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Texture compression
Content Aware Texture Compression
A Psychophysical Evaluation of Texture Compression Masking Effects Guillaume Lavoué, Michael Langer, Adrien Peytavie, Pierre Poulin
Color Distribution for Compression of Textural Data
Rendering from Compressed Textures
Two-Stage Compression for Fast Volume Rendering of Time-Varying Scalar Data
Real-Time Adaptive Scalable Texture Compression for the Web Master’S Thesis in Computer Science and Engineering
Fast PVRTC Texture Compression Using Intensity Dilation
Texture Compression
Development of a Volume Rendering System Using 3D Texture Compression Techniques on General-Purpose Personal Computers
Compression Domain Volume Rendering
Compression and Rendering of Textured Point Clouds Via Sparse Coding
Compression-Based 3D Texture Mapping for Real-Time Rendering1
Real-Time Low-Frequency Signal Modulated Texture Compression Using Intensity Dilation
Surface Compression Using Dynamic Color Palettes
Making 3D Textures Practical 1 Introduction
A GPU-Friendly Method for High Dynamic Range Texture Compression Using Inverse Tone Mapping
Optimizing GPU Volume Rendering
Hardware-Accelerated Volume Rendering
Top View
Memory Views
FXT1 Texture Compression Technology White Paper by 3Dfx
053-060.Pdf (8.800Mb)
Texture Compression
Compressing Dynamically Generated Textures on the GPU
IMPROVED TEXTURE COMPRESSION for S3TC Jiang
Objective Image Quality Assessment of Texture Compression
Novel 3D Compression Methods for Geometry, Connectivity and Texture
Scalable Texture Compression Using the Wavelet Transform
Vertex-Blend Attribute Compression
3D Graphics Texture Compression and Its Recent Trends
Locally-Adaptive Texture Compression
Area-Delay Trade-Offs of Texture Decompressors for a Graphics Processing Unit
Processing-In-Memory Enabled Graphics Processors for 3D Rendering
Hierarchical Texture Compression
Real-Time Rendering with Compressed Animated Light Fields
State-Of-The-Art in Compressed GPU-Based Direct Volume Rendering
Parameterized Animation Compression Ziyad Hakura, Jed Lengyel, John Snyder Abstract
Note on 3D Graphics Technology a Piece of Paper Is Two‐Dimensional