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Six Days in Fallujah
Počítačové Hry Jako Fenomén Nových Médií Jan Rylich
Reality Inspired Games: Expanding the Lens of Games' Claims To
Writing US Identities in the Wars Without Frontlines: Literary Perspectives on the Persian Gulf and Iraq Wars
Playing the Victim
The Role History Plays in Video Games
Echoes of Invasion: Cultural Anxieties and Video Games
NEWSGAMES Journalism at Play
Heroism, Gaming, and the Rhetoric of Immortality
In the Army Now – Narrative Elements and Realism in Military First-Person Shooters
Murhasimulaattoreista Poliittiseen Korrektiuteen: Väkivalta Pelikohujen Arkkityyppinä Artikkeli
Game Developer Looks at 20 Companies That Currently Make Better Bosses Or Have the Potential to Set the Course for the Industry's Future
Copyright by Matthew Thomas Payne 2011
Studi@ Naukowe Pod Redakcją Naukową Sambora Gruczy
Juegos Digitales. Jugando Con La Cultura, La Política Y La Guerra En El Mundo Contemporáneo
Gaming Controversies and Moral Panics As Rites of Passage JYVÄSKYLÄ STUDIES in Humanities 323
Light It Up: the Marine Eye for Battle in the War for Iraq
Theater of War THEATER of WAR First Published in the UK in 2014 by Intellect, Te Mill, Parnall Road, Fishponds, Bristol, BS16 3JG, UK
Popular Geopolitics in the USA – Reflection, Portrayal and Mediation of the 2003 Iraq War Through the Prism of Selected Types of Popular Media
Top View
ACHIEVEMENT UNLOCKED the Americanness of Video Games JMS
First Person Shooter Games List
Just War? War Games, War Crimes and Game Design
Liberdade De Expressão E a Proibição Dos Jogos Eletrônicos