Ubisoft® Annonce Child of Edentm, Un Voyage Immersif Et Multi-Sensoriel Sous La Direction De Tetsuya Mizuguchi

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Ubisoft® Annonce Child of Edentm, Un Voyage Immersif Et Multi-Sensoriel Sous La Direction De Tetsuya Mizuguchi UBISOFT® ANNONCE CHILD OF EDENTM, UN VOYAGE IMMERSIF ET MULTI-SENSORIEL SOUS LA DIRECTION DE TETSUYA MIZUGUCHI Ubisoft collabore avec Q? Entertainment Inc. et son créateur de renom pour offrir une expérience de jeu innovante. LOS ANGELES, USA –14 Juin, 2010 – Ubisoft annonce Child of Eden, développé par Q? Entertainement Inc. sous la direction du créateur de renom Tetsuya Mizuguchi. Child of Eden est un jeu de tir multi-sensoriel qui plongera les joueurs dans un kaléidoscope de visuels époustouflants et de musique pour une expérience de jeu sans précédent. Prévu pour le début d’année 2011 sur Xbox®360 et sur PlayStation®3, le jeu sera compatible avec le nouveau capteur Kinect de Microsoft sur Xbox®360, qui apportera une nouvelle dimension à l’expérience : libéré de toutes barrières physiques entre le monde virtuel et lui, le joueur sera complètement immergé dans l’univers du jeu. Child of Eden entraîne le joueur au cœur d’une lutte pour sauver le Projet Lumi dont la mission est de donner une personnalité humaine à Eden, le noyau central d’un système dont dépend l’humanité. Alors que le projet est sur le point de s’achever, le système est attaqué par un virus inconnu. Le joueur doit sauver Eden de ce virus afin de ramener la paix et l’espoir. Les caractéristiques principales de Child of Eden: UN VOYAGE MULTI-SENSORIEL – Une expérience de jeu visionnaire, associant des graphismes à couper le souffle et une bande son innovante, qui électrisera vos sens. En faisant se rencontrer physique et effets visuels et sonores spectaculaires, Child of Eden invente une nouvelle expérience sensorielle. LE MONDE D’EDEN – Un monde unique, magnifique, plein de surprises et de richesses, tout droit sorti de l’imagination de Mizuguchi. DES COMMANDES SIMPLES ET INSTINCTIVES – Le jeu a été conçu à la fois pour les manettes traditionnelles et pour le capteur Kinect de la Xbox®360. L’utilisation du capteur Kinect apporte une dimension supplémentaire à l’expérience de jeu car elle offre aux joueurs une immersion totale dans l’univers d’Eden. La caméra se déplacera en fonction des mouvements du corps, et le joueur pourra viser et tirer avec ses mains pour une expérience de jeu inédite et multi-sensorielle. De plus amples informations sur Child of Eden sont disponibles sur : www.childofedengame.com A propos d'Ubisoft® : Ubisoft figure parmi les leaders en production, édition et distribution de jeux interactifs dans le monde. Le groupe a connu une croissance considérable grâce à un catalogue de produits fort et diversifié ainsi que des partenariats fructueux. Les équipes d’Ubisoft sont réparties dans 26 pays et distribuent des jeux dans plus de 55 pays à travers le monde. Le groupe s'engage à fournir au public des jeux vidéo innovants et d'excellente qualité. Pour l'exercice 2009-10, le CA d’Ubisoft s’est élevé à 871 millions d'euros. Pour plus d'informations, rendez-vous sur: www.ubisoftgroup.com. © 2010 Ubisoft Entertainment. All rights Reserved. Child Of Eden, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. Microsoft, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft. “PlayStation” is a registered trademark of Sony Computer Entertainment Inc. .
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