Adopting a Graphical Perspective in Interactive Information Retrieval Research

Total Page:16

File Type:pdf, Size:1020Kb

Adopting a Graphical Perspective in Interactive Information Retrieval Research ADOPTING A GRAPHICAL PERSPECTIVE IN INTERACTIVE INFORMATION RETRIEVAL RESEARCH by MATTHEW MITSUI A dissertation submitted to the School of Graduate Studies Rutgers, The State University of New Jersey In partial fulfillment of the requirements For the degree of Doctor of Philosophy Graduate Program in Computer Science Written under the direction of Chirag Shah and approved by New Brunswick, New Jersey OCTOBER, 2018 ABSTRACT OF THE DISSERTATION Adopting a Graphical Perspective in Interactive Information Retrieval Research by Matthew Mitsui Dissertation Director: Chirag Shah Previous work in interactive information retrieval (IIR) has explored the relationships between individuals' search behavior, the characteristics of their search tasks, and their perceptions of their tasks, such as perceived topic familiarity and task difficulty. This work ultimately serves goals like personalization and search satisfaction. It is believed that predictions of task characteristics or searcher characteristics from observed behav- ior can help tailor search experiences to support task completion and search satisfaction. Often, research examines changes in behaviors when one or two characteristics change at a time. It applies methods such as t-tests, ANOVAs, and multivariate regression. This dissertation shows the limitations of this empirical framework. The contribution of this dissertation is in demonstrating that task characteristics, user characteristics, and behaviors should be empirically studied as a network of dependencies. It expands empirical work using graphical modeling, which can uniquely capture phenomena such as mediation and conditional independence. Research questions regarding mediation and conditional independence can hence now be answered with this different frame- work. This dissertation empirically shows when knowledge about behavior and certain task characteristics can be used to learn about other aspects of the task. It shows how task and user characteristics simultaneously affect behavior while potentially affecting ii each other. Specifically applying path analysis and Bayesian structure learning, results are shown to agree well with past literature and to also extend our understanding of the information seeking process. This dissertation discusses and shows the benefits and challenges of this modeling approach. iii Acknowledgements I'd like to think that life { albeit brief for me thus far { has imparted some pieces of wisdom to me over the years. The first is that you sometimes meet people who eventu- ally know you better than you know yourself. The second is that even with incredible perseverance and individual effort, luck and circumstance can be bigger influences in our lives than we realize. I'd like to take the time to thank the good people I've been lucky to meet over the years, some of whom know me better than I know myself and all of whom have pushed me to be a better person. And without them, this PhD certainly would not have been possible. First and foremost, I would like to sincerely thank my dissertation advisor, Prof. Chirag Shah, for his guidance and rigorous support. \Like a hawk" would do well to describe his acuity, perception, and diligence, but like all fledglings, PhD students must eventually leave the nest. He is the first listed here who has perhaps come to know me better than I know myself, and he helped push me toward success. I am grateful to him for opening me to the world of information retrieval research that is such a large part of my life today. I am grateful for his encouragement throughout all stages of the PhD process, as this dissertation took many shapes and forms and as my path went through its ups and downs. I am grateful to him for encouraging me to ask the right questions, in order to enable me to succeed in the world of research. I would like to thank my committee members, Prof. Am´elieMarian, Prof. Yongfeng Zhang, and Prof. Emine Yilmaz for their invaluable guidance. All of them have provided useful and encouraging advice which helped to inform and solidify the dissertation presented here. Thank you. I would like to thank the various professors with whom I've interacted extensively in the Department of Computer Science. This includes our past and present Graduate iv and Department chairs, including Prof. William Steiger, Prof. Matthew Stone, and Prof. Thu Nguyen. As 2 years of my life were also dedicated to teaching, I would like to thank Prof. Martin Farach-Colton, Prof. Kostas Bekris, and Prof. Brian Russell, under whom I was a Teaching Assistant. I can only hope to have fulfilled a fraction of my role here as an effective teaching assistant to the hundreds of students I've encountered. I would also like to thank the professors who encouraged me to even consider graduate school, which would not have even been an afterthought for a young undergraduate student from Southern New Jersey. Specifically, I would like to thank Prof. Alexander Schliep and the late Prof. Michael D. Grigoriadis in this regard. I would likewise like to thank all sources of funding during my PhD. These in- clude the Department of Computer Science, my advisor, the Rutgers Perceptual Science IGERT, the Institute of Museum and Library Services, the National Science Founda- tion, and various conference and summer school travel grants. Without these, the PhD would certainly have been impossible. I would also like to thank various members of the InfoSeeking laboratory for their assistance throughout the years. Many people have come through this laboratory during my stay, and I apologize for missing anyone: Dr. Chathra Hendahewa, Dr. Roberto Gonz´alez-Iba~nez,Dr. Dongho Choi, Dr. Erik Choi, Dr. Ziad Matni, Dr. Long Le, Ruoyuan Gao, Souvick Ghosh, Jiqun Liu, Soumik Mandal, Jonathan Pulliza, Manasa Rath, Shawon Sarkar, Shannon Tomlinson, Yiwei Wang, Abdurahman Sherif, SeoYoon Sung, Kevin Albertson, Anastasia Ryssiouk, SaraAnn Stanway, and Diana Soltani. I would like to thank people who have allowed me to use datasets to incorporate into my dissertation, including Souvick Ghosh, Jiqun Liu, and Yiwei Wang. I would like to give special thanks to Chathra Hendahewa for taking me under her wing during my first year in the InfoSeeking laboratory and assisting me with my transition process. I would like to thank the administrative staff at both the School of Communication and Information and the Department of Computer Science for their assistance in various administrative matters, allowing me to basically have a home in two departments. Friends have come and gone over the years. But I'd like to thank those whom I've met at the various summer schools and conferences for great conversations, tips, v advice, commiserating, and generally making the whole PhD process more fun and more memorable. I'd also like to thank my friends outside of my field who have helped give me perspective. Without them, I could neither see the forest nor the trees. If I were to list everyone, that would take several pages, and going into adequate detail would merit another dissertation. But thank you for all the great conversations at Rutgers, Pino's, various conferences, summer schools, the ever omnipresent social media, in my travels domestic and abroad, and beyond. I look forward to seeing everyone at some point in life beyond the PhD. I would like to thank my parents, who have also given me much unconditional support throughout the years, especially during the toughest times. I'd like to thank them for raising me and encouraging me to go beyond my limits. And lastly, heartfelt gratitude goes toward my partner and fellow researcher, Dr. Stephanie Anglin, the last (but certainly not least) listed here who has come to know me better than I know myself. She has taught me about patience and love and has perhaps also taught me to how to be a better person. I enjoy and appreciate our candid but energized talks about research, and I cherish the love and support we share. Thank you for being my best friend. vi Table of Contents Abstract :::::::::::::::::::::::::::::::::::::::: ii Acknowledgements ::::::::::::::::::::::::::::::::: iv 1. Introduction ::::::::::::::::::::::::::::::::::: 1 1.1. Task and Interactive Information Retrieval . 3 1.2. Problem Definition and Contribution . 4 1.3. Limitations . 6 1.4. Methods . 7 1.5. Research Questions . 7 1.6. Structure of the Dissertation . 8 2. Background :::::::::::::::::::::::::::::::::::: 10 2.1. Definitions of Task . 10 2.1.1. Tasks in non-IR vs. IR settings . 10 2.1.2. A Holistic Taxonomy for Task . 12 2.2. Theory: Putting the User in Task . 14 2.3. Characterizing Task from Behavior . 17 2.3.1. Task Type . 17 2.3.2. Complexity . 19 2.3.3. Task/Topic Familiarity and Expertise . 21 2.3.4. Task Difficulty . 23 2.3.5. Time Pressure and Other Affective and Intentional Factors . 24 2.4. Excursion: Log Task Extraction . 26 2.5. Summary . 28 vii 3. Framework :::::::::::::::::::::::::::::::::::: 34 3.1. Overview of Prior Statistical Techniques . 34 3.1.1. Independent sample tests: Usages . 35 3.1.2. Independent sample tests: Equation and Graphical Forms . 35 3.1.3. Machine Learning: Usages and Forms . 36 3.1.4. Dependent sample tests: Usages . 38 3.1.5. Dependent sample tests: Equation and Graphical Forms . 38 3.2. A Case for Graphical Modeling . 38 3.2.1. Argument 1: Conditional Independence and Mediation . 40 3.2.2. Argument 2: Bridging the Theoretical and Practical . 43 3.3. Graphical Modeling (and Structural Equation Models) in IR . 43 3.3.1. Building Graphical Models - Path Models and Bayesian Networks 45 Model Specification through Literature Review . 45 Data-Driven Model Specification . 46 3.4. Determining Sample Size . 47 4. Experimental Design :::::::::::::::::::::::::::::: 49 4.1. Experiment 1: Confirmatory Analysis . 50 4.1.1. Experimental Design . 50 4.1.2. Evaluation Methodology . 53 4.2. Experiment 2: Structure Learning . 54 4.2.1. Experimental Design . 54 4.2.2.
Recommended publications
  • Golden Ratio: a Subtle Regulator in Our Body and Cardiovascular System?
    See discussions, stats, and author profiles for this publication at: https://www.researchgate.net/publication/306051060 Golden Ratio: A subtle regulator in our body and cardiovascular system? Article in International journal of cardiology · August 2016 DOI: 10.1016/j.ijcard.2016.08.147 CITATIONS READS 8 266 3 authors, including: Selcuk Ozturk Ertan Yetkin Ankara University Istinye University, LIV Hospital 56 PUBLICATIONS 121 CITATIONS 227 PUBLICATIONS 3,259 CITATIONS SEE PROFILE SEE PROFILE Some of the authors of this publication are also working on these related projects: microbiology View project golden ratio View project All content following this page was uploaded by Ertan Yetkin on 23 August 2019. The user has requested enhancement of the downloaded file. International Journal of Cardiology 223 (2016) 143–145 Contents lists available at ScienceDirect International Journal of Cardiology journal homepage: www.elsevier.com/locate/ijcard Review Golden ratio: A subtle regulator in our body and cardiovascular system? Selcuk Ozturk a, Kenan Yalta b, Ertan Yetkin c,⁎ a Abant Izzet Baysal University, Faculty of Medicine, Department of Cardiology, Bolu, Turkey b Trakya University, Faculty of Medicine, Department of Cardiology, Edirne, Turkey c Yenisehir Hospital, Division of Cardiology, Mersin, Turkey article info abstract Article history: Golden ratio, which is an irrational number and also named as the Greek letter Phi (φ), is defined as the ratio be- Received 13 July 2016 tween two lines of unequal length, where the ratio of the lengths of the shorter to the longer is the same as the Accepted 7 August 2016 ratio between the lengths of the longer and the sum of the lengths.
    [Show full text]
  • The Mathematics of Art: an Untold Story Project Script Maria Deamude Math 2590 Nov 9, 2010
    The Mathematics of Art: An Untold Story Project Script Maria Deamude Math 2590 Nov 9, 2010 Art is a creative venue that can, and has, been used for many purposes throughout time. Religion, politics, propaganda and self-expression have all used art as a vehicle for conveying various messages, without many references to the technical aspects. Art and mathematics are two terms that are not always thought of as being interconnected. Yet they most definitely are; for art is a highly technical process. Following the histories of maths and sciences – if not instigating them – art practices and techniques have developed and evolved since man has been on earth. Many mathematical developments occurred during the Italian and Northern Renaissances. I will describe some of the math involved in art-making, most specifically in architectural and painting practices. Through the medieval era and into the Renaissance, 1100AD through to 1600AD, certain significant mathematical theories used to enhance aesthetics developed. Understandings of line, and placement and scale of shapes upon a flat surface developed to the point of creating illusions of reality and real, three dimensional space. One can look at medieval frescos and altarpieces and witness a very specific flatness which does not create an illusion of real space. Frescos are like murals where paint and plaster have been mixed upon a wall to create the image – Michelangelo’s work in the Sistine Chapel and Leonardo’s The Last Supper are both famous examples of frescos. The beginning of the creation of the appearance of real space can be seen in Giotto’s frescos in the late 1200s and early 1300s.
    [Show full text]
  • Leonardo Da Vinci's Study of Light and Optics: a Synthesis of Fields in The
    Bitler Leonardo da Vinci’s Study of Light and Optics Leonardo da Vinci’s Study of Light and Optics: A Synthesis of Fields in The Last Supper Nicole Bitler Stanford University Leonardo da Vinci’s Milanese observations of optics and astronomy complicated his understanding of light. Though these complications forced him to reject “tidy” interpretations of light and optics, they ultimately allowed him to excel in the portrayal of reflection, shadow, and luminescence (Kemp, 2006). Leonardo da Vinci’s The Last Supper demonstrates this careful study of light and the relation of light to perspective. In the work, da Vinci delved into the complications of optics and reflections, and its renown guided the artistic study of light by subsequent masters. From da Vinci’s personal manuscripts, accounts from his contemporaries, and present-day art historians, the iterative relationship between Leonardo da Vinci’s study of light and study of optics becomes apparent, as well as how his study of the two fields manifested in his paintings. Upon commencement of courtly service in Milan, da Vinci immersed himself in a range of scholarly pursuits. Da Vinci’s artistic and mathematical interest in perspective led him to the study of optics. Initially, da Vinci “accepted the ancient (and specifically Platonic) idea that the eye functioned by emitting a special type of visual ray” (Kemp, 2006, p. 114). In his early musings on the topic, da Vinci reiterated this notion, stating in his notebooks that, “the eye transmits through the atmosphere its own image to all the objects that are in front of it and receives them into itself” (Suh, 2005, p.
    [Show full text]
  • Computer Vision Today Introductions Introductions Computer Vision Why
    Today • Course overview • Requirements, logistics Computer Vision • Image formation Thursday, August 30 Introductions Introductions • Instructor: Prof. Kristen Grauman grauman @ cs TAY 4.118, Thurs 2-4 pm • TA: Sudheendra Vijayanarasimhan svnaras @ cs ENS 31 NQ, Mon/Wed 1-2 pm • Class page: Check for updates to schedule, assignments, etc. http://www.cs.utexas.edu/~grauman/courses/378/main.htm Computer vision Why vision? • Automatic understanding of images and • As image sources multiply, so do video applications • Computing properties of the 3D world from – Relieve humans of boring, easy tasks visual data – Enhance human abilities • Algorithms and representations to allow a – Advance human-computer interaction, machine to recognize objects, people, visualization scenes, and activities. – Perception for robotics / autonomous agents • Possible insights into human vision 1 Some applications Some applications Navigation, driver safety Autonomous robots Assistive technology Surveillance Factory – inspection Monitoring for safety (Cognex) (Poseidon) Visualization License plate reading Visualization and tracking Medical Visual effects imaging (the Matrix) Some applications Why is vision difficult? • Ill-posed problem: real world much more complex than what we can measure in Situated search images Multi-modal interfaces –3D Æ 2D • Impossible to literally “invert” image formation process Image and video databases - CBIR Tracking, activity recognition Challenges: robustness Challenges: context and human experience Illumination Object pose Clutter
    [Show full text]
  • Linking Math with Art Through the Elements of Design
    2007 Asilomar Mathematics Conference Linking Math With Art Through The Elements of Design Presented by Renée Goularte Thermalito Union School District • Oroville, California www.share2learn.com [email protected] The Elements of Design ~ An Overview The elements of design are the components which make up any visual design or work or art. They can be isolated and defined, but all works of visual art will contain most, if not all, the elements. Point: A point is essentially a dot. By definition, it has no height or width, but in art a point is a small, dot-like pencil mark or short brush stroke. Line: A line can be made by a series of points, a pencil or brush stroke, or can be implied by the edge of an object. Shape and Form: Shapes are defined by lines or edges. They can be geometric or organic, predictably regular or free-form. Form is an illusion of three- dimensionality given to a flat shape. Texture: Texture can be tactile or visual. Tactile texture is something you can feel; visual texture relies on the eyes to help the viewer imagine how something might feel. Texture is closely related to Pattern. Pattern: Patterns rely on repetition or organization of shapes, colors, or other qualities. The illusion of movement in a composition depends on placement of subject matter. Pattern is closely related to Texture and is not always included in a list of the elements of design. Color and Value: Color, also known as hue, is one of the most powerful elements. It can evoke emotion and mood, enhance texture, and help create the illusion of distance.
    [Show full text]
  • Arm Streamline Tutorial Analyzing an Example Streamline Report with Arm
    Arm Streamline Tutorial Revision: NA Analyzing an example Streamline report with Arm DS Non-Confidential Issue 0.0 Copyright © 2021 Arm Limited (or its affiliates). NA All rights reserved. Arm Streamline Tutorial Analyzing an example Streamline NA report with Arm DS Issue 0.0 Arm Streamline Tutorial Analyzing an example Streamline report with Arm DS Copyright © 2021 Arm Limited (or its affiliates). All rights reserved. Release information Document history Issue Date Confidentiality Change 0.0 30th of Non- First version March 2021 Confidential Confidential Proprietary Notice This document is CONFIDENTIAL and any use by you is subject to the terms of the agreement between you and Arm or the terms of the agreement between you and the party authorized by Arm to disclose this document to you. This document is protected by copyright and other related rights and the practice or implementation of the information contained in this document may be protected by one or more patents or pending patent applications. No part of this document may be reproduced in any form by any means without the express prior written permission of Arm. No license, express or implied, by estoppel or otherwise to any intellectual property rights is granted by this document unless specifically stated. Your access to the information in this document is conditional upon your acceptance that you will not use or permit others to use the information: (i) for the purposes of determining whether implementations infringe any third party patents; (ii) for developing technology or products which avoid any of Arm's intellectual property; or (iii) as a reference for modifying existing patents or patent applications or creating any continuation, continuation in part, or extension of existing patents or patent applications; or (iv) for generating data for publication or disclosure to third parties, which compares the performance or functionality of the Arm technology described in this document with any other products created by you or a third party, without obtaining Arm's prior written consent.
    [Show full text]
  • FOR IMMEDIATE RELEASE August 18, 2015
    FOR IMMEDIATE RELEASE August 18, 2015 MEDIA CONTACT Emily Kowalski | (919) 664-6795 | [email protected] North Carolina Museum of Art Presents M. C. Escher, Leonardo da Vinci Exhibitions and Related Events Raleigh, N.C.—The North Carolina Museum of Art (NCMA) presents two exhibitions opening in October 2015: The Worlds of M. C. Escher: Nature, Science, and Imagination and Leonardo da Vinci’s Codex Leicester and the Creative Mind. The Worlds of M. C. Escher features over 130 works (some never before exhibited) and will be the most comprehensive Escher exhibition ever presented in the United States. The Codex Leicester is a 500-year-old notebook handwritten and illustrated by inventor, scientist, and artist Leonardo da Vinci—the only manuscript by Leonardo in North America—that offers a glimpse into one of the greatest minds in history. “This is going to be an exciting fall at the Museum—an incredibly rare opportunity for our visitors to see not only centuries-old writings and sketches by Leonardo da Vinci, but also the work of M. C. Escher, another observer of nature and a perfect modern counterpart to Leonardo,” says NCMA Director Lawrence J. Wheeler. “These exhibitions will thrill art lovers and science lovers alike, and we hope that all visitors leave with a piqued curiosity, an ignited imagination, and a desire to more closely observe the world around them.” The Worlds of M. C. Escher: Nature, Science, and Imagination October 17, 2015−January 17, 2016 Comprising over 130 woodcuts, lithographs, wood engravings, and mezzotints, as well as numerous drawings, watercolors, wood blocks, and lithographic stones never before exhibited, The Worlds of M.
    [Show full text]
  • Symmetry in Perspective
    Symmetry in Perspective Stefan Carlsson Numerical Analysis and Computing Science, Royal Institute of Technology, (KTH), S-100 44 Stockholm, Sweden, [email protected], http://www.nada.kth.se/,-,stefanc Abstract. When a symmetric object in 3D is projected to an image, the symmetry properties are lost except for specific relative viewpoints. For sufficiently complex objects however, it is still possible to infer sym- metry in 3D from a single image of an uncalibrated camera. In this paper we give a general computational procedure for computing 3D structure and finding image symmetry constraints from single view projections of symmetric 3D objects. For uncalibrated cameras these constraints take the form of polynomials in brackets (determinants) and by using pro- jectively invariant shape constraints relating 3D and image structure, the symmetry constraints can be derived easily by considering the ef- fects of the corresponding symmetry transformation group in 3D. The constraints can also be given a useful geometric interpretation in terms of projective incidence using the Grassmann-Cayley algebra formalism. We demonstrate that in specific situations geometric intuition and the use of GC-algebra is a very simple and effective tool for finding image symmetry constraints. 1 Introduction The detection and analysis of symmetry is a problem that has many aspects and levels of complexity depending on e.g. the geometry of the imaging process and the shape of the objects being imaged. An object that is symmetric in 3D will only give rise to a symmetric image for specific viewing positions. It is however in general still possible to decide whether an image is a view of a symmetric object.
    [Show full text]
  • Working with Fractals a Resource for Practitioners of Biophilic Design
    WORKING WITH FRACTALS A RESOURCE FOR PRACTITIONERS OF BIOPHILIC DESIGN A PROJECT OF THE EUROPEAN ‘COST RESTORE ACTION’ PREPARED BY RITA TROMBIN IN COLLABORATION WITH ACKNOWLEDGEMENTS This toolkit is the result of a joint effort between Terrapin Bright Green, Cost RESTORE Action (REthinking Sustainability TOwards a Regenerative Economy), EURAC Research, International Living Future Institute, Living Future Europe and many other partners, including industry professionals and academics. AUTHOR Rita Trombin SUPERVISOR & EDITOR Catherine O. Ryan CONTRIBUTORS Belal Abboushi, Pacific Northwest National Laboratory (PNNL) Luca Baraldo, COOKFOX Architects DCP Bethany Borel, COOKFOX Architects DCP Bill Browning, Terrapin Bright Green Judith Heerwagen, University of Washington Giammarco Nalin, Goethe Universität Kari Pei, Interface Nikos Salingaros, University of Texas at San Antonio Catherine Stolarski, Catherine Stolarski Design Richard Taylor, University of Oregon Dakota Walker, Terrapin Bright Green Emily Winer, International Well Building Institute CITATION Rita Trombin, ‘Working with fractals: a resource companion for practitioners of biophilic design’. Report, Terrapin Bright Green: New York, 31 December 2020. Revised June 2021 © 2020 Terrapin Bright Green LLC For inquiries: [email protected] or [email protected] COVER DESIGN: Catherine O. Ryan COVER IMAGES: Ice crystals (snow-603675) by Quartzla from Pixabay; fractal gasket snowflake by Catherine Stolarski Design. 2 Working with Fractals: A Toolkit © 2020 Terrapin Bright Green LLC
    [Show full text]
  • New Key Exchange Protocol Based on Mandelbrot and Julia Fractal Sets Mohammad Ahmad Alia and Azman Bin Samsudin
    302 IJCSNS International Journal of Computer Science and Network Security, VOL.7 No.2, February 2007 New Key Exchange Protocol Based on Mandelbrot and Julia Fractal Sets Mohammad Ahmad Alia and Azman Bin Samsudin, School of Computer Sciences, Universiti Sains Malaysia. Summary by using two keys, a private and a public key. In most In this paper, we propose a new cryptographic key exchange cases, by exchanging the public keys, both parties can protocol based on Mandelbrot and Julia Fractal sets. The Fractal calculate a unique shared key, known only to both of them based key exchange protocol is possible because of the intrinsic [2, 3, 4]. connection between the Mandelbrot and Julia Fractal sets. In the proposed protocol, Mandelbrot Fractal function takes the chosen This paper proposed a new Fractal (Mandelbrot and private key as the input parameter and generates the corresponding public key. Julia Fractal function is then used to Julia Fractal sets) key exchange protocol as a method to calculate the shared key based on the existing private key and the securely agree on a shared key. The proposed method received public key. The proposed protocol is designed to be achieved the secure exchange protocol by creating a resistant against attacks, utilizes small key size and shared secret through the use of the Mandelbrot and Julia comparatively performs faster then the existing Diffie-Hellman Fractal sets. key exchange protocol. The proposed Fractal key exchange protocol is therefore an attractive alternative to traditional 2.1. Fractals number theory based key exchange protocols. A complex number consists of a real and an imaginary Key words: Fractals Cryptography, Key- exchange protocol, Mandelbrot component.
    [Show full text]
  • Anamorphosis: Optical Games with Perspective’S Playful Parent
    Anamorphosis: Optical games with Perspective's Playful Parent Ant´onioAra´ujo∗ Abstract We explore conical anamorphosis in several variations and discuss its various constructions, both physical and diagrammatic. While exploring its playful aspect as a form of optical illusion, we argue against the prevalent perception of anamorphosis as a mere amusing derivative of perspective and defend the exact opposite view|that perspective is the derived concept, consisting of plane anamorphosis under arbitrary limitations and ad-hoc alterations. We show how to define vanishing points in the context of anamorphosis in a way that is valid for all anamorphs of the same set. We make brief observations regarding curvilinear perspectives, binocular anamorphoses, and color anamorphoses. Keywords: conical anamorphosis, optical illusion, perspective, curvilinear perspective, cyclorama, panorama, D¨urermachine, color anamorphosis. Introduction It is a common fallacy to assume that something playful is surely shallow. Conversely, a lack of playfulness is often taken for depth. Consider the split between the common views on anamorphosis and perspective: perspective gets all the serious gigs; it's taught at school, works at the architect's firm. What does anamorphosis do? It plays parlour tricks! What a joker! It even has a rather awkward dictionary definition: Anamorphosis: A distorted projection or drawing which appears normal when viewed from a particular point or with a suitable mirror or lens. (Oxford English Dictionary) ∗This work was supported by FCT - Funda¸c~aopara a Ci^enciae a Tecnologia, projects UID/MAT/04561/2013, UID/Multi/04019/2013. Proceedings of Recreational Mathematics Colloquium v - G4G (Europe), pp. 71{86 72 Anamorphosis: Optical games.
    [Show full text]
  • IDS 4174 Mathematics and Philosophy in Arts
    This syllabus cannot be copied without the express consent of the instructor Course Syllabus Florida International University Department of Mathematics & Statistics IDS 4174 Mathematics and Philosophy in Arts Contact Information Dr. Mirroslav Yotov, Department of Mathematics & Statistics, DM 413A, (305)348-3170, [email protected]; Catalog Description The course is presenting a panorama and a study of the global interrelation of mathematics, philosophy, and visual arts with emphasis on the evolution of the role of geometry in depicting the perspective. Course Objectives (students’ learning outcomes) • Global Awareness The students will be able to recognize the use of perspectiveCopy in the visual arts; they will be able to identify the influence of different cultures and philosophical systems in creating a piece of art; • Global Perspective The students will be able to analyze a piece of art from multiple viewpoints including geometry (the role of the perspective, shapes, forms,Not numbers), philosophy (interrelation and influence of different philosophical systems in creating the piece of art), theory of Art, psychology (how do we see the piece as beautiful, how do we decide what is beautiful); • Global EngagementDo The students will demonstrate a willingness to engage, in teams or alone, in discussing, analyzing, and assessing a piece of visual art; they will be able to demonstrate abilities to create a piece of visual art by choosing the composition based on philosophical background, and by using basic techniques of perspective, ways of expressing shapes and forms. Course Description The modern world is a conglomerate of many different societies which, although geographically remote, have lives related in a variety of ways.
    [Show full text]