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Island of Kesmai
Dragon Magazine #151
Online Media Business Models: Lessons from the Video Game Sector
Star Control II: Deep Space Questing His Is the Kind of Game That Rainbow Worlds, and Solving an Reminded Me of Staif/Ight: a Picture Gives Me Nightmares
Second Life Seminararbeit.Pdf
Questbusters
General Trends in Multiplayer Online Games
World Order: a Look at Criminal Activity in Online Communities J Matthew Ohnsonj Seton Hall Law
Online-Rollenspiele Im Wandel Der (Spiel)-Zeit - Veränderung Einzelner Spielmechaniken Bei Mmorpgs
Shorter Version
GAME DEVELOPER TOP 50 the Best Ideas Evolve
Game Developer
Ethical Gaming: Problems and Opportunities Lena Bergholm
Procedural Content Important Lessons for Today
All Points Bulletin – Reloaded Design and Item Monetization Challenges When AAA Games Goes Free2play
Creative Clusters 2006
Comparison of Game Addiction Prevalence Rates Between MMOFPS Players and MMORPG Players
Gamer-Generated Language and the Localisation of Massively Multiplayer Online Role-Playing Games
User Virtual Worlds
Top View
Mmorpgs and Linux
Dragon Magazine #128
Dragon Magazine #149
Gamelab 2007
A Brief History of Videogames
Science Fiction Video Games Focuses on Games That Are Part of the Science Fiction Genre, Rather Than Set in Magical Milieux Or Exaggerated Versions of Our Own World
DIPLOMARBEIT Virtuelle Welten Und Deren Ökonomisches Potenzial Für Unternehmen Anhand Von Second Life
Globalization Incarnate
Computer Gaming World Issue 29
Virtual Money in Virtual Worlds
Play and Learn: Educational Mmorpgs in the Classroom
Implementation of Peer-To-Peer Architecture in Mmorpgs
Modelling of Network Traffic for Multiplayer Role Playing Games Based on User Behaviour