Media Sector Review
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Eligible Subject Matter at the Patent Office: an Empirical Study of the Influence of Alice on Patent Examiners and Patent Applicants
University of Minnesota Law School Scholarship Repository Minnesota Law Review 2020 Eligible Subject Matter at the Patent Office: An Empirical Study of the Influence of Alice on Patent Examiners and Patent Applicants Jay P. Kesan Wang, Runhua Follow this and additional works at: https://scholarship.law.umn.edu/mlr Part of the Law Commons Recommended Citation Kesan, Jay P. Wang, Runhua, "Eligible Subject Matter at the Patent Office: An Empirical Study of the Influence of Alice on atentP Examiners and Patent Applicants" (2020). Minnesota Law Review. 3212. https://scholarship.law.umn.edu/mlr/3212 This Article is brought to you for free and open access by the University of Minnesota Law School. It has been accepted for inclusion in Minnesota Law Review collection by an authorized administrator of the Scholarship Repository. For more information, please contact [email protected]. Article Eligible Subject Matter at the Patent Office: An Empirical Study of the Influence of Alice on Patent Examiners and Patent Applicants Jay P. Kesan† and Runhua Wang†† Introduction ............................................................................................................ 528 I. The Supreme Court Decision in Alice Corp. v. CLS Bank .................. 536 A. The Alice Decision Regarding Eligible Subject Matter ......... 537 1. Abstract Idea and Statutory Limits ..................................... 537 2. Implementation by the PTO ................................................... 543 B. Uncertainties in Eligible Subject Matter ................................... -
The Order 1886 Full Game Pc Download the Order: 1886
the order 1886 full game pc download The Order: 1886. While Killzone: Shadow Fall and inFAMOUS: Second Son have given us a glimpse of how Sony's popular franchises can be enhanced and expanded on the PlayStation 4, The Order: 1886 is exciting for a completely different reason. This isn't something familiar given a facelift-- this is a totally new project, one whose core ideas and gameplay were born on next-generation hardware. It's interesting, then, that this also serves as the first original game for developer Ready at Dawn. Ideas for The Order originally began forming in 2006 as a project that crafted fiction from real-life history and legends. Indeed, one of the game's more intriguing elements is that mix of fantasy and reality. This alternate-timeline Victorian London is covered in a layer of grit and grime true to that era, contrasted by dirigibles flying through the sky and fantastical weapons used by the game's protagonists, four members of a high-tech (for the times) incarnation of the Knights of the Round Table. That idea of blending different aspects together may be what's most compelling about The Order: 1886 beyond just its premise. The first thing you notice is the game's visual style. There's a cinematic, film-like look to everything, and not only are the overall graphical qualities and camera angles tweaked to reflect that, but The Order also runs in widescreen the entire time--not just during cutscenes like in other games. It's a decision that some have bemoaned, since those top and bottom areas of the screen are now "missing" during game-play. -
Sport-Scan Daily Brief
SPORT-SCAN DAILY BRIEF NHL 3/21/2020 Arizona Coyotes Nashville Predators 1181267 Arizona Coyotes sign two players amid coronavirus- 1181293 Bridgestone, Ford Ice employees to be paid for time induced pause to season missed because of coronavirus pandemic 1181268 Arizona Coyotes sign prospect F Ryan McGregor to 1181294 Predators sign Boston University forward Patrick Harper to entry-level deal entry-level contract 1181295 Coaches Corner: The Predators’ defense under John Boston Bruins Hynes versus Peter Laviolette 1181269 Hagg Bag: Busting out of quarantine to answer your Bruins questions New York Islanders 1181270 Bruins coach Bruce Cassidy adjusting to ‘forced downtime’ 1181296 Anders Lee’s Islanders leadership began many at home captaincies ago Buffalo Sabres New York Rangers 1181271 Sabres coach Ralph Krueger participating in coaching 1181297 Rangers sign college forward Austin Rueschhoff mentorship program 1181272 How Ukko-Pekka Luukkonen’s season compares to others Philadelphia Flyers who’ve taken the same route 1181298 Debating biggest surprise so far of 2019-20 Flyers season, good or bad Calgary Flames 1181299 Take this quiz and we'll tell you which Travis Konecny 1181273 Flames sign pair of college free-agent defencemen insult you should use 1181274 Flames continue to take care of business with signings: 1181300 Best Flyers games to rewatch from 2019-20 season now ‘We keep banging away’ that NHL.tv is free Carolina Hurricanes Pittsburgh Penguins 1181275 Will the Hurricanes play again this season? There’s 1181301 Penguins had a common appeal to Drew O’Connor, Cam always hope Lee 1181276 The Hurricanes lost files: Uncovering the bloopers and 1181302 Mark Madden: Penguins legend Mario Lemieux was funny stories we missed snubbed 31 years ago, and it’s still hard to believe 1181303 Penguins partner with Giant Eagle, Primanti Bros. -
Recommendations for Integrating a P300-Based Brain–Computer Interface in Virtual Reality Environments for Gaming: an Update
computers Review Recommendations for Integrating a P300-Based Brain–Computer Interface in Virtual Reality Environments for Gaming: An Update Grégoire Cattan 1,* , Anton Andreev 2 and Etienne Visinoni 3 1 IBM, Cloud and Cognitive Software, Department of SaferPayment, 30-150 Krakow, Poland 2 GIPSA-lab, CNRS, Department of Platforms and Project, 38402 Saint Martin d’Hères, France; [email protected] 3 SputySoft, 75004 Paris, France; [email protected] * Correspondence: [email protected] Received: 19 September 2020; Accepted: 12 November 2020; Published: 14 November 2020 Abstract: The integration of a P300-based brain–computer interface (BCI) into virtual reality (VR) environments is promising for the video games industry. However, it faces several limitations, mainly due to hardware constraints and limitations engendered by the stimulation needed by the BCI. The main restriction is still the low transfer rate that can be achieved by current BCI technology, preventing movement while using VR. The goal of this paper is to review current limitations and to provide application creators with design recommendations to overcome them, thus significantly reducing the development time and making the domain of BCI more accessible to developers. We review the design of video games from the perspective of BCI and VR with the objective of enhancing the user experience. An essential recommendation is to use the BCI only for non-complex and non-critical tasks in the game. Also, the BCI should be used to control actions that are naturally integrated into the virtual world. Finally, adventure and simulation games, especially if cooperative (multi-user), appear to be the best candidates for designing an effective VR game enriched by BCI technology. -
Terms and Conditions for Luigi's® Real Italian Ice Abominable Movie Offer
TERMS AND CONDITIONS FOR LUIGI’S® REAL ITALIAN ICE ABOMINABLE MOVIE OFFER The LUIGI’S® Real Italian Ice Abominable Movie Offer (the “Offer”) begins 12:00 AM Eastern Time (“ET”) September 1, 2019 and ends 11:59 PM ET October 11, 2019 or when supplies are exhausted, whichever is sooner ("Offer Period"). Open only to legal residents of the 50 US & DC who (i) are 18 years of age or older (and have at least reached the age of majority in their state of residence) as of September 1, 2019; (ii) have a 2-way text messaging and photo-capable mobile phone with a data plan; and (iii) make a Qualifying Purchase (as described below). Void where prohibited by law. Subject to all applicable federal, state and local laws and regulations. Offer is sponsored by: LUIGI’S® Real Italian Ice, brand of J&J Snack Foods Corp. (“Sponsor”), 6000 Central Highway, Pennsauken, NJ 08109. To participate in the Offer, make a qualifying purchase of a minimum of two (2) specially-marked 6-cup boxes of participating LUIGI’S® Real Italian Ice products (“Participating Products”) in a single transaction at a participating retailer (“Participating Retailer(s)”) during the Offer Period (“Qualifying Purchase”). Online purchases do not qualify. See a list of Participating Products and Participating Retailers below. Using your mobile phone, take a photo of the entire purchase receipt (receipt must include date of purchase and the Qualifying Purchase items) and send the photo via text* message with the phrase “SOCOOL” to 47056 by 11:59 PM ET October 18, 2019. -
What Is Hollywood Hiding?
WHAT IS HOLLYWOOD HIDING? How the entertainment industry downplays the danger to kids from smoking on screen Jonathan R. Polansky Onbeyond LLC, Fairfax, California Stanton A. Glantz, PhD University of California, San Francisco _______________________________ University of California, San Francisco This publication is available at https://escholarship.org/uc/item/3pw661mg April 2020 What is Hollywood Hiding? | 1 EXECUTIVE SUMMARY • The U.S. Surgeon General has concluded that exposure to onscreen tobacco imagery causes young people to smoke. The U.S. CDC has projected that this exposure will recruit more than six million new young smokers in the U.S. in this generation, of whom two million will die from tobacco-induced diseases. • More than half of U.S. top-grossing films released since 2002 include smoking,1 including 51 percent of films in 2019. The number of tobacco incidents in youth-rated films has grown by 63% since 2015. • By 2019, three-quarters of U.S. households subscribed to at least one video-in-demand (VOD) channel. Films comprise the majority of the titles offered on popular video-on-demand (VOD) services, while TV series account for the majority of programming hours they offer. • Per capita, in 2019 films were viewed fourteen times more on digital media than in theaters. Advance notice to parents • Neither the Motion Picture Association (MPA) nor TV Parental Guidelines (TVPG) treat tobacco as an explicit rating factor. The MPA only applies its bland “smoking” descriptors to 13 percent of top-grossing youth-rated films with tobacco content. • A survey of nine popular VOD services finds that three VOD services do not display film and TV ratings reasons with their video content and six other VOD services show ratings reasons only after the user selects a film or TV show and the video is rolling. -
B2W - COMPANHIA DIGITAL Publicly Held Company CNPJ/MF Nº 00.776.574/0006-60 NIRE 333.0029074-5
B2W - COMPANHIA DIGITAL Publicly Held Company CNPJ/MF nº 00.776.574/0006-60 NIRE 333.0029074-5 MATERIAL FACT B2W – COMPANHIA DIGITAL (“Company” or “B2W Digital”), in continuation to the material fact disclosed on August 25, 2015 in the context of the official letter No. 299/2015/CVM/SEP/GEA-2, hereby informs its shareholders and the market in general that on the date hereof the Company executed, together with its controlled company 8M PARTICIPAÇÕES LTDA. (“8M”) a Quota Purchase Agreement and Other Covenants (“Agreement”) with FANDANGO MEDIA, LLC (“Fandango”) for the sale of 100% of the equity interest in its controlled company INGRESSO.COM LTDA. (“Ingresso.com”) (“Transaction”). According to the terms of the Agreement, the total price to be paid by Fandango for the acquisition of 100% of the quotas of Ingresso.com will be R$280,000,000.00 (two hundred and eighty million reais). The implementation of the Transaction is conditioned upon the fulfillment of certain conditions precedent usual in transactions of similar nature, including the approval by the Brazilian antitrust authorities. The objective of the sale of Ingresso.com is to enable the Company to focus even more in e- commerce transactions, market place, digital services and consumer financing, in line with its strategic plan of becoming the biggest and dearest digital company in Latin America. According to the applicable regulations, the Company will keep its shareholders and market in general informed on the development of the Transaction. The Investors Relations Department of the Company can be reached by telephone +55(21) 2206- 6000 or by e-mail [email protected]. -
Activate Technology & Media Outlook 2021
October 2020 ACTIVATE TECHNOLOGY & MEDIA OUTLOOK 2021 www.activate.com 12 Takeaways from the Activate Technology & Media Outlook 2021 Time and Attention: The entire growth curve for consumer time spent with technology and media has shifted upwards and will be sustained at a higher level than ever before, opening up new opportunities. Video Games: Gaming is the new technology paradigm as most digital activities (e.g. search, social, shopping, live events) will increasingly take place inside of gaming. All of the major technology platforms will expand their presence in the gaming stack, leading to a new wave of mergers and technology investments. AR/VR: Augmented reality and virtual reality are on the verge of widespread adoption as headset sales take off and use cases expand beyond gaming into other consumer digital activities and enterprise functionality. Video: By 2024, nearly all American households will have a Connected TV. The average paid video streaming subscriber will own 5.7 subscriptions, while also watching other services for free (e.g. sharing passwords, using advertising-supported services, viewing social video). eCommerce: The growth curve of eCommerce has accelerated by 5 years in 5 months. Consumers will expand their digital shopping destinations beyond the retailers that they bought from before shelter-in-place. Marketplace platforms and the shift to online grocery buying will level the eCommerce playing field for large traditional retailers and brands. Esports: During shelter-in-place, esports were sports for many consumers; going forward, esports will be a major global catalyst for interest in interactive gaming, technology, and entertainment experiences. www.activate.com Continued ➔ 2 12 Takeaways from the Activate Technology & Media Outlook 2021 Sports Tech and Sports: New technologies will reshape every aspect of sports, including data, athlete performance, and viewing experiences. -
MAXELL, LTD., Petitioner, V
No. In the Supreme Court of the United States MAXELL, LTD., Petitioner, v. FANDANGO MEDIA, LLC, Respondent. On Petition for a Writ of Certiorari to the United States Court of Appeals for the Federal Circuit PETITION FOR A WRIT OF CERTIORARI NICOLE A. SAHARSKY Counsel of Record JAMIE B. BEABER KFIR LEVY JAMES A. FUSSELL, III MINH NGUYEN-DANG Mayer Brown LLP 1999 K Street NW Washington, DC 20006 (202) 263-3000 [email protected] Counsel for Petitioner QUESTION PRESENTED Maxell, Ltd., is a leading manufacturer of digital media. It owns patents that disclose solutions for managing access to audio/video content sent over net- works, such as videos provided through online rental and streaming services. The patents describe two time controls and a series of rules to restrict access to audio/visual files that are sent with the files, in order to limit access to the files even when the user is offline. The question presented is: Whether the claims at issue in Maxell’s patents are patent-eligible under 35 U.S.C. 101, as inter- preted in Alice Corp. v. CLS Bank International, 573 U.S. 208 (2014). ii PARTIES TO THE PROCEEDING AND CORPORATE DISCLOSURE STATEMENT Petitioner is Maxell, Ltd. Maxell, Ltd. is a wholly- owned subsidiary of Maxell Holdings, Ltd. Maxell Holdings, Ltd. is a publicly held company, and no pub- licly held company owns 10% or more of its stock. Respondent is Fandango Media, LLC. iii RELATED PROCEEDINGS There are no pending proceedings directly related to this case. iv TABLE OF CONTENTS Page Opinions below ........................................................... -
2018 APTA Media Strategy Board Report
2018 APTA Media Strategy Board Report 1. Media Strategy Mission Statement and Goals a. Create and distribute high-quality product to paddle fans everywhere b. Create consistent revenue streams for the APTA c. Put the sport of paddle in front of those who might not be familiar with the sport in an effort to grow the game 2. Models For Future Live Streaming Monetization a. Subscription i. Work with a 3rd party to create a host website 1. WatchESPN, Netflix, Hulu are all examples of video subscription websites 2. Exploratory conversations with potential 3rd Party SportRadar has said it will be FREE to build this website ii. Stream early round matches on this website for free, in the same way we have been streaming on the Platform Tennis Network 1. Matches will also be available on YouTube and Facebook iii. For the Semis and Finals of the Men’s and Women’s draws, we will require a subscription login to watch the matches 1. Subscription could be as little as $2/month 2. We will split subscription revenue with 3rd party iv. POSSIBILITY: We could bake in the subscription to the overall cost to be an APTA Member 1. If you are an APTA member, access to these matches will be FREE 2. We would need to pay the 3rd party the cost/subscription for those members 3. We would need to work with the 3rd party to create logins for APTA members so they get access for free b. Rights Fee i. 3rd Party pays us for the rights to broadcast our matches 1. -
Downloadable Program
Where Regional Sports Leaders Connect The Palmer House Hilton •June 26-27, 2018 • AN EVENT TITLE SPONSOR DIAMOND SPONSOR GOLD SPONSORS EVENT SPONSORS THE BIG MOMENT IS HERE. Introducing the ProCrewz App, the leading Enterprise Resource Management system that’s changing the game for the broadcast business. With the all-new App in the palm of their hands, we’re sending our crews into the field with the renewed power of passion. Introducing the all-new mobile app A customizable calendar keeps you up to speed on your own events – for the Sports Broadcasting Industry. all you have to worry about is getting ready for the next Big Moment Call the crew coordinator directly from the app A chat feed keeps everyone on the job in real-time contact Available in Your App Store Snap and submit a photo to file a receipt Send job-wide messages with the tap of a finger View jobs and their booked crews with ease Crew members can punch-in with a geo-fenced time clock within a select radius of the venue. Discover the phenomenon for yourself at: programproductions.com/procrewzapp THE BIG MOMENT IS HERE. Introducing the ProCrewz App, the leading Enterprise Resource Management system that’s changing the game for the broadcast business. With the all-new App in the palm of their hands, we’re sending our crews into the field with the renewed power of passion. Introducing the all-new mobile app A customizable calendar keeps you up to speed on your own events – for the Sports Broadcasting Industry. -
Page 1 Sign up for a 30-Day FREE TRIAL at Classactionreporter.Com
C L A S S A C T I O N R E P O R T E R Monday, March 8, 2021, Vol. 23, No. 42 Headlines 141 N. ALVARADO: Website Lacks Accessibility Info, Garcia Says 33 UNION SQUARE: Hedges Files ADA Suit in S.D. New York 3M COMPANY: City of Birmingham Alleges Environmental Contamination AARP INC: Nichols Appeals Ruling in Insurance Suit to 9th Cir. ABBVIE INC: Allergan Generic Drug Pricing Securities Suit Underway ABBVIE INC: Bystolic Antitrust Suit vs Forest Laboratories Underway ABBVIE INC: Dismissal of Humira Antitrust Suit Under Appeal ABBVIE INC: Namenda Indirect Purchaser Antitrust Suit Underway ABBVIE INC: Restasis Antitrust Suit Against Allergan Ongoing ALABAMA: Court Tosses Dixon's Motion for Class Certification ALABAMA: Taylor Bid for Class Certification Junked ALPINE TOWING: Faces Vargas Suit Over Failure to Pay Proper OT AMAZON.COM SERVICES: Fails to Pay Overtime Wages, Boone Alleges AMERICAN BANKERS: March 9 Response to Conditional Cert. Bid Sought AMERICAN CITY: Quezada Files ADA Suit in S.D. New York AMERICAN NATIONAL: Tracy Suit Asserts Breach of Fiduciary Duties AON PLC: 401(k) Plan Suit Against Subsidiary Underway APACHE CORPORATION: Pomerantz Law Reminds of April 26 Deadline APOLLO GLOBAL: ADT Shareholder Litigation Dismissed w/ Prejudice APOLLO GLOBAL: Bid to Dismiss Blair Class Suit Still Pending APOLLO GLOBAL: Bid to Dismiss Patel Derivative Class Suit Pending APOLLO GLOBAL: Court Orders Remand of Fongers Suit to Illinois APOLLO GLOBAL: Kansas Firefighters Pension Suit vs Presidio Junked AQUESTIVE THERA: Wolf Haldenstein Reminds of Apr. 30 Deadline AQUESTIVE THERAPEUTICS: Robbins Geller Announces Class Action ARCH INSURANCE: Bid for Class Status Must be Filed by Oct.