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Cult of the Dragon
Cult of the Dragon by Dale Donovan And naught will be left save shuttered thrones with no rulers. But the dead dragons shall rule the world entire, and . Sammaster First-Speaker Founder of the Cult of the Dragon Dedication To my mother and my father, who always encouraged me, no matter how seemingly strange my interests may have appeared. Thanks to you both I had the chance to pursueand obtainmy dream. While it may seem curious to dedicate a book about a bunch of psycho cultists to ones parents, I figured that, of all people, you two would understand. Credits Design: Dale Donovan Additional and Original Design: L. Richard Baker III, Eric L. Boyd, Timothy B. Brown, Monte Cook, Nigel Findley, Ed Greenwood, Lenard Lakofka, David Kelman, Bill Muhlhausen, Robert S. Mullin, Bruce Nesmith, Jeffrey Pettengill, Jon Pickens, and James M. Ward Development & Editing: Julia Martin Cover Illustration: Clyde Caldwell Interior Illustrations: Glen Michael Angus Art Direction: Dana Knutson and Dawn Murin Typesetting: Angelika Lokotz Research, Inspiration, & Additional Contributions: Robert L. Nichols & Craig Sefton Special Acknowledgment: Gregory Detwiler, Ed Greenwood, Jamie Nossal, Cindy Rick, Carl Sargent, Steven Schend, and the stories of Clark Ashton Smith & Edgar Allan Poe Campaign setting based on the original game world of Ed Greenwood. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson. ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEONS & DRAGONS, DUNGEON MASTER, FORGOTTEN REALMS, MONSTROUS COMPENDIUM, PLAYERS OPTION, and the TSR logo are registered trademarks owned by TSR, Inc. COUNCIL OF WYRMS, ENCYCLOPEDIA MAGICA, and MONSTROUS MANUAL are trademarks owned by TSR, Inc. -
The Forgotten Realms Are a World of the Realms, Matched by a Sheet of Very Similar to the Earth of the 13Th and Ice, Equally Relentless, to Its East
These things also I have observed: that knowledge of our world is to be nurtured like a precious flower, for it is the most precious thing we have. Wherefore guard the word written and heed words unwrittenand set them down ere they fade . Learn then, well, the arts of reading, writing, and listening true, and they will lead you to the greatest art of all: understanding. Alaundo of Candlekeep Cyclopedia of the Realms Table of Contents Introductions ..................................................................4 About this Product ..............................................................5 Time in the Realms ..............................................................6 Names in the Realms .............................................................7 Languages of the Realms .........................................................8 Currency in the Realms ..........................................................9 Religion in the Realms ...........................................................10 Cyclopedia Entries ..............................................................19 Anauroch Map ..................................................................23 Arabel Map ....................................................................24 Cormyr Map ...................................................................33 Cormyr Royal Lineage ...........................................................34 DalelandsMap ..................................................................36 Immersea Map ..................................................................53 -
Liste De Modules *D&D
Liste de modules *D&D Liste de modules *D&D La dernière version est disponible sur le site D&D Collection (http://dndcollection.free.fr) Cette liste a été générée le 13/01/2004 Ce document a été créé à l'aide de FPDF Ecrivez à : [email protected] pour tout renseignement ou remarque Page 1 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. This site (http://dndcollection.free.fr) is not affiliated with Wizards of the Coast, Inc. Liste de modules *D&D Allemand Page 2 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. This site (http://dndcollection.free.fr) is not affiliated with Wizards of the Coast, Inc. Liste de modules *D&D AD&D 1ere Edition Dragonlance N° TSR Code Titre Module PDF Copie DL2 Drachen der Flammen DL1 Drachen der Verzweiflung DL5 Drachengeheimnisses Forgotten Realms N° TSR Code Titre Module PDF Copie I3-5 Wüste der Verdammnis Greyhawk N° TSR Code Titre Module PDF Copie 8609/9 L2 Auf der Spur des Attentäters 8608/0 L1 Begegnung auf dem Knochenhügel Monstrous Arcana N° TSR Code Titre Module PDF Copie 8301 Die Teufel der See Non classés N° TSR Code Titre Module PDF Copie 8650/0 N1 Gegen den Kult des Reptilien-Gottes Règles N° TSR Code Titre Module PDF Copie 8537/6 Monster Handbuch I 8538/5 Monster Handbuch II Mythen & Legenden 8136/1 Spieler Handbuch Page 3 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. -
620 88159 001 A&E Guide2.Qxd
Arms and equipment guide ™ Credits Designers: ERIC CAGLE, JESSE DECKER, JEFF QUICK, AND JAMES WYATT Additional Contributions by: ANDY COLLINS, DAVID NOONAN, AND RICH REDMAN Developer: RICH REDMAN Editors: KIM MOHAN, DAVID NOONAN, AND JENNIFER CLARKE WILKES Creative Director: ED STARK Cover Artist: ERIC PETERSON Interior Artists: DENNIS CRAMER, DAVID DAY, DAVID MARTIN, SCOTT ROLLER, AND SAM WOOD Cartographer: TODD GAMBLE Graphic Production Specialist: ERIN DORRIES Graphic Designer: CYNTHIA FLIEGE Art Director: DAWN MURIN Category Manager: ANTHONY VALTERRA Director of RPG R&D: BILL SLAVICSEK Vice President of Publishing: MARY KIRCHOFF Project Manager: MARTIN DURHAM Production Manager: CHAS DELONG Sources for this work include the following: ADVANCED DUNGEONS &DRAGONS® 2nd Edition Arms &Equipment Guide, ADVANCED DUNGEONS &DRAGONS 2nd Edition Monstrous Manual, Aurora’s Whole Realms Catalogue, Bastion of Broken Souls, Book of Vile Darkness, Defenders of the Faith, DRAGON® magazine #281, the FORGOTTEN REALMS® Campaign Setting, Heart of Nightfang Spire, Lord of the Iron Fortress, Magic of Faerûn, Monstrous Compendium Annual vols. 2 and 3, Of Ships and the Sea, Oriental Adventures, Song and Silence, The Standing Stone, StrongholdSample Builder’s Guide, Sword file and Fist, and Tome and Blood. Based on the original DUNGEONS & DRAGONS® rules created by Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This Wizards of the Coast game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System™ License, please visit www.wizards.com/d20. -
The Pagan Religions of the Ancient British Isles
www.RodnoVery.ru www.RodnoVery.ru The Pagan Religions of the Ancient British Isles www.RodnoVery.ru Callanish Stone Circle Reproduced by kind permission of Fay Godwin www.RodnoVery.ru The Pagan Religions of the Ancient British Isles Their Nature and Legacy RONALD HUTTON BLACKWELL Oxford UK & Cambridge USA www.RodnoVery.ru Copyright © R. B. Hutton, 1991, 1993 First published 1991 First published in paperback 1993 Reprinted 1995, 1996, 1997, 1998 Blackwell Publishers Ltd 108 Cowley Road Oxford 0X4 1JF, UK Blackwell Publishers Inc. 350 Main Street Maiden, Massachusetts 02148, USA All rights reserved. Except for the quotation of short passages for the purposes of criticism and review, no part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior permission of the publisher. Except in the United States of America, this book is sold subject to the condition that it shall not, by way of trade or otherwise, be lent, re-sold, hired out, or otherwise circulated without the publisher's prior consent in any form of binding or cover other than that in which it is published and without a similar condition including this condition being imposed on the subsequent purchaser. British Library Cataloguing in Publication Data A CIP catalogue record for this book is available from the British Library Library of Congress Cataloging in Publication Data Hutton, Ronald The pagan religions of the ancient British Isles: their nature and legacy / Ronald Hutton p. cm. ISBN 0-631-18946-7 (pbk) 1. -
Collectors Checklist by Richard © 2001, Version 2.7
Dungeons&Dragons Collectors Checklist by Richard © 2001, version 2.7 Well met and welcome to the Collectors Checklist! I made this checklist for myself to keep track of what TSR products I own. Many times was I in the position to photocopy (“Xerox”) a module or booklet that the owner didn’t wish to sell. So gradually my collection expanded with not only genuine products but also with photocopies. Since the coming of the officially digitized classic products (PDF) it is even harder to keep track of what product you own in what format. With the Collectors Checklist you will be able to sort your whole Dungeons&Dragons collection, no matter what the format is! For those out there who haven’t got a clue, here’s how to use the Collectors Checklist: TSR-Code : The product’s publishing code Sub-Code : When a product belongs to a specific group of products it carries this code Title : The product’s title (dah!) Hardcopy : Check this if you have the original item Copy : Check this if you have a copy (Xeroxcopy for instance) of the original product PDF : Check this if you have a digital copy(.pdf/.doc/etc.) of the original product HINT: you can even write down the number when you own more than one copy of a product ; ) If you think any items are missing, please mail me at [email protected] . Feel free to copy/share/print this list. Please visit these websites for the best Dungeons&Dragons archives on the Internet : http://www.acaeum.com http://home.flash.net/~brenfrow/index.htm . -
T11838 620 Standstone3.Qxd
The Standing StOne John D. Rateliff Credits Editing and Development: Andy Collins Creative Director: Ed Stark Art Director: Dawn Murin Cover Illustration: Jeff Easley Interior Illustrations: Dennis Cramer Cartography: Todd Gamble Typesetting: Angelika Lokotz Graphic Design: Sherry Floyd Project Manager: Justin Ziran Production Manager: Chas DeLong Playtesters: Jim Bishop, Jason Carl, Bruce R. Cordell, Dave Gross, Miranda Horner, Shaun Horner, Gwendolyn F.M. Kestrel, Scott Matthews, David Noonan, Chris Perkins, Mike Selinker, Ed Stark, Owen K. C. Stephens, and Jennifer Clarke Wilkes. Based on the original DUNGEONS & DRAGONS® rules created by Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. Table of Contents Introduction.........................................................2 Scene 6: Assassination......................................14 Preparation ......................................................2 Scene 7: Dyson’s Tower ....................................16 Adventure Summary........................................3 Sidebar: Ruined Elven Village .......................16 Character Hooks..............................................3 Scene 8: Into the Woods ...................................17 The Megalithic Monuments............................3 Scene 9: The Horseman Returns......................18 Beginning the Adventure ....................................5 Scene 10: Hobyahs by Night.............................19 Scene 1: -
Oriental Adventures and Spelljammer Guide
法術干擾 Oriental Adventures and Spelljammer: A Guide Print of a Yuan Dynasty junk, 14th century Written and Compiled by Paul Westermeyer aka GMWestermeyer October 2015 If you wish to distribute this work, please contact the author. This work refers to characters, concepts, and ideas presented in role playing game books and products. It is intended as an example of how these products can be integrated into a role-playing campaign, as they are intended to be used, and is fully cited. No challenge to the copyright or trademark status of any of the works cited within is intended. The author retains the rights to original material herein. Table of Contents Table of Contents ................................................................................................................ 2 Introduction ......................................................................................................................... 3 Character Description Shorthand .................................................................................... 4 Realmspace ......................................................................................................................... 5 Shou Lung ....................................................................................................................... 5 The Dock ......................................................................................................................... 6 T'u Lung ......................................................................................................................... -
AD&D 2Nd Edition Core Products
AD&D 2nd Edition Core Products - Rulebooks 2100 Dungeon Master's Guide (original cover) 2101 Player's Handbook (original printing) 2121 Tome of Magic (hardcover) 2121S Tome of Magic (softcover) 2138 Book of Artifacts (hardcover) 2138S Book of Artifacts (softcover) 2159 Player's Handbook (black "revised" printing) 2160 Dungeon Master Guide (black "revised" printing) AD&D 2nd Edition Core Products - Boxed Sets 1134 Introduction to AD&D (2nd Ed.) with audio CD (small box) 1135 Introduction to AD&D (2nd Ed.) with audio CD (large box) AD&D 2nd Edition Core Products - Fast Play Game 11331 Wrath of the Minotaur 11373 Eye of the Wyvern 11450 Dungeons & Dragons® Game AD&D 2nd Edition Core Products - Optional Core Rules 2156 DM's Option: High-Level Campaigns (hardcover) 2156S DM's Option: High-Level Campaigns (softcover) 2149 Player's Option: Combat & Tactics (hardcover) 2149S Player's Option: Combat & Tactics (softcover) 2154 Player's Option: Skills & Powers (hardcover) 2154S Player's Option: Skills & Powers (softcover) 2163 Player's Option: Spells & Magic (hardcover) 2163S Player's Option: Spells & Magic (softcover) 11383 Campaign Option: Council of Wyrms AD&D 2nd Edition Core Products - DM Reference Guide 2112 DMRG1 Campaign Source Book & Catacomb Guide 2114 DMRG2 Castle Guide 2123 DMRG3 Arms and Equipment Guide 2128 DMRG4 Monster Mythology 2133 DMRG5 Creative Campaigning 2144 DMRG6 Complete Book of Villains 2151 The Complete Book of Necromancers 2164 Sages and Specialists 2170 Of Ships and the Sea AD&D 2nd Edition Core Products - Player Reference -
Rogues of the Borderlands, the Hobbit, and the Lord of the Rings, and All Characters and Places Therein, Are Trademark Properties of TOLKIEN ENTERPRISES
ROGUES OF THE TM BORDERLANDS 1.0 Guidelines............................................................................2 10.0 The Celeglin Barrows......................................... 28 1.1 ABBREVIATIONS ...................................................................2 10.1 THE TALE OF THE BURIAL MOUNDS ................................. 28 1.2 A DAPTING THIS MODULE TO YOUR CAMPAIGN..................2 10.2 THE NPCs ...................................................................... 29 10.3 THE SETTING.................................................................. 30 2.0 Introduction...................................................................3 10.4 THE TASK ...................................................................... 33 3.0 The Lands of Numeriador........................................4 10.5 ENCOUNTERS.................................................................... 34 3.1 T HE GEOGRAPHY...............................................................4 11.0 Other Suggested Adventures ......................... 34 3.2 T HE CLIMATE...................................................................4 11.1 THE STOLEN SWORD ........................................................34 11.2 THE EAGLE'S NEST........................................................ 35 ............................................................5 4.0 Flora and Fauna 11.3 THE MINES OF BELEGOST.................................................35 4.1 FLORA ...............................................................................5 4.2 -
List of Book Abbreviations (3.5E Other)
List of Book Abbreviations (3.5e Other) From D&D Wiki Wizards of the Coast uses the following abbreviations for 3rd edition books. An FR3 Anauroch:The Empire of Shade AE Arms and Equipment Guide BFK Barrow of the Forgotten King BB Bastion of Broken Souls BC Book of Challenges BE Book of Exalted Deeds BV Book of Vile Darkness CR Champions of Ruin CV Champions of Valor CiP City of Peril CoS City of Splendors:Waterdeep CSQ City of the Spider Queen Ci Cityscape CAd Complete Adventurer CAr Complete Arcane CC Complete Champion CD Complete Divine CM Complete Mage CP Complete Psionic CS Complete Scoundrel CW Complete Warrior Co Cormyr: The Tearing of the Weave DG D&D Gazetteer DH Deep Horizon DF Defenders of the Faith DD Deities and Demigods Dr Draconomicon DM Dragon Magic DCS Dragonlance Campaign Setting Dra Dragonmarked DE Dragons of Eberron DrF Dragons of Faerûn DrU Drow of the Underdark DMG Dungeon Master's Guide (3.5) DMG2 Dungeon Master's Guide II Du Dungeonscape ECS Eberron Campaign Setting ElE Elder Evils EA Enemies and Allies EL Epic Level Handbook EE Exemplars of Evil XPH Expanded Psionics Handbook Rav Expedition to Castle Ravenloft EDP Expedition to the Demonweb Pits ERG Expedition to the Ruins of Greyhawk EU Expedition to Undermountain EH Explorer's Handbook ELQ Eyes of the Lich Queen FP Faiths and Pantheons FE Faiths of Eberron FLFD Fantastic Locations:Fane of the Drow FLFR Fantastic Locations:Fields of Ruin FLHP Fantastic Locations:Hellspike Prison FF Fiend Folio FCI Fiendish Codex I FCII Fiendish Codex II Fo The Forge of Fury FW -
Dragon Magazine #234
Boo! t the right moment, that’s all it takes to scare someone. Or Scares are easy. They work on the player and have little to something like, “You didn’t have a black Nissan in the park- do with the game itself. Fear is a whole ‘nother animal. Where ing lot this morning did you?” That’ll scare ‘em. A scare is a quick a scare widens your eyes, fear squeezes them shut. You don’t triple-shot of adrenaline. It wakes you up, makes you shriek. want to see what frightens you. Scares evoke a shriek; fear Donna played in our campaign mostly, I think, to be with swallows your voice. Rick, her fiance. As a relative newcomer, she was the one I tar- Bruce Nesmith wrote a number of truly frightening RAVENLOFT® geted for the scares. When Donna’s elf wanted to pull a ring tournaments. His theory was that the only way to frighten a from the finger of a limed-over skeleton lying in a subter- player is to threaten the thing he most cares about in the game ranean pool, I laid my arm on the table and said, “Show me — his character. Bruce must have something there, because his how.” You know what I did, of course. When my fingers tourneys frightened hundreds of people (including me) at con- clasped her wrist, her shriek nearly summoned the police. vention tables, a decidedly un-frightening environment. But scaring the newbie is cheap and easy (though it was fun, Fear has to be more than that, though.