DOCSLIB.ORG
Explore
Sign Up
Log In
Upload
Search
Home
» Tags
» Unified shader model
Unified shader model
GPU Architecture • Display Controller • Designing for Safety • Vision Processing
Directx and GPU (Nvidia-Centric) History Why
MSI Afterburner V4.6.4
Graphics Shaders Mike Hergaarden January 2011, VU Amsterdam
CPU-GPU Benchmark Description
Model System of Zirconium Oxide An
ATI Radeon Driver for Plan 9 Implementing R600 Support
04-Prog-On-Gpu-Schaber.Pdf
1 Títol: Aceleración Con CUDA De Procesos 3D Volum
HP Z800 Workstation Overview
Nvidia's GPU Microarchitectures
Evaluating ATTILA, a Cycle-Accurate GPU Simulator
A Comparison of Modern GPU and CPU Architectures: and the Common Convergence of Both
Appendix a Fundamentals of the Graphics Pipeline Architecture
NVIDIA's Fermi: the First Complete GPU Computing Architecture
Programmable and Scalable Architecture for Graphics Processing Units
Computer Graphics (CS 563) Lecture 1: Advanced Computer Graphics
HP Z400 Workstation Overview
Top View
Embedded Systems
GPU Data Structures for Graphics and Vision
Unified Shader Architecture
Parallel 3D Image Segmentation by Gpu-Amenable Level Set Solution
Design and Applications of a Real-Time Shading System Master’S Thesis
Augmented Reality Oculus Rift Developement of an Augmented Reality Stereoscopic-Render-Engine to Extend Reality with 3D Holograms
Energy Efficient Graphics
GPU Computing Graphics Processing Unitsvpowerful, Programmable, and Highly Parallelvare Increasingly Targeting General-Purpose Computing Applications
Ray Tracing from a Data Movement Perspective
Graphics Shaders Mike Hergaarden January 2011, VU Amsterdam
CS 610: GPU Architectures and CUDA Programming Swarnendu Biswas
Real-Time Documentation
General Purpose Programming on Modern Graphics Hardware
Shader Performance Analysis on a Modern GPU Architecture
GLSL Vs HLSL Marko Täht Topics: • What Is a Shader? • Popular Shading Languages • GLSL • HLSL • GLSL Vs HLSL What Is a Shader?
Emerald: Graphics Modeling for Soc Systems
Shader Overview
Hardware Efficient PDE Solvers in Quantized Image Processing