Q (game engine)
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- Efficient Contact Detection for Game Engines and Robotics a Non-Polygonal Approach with Smooth Convex Objects
- Report on Enabling the Quantum Leap
- Facilitating the Education of Game Development
- Autonomous Discovery in the Chemical Sciences Part II: Outlook
- CAREER: Structured Output Models of Recommendations, Activities, and Behavior: Project Summary
- A Brief Introduction to XNA
- History and Comparative Study of Modern Game Engines
- Effectiveness of Virtual Reality Systems to Improve the Activities Of
- Managing Multiple UE4 Projects Much Easier
- Large-Scale Finite State Game Engines
- Molecular Modelling for Beginners
- VR-Forces First Experience Guide
- Video Lecture Series on the U.S. Computer Game Industry: Opening & Online Game Technology Trends and Directions in 3-5 Years
- Sony's Battle for Video Game Supremacy John Sterman, Kahn Jekarl, Cate Reavis
- The Journal of Systems & Software Are Game Engines Software
- The Proceedings Of
- Real-Time Interactive Tree Animation
- Project Torque Explained the Unofficial Guide to Project Torque