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Jason Rohrer
Art Worlds for Art Games Edited
Digital Games and Electronic Literature: Toward an Intersectional Analysis
PROCEDURAL CONTENT GENERATION for GAME DESIGNERS a Dissertation
Ah 3000-004 Art History of Videogames 1/10
Passage, Dys4ia, and the Meanings of Collision
Irrevocability in Games
RESEARCH, ART and VIDEO GAMES Cédric Parizot, Douglas Stanley
“Digital Game”
Harvard Referencing Guide
Zkm Gameplay
Alternative Wildernesses Finding Wildness in 21St
Douglas Wilson on Us and the Game Industry: Selected Filmography 1 the Higher Learning Staff Curate Digital Resource Packages To
Encoding Through Procedure: Unexpected Meaning in Serious Game Design
Gaming the Network Poetic: Networking and Code in Art Games
CURATING the ARCADE: STRATEGIES for the EXHIBITION of VIDEOGAMES SOFIA ROMUALDO Abstract
Post-Millennial Queer Sensibility: Collaborative Authorship As Disidentification in Queer Intertextual Commodities
Minecraft, Beyond Construction and Survival
Ah 3000-004 Art History of Videogames 1/11
Top View
Antichamber an Overnight Success, Seven Years in the Making
Sebastian Domsch Storyplaying Narrating Futures
Perspectives on Video Games As Art
The Persona in Autobiographical Game-Making As a Playful Performance of the Self
UNIVERSITY of CALIFORNIA RIVERSIDE Gamic Race: Logics Of
3. Analytical Game Design: Game-Making As a Cultural Technique in a Gamified Society
UC Santa Cruz UC Santa Cruz Electronic Theses and Dissertations
Independent Games (1997–Present)
Game Developer Magazine
Keogh-1-1.Pdf