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Tetsuya Mizuguchi
„Child of Eden“-Steuerung: Körperbewegung Statt Knopfdruck
The Dreamcast, Console of the Avant-Garde
Artscience Museum Reimagines Videogames with New Exhibition Virtual Realms: Videogames Transformed
Music Games Rock: Rhythm Gaming's Greatest Hits of All Time
Ubisoft® Announces Child of Edentm, an Immersive Multi-Sensory Journey in Partnership with Tetsuya Mizuguchi
Ubisoft Puts Full Support Behind European Launch of Psp
€˜Tetris Effect’ Turns Classic Game Into Immersive Experience
Press Release, August 29, 2005
The Audio Games the Question of “A-Musicological” Interfaces
Mental Blocks Tapping Into the Tetris Effect
Ubisoft® Annonce Child of Edentm, Un Voyage Immersif Et Multi-Sensoriel Sous La Direction De Tetsuya Mizuguchi
2005 Reference Document
Ubisoft Jumps on Kinect Motion-Sensing Videogame Controls 9 October 2010, by Glenn Chapman
The Art of Video Games Voting Results
3D Interactive Rhythmic Tetris Entertainment Platform by Low Chia Zhuang
APRENDER CON CIENCIA Decía El Nobel Santiago Ramón Y Cajal Que «Mientras El Cerebro Sea Un Mis- Terio, El Universo Continuará Siendo Un Misterio»
Microsoft Introduces Star-Studded Lineup of Japanese Developers
Jeu Vidéo, Avant-Garde Et Science-Fiction. Le Cas De Rez Et Child of Eden », Res Futurae [En Ligne], 5 | 2015, Mis En Ligne Le 04 Mai 2015, Consulté Le 05 Mai 2015
Top View
PDF Download on the Rez 1St Edition Kindle
Játékérzés, Szinesztézia, Hangok
K-12 Educator's Guide
A Sinestesia Nos Jogos Eletrônicos - Uma Análise Da Obra De Tetsuya Mizuguchi
Lumines Electronic Symphony: the Untold Story
Synesthesia: a Study on Immersive Features of Electronic Games
Corporate Sega Europe
The Games That Defined Genres, Pioneered Mechanics and Changed
Virtual Realms Videogames Transformed