Ubisoft Holiday Line up Final EN
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Ubisoft Opens New Office in Mexico
UBISOFT EXPANDS TO MEXICO, ANNOUNCES ELECTRONIC GAMES SHOW LINEUP Opens New Office to Strengthen Video Game Business in High-Growth Region Paris, FRANCE – October 25, 2006 – Today Ubisoft, one of the world’s largest video game publishers, announced the opening of a new business office in Mexico City, Mexico. The new office opens with a core team that will focus on establishing business relationships to help increase Ubisoft’s market share in Mexico. Etienne-Charles Nobert, Ubisoft’s Latin American area manager, will spearhead operations in the new location and will report to Olivier Ernst, general manager of Ubisoft operations in Canada and Latin America. Ubisoft will be present at the Electronic Games Show (EGS) at the World Trade Center in Mexico City from October 27 through 29. With over 30,000 people expected to attend, EGS is the most important games event in Latin America. Ubisoft will present some of this year’s most anticipated titles on its booth: • Red Steel ™ (first-person action, presented on the Wii™): The only original first-person game built from the ground up for Wii launch. • Rayman: Raving Rabbids ™ (action-adventure, presented on the Wii) Rayman® is back to fight crazed bunnies in this legendary series that has sold 17 million copies worldwide. • Tom Clancy’s Splinter Cell Double Agent™ (spy action, presented on the Wii): An amazing new installment in this series that has already sold 14 million units worldwide. • Open Season ™ (kids action-adventure, presented on the PlayStation®2 computer entertainment system): The video game adaptation of Sony Pictures Animation’s eagerly awaited first CGI movie. -
Analyzing Space Dimensions in Video Games
SBC { Proceedings of SBGames 2019 | ISSN: 2179-2259 Art & Design Track { Full Papers Analyzing Space Dimensions in Video Games Leandro Ouriques Geraldo Xexéo Eduardo Mangeli Programa de Engenharia de Sistemas e Programa de Engenharia de Sistemas e Programa de Engenharia de Sistemas e Computação, COPPE/UFRJ Computação, COPPE/UFRJ Computação, COPPE/UFRJ Center for Naval Systems Analyses Departamento de Ciência da Rio de Janeiro, Brazil (CASNAV), Brazilian Nay Computação, IM/UFRJ E-mail: [email protected] Rio de Janeiro, Brazil Rio de Janeiro, Brazil E-mail: [email protected] E-mail: [email protected] Abstract—The objective of this work is to analyze the role of types of game space without any visualization other than space in video games, in order to understand how game textual. However, in 2018, Matsuoka et al. presented a space affects the player in achieving game goals. Game paper on SBGames that analyzes the meaning of the game spaces have evolved from a single two-dimensional screen to space for the player, explaining how space commonly has huge, detailed and complex three-dimensional environments. significance in video games, being bound to the fictional Those changes transformed the player’s experience and have world and, consequently, to its rules and narrative [5]. This encouraged the exploration and manipulation of the space. led us to search for a better understanding of what is game Our studies review the functions that space plays, describe space. the possibilities that it offers to the player and explore its characteristics. We also analyze location-based games where This paper is divided in seven parts. -
Final Fantasy Tactics E Listamos Os Dez Melhores Jogos Da Série
ÍNDICE A nova fantasia Final Fantasy nos trouxe emoções, aventura e ação por décadas. E a Square Enix nos traz essa experiência mais uma vez (com um toque extra de ação) com Final Fantasy Type-0 HD para PS4 e Xbox One. E nós não apenas mergulhamos nesse mais novo título, mas também trazemos nossas expectativas para Final Fantasy XV, revisitamos Final Fantasy Tactics e listamos os dez melhores jogos da série. Fique por dentro também de Dying Light, Battlefield Hardline e muito mais! – Rafael Neves PERFIL Moogle 04 BLAST FROM THE PAST DIRETOR GERAL / PROJETO GRÁFICO Final Fantasy Tactics Sérgio Estrella (PS/PSP) 08 DIRETOR EDITORIAL Rafael Neves PRÉVIA DIRETORES DE PAUTAS João Pedro Meireles Final Fantasy Type-0 HD Gabriel Vlatkovic (PS4/XBO) Ítalo Chianca 13 Alberto Canen DIRETOR DE REVISÃO ANÁLISE Alberto Canen Dying Light DIRETOR DE (PC/PS4/XBO) DIAGRAMAÇÃO 25 Ricardo Ronda FUTURE BLAST REDAÇÃO Cássio B. Carmo Gabriel Minossi Final Fantasy XV Ítalo Chianca (PS4/XBO) 31 Manoel Siqueira Silva Leandro Rizzardi Pedro Vicente MOBILE BLAST Robson Júnior Heroes of Might and REVISÃO Magic III e Skyward Alberto Canen 39 Leonardo Nazareth Pedro Gusmão Vitor Tibério TOP 10 DIAGRAMAÇÃO Melhores jogos Aline Miki de Final Fantasy Gabriel Leles 44 Guilherme Kennio Leandro Fernandes ANALÓGICO Letícia Fernandes Quando games CAPA Felipe Araujo ultrapassam a tela ONLINE gameblast.com.br 2 ÍNDICE Capas cortadas Artes que quase estamparam esta edição FAÇA SUA ASSINATURA E receba todas as edições em seu computador, smartphone ou tablet com antecedência, além de brindes, GRÁTIS promoções e edições bônus! DA REVISTA ASSINAR! GAMEBLAST! gameblast.com.br 3 PERFIL por Pedro Vicente Revisão: Alberto Canen Diagramação: Guilherme Kennio MOOGLE Pode ser difícil acreditar estando atento apenas aos dias atuais, mas Final Fantasy já foi uma série genial. -
Ubisoft Studios
CREATIVITY AT THE CORE UBISOFT STUDIOS With the second largest in-house development staff in the world, Ubisoft employs around 8 000 team members dedicated to video games development in 29 studios around the world. Ubisoft attracts the best and brightest from all continents because talent, creativity & innovation are at its core. UBISOFT WORLDWIDE STUDIOS OPENING/ACQUISITION TIMELINE Ubisoft Paris, France – Opened in 1992 Ubisoft Bucharest, Romania – Opened in 1992 Ubisoft Montpellier, France – Opened in 1994 Ubisoft Annecy, France – Opened in 1996 Ubisoft Shanghai, China – Opened in 1996 Ubisoft Montreal, Canada – Opened in 1997 Ubisoft Barcelona, Spain – Opened in 1998 Ubisoft Milan, Italy – Opened in 1998 Red Storm Entertainment, NC, USA – Acquired in 2000 Blue Byte, Germany – Acquired in 2001 Ubisoft Quebec, Canada – Opened in 2005 Ubisoft Sofia, Bulgaria – Opened in 2006 Reflections, United Kingdom – Acquired in 2006 Ubisoft Osaka, Japan – Acquired in 2008 Ubisoft Chengdu, China – Opened in 2008 Ubisoft Singapore – Opened in 2008 Ubisoft Pune, India – Acquired in 2008 Ubisoft Kiev, Ukraine – Opened in 2008 Massive, Sweden – Acquired in 2008 Ubisoft Toronto, Canada – Opened in 2009 Nadeo, France – Acquired in 2009 Ubisoft San Francisco, USA – Opened in 2009 Owlient, France – Acquired in 2011 RedLynx, Finland – Acquired in 2011 Ubisoft Abu Dhabi, U.A.E – Opened in 2011 Future Games of London, UK – Acquired in 2013 Ubisoft Halifax, Canada – Acquired in 2015 Ivory Tower, France – Acquired in 2015 Ubisoft Philippines – Opened in 2016 UBISOFT PaRIS Established in 1992, Ubisoft’s pioneer in-house studio is responsible for the creation of some of the most iconic Ubisoft brands such as the blockbuster franchise Rayman® as well as the worldwide Just Dance® phenomenon that has sold over 55 million copies. -
Multiprocessing Contents
Multiprocessing Contents 1 Multiprocessing 1 1.1 Pre-history .............................................. 1 1.2 Key topics ............................................... 1 1.2.1 Processor symmetry ...................................... 1 1.2.2 Instruction and data streams ................................. 1 1.2.3 Processor coupling ...................................... 2 1.2.4 Multiprocessor Communication Architecture ......................... 2 1.3 Flynn’s taxonomy ........................................... 2 1.3.1 SISD multiprocessing ..................................... 2 1.3.2 SIMD multiprocessing .................................... 2 1.3.3 MISD multiprocessing .................................... 3 1.3.4 MIMD multiprocessing .................................... 3 1.4 See also ................................................ 3 1.5 References ............................................... 3 2 Computer multitasking 5 2.1 Multiprogramming .......................................... 5 2.2 Cooperative multitasking ....................................... 6 2.3 Preemptive multitasking ....................................... 6 2.4 Real time ............................................... 7 2.5 Multithreading ............................................ 7 2.6 Memory protection .......................................... 7 2.7 Memory swapping .......................................... 7 2.8 Programming ............................................. 7 2.9 See also ................................................ 8 2.10 References ............................................. -
Zalman ZM-M190 19 Inch Trimon 2D/3D LCD Monitor
1 3D Game We would like to explain what kinds of games supporting 3D and what you should do before you play 3D games. And here are some comments on our 3D monitor. 「I did not know how exciting it was until I played PC games in 3D. But once I played PC Games in 3D, I defi- nitely know the difference between 2D and 3D. And I would never ever satisfied with 2D Games now」 「When I play shooting games, the bullet seems like to come through the monitor. So the 3D gives me some tense and the tense make me exciting」 For example, you can play these very famous PC games in 3D!! You can find out what kind of games make you crazy and what you should do before playing 3D games in [3D Game List] and [How to enjoy 3D game] as below. 2 3D Game List Age of Empires 3 Half-Life 2 - Episode 2 Age of Empires 3 - Asian Dynasties Half-Life 2 - Portal Age of Empires III - The War Chiefs Half-Life 2 - Team Fortress 2 Age of Mythology Harry Potter and the Order of the Phoenix Age of Mythology - Titans Heroes of Might and Magic 5 Assault Heroes Loki Bee Movie the Game Lord of the Rings Battle for Middle Earth I Beowulf Lord of the Rings Battle for Middle Earth II BioShock Madden 2008 Blazing Angels 2 - Secret missions of WWII Maelstrom Call of Duty 4 Meet the Robinsons Call of Juarez Medieval 2 - Total War Civilization 4 Mage Night - Apocalypse Command and Conquer 3 - Tiberiam Wars Medal of Honor Pacific Assault Crysis Monster Jam CSI: Hard Evidence MotoGP URT 3 Dead Reefs NBA Live 07 Driver Parallel Lines NBA Live 08 Empire Earth 3 Need for Speed Carbon F.E.A.R. -
Jason Graves
JASON GRAVES AWARDS & NOMINATIONS SXSW GAMING AWARD NOMINATION (201 4) TO MB RAIDER Excellence in Musical Sco re HOLLYWOOD MUSIC IN MEDIA DEAD SPACE 2 NOMINATION (2011) Best Original Score for Video Game BRITISH ACADEMY AWARD (2008) DEAD SPACE Best Original Music BRITISH ACADEMY AWARD USE OF AUDIO DEAD SPACE AIAS OUTSTANDING ACHIEVMENT IN AUDIO DEAD SPACE (2008) AIAS OUTSTANDING ACHIEVMENT IN MUSIC DEAD SPACE COMPOSITION FINALIST (2008) GAME DEVELOPERS CHOICE AWAR D DEAD SPACE Audio of the Year G.A.NG. AUDIO OF THE YEAR (2008) DEAD SPACE G.A.N.G. SOUND DESIGN OF THE YEAR (2008) DEAD SPACE G.A.N.G. MUSIC OF THE YEAR DEAD SPACE BSO SPIRIT AWARD NOMINEE (2006) DEAD SPACE Best Videogame Score G.A.N.G INSTRUMENTAL OF THE YEAR BLAZING ANGELS 2 FINALIST (2006) G.A.N.G. SOUNDTRAC K OF THE YEAR DEAD HEAD FRED FINALIST (2006) G.A.N.G BEST HANDHELD AUDIO FINALIST DEAD HEAD FRED (2006) G.A.N.G. RECOGNITION AWARD (2006) DEAD HEAD FRED G.A. N.G. BEST HANDHELD AUDIO FINALIST TRANSFORMERS (2006) G.A.N.G. BEST INSTRUMENTAL OF THE YEAR STAR TREK: LEGACY FINALIST (2005) G.A.N.G. BEST ARRANGMENT OF SCORE JAWS FINALIST (2005) The Gorfaine/ Schwartz Agency, Inc. (818) 260-8500 1 JASON GRAVES AIAS OUTSTANDING ACHIEVMENT IN MUSIC RISE OF THE KASAI COMPOSITION FINALIST (2004) G.A.N.G. MUSIC OF THE YEAR FINALIST KING ARTHUR (2004) G.A.N.G. BEST CHORA L PERFORMANCE KING ARTHUR FINALIST (2004) G.AN.G. SOUNDTRACK OF THE YEAR THE HOBBIT WINNER (2003) G.AN.G. -
Video Games & Human Development
Video Games & Human Development 1 Running head: VIDEO GAMES & HUMAN DEVELOPMENT Press Play to Grow! Designing Video Games as Trojan Horses for Catalyzing Human Development Moses Silbiger, M.A. John F. Kennedy University, Pleasant Hill, CA Video Games & Human Development 2 Learning can and should be hard fun! - Clark N. Quinn, e-learning & video game designer, Quinnovation. We are already the most overinformed, underreflective people in the history of civilization. Is it possible the twenty-first century needs a new kind of learning and a new kind of leader to help us …? Perhaps [we can] begin building not simply an information highway but a transformation highway. - Robert Kegan, professor & developmental psychologist, Harvard University. My main intention in this paper is to explore new and alternative video game designs to promote overall and healthy human development based on specific methodological frameworks, and how to make these video games to be both conceptually, technically, and economically feasible to be designed and produced. It is also my intention to propose video games that can simultaneously (or specifically) adapt to different audiences, types, and styles of players, balancing entertainment and developmental purposes by using skillful and integrative strategies based on a proactive Trojan Horse approach. In other words, these purposes will not necessarily need to be explicitly presented within the video games, but just put in motion through underlying and customizable developmental tools intrinsically embedded in their structural design, in contrast with a top-down”, “forced upon” or preaching approach. In order to explore these developmental potentials, I have been engaged in an ongoing 11-month long mixed-methods research 1, composed by six different methodologies designed to investigate the psychological, technical, cultural, systemic, and social aspects of video games and the gaming world – and how to start incorporating developmental tools in video game design. -
Animal Crossing
Alice in Wonderland Harry Potter & the Deathly Hallows Adventures of Tintin Part 2 Destroy All Humans: Big Willy Alien Syndrome Harry Potter & the Order of the Unleashed Alvin & the Chipmunks Phoenix Dirt 2 Amazing Spider-Man Harvest Moon: Tree of Tranquility Disney Epic Mickey AMF Bowling Pinbusters Hasbro Family Game Night Disney’s Planes And Then There Were None Hasbro Family Game Night 2 Dodgeball: Pirates vs. Ninjas Angry Birds Star Wars Hasbro Family Game Night 3 Dog Island Animal Crossing: City Folk Heatseeker Donkey Kong Country Returns Ant Bully High School Musical Donkey Kong: Jungle beat Avatar :The Last Airbender Incredible Hulk Dragon Ball Z Budokai Tenkaichi 2 Avatar :The Last Airbender: The Indiana Jones and the Staff of Kings Dragon Quest Swords burning earth Iron Man Dreamworks Super Star Kartz Backyard Baseball 2009 Jenga Driver : San Francisco Backyard Football Jeopardy Elebits Bakugan Battle Brawlers: Defenders of Just Dance Emergency Mayhem the Core Just Dance Summer Party Endless Ocean Barnyard Just Dance 2 Endless Ocean Blue World Battalion Wars 2 Just Dance 3 Epic Mickey 2:Power of Two Battleship Just Dance 4 Excitebots: Trick Racing Beatles Rockband Just Dance 2014 Family Feud 2010 Edition Ben 10 Omniverse Just Dance 2015 Family Game Night 4 Big Brain Academy Just Dance 2017 Fantastic Four: Rise of the Silver Surfer Bigs King of Fighters collection: Orochi FIFA Soccer 09 All-Play Bionicle Heroes Saga FIFA Soccer 12 Black Eyed Peas Experience Kirby’s Epic Yarn FIFA Soccer 13 Blazing Angels Kirby’s Return to Dream -
Tom Clancy Endwar
ANNUAL REPORT 2007 2007 ANNUAL REPORT 2007 ANNUAL UBISOFT • table of contents table O1 PROFILE 02 > CORPORATE MILESTONES: 1986 – 2007 04 > CHAIRMAN AND CEO’S STATEMENT 06 > TOP MANAGEMENT 08 > KEY FIGURES Ubisoft’s cult character since 1995, Rayman has been helping to rid the world of raving 1995, Rayman has been since cult character Ubisoft’s opponents. formidable again against these once off and in 2007 he will face rabbids, 10 > AN ORGANIZATION WITH A GLOBAL REACH ® 12 > A DYNAMIC MARKET AT THE HEART OF ENTERTAINMENT TODAY 02 STRATEGY RAYMAN 16 > CLOSE TO THE CONSUMER 18 > TALENTED PEOPLE 20 > A PASSION FOR INNOVATION 03 BRANDS 24 > CREATING STRONG BRANDS 26 > SOMETHING FOR EVERYONE 28 > BRANDS: FRONT AND CENTER 31 > FINANCIAL REPORT 1 0 PROFILE MORE THAN 20 YEARS OF GROWTH AND PROFILE ENTERTAINMENT leading developer, Apublisher and distributor of video games, ubisoft has grown at an astonishing pace. From start-up distributor to industry trendsetter, the group’s success can be attributed to the consistent application of a long-term strategy centered upon strong brands, worldwide direct distribution, talented people and innovation. This year, Ubisoft’s audacious next-gen strategy translated into concrete gains with annual sales totaling €680 million and an increased market share in key territories, all of which enabled the group to hold fast to its position of 4th independent publisher worldwide.* With the second largest internal creative workforce in the industry, Ubisoft has the means to bring great games to life and to continue enchanting -
Obama Victorious in State's First Caucus
WEDNESDAY, FEB. 13, 2008 VOL. 107 NO. 3 {http://mcluhan.unk.edu/antelope/www.unk.edu/theantelope/ { University of Nebraska at Kearney Run With It CampusTournament plays raises ball$2,500 for dodging Arthritis balls for Foundation sorority charity BY KRISTEN BROCKMAN Antelope Staff Last week thirty-nine teams converged on the Health and Sports Center gym in a double-elimination tournament raising a total of $2,500 for the Arthritis Foundation. The Phi Sigma Chapter of Alpha Omicron Pi Sorori- ty (AOII) hosted their second annual dodgeball tourna- ment to raise money for the Arthritis Foundation. The winners were Team Ramrod from UNK. The event was organized by AOII members Stephanie Shank and Aimee Adams. Planning started in Decem- ber before the end of the semester with a committee of six other girls. Shank serves as Vice President of Com- munications for the chapter Photos by Kristen Brockman and was in charge of all the Above: Matt Lukasiewiec, near advertising for the event. left, Steve Zimmerman, left cen- ter, and Pat Ackerman far left, “There was a lot of sup- race Bryan Kaconda, foreground, port from the local media Aaron Smith, back center, and in advertising,” Shank, a Justin Onken, center, scramble sophomore elementary edu- for the dodgeballs. cation major from Bellevue, Left: Steve Zimmerman, UNK alumnus, and Michael Pelster, said. “We talked on the radio UNK assistant director of under- stations and NTV, Kearney graduate recruitment, wait for Hub and both Kearney high the whistle to start their match. schools did advertising for Right: Junior Mason Doughty, a us.” business administration major from North Platte, got a lot of Shank was pleased with fan attention for his unique the response that the event uniform, a fur coat. -
Ubisoft Opens Production Studio in Sofia, Bulgaria
UBISOFT OPENS PRODUCTION STUDIO IN SOFIA, BULGARIA Sofia, Bulgaria – June 29, 2006 – Today Ubisoft, one of the world’s largest video game publishers, announced the opening of a new studio in Sofia, Bulgaria. Alexandru-Ion Radu, recently director of recruitment and training at Ubisoft’s Romania studio, has been appointed manager of the new studio, reporting directly to Sébastien Delen, managing director of Ubisoft Romania . The studio will open its doors today with 21 team members and plans to hire 40 additional employees by the end of 2006. A core group of 11 team members, nine engineers and two artists has already been working at Ubisoft Romania on the production of the recently released the popular flight- simulation game Blazing Angels ™ Squadrons of WWII for the Xbox 360 video game and entertainment system from Microsoft. The professionalism and talent of this core team persuaded Ubisoft to establish a studio in Sofia, where the superior high-tech education in the area means an exciting talent pool. The new team will immediately begin work on development of several titles, including the PC version of Rayman Raving Rabbids ™, under the artistic direction of its creator Michel Ancel and a console version of CSI: Crime Scene Investigation™: 3 Dimensions of Murder. “The opening of our new studio in Bulgaria is part of Ubisoft’s ongoing strategy to develop major titles internally, ensuring creativity and innovation.” said Christine Burgess- Quémard, executive director, Worldwide Studios at Ubisoft. “The core team of developers from Bulgaria has already proved itself and we look forward to expanding our studio through recruitment of the talented local engineers and artists.” About Ubisoft Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through its strong and diversified lineup of products and partnerships.