Drinking Games Participation Among Female Students at a Regional Aus- Tralian University
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This may be the author’s version of a work that was submitted/accepted for publication in the following source: Murugiah, Sera & Scott, John (2014) Drinking games participation among female students at a regional Aus- tralian university. Journal of Ethnicity in Substance Abuse, 13(2), pp. 139-157. This file was downloaded from: https://eprints.qut.edu.au/75667/ c Copyright 2014 Routledge (Taylor & Francis Group) This work is covered by copyright. Unless the document is being made available under a Creative Commons Licence, you must assume that re-use is limited to personal use and that permission from the copyright owner must be obtained for all other uses. If the docu- ment is available under a Creative Commons License (or other specified license) then refer to the Licence for details of permitted re-use. It is a condition of access that users recog- nise and abide by the legal requirements associated with these rights. If you believe that this work infringes copyright please provide details by email to [email protected] Notice: Please note that this document may not be the Version of Record (i.e. published version) of the work. Author manuscript versions (as Sub- mitted for peer review or as Accepted for publication after peer review) can be identified by an absence of publisher branding and/or typeset appear- ance. If there is any doubt, please refer to the published source. https://doi.org/10.1080/15332640.2014.892462 DG Games among Australian Female Students Table 1: Categories of DGs Category Description Types • King’s Cup Played with card, dice, and chance. Winner are not required to drink, however, losers Gambling Games Beer Checkers has to consume a designated amount. • • Three Man Up These games have no strategies/rules. The objective is to drink as much as he or she • 100s Clubs Consumption Games could in the shortest time. • Beer Bongs • The Fuzzy Duck Players are required to repeat long or complex words or sentences. He or she who Cognitive Skills Animal makes a mistake has to drink. • • I Have Never Ever Players have to perform a certain task, for example, flipping a coin into a glass. • Quarters Motor Skills Failing to complete task will require him or her to drink. • Cardinal Puff Can be from any form of Players drink upon listening/seeing a certain cue or phrases. For example, a person • Media Games media, such TV shows, drinks every time he or she hears a TV character says ‘Hello’. songs, movies • Beer Pong Team Games Players compete against one another, often in two or more teams. • Flip Cup • Drinking Twister Sources: (Ahern & Sole, 2010; Borsari, 2004) 11 Table 2. DGs Rules and Participation Frequency of Keeping track of drinks Name of DGs Description Type of alcohol consumed participation during DGs In this game, players have to say something they have never done, and those who had I Have Never Ever (IHNE) taken part in this activity have to drink. If no one has engaged in the activity/behavior, the announcer has to drink. • ‘Ready-to-Drink’ (RTD) Once a month Spirits King’s is played with a deck of cards, list of • or fortnightly. rules, and a cup. Each card represents a • Midori Participation • Cask/Boxed wine is often certain task (e.g. Jack’ could mean that No everyone has to drink). In addition, some • Passion Pop spontaneous King’s game incorporated ‘IHNE’ as one of • Punch during King’s Cup (King’s) the rule cards. Generally, the King’s card is drinking often designed to be the King’s cup whereby session. one has to pour some of his or her beverage into the cup. The player who picks the last ‘King’ card has to consume all the contents from the cup DT is a modification of the game ‘Twister’®, which is played on colored mat and spinner as a die (Hasbro, 2011). In DT, the player holds a drink in one hand, and whenever the Southern Comfort • Once a month Drinking Twister (DT) spinner points to that hand, he or she has to (Spirits) Yes or less take a sip from his or her drink. While both sexes tended to play King’s and DT, ‘IHNE’ was generally a female-orientated game within this sample. 12 .