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Killer application
Panel Discussion: the Next Killer Application
Human-Level AI's Killer Application: Interactive Computer Games
Videogames and Isolation the Galapagos Effect on the Videogame Market
Excel the Killer
Download As A
Simon Says the Color: the Digital Evolution of an Outdoor Kids Game
Examining the Dynamics of the US Video Game Console Market
Applying Markov Decision Processes to 2D Real Time Games
Innovation in the Video Game Industry: the Role of Nintendo
Case 11 Rivalry in Video Games
The Big Players in the Late 19080S and Early 1990S Were Two Japanese
In Our Initial Comments, We Have Shown That the Ongoing
Semantic Vector Federation Across Edge Computing Environments
Speaker Wars Begins: Which Applications Will Be the Killer Content for Smart Speaker?
Enabling the Killer Application
You've Seen the Movie, Now Play The
The Killer Application Is the Experience C a P G
Computational Game Creativity
Top View
E N Te Rta in M E N T: S O Ftw a Re
The Impact of Product Generation Life Cycles on Quality and Network Effects in High-Tech Marketsଝ Richard T
Artificial Intelligence Paper Presentation
Video Game Case
1 Software Quality, Killer Applications
Understanding Computer Game Culture
Exploring the Design of Companions in Video Games
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Geolocalization, Augmented Reality and Emotional Ontology As a Radical Redefinition of What Is Real
Korea Opportunity
Thomas Haigh Protocols for Profit
Opportunities for Microsoft on the Internet
X. Zhang, "Application-Specific Benchmarking"
Understanding Disruptive Innovation: a Teaching Model for Concept
Invisible Engines