Strategy game
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- Player Skill Modeling in Starcraft II
- Game Design Guide Is for People Who Have Already Played Gridopolis
- A Comparison of Evolutionary and Tree-Based Approaches for Game Feature Validation in Real-Time Strategy Games with a Novel Metric
- Real-Time Strategy Game Competitions
- Team Sports for Game AI Benchmarking Revisited
- Rules of Play, Chapter 21: Breaking the Rules
- On the Evaluation of Military Simulations: Towards a Taxonomy of Assessment Criteria
- The Making of a Strategy Game Art Guide a Case Study
- Rock, Paper, Starcraft: Strategy Selection in Real-Time Strategy Games
- Empirical Game-Theoretic Analysis of Chaturanga
- How Digital Strategy and Management Games Can Facilitate the Practice of Dynamic Decision-Making
- Learning Probabilistic Behavior Models in Real-Time Strategy Games
- Elements of “Twitch” Skill
- Wargames Powered by IBM Watson
- The Game Development Process
- A Digital Chess Game
- Game AI for a Turn-Based Strategy Game with Plan Adaptation And
- Optimising Game Tactics for Football