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There (virtual world)
Metaverse Roadmap Overview, 2007. 2007
Choosing My Avatar & the Psychology of Virtual Worlds
Complexity of Virtual Worlds' Terms of Service
The Metaverse and Digital Realities Transcript Introduction Plenary
Video Games and English As a Second Language •
What Happens When a Cyberworld Ends? the Case of There.Com
Volume 2, Number 2. 3D Virtual Worlds for Health and Healthcare
Security, Legal, and Ethical Implications of Using Virtual Worlds
Is There a Second Life for Trademarks in Second Life®? by Sally M
Article Second Life Surveillance
Virtual Worlds: Immersive Online Platforms for Collaboration, Creativity and Learning”, OECD Digital Economy Papers, No
Second Life Guide for Learning Group Participants
3D Virtual Worlds and the Metaverse: Current Status and Future Possibilities
Living in Virtual and Real Worlds: a Didactic Experience †
What Is a Virtual World? Definition and Classification
Teaching Metaverse. What and How to (Not) Teach Using the Medium of Virtual Reality
Socialcentricity and the Emergence of Social-Media Marketing.Pdf
Metaverse for Social Good: a University Campus Prototype
Top View
Application of Second Life in Promoting Collaborative Learning
Virtual Worlds and Kids: Mapping the Risks
Privacy in the Metaverse Regulating a Complex Social Construct in a Virtual World
Talking Npcs in a Virtual Game World
The Potential of Second Life and World of Warcraft
Impacts of Playing Massively Multiplayer Online Role-Playing Games
I, Avatar: the Culture and Consequences of Having a Second Life
An Introduction
My Avatar Is Hotter Than Yours
Health Support Groups Compared in Virtual and Non-Virtual Worlds John R Norris Albany, Oregon October 19, 2009
Defamation of Second Life Avatars: How the Laws of First Life People Could Be Invoked Brian Seguin Seton Hall Law
Virtual World Valuation Accounting, Valuation, Taxation and Legal Issues in Virtual Worlds
Second Life in Education: the Case of Commercial Online Virtual Reality Applied to Teaching and Learning
Avatar Appearance and Cognitive Load Effects on Attitudes
Toward a Definition of “Virtual Worlds”