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Item (game terminology)

  • Chell Game: Representation, Identification, and Racial Ambiguity in PORTAL and PORTAL 2 2015

    Chell Game: Representation, Identification, and Racial Ambiguity in PORTAL and PORTAL 2 2015

  • Video Games: Changing the Way We Think of Home Entertainment

    Video Games: Changing the Way We Think of Home Entertainment

  • Dark Souls™ Series By: BANDAI NAMCO Entertainment Inc

    Dark Souls™ Series By: BANDAI NAMCO Entertainment Inc

  • Comparison of Esports and Traditional Sports Consumption Motives by Donghun Lee, Ball State University and Linda J

    Comparison of Esports and Traditional Sports Consumption Motives by Donghun Lee, Ball State University and Linda J

  • Shopping for Game Mechanics

    Shopping for Game Mechanics

  • Vocabulary Can Be Reinforced by Using a Variety of Game Formats. Focus May Be Placed Upon Word Building, Spelling, Meaning, Soun

    Vocabulary Can Be Reinforced by Using a Variety of Game Formats. Focus May Be Placed Upon Word Building, Spelling, Meaning, Soun

  • The Effects of Portal 2 and Lumosity on Cognitive and Noncognitive Skills

    The Effects of Portal 2 and Lumosity on Cognitive and Noncognitive Skills

  • Esports: a Whole Different Ball Game

    Esports: a Whole Different Ball Game

  • Conflict Desert Storm Manual.Pdf

    Conflict Desert Storm Manual.Pdf

  • Pay to Play: Video Game Monetization Patents and the Doctrine of Moral Utility

    Pay to Play: Video Game Monetization Patents and the Doctrine of Moral Utility

  • The Computational Complexity of Portal And

    The Computational Complexity of Portal And

  • More Than Just Skin(S) in the Game: How One Digital Video Game Item Is Being Used for Unregulated Gambling Purposes Online

    More Than Just Skin(S) in the Game: How One Digital Video Game Item Is Being Used for Unregulated Gambling Purposes Online

  • The Computational Complexity of Portal and Other 3D Video Games

    The Computational Complexity of Portal and Other 3D Video Games

  • A Measure of Social Behavior in Team-Based, Multiplayer Online Games: the Sociality in Multiplayer Online Games Scale (Smog)

    A Measure of Social Behavior in Team-Based, Multiplayer Online Games: the Sociality in Multiplayer Online Games Scale (Smog)

  • Doom Expansion Rules

    Doom Expansion Rules

  • I. Basic Game Rules

    I. Basic Game Rules

  • Application in Multiplayer Online Battle Arena Games

    Application in Multiplayer Online Battle Arena Games

  • Making Your World Cinematic -- Scriptease Cut-Scene Tutorial

    Making Your World Cinematic -- Scriptease Cut-Scene Tutorial

Top View
  • Relation Between Game Motivation and Preference to Cutscenes
  • The Place of Gaming-Related Terminology on a Cultural Map – Social and Lexicographic Implications of the Gaming Phenomenon
  • Starting an Esports Program Pdf 109.51 KB
  • Fortnite: Battle Royale
  • Video Game Terminology
  • Death and Dying in Dayz
  • The Rise of Esports Investments a Deep Dive with Deloitte Corporate Finance LLC and the Esports Observer
  • Game Narrative Review
  • Scic6 Terminology Cheat Sheet
  • Comprehensive Rules
  • Game Mechanics and Aesthetics Differences for Tangible and Intangible Goods Provided Via Social Media
  • Game Design As Marketing: How Game Mechanics Create Demand for Virtual Goods
  • 'Virtual Assets'?
  • Game Design Describing Games
  • UCLA UCLA Electronic Theses and Dissertations
  • Introduction Making Death Last
  • Multiplayer Prototyping and Quest Design for an Educational Massively Multiplayer Online Role-Playing Game
  • The Roles, Mechanics, and Evolution of Boss Battles in Video Games" (2018)


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