character player class level race alignment patron deity/religion origin CHARACTER RECORD SHEET nationality residence

ABILITY SCORES temp temp HIT POINTS SKILLS score modifier score modifier cross key modifiers max ranks = lvl+3(/2) class ability total ability ranks misc STRENGTH alchemy  int DEXTERITY animal empathy  cha CONSTITUTION appraise r  int die type  INTELLIGENCE balance r dex* damage reduction bluff r  cha WISDOM climb r  str* ac when concentration r  con CHARISMA flat-footed ac versus craft r ( )  int ARMOR touch attacks modifiers decipher script  int ARMOR armor shield dex wis size natural misc miss chance diplomacy r  cha = + max dex 10 bonus disable device  int armor check disguise r  cha penalty  arcane spell escape artist r dex* failure worn  CLASS armor forgery r int spell resistance gather information r  cha modifiers  total base ability magic misc temp SHADOWLANDS handle animal cha  fortitude (con) TAINT heal r wis hide r  dex* reflex (dex) iaijutsu focus r  cha will (wis) innuendo  wis intimidate r  cha modifiers total base ability size misc temp intuit direction  wis initiative (dex) jump r  str* knowledge ( )  int melee (str) knowledge ( )  int ranged (dex) knowledge ( )  int additional combat modifiers proficiencies knowledge ( )  int listen r  wis move silently r  dex* open lock  dex perform r ( )  cha WEAPONS ( ) weapon att bonus damage critical range type size ( ) pick pocket  dex* profession ( )  wis notes read lips  int weapon att bonus damage critical range type size ride r  dex scry r  int search r  int notes sense motive r  wis weapon att bonus damage critical range type size spellcraft  int spot r  wis swim r  str† notes tumble  dex* weapon att bonus damage critical range type size use magic device  cha use rope r  dex wilderness lore r  wis notes  weapon att bonus damage critical range type size    notes r can be used with 0 ranks — * armor check penalty applies — † -1 per 5 lbs. of gear EQUIPMENT

item location wt item location wt item location wt

current load total weight carried MOVEMENT/LIFTING EXPERIENCE MONEY & GEMS movement rate movement rate total experience cp — walk (= base) hour walk sp — hustle hour hustle run (x3) day walk xps needed for next level gp — run (x4) special

load weight carried max dex chk pen run pp — light normal normal normal lift over head lift off ground = max load = 2 x max load medium +3 -3 x4 gems — heavy +1 -6 x3 push or drag = 5 x max load CLASS & RACIAL ABILITIES FEATS

LANGUAGES spell spells bonus # spells save dc level per day spells known SPELLS 0 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th

spell save dc mod MAGIC ITEMS

HENCHMEN/ANIMAL COMPANIONS name race/class hd/lvl hp init spd ac atk str dex con int wis cha

notes name race/class hd/lvl hp init spd ac atk str dex con int wis cha

notes name race/class hd/lvl hp init spd ac atk str dex con int wis cha

notes name race/class hd/lvl hp init spd ac atk str dex con int wis cha

notes CHARACTER DESCRIPTION

character name age sex description birth date size height weight hair eyes skin handedness personality character sketch

quote(s) contacts/friends

enemies

BACKGROUND & NOTES

d&d 3e character sheet v1.0 8/00 by patrick m. murphy • a mad irishman production date created dm/campaign dungeons & dragons is a registered trademark of , inc. ©2000 wizards of the coast, inc.