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Zero (game engine)

  • Audio Middleware the Essential Link from Studio to Game Design

    Audio Middleware the Essential Link from Studio to Game Design

  • DXF Reference

    DXF Reference

  • An Embeddable, High-Performance Scripting Language and Its Applications

    An Embeddable, High-Performance Scripting Language and Its Applications

  • Opera Acquires Yoyo Games, Launches Opera Gaming

    Opera Acquires Yoyo Games, Launches Opera Gaming

  • Sensorfx Users Guide Iii Contents

    Sensorfx Users Guide Iii Contents

  • Arxiv:2104.06262V2 [Cs.RO] 29 Apr 2021 Temporal Development of Actors [64]

    Arxiv:2104.06262V2 [Cs.RO] 29 Apr 2021 Temporal Development of Actors [64]

  • Release Notes Autodesk® Visual Effects and Finishing 2010 Extension 1 © 2009 Autodesk, Inc

    Release Notes Autodesk® Visual Effects and Finishing 2010 Extension 1 © 2009 Autodesk, Inc

  • Integration of a 3D Rendering Engine with a Physics Simulator

    Integration of a 3D Rendering Engine with a Physics Simulator

  • UNIVERSAL REGISTRATION DOCUMENT and Annual Financial Report Contents

    UNIVERSAL REGISTRATION DOCUMENT and Annual Financial Report Contents

  • John Carmack Archive - Interviews

    John Carmack Archive - Interviews

  • Mathengine Karmatm User Guide

    Mathengine Karmatm User Guide

  • Kynapse User Guide

    Kynapse User Guide

  • DIGITAL GAMES Cover Image Image Courtesy of League of Geeks

    DIGITAL GAMES Cover Image Image Courtesy of League of Geeks

  • Mage: a Flexible, Plugin-Based Approach to Game Engine Architecture

    Mage: a Flexible, Plugin-Based Approach to Game Engine Architecture

  • A Game Theory-Based Approach for Modeling Autonomous Vehicle Behavior in Congested, Urban Lane-Changing Scenarios

    A Game Theory-Based Approach for Modeling Autonomous Vehicle Behavior in Congested, Urban Lane-Changing Scenarios

  • Gamebryo Lightspeed による ゲーム開発の効率化 Rapid Iterationを用

    Gamebryo Lightspeed による ゲーム開発の効率化 Rapid Iterationを用

  • Mild War Themes, Violence and Coarse Language

    Mild War Themes, Violence and Coarse Language

  • Id As Super-Ego: the Creation of Duke Nukem 3D

    Id As Super-Ego: the Creation of Duke Nukem 3D

Top View
  • The Driving Technology Behind Quake III: Arena
  • User Guide Volume
  • Civil 3D Best Practices
  • Game Developer
  • From Zero to Time Magazine: App Success
  • FDO Developer's Guide
  • Getting out of the Vicious Traffic Circle. Attempts at Restructuring the Cultural
  • Ludic Dysnarrativa: How Can Fictional Inconsistency in Games Be Reduced? by Rory Keir Summerley a Thesis Submitted in Partial F
  • Efficient Contact Detection for Game Engines and Robotics a Non-Polygonal Approach with Smooth Convex Objects
  • Jogo Pump It up Para Pc Download
  • Game Engines: a 0-Day's Tale
  • Renderware “The Power Behind the Hits”
  • Optimization of Video Encoding for Cloud Gaming
  • Ped - a Physics Engine Editor
  • Driver Behavior Modeling Using Game Engine and Real Vehicle: a Learning- Based Approach
  • Project Number: MXC-1065 Phantasm: a Game Engine A
  • Sredkey User Manual
  • Exploring Help Facilities in Game-Making Software


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