the goal line. Adjust the Ghost Car settings. e.g.) 1st 80 2nd 50 Select and enter “EXIT” to return to the Main Select Menu. Race End 3rd 40 4th 35 Menu P.15 5th 30 START and so on CHAIN LEAD LAPPOINT Be in the lead for consecu- e.g.) 2 laps: 1pt Start the race. tive laps and get extra points. 3 laps: 2pts 1 point for each consecutive and so on LAST RUNNING DATA lap. Use the Ghost Car data of the previous race. ✽ Cannot be selected if: • This is the first time selecting Time Attack Mode. CONDITIONS FOR CLEARING A SERIES • You used a different course in the previous race. Refer to the table on the right for the minimum SERIES 1 CHALLENGERS CUP Top 5 LOAD MEMORY CARD rank you must achieve in order to continue to SERIES 2 STRONG RUNNERS Top 5 The Memory Card Menu will be displayed. If Ghost Car data the next series. SERIES 3 RIOT PARTY CUP Top 3 is saved on the memory card it will be listed.