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Adversarial Search (Game)
Best-First Minimax Search Richard E
Exploding Offers with Experimental Consumer Goods∗
Adversarial Search (Game Playing)
Learning Near-Optimal Search in a Minimal Explore/Exploit Task
CS 561: Artificial Intelligence
Optimal Symmetric Rendezvous Search on Three Locations
2017-09-Joslin.Pdf (2.898Mb)
Game Playing (Adversarial Search) CS 580 (001) - Spring 2018
A Model of Add-On Pricing
International Conference Game Theory and Management
Bayesian Search Under Dynamic Disaster Scenarios
Combinatorial Games: Selected Bibliography with a Succinct Gourmet Introduction
Who's Got Game (Theory)?
Game-Playing
Combinatorial Games: Selected Bibliography with a Succinct Gourmetintroduction
Building Political Collusion: IZA Dpno
Digital Platforms and Consumer Search
Top View
Search Games: Literature and Survey
Program Overview
Lecture 10: Games II Question Review: Minimax Review
Optimal Search in Discrete Locations: Extensions and New Findings
Zero-Sum Two Person Games
Directed Cooperation
Monte Carlo Tree Search and Opponent Modeling Through Player Clustering in No-Limit Texas Hold’Em Poker
Combinatorial Games: Selected Bibliography with a Succinct Gourmet Introduction
Models and Solutions of Strategic Resource Allocation Problems: Approximate Equilibrium and Online Learning in Blotto Games Dong Quan Vu
1.2 Hide-And-Seek Games
The Search Value of a Set
Rendezvous on an Interval and a Search Game on a Star
Equilibrium Analysis of Dynamic Bidding in Sponsored Search Auctions?
Adversarial-Search
Monte Carlo Tree Search for Games with Hidden Information and Uncertainty
Search, Information, and Prices
CSE 473: Artificial Intelligence Game Playing State-Of-The-Art Adversarial
Algorithmic Approaches for Playing and Solving Shannon Games
Mechanism Design and Analysis Using Simulation-Based Game Models
1994-Best-First Minimax Search: Othello Results
Search Games with Multiple Hidden Objects
CONTRIBUTIONS to GAME THEORY and MANAGEMENT Volume X
Game Theory for Wireless Sensor Networks: a Survey
Using Similar Positions to Search Game Trees
Evolutionary Game Design Cameron Browne and Frederic Maire, Member, IEEE
Markets, Games, & Strategic Behavior
Combinatorial Games: Selected Bibliography with a Succinct Gourmet Introduction
Preliminary Version Do Not Cite
A Competitive Search Game with a Moving Target∗†
Iii Managing Competition
Games with Imperfect Information
Seller Curation in Platforms* Ben Casner
Adversarial Search and Games
(Public) Resources in Human-Centric Networked Environments
Tic-Tac-Toe: Understanding the Minimax Algorithm
Thesis C.M. Laan
Avoiding Game-Tree Pathology in 2-Player Adversarial Search
Combinatorial Games: Selected Bibliography with a Succinct Gourmet Introduction