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Quake Done Quick
Die Kulturelle Aneignung Des Spielraums. Vom Virtuosen Spielen
The Uses of Animation 1
High-Performance Play: the Making of Machinima
180-Degree Rule, 183 3D Studio Max, 53, 120 Aarseth, Espen, 120
ABSTRACT LOHMEYER, EDWIN LLOYD. Unstable Aesthetics
Copyright by Kaitlin Elizabeth Hilburn 2017
Text Begins by Discussing Spe Beginnings on Edrunningspeeddemosarchive.Com As a Community
Found Technology: Players As Innovators in the Making of Machinima." Digital Youth, Innovation, and the Unexpected.Edited by Tara Mcpherson
Theescapist 045.Pdf
Supe Rplay, Sequence Breaking
Java Wrappers for C/C++ Event Handling As a Game Developer in Your Organization You Probably Have to Build Your Code to Support Multiple Platforms
Shooter-Spiele
AL-OMARI-DISSERTATION-2021.Pdf (4.371Mb)
Story and Game Combined Using Machinima for Interactive Experiences
Bernhardt/Kirchner · E-Learning 2
Memento Mundi: Are Virtual Worlds History?
Fassone, Riccardo. "Game and Watch: Machinimas, Let's Plays
Linux Quake HOWTO Linux Quake HOWTO Table of Contents Linux Quake HOWTO
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Technologische Und Ästhetische Mermale Einer Elektronischen Kunstform
Fast-FPS Et Arena Shooters