Daytona Manual 2_9 2/9/01 1:33 PM Page 2

Thank you for purchasing DAYTONA USA®. Please note that this software is designed only for use with the console. Be sure to read this instruction manual thoroughly before playing. Controls ...... 2 Net Battle ...... 16 Game Display ...... 4 Records ...... 20 Starting Up ...... 6 Replay ...... 20 Main Select ...... 8 Options ...... 21 Single Race ...... 11 Homepage ...... 24 Championship ...... 11 Course Information ...... 25 Time Attack ...... 13 Car Information ...... 28 VS Battle ...... 14 Credits ...... 29 DAYTONA USA® is a memory card [Visual Memory Unit (VMU) sold separately] compatible game. For details regarding game files, see p.23. While saving never turn the Dreamcast OFF, or remove the memory card, controller or other peripheral devices. Daytona Manual 2_9 2/9/01 1:33 PM Page 4

CONTROLS

This is a 1 to 2 Player game. For a 1 Player game CONTROLS connect a controller to Control Port A. For a 2 Player game connect controllers to Control Ports A and B. Move Cursor @* Menu Enter A Controls Cancel/Return to Previous Screen B Adjust $^ Game Start/Pause Start Button Steering Analog Thumb Pad Game Accelerate R Controls Brake L Change Camera View D-Pad @* Gear (Manual transmission only) X (1st)/A (2nd)/Y (3rd)/B (4th) DREAMCAST CONTROLLER Scroll Up/Down Analog Thumb Pad Web Move Cursor D-Pad L R Browser Enter A Controls Cancel B Web Navigation L/R ✽ The controls shown on this page are the default controls.

To return to the Title Screen at any time during game play, simultaneously press and hold A, B, X, Y and the Start Button on the Dreamcast Controller. A Analog Thumb Pad B Directional Pad (D-Pad) Start Button X JUMP PACK™ (sold separately) Y DAYTONA USA® is compatible for use with the Jump Pack. Insert the Jump Pack into Expansion Socket 2 of ✽ Never touch the Analog Thumb Pad or L/R while turning the Dreamcast Power ON. the Dreamcast Controller. Doing so may disrupt the controller initialization process and result in malfunction.

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GAME DISPLAY

1 Current Lap/Total Number of Laps SINGLE RACE CHAMPIONSHIP TIME ATTACK 2 Lap Time 3 5 1 5 3 1 1 3 Transmission 4 4 4 Time Limit 2 6 2 2 9 7 6 7 4 Top: Tachometer Bottom: Speedometer 1st 3rd Right: Gear 8 8 8 5 Position/Number of Cars 2nd 4th 6 Traffic Display 1 5 4 7 Fastest Lap Time Difference 2 ✽ 8 In Championship Mode, the bonus points are displayed. 8 Course: P Players car 1 Leading car; VS Battle: 1 Player 1 2 Player 2 9 Top: Fastest Lap ✽ ✽ Display contents are the Center: Total Record (the fastest total time) VS BATTLE/NET BATTLE same but on a full screen. Bottom: Current Lap Time ICONS

MEMORY CARD TRANSMISSION ICONS S: Game Data R: Replay Data G: Ghost Car Data K: Key File ICONS AT MT TIRE CAR ICONS Soft Medium Soft Medium Medium Hard Hard ICONS Hornet Grasshopper Falcon Lightning COURSE TYPE ✽ Course Icons are explained on p.25. ICONS Normal Reverse Mirror Mirror Reverse

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STARTING UP

MEMORY CARD SCREEN MODES

Once the power is turned ON, the SINGLE CHAMPION- TIME VS NET Memory Card Screen will be RACE SHIP ATTACK BATTLE BATTLE displayed. For first time players, follow the displayed instructions to create a P.11 P.11 P.13 P.14 P.16 save file. Race against There are four A battle to set Connect Compete in a computer series (four the quickest controllers to race over the controlled cars, races in a time. It’s Control Ports A with 2 If you have already created a save file, passing through series) to possible to and B to race to 4 players. the contents of the file will be checkpoints compete in, a race against a against a displayed. Check the contents of the before the time total of 16 “ghost” car. human file before entering. limit reaches races. Acquire opponent zero. points in each using a race and win the split-screen. championship.

MODE SELECT MENU RECORDS REPLAY OPTIONS HOMEPAGE Once the Title Screen appears, press the Start Button to display the Mode Select Menu, and select the mode you wish to play. P.20 P.20 P.21 P.24

View the View saved Adjust the Connect to the records and replay files. various game DAYTONAUSA® rankings for settings. Homepage for each stage. rankings, and download a Key File, so you can race online. 6 7 Daytona Manual 2_9 2/9/01 1:33 PM Page 10

MAIN SELECT

In each mode, before a race, you will be able to select the car CAR SETTING MENU and course used in that race. Select “Car” or “Course” and press A to display the screens below. SELECT GRIP ACCELERATION MAX SPEED The larger the gauge The larger the gauge The larger the gauge Select the car you the stronger the the higher the level the higher the level wish to use grip. of acceleration. of maximum speed.

CAR Select the car settings you wish to use from the Car AT/MT Automatic Manual-4 Settings Menu. Automatic Manual transmission Select the transmission is is recommended for transmission recommended for skilled players. beginners.

TIRE SOFT MEDIUM SOFT MEDIUM MEDIUM HARD HARD Select the course settings COURSE from the Course Settings Select the tires you SOFT yields a stronger grip, while HARD yields a better drift. Menu. wish to use.

COLOR CUSTOM COLOR 1 CUSTOMCOLOR 2 CUSTOMCOLOR 3 Select the car color Create custom colors by adjusting Car Color Setting (see p.22).

Start the race. START HA N D I C A P Appears in VS Battle Mode and Net Battle Mode (Leader only). Select “ON” to boost the speed of the losing car. The Handicap setting

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SINGLE RACE

Complete the race against computer controlled cars, passing Main Select COURSE SETTING SCREEN through the checkpoints before the time limit reaches zero. Adjust P.8 the race settings from the Main Select Menu and start the race. Select an item below and the setting screen for that item will be displayed. Use $^ to Game adjust the setting. After you have completed setting up the course, select “OK” and Start press A to return to the Main Select Menu. GAME OVER

If the time limit reaches zero before you pass through the Race End SELECT FASTESTLAP BEST TIME CIRCUIT LENGTH checkpoint – game over! Menu P.15 The fastest lap for The best time for The length of the Select a course. that course. that course. course.

LAP ENTRY CAR NAME ENTRY Select Letter $^ Enter A Select the number of laps to race. Select the number of cars appearing After the race, if you manage to place Depending on the course and type in the race. within the top 10 rankings and the Delete Letter R of race, the number of laps number of laps are set at “Fixation,” available for selection will vary. ✽ In Vs Battle Mode select “Player Only” for a battle between just the you will be able to enter your name up Select “Fixation” to set the default to 3 letters. number of laps. 2 players. ✽ In Time Attack Mode, this setting will not be displayed. CHAMPIONSHIP TYPE NORMAL TYPE REVERSE Normal type. The reverse of There are four series (four races in a series) to compete in, a total Select the type of normal type. of 16 races. Acquire points in each race and aim to win the course championship.

MIRROR MIRROR REVERSE Select the data you wish to use. If this is your first game, select A mirror version A mirror version of “NEW GAME” and enter your name using up to 3 letters. of normal type. reverse type.

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TIME ATTACK

ACQUIRE POINTS A race against time! Unless you enable the Free Run Setting in Main Select Course Settings, you must pass through the checkpoints within P.8 Clear a race and acquire points. the time limit or it’s game over. Ghost Car RANKING POINT LEAD LAP POINT BESTLAP POINT Select Earn points based on your Be in the lead for a whole lap Achieve the best lap to GHOST CAR SELECT SCREEN ranking. and get bonus points once receive 10 points. Game Start you cross the goal line. Adjust the Ghost Car settings. e.g.) 1st 80 2nd 50 Select and enter “EXIT” to return to the Main Select Menu. Race End 3rd 40 4th 35 Menu P.15 5th 30 START and so on CHAIN LEAD LAPPOINT Be in the lead for consecu- e.g.) 2 laps: 1pt Start the race. tive laps and get extra points. 3 laps: 2pts 1 point for each consecutive and so on LAST RUNNING DATA lap. Use the Ghost Car data of the previous race. ✽ Cannot be selected if: • This is the first time selecting Time Attack Mode. CONDITIONS FOR CLEARING A SERIES • You used a different course in the previous race.

Refer to the table on the right for the minimum SERIES 1 CHALLENGERS CUP Top 5 LOAD MEMORY CARD rank you must achieve in order to continue to SERIES 2 STRONG RUNNERS Top 5 The Memory Card Menu will be displayed. If Ghost Car data the next series. SERIES 3 RIOT PARTY CUP Top 3 is saved on the memory card it will be listed. Select the data SERIES 4 KING OF DAYTONA Top 3 you wish to use. LOAD COM DATA MENU Load Ghost Car data from a prepared selection. After the race the SAVE GAME Will be displayed after the GHOST CLEAR Menu Screen will end of each series. Save Erase the Ghost Car data and race with only one car on the appear. Select and your result to a memory track. enter “EXIT” to return card. to the Title Screen. NEXT GAME Go to the next race. REPLAY View a replay of the race.

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VS BATTLE

A 2 Player mode using a split screen. Main Select After the Main Select Menu has been displayed, select P.8 RACE END MENU “1PCAR” to choose a car for Player 1 and “2PCAR” to The Race End Menu is displayed at the RETRY choose a car for Player 2. Start the race after completing the Game end of each race. Select and enter course settings. Try the race again. Start “EXIT” to return to the Title Screen. MAIN SELECT Return to the Main Select Menu. Race End Menu P.15 REPLAY SAVE ENTRY CAR OPTION Save the replay to a memory card. In Vs Battle you are able to select the REPLAY following entry car options: Player 1 View a replay of the race. ENTRY CAR 10 GHOST SELECT 10 cars will be present in the race. ✽ Time Attack Mode only PLAYER ONLY Display the Ghost Car Select Screen. Only Player 1 and 2’s car will enter the Player 2 GHOST SAVE race. ✽ Time Attack Mode only Save the Ghost Car file from that race. PAUSE MENU Press the Start Button during CANCEL Return to the game play/replays or in mode menu to display RESTART Restart the race the Pause Menu. ✽ only when racing Use @* to select an item and press A ✽ not displayed in some modes SAVING to enter. FINISH When the Free Run option is set in Time Attack Mode The Memory Card Select Screen will display all connected select “Finish” from the Pause memory cards. Select the memory card you wish to use. If Menu to finish the race. there are not enough memory blocks in the memory card, ✽ only when racing you must delete existing files in order to save. Select the REPLAY EXIT Quit Replay and return to files you wish to delete and select and enter “YES” when RACE END MENU Screen. the confirmation screen appears. ✽ only when displaying replay EXIT Return to the Title Screen.

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NET BATTLE

Compete in a race over the Internet with 2 to 4 players. You must complete User Registration NETWORK CONTROLS and download a Key File to your VMU in order to compete. ✽ Only one person can play per Dreamcast. ✽ The contents of the Internet are constantly updated, differences with this manual may Move cursor Analog Thumb Pad/D-Pad occur. Enter A Delete previous letter B Adjust X REGARDING USER REGISTRATION Text Box Confirmation Y To register to race online you must first acquire a .COM Username and Scroll Up L Password✽ by logging on to SEGA.COM with a PC, by using the latest version Scroll Down R of the SEGA Dreamcast Web Browser, or by selecting "Homepage" from your Display Comment Menu Start Button Daytona USA game disc. ✽ If you already have a Sega.com Username and Password, select "Homepage" from your Daytona USA game disc to acquire a Key File. DREAMCAST KEYBOARD (SOLD SEPARATELY) For information on acquiring a Key File, see HOMEPAGE on p. 24. For the disclaimer on accessing the Internet, see INTERNET & CHAT DISCLAIMER on p. 30.

Change Window TAB/Shift+TAB Scroll Page Up/Page Down Get connected to SegaNet, the Gamer’s Destination and ISP optimized for Select u i online multiplayer gaming on the Dreamcast and PC. SegaNet hooks you up Enter Enter to superfast gameplay, the coolest gaming community, and exclusive content Display Menu ESC and features. Sign up now at http://www.sega.net

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FLOW TO THE RACE FLOW TO THE RACE Before you can race online you must configure your Dreamcast with ISP information. To Press the Start Button to display the do this, insert your Dreamcast browser disc, or to request a Dreamcast browser disc, call 6 The Entrance Screen will be command icons 1-800-500-8946. displayed. Choose “Select a Lobby” Lobby Select Select a lobby from to display a list of available lobbies, 1 Select “NETBATTLE.” 4 The Handle Name Screen will be the list. and then select an experience level displayed. If this is your first time that suits your racing style. Please Entrance Return to step 6. participating in Network Battle, proceed to step 7. register your handle name here. If Exit Game Exit the current team. 2 Select your VMU which contains you have already registered your the key file you obtained from the handle name, select the handle 7 The Lobby will be displayed. Select DAYTONA USA® Homepage. name and proceed to point 5. “Join A Team,” to display teams Join A Team Displays team available for selection. If you join a currently available. Select the team 3 The Dial-up Screen will be 5 The Server Select Screen will be team you will become a “Member” you wish to join. displayed. To dial-up follow the displayed. Select a server from the of that team. Select “Create Team” to make your own team. Enter the team name. directions on-screen. list. Choosing the server closest to Select “Create Team” to create a Press A to dial-up and proceed to your home will ensure the best team. In this case you will become Search for Other Users Enter the step 4. possible game experience. Once the Host of that team. handle name of the player you selected, proceed to point 6. wish to search for. 8 The Team Lobby Screen will be User/Team Info Switch between CHAT displayed. Set up the race. Host lists showing the player and teams. can select a car and the course. In any Main or Team lobby you can chat with other users using the virtual on-screen or Members can only select a car. Exit Return to the Dial-up Screen Dreamcast hardware keyboard. To search for other online users, select the “search for 3. other users” button located on the “Entrance” Screen, and type the handle of the user Start Race Start the race (only the you are looking for. For chat information, see INTERNET & CHAT DISCLAIMER on p. 30. 9 The Host selects “Start Race,” to Host can do this). get the race under way. ABOUT LOG-IN ID IDENTIFICATION Set-up Screen The Main Select Screen is displayed. Host can Upon connection to the server, your Key File and Username will be validated to ensure select a car and the course. a safe and straightforward Network experience. Note that Sega will not reveal your user After the race you will return to step 8 Members can only select a car. information to any third parties.

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RECORDS OPTIONS

The Race End Menu is displayed at the Adjust the various game settings. Select an item to display its end of each race. Select and enter setting screen. After completing adjustments, select and enter “EXIT” to return to the Title Screen. “OK” to return to the Mode Select Menu.

Item Select @* Note: when adjusting options, press B to cancel any adjustment made. Change $^

Total Top Scroll L/R GAME CONFIG

DIFFICULTY Adjust the amount of time when passing through a REPLAY checkpoint. LAP TIME DISPLAY Select “ON” to display the lap time while racing. View saved replay files. Select the file Change Viewpoint $^ you wish to load from the Memory Card SECTION LAP TIME DISPLAY Select “ON” to display the time difference with the fastest lap. Select Screen. Display Meter A VIEW TYPE Select the default view type. To end the replay, push the Start Button to display the Pause Menu, select SOUND Select Stereo or Mono sound output. “REPLAY EXIT” and push A. BGM VOLUME Adjust the background music volume. SE VOLUME Adjust the sound effects volume. BGM TEST Listen to the background music. SE TEST Listen to the sound effects. VIBRATION Enable or disable the jump pack. OK Save the adjustments made and return to the Option Menu For Vs Battle replays, use @* to Screen. (Display Meter) from Player 1/Player 2 view and the split-screen view.

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PLAYER CONTROLLER SETTINGS ADJUST DISPLAY

KEY CONFIG Adjust the button configuration. You can adjust the position of the display. Use Analog Thumb Pad to make adjustment, and press A to enter. Press B to cancel. Press R to bring the display to default position. ANALOG CALIBRATION Adjust the analog controls. Use each respective analog button to adjust and press A to enter. SAVE/LOAD PLAY Adjust when the analog DATA SAVE Save a game file. control takes effect. DATA LOAD Load a game file. MAX Adjust when the analog control reaches maximum effect. SENSITIVITY Here you can adjust the steering sensitivity. SAVE FILES CAR COLOR SETTING The save files used in this game are listed below. When the Dreamcast is turned SELECT Select a car. ON, if there is no save file you will be asked whether or not to create one. Follow the directions on-screen to create a file COLOR Select a custom color file. GAME DATA REPLAY DATA GHOST CAR DATA KEY FILE PALETTE Select the color you wish to change. Contains data for Contains replay data. Contains records for Data needed for online Change the color. Options, Championship Time Attack Mode and play, downloaded HUE Mode and Net Battle Ghost Car Data. from DAYTONA USA® SHADE Adjust the intensity of the color. Mode. Homepage. VALUE Adjust the darkness of the color. 24 22+ 22+ 4 DEFAULT Return settings to their default. EXIT Save the adjustments and return the DAYTONA_CNF DAYTONA_ROO DAYTONA_GOO DAYTONA_KEY Option Select Menu. ✽ For Replay or Ghost Car data, the minimum amount is 22 blocks.

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HOMEPAGE COURSE INFORMATION

Access the DAYTONA USA ® Homepage to check rankings and acquire a key file, so you can race online. Three Seven Speedway This course is located in the gambling RANKING ● The contents of Homepage will be metropolis, Las Segas. It’s very bright updated periodically. Please also and aimed at the beginner. Check the rankings of other players. note that the contents may totally be If your records place within the rankings, renewed. ● you will be able to register them online. The saved game file, created with a You can also upload/download replay and Dreamcast console with which the ghost car data. user registration has not been com- pleted, cannot be uploaded for user Ranking details: ranking. If you have not completed the user registration, please delete Total Time Ranking all DAYTONA USA® save files, and The record times for each course in Time start over again from the beginning. Attack Mode with the lap number set to ✽ If you are going to participate in Fixation Lap. Rankings, please also read the Dinosaur Canyon ® This course winds its way through a deep Fastest Lap Ranking DAYTONA USA Homepage as well. ● The uploading of data is possible canyon. The course takes its name from a The record times for each course in Time from any VMU that contains a giant dinosaur fossil. An intermediate Attack and Single Race Mode. You cannot DAYTONA USA ® save file. course. upload ghost car or replay data here. DAYTONA KEY FILE To race online you must acquire a Key File. Below are the steps needed to get a Key File: ● From the Homepage, select Register for Net Battle. Sea-Side Street Galaxy ● On the registration page enter your Sega.com Username and Password. If you do not Starting from Starlight Bridge, this have a Sega.com Username and Password, select create. is the longest course of the series. ● After you have entered the correct Username and Password you can then download a With a lot a tight corners, this Key File to your VMU (4 blocks required). course requires a lot a technique. ● Pull the left trigger on your Dreamcast controller and select "Exit to Game". Now you are ready for online competition! 24 25 Daytona Manual 2_9 2/9/01 1:34 PM Page 28

Desert City Rin Rin Rink This technical course surrounds Dreamcast Original a desert oasis. The balloons A course built on a swamp, it con- have come out to greet the sists of a series of curves, then a drivers. long straightaway. You will need quick acceleration for this course.

National Park Speedway Built in the largest amusement park in the world. This course offers a mixture of curves and straights.

Mermaid Lake Dreamcast Original A figure 8 course. The most difficult Circuit Pixie part of this course is the final corner. Dreamcast Original Built in a forest once said to contain fairies. This is an oval course so no need for brakes here, go full throttle and get in the slipstream.

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CAR INFORMATION CREDITS

The following credits list the staff responsible for the localization, marketing, and manual production for the U.S. version of DAYTONA USA ®. Credits for the original development staff are listed in the game itself. Localization Producer Director of Creative Services HORNET Howard Gipson Bob Schonfisch This car has a balance between grip, Lead Tester Creative Services Project Manual Production (SOJ) acceleration and maximum speed. This car Keehwan Her Manager Writer is suitable for all courses. Assistant Leads Angela Santos Fumiaki Tomura Nestor Protacio Editor/Translator/DTP Chester Lee Public Relations Michael Hanna Joe Amper Heather Hawkins DTP Localization Manager Gwen Marker Makoto Nishino Designer Osamu Shibamiya SEGA.COM Testers Executive Producer Toshiki Yamaguchi GRASSHOPPER Mike Schmidt Supervisor Jerry Markota This car has the best grip of all the cars, but Cory Sturtevant Kaoru Ichigozaki the level of acceleration and maximum Network Producer Antonio Eco Ryan Hurth Special Thanks speed are poor. You are able to control the Jay Baldo Server Engineering Peter Moore car quickly while drifting. Dave Talag Kevin Kwan Chris Gilbert Tor Unsworth Technical Support Heather Kashner Kenny Robinson Britt Morris Jane Thompson Rick Ribble Jr. Administrative Support Sandy Castagnola Benjie Galvez Rie Wani Sheri Hockaday FALCON Kari Hattner Software Engineer Arnold Feener Daniel Goh A well rounded car with a high level of grip. David Potosky John Amirkhan This car is very easy to handle. Stefan Conde Senior Systems Analyst Michael Rhinehart Demetrius Griffin Eric Fehr Justin Gabrie Brian Miller Senior Manager Web Technology Koji Kuroki (SOJ) Michael Madfes John Kuner Hiroyuki Inoue (SOJ) Walter Kim Web Production Manager Keiichiro Suzuki (ISAO) Daniel Chang Ricky Viray Tomomi Saito (ISAO) Steve Peck Lead Network Analyst Junko Tanaka (ISAO) Daniel Airey LIGHTNING Josh Simpson Takeshi Hotta (ISAO) This car has a high level of acceleration and Director of Product Marketing Network Analysts John Golden Nic Azizian maximum speed but a low level of grip. You Product Manager Jorge Chacon can’t be beaten on the straights but it’s Rich Briggs Joey Edwards difficult to control the car around corners. Associate Product Manager Cliff Wilhelm Cord Smith Samir Gupta 28 29 Daytona Manual 2_9 2/9/01 1:34 PM Page 32

INTERNET & CHAT DISCLAIMER NOTES

Homepage Access If you choose to access the DAYTONAUSA® Homepage, Infogrames Interactive, Inc. does not review or control, and disclaims any responsibility or liability for, the functioning and performance of the Homepage, the terms of use of the Homepage, and any content on or available via the Homepage, including, without limitation, other contact between users of the Homepage. Infogrames Interactive, Inc. does not endorse the Homepage merely because a link is suggested or established. Children should check with a parent or guardian before accessing the Homepage.

Chat Neither Infogrames Interactive, Inc. nor Sega of America, Inc. monitors, controls, endors- es, or accepts responsibility for the content of the chat messages. If you choose to utilize the Chat function of DAYTONAUSA®, you do so at your own risk. You are strongly encouraged not to give out your identity or other personal information through chat transmissions.

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NOTES

NetFront and JV-Lite (JV-Lite is compliant with Java specification) by Access Co., Ltd. is adopted for the Internet Function of this product. NetFront and JV-Lite are registered trademarks of Access Co., Ltd. in Japan. Java and all Java-based trademarks and logos are trademarks or registered trademarks of Sun Microsystems, Inc. in the U.S. and other countries. All brands and product names are trademarks or registered trademarks of their respective companies. This software includes the font(s) licensed by NEC Office Systems, Ltd. This software is based in part on the work of the Independent JPEG Group. Fonts, used in this game are supported by FONTWORKS International Limited. FONTWORKS product-names and FONTWORKS logos are registered trademarks or trademarks of FONTWORKS International Limited. Copyright 1994 FONTWORKS International Limited. All rights reserved.

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