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LambdaMOO
Incommensurate Wor(L)Ds: Epistemic Rhetoric and Faceted Classification Of
Cyber-Synchronicity: the Concurrence of the Virtual
Faculty Research Working Papers Series
The Right to Play
UCLA Electronic Theses and Dissertations
Massive Multi-Player Online Games and the Developing Political Economy of Cyberspace
Nonverbal Communication in Text Based Virtual Realities
Yib's Guide to Mooing
Cultural Formations in Text-Based Virtual Realities 13.01.2003 20:27 Uhr
Mud Connector
Causes, Magnitude and Implications of Griefing in Massively Multiplayer Online Role-Playing Games
The Laws of the Virtual Worlds
7 Multi-Player Online Role-Playing Games
Virtual Liberty: Freedom to Design and Freedom to Play in Virtual Worlds
World Order: a Look at Criminal Activity in Online Communities J Matthew Ohnsonj Seton Hall Law
Rape and the Memex
Moving from Moos to Multi-User Applications Steven M
Virtual Crimes
Top View
(Virtual) City: Governing Property Disputes in Virtual Worlds
A Rape in Cyberspace Julian Dibbell They Say He Raped Them That Night
Convergent Methodologies in Cyber-Psychology: a Case Study
Cobot in Lambdamoo: a Social Statistics Agent
Third Person: Authoring and Exploring Vast Narratives
The History of Virtual Worlds
Lambdamoo Programmer's Manual
Gamers' Sensations of Spatial, Social, and Co-Presence While Playing
The Complex Web of Corporate Rule-Making in Virtual Worlds
Gamelab 2007
How Community and Deviance on Lambdamoo and Lord Graham's Demesne Can Prepare Us for the Future of Computer Mediated Communica
The State of Play
My Avatar, My Self: Virtual Harm and Attachment*
GRIEFING: POLICING MASCULINITY in ONLINE GAMES by STACI TUCKER a THESIS Presented to the School of Journalism and Communication
Safeguarding Play in Virtual Worlds: Designs and Perspectives on Tween Player Participation in Community Management
Phronesismu: Reclaiming Aesthetic and Rhetorical Potentials Within the Software Obsolete
How to Play Lineage Or Everquest Or Ultima Online Or…
Cobot in Lambdamoo: an Adaptive Social Statistics Agent
Property and Democracy in Virtual Worlds