X Robles | www.stuffmancer.com | 1 (714) 269 0088 | [email protected] EXPERIENCE
Motion Graphics Designer / Graphic Artist MobilityWare…………………………………………………………………...Jun 2016 - Present Motion Graphics Designer (2017-Present) ● Creator of a majority of in-house videos (across all titles) used for app previews within app stores, cross promotions and advertising across various networks. ● Video capture gameplay, editing gameplay and live action footage, storyboarding, motion graphics, repurposing in-game assets. ● Various other undertakings include pitching ad concepts, script writing/editing, KSP/copywriting, voice acting, 2D/3D character design, 2D/3D character and object animation, modeling, sculpting, baking, rigging, texturing, rendering, lighting/etc., logo design, app icon design and minimal sound design.
Marketing Graphic Artist (2016-2017) ● Designed several IAMs (In-App Messages) for all titles which requires back and forth communication with the Live-Ops and Dev teams. Utilizing Clip Studio and Photoshop to both create original artwork and repurpose existing assets for in-game sale events.
Co-Founder Engine Giant Entertainment, LLC……………………………………....Jan 2013 - Oct 2016 Co-founded EGE LLC for the purpose of creating and distributing virtual goods (avatar related items, clothing, animations, assets, etc.) for social MMO PlayStation® Home.
2D&3D Artist/Animator ● Modeled, textured, sculpted, animated, rigged, packaged virtual assets (characters, objects, animations)
Voice Actor ● Sound Packs Necromancer, Undead, Wizard, Ghost, Adventurer, Assassin
Comic Book Writer & Artist ● Creator, writer, illustrator of weekly Anti-Bully Manga
Motion Graphics/Video Capture ● Recorded/Captured/Edited VO and Advertisement Videos for virtual assets
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X Robles | www.stuffmancer.com | 1 (714) 269 0088 | [email protected] Digital Content Creator; 2D/3D Artist; Maya Generalist Konami Digital Entertainment, Inc………………………………………..Sep 2010 - Jul 2013 Created and converted 2D/3D virtual goods for social MMO, PlayStation® Home: Kojima Productions' METAL GEAR SOLID, Silent Hill, Pro Evolution Soccer/ Winning Eleven, Castlevania: Lords of Shadow, Frogger, Contra, Sunset Riders, Gradius, Castlevania (OS), Suikoden, Rumble Roses, Hard Corps. Uprising, etc.
● Worked daily in Photoshop, ZBrush, X-Normal, Maya, 3DS Max, XSI, and proprietary SDK. ● Head of character animation/rigging. ● Pitching brand new IPs and creating them from concept to completion, including their object descriptions in the PlayStation® Home Store. ● Created promotional banners/posters for aforementioned virtual goods.
Maya CG Generalist/Storyboard Artist Whitney Digital……………………………………………………………...Feb 2008 - Aug 2010 Modeled, textured, lit, rigged, animated, rendered and composed scenes/shots for: Seasons 2&3 of "Cities of the Underworld", "The Sun", "Snipers", "Science of the Movies", "What You Can't See", "Inside Extraordinary Humans", and various other television shows/specials.
● Created 2D assets for various shows. ● Contributed 3D content to Shane Acker's "9" promotional assets
EDUCATION
The Art Institute of California Bachelor's Degree, Media Arts and Animation………………………....Jul 2004 - Dec 2007 SKILLS
● 2D: Character Design, Illustration, Graphic Design, Storyboard, Pre-Vis, Animation ● 3D: Model, Sculpt, Rig, Texture, Bake, Particle FX, Animation, Composing ● Copywriting, Creative Writing, Script Writing, Voice Acting, Singing
SOFTWARE
After Effects | Photoshop | Audition | Clip Studio Paint | Autodesk Maya | Zbrush | Esoteric Spine | Animate CC | Celtx | Unity | XNormal | JIRA |
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