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Activision Licenses Epic Games' Unreal® Engine 3
University of Oklahoma Graduate College
Emerging Leaders 2011 Team G Selection & Purchasing
The Sims and the Need for Fantasy Roxanne Daniels History of Computer Game Design Prof
Super League Gaming Acquires Framerate, One of the Fastest Growing Independent Social Video Networks in Esports
Journct-Gameflow.Pdf
A Step Towards the Future of Role-Playing Games: the Spyfeet Mobile RPG Project
Gaming Critics
Can We Save Video Game Journalism? Can Grass Roots Media Contribute with a More Critical Perspective to Contemporary Video Game Coverage?
Strategic Timing of Entry: Evidence from Video Games
Video Gaming Circuit
Experience Trailers Michael Twidale, University of Illinois at Urbana-Champaign Stefan Rennick-Egglestone, University of Nottingham
PDF CD PROJEKT at LA Summer Conference 2011
Key Game Information
CAPCOM Co., LTD. LICENSES UNREAL ENGINE 3
2K Games and Irrational Games Announce Street Date for Bioshock® Infinite
For Immediate Release
Activision's Modern Warfare® 2 and DJ Hero™ Named 'Best Of' by 2009 Game Critics Awards: Best of E3 2009
Top View
Hardware Manufacturers and Software Publishers' Playing-To-Win
Spike TV Announces Nominees for 10Th Annual Video Game Awards
MASSCOMM 420 Contemporary Issues in Media Studies Workshop: Video Game Analysis and Criticism
Video Game Collection Development Policy for the Martha Riley
Recensioner Och Nätgemenskapskvalitet
The Effect of Corporate Public Relations on Video Game Journalists Benjamin Jenkins Louisiana State University and Agricultural and Mechanical College
Baylorbears.Com
Professor George DJ Phillies, Advisor
Gender Representation in Videogame Journalism and the Influence of Hegemonic Masculinity, Media Filters, and Message Mediation
This-Is-Vicarious-PR.Pdf
Paper EPO-280 Text Mining and Sentiment Analysis on Video Game User Reviews Using SAS® Enterprise Miner™ Mukesh Kumar Singh, Nikhil Batti, Dr
Emerging Genres of Online Technical Communciation Luke Anthony Thominet Wayne State University
Red Ventures to Acquire CNET Media Group from Viacomcbs for $500 Million
Why Video Games Should Be Part of 21St Century Libraries by Kym Buchanan and Angela M
Partnership Deck 2019 Women Make up 47% of Gamers
Games' Day in Court: Science, Violence, and the Law - Features at Gamespot 5/24/11 8:12 AM
A Parent's Guide to Video Games, Parental Controls and Online Safety
Top Year-End Honors Establish Bioshock As a Must-Have Gift for the Holidays
10 Questions: Am I Ready to Go Indie? Don Daglow GDC 2014 San
Text Mining and Sentiment Analysis of Video Game User Reviews Using
Examining Popular Video Game Reviews Through a Comparative Content Analysis
Advertiser Acceptance Policy
What Makes a Good Game? Using Reviews to Inform Design
The Evolution of Masculinity in Video Games
The Discourse Community's Cut: Video Game
Game Criticism Discourse Analysis
Game Trailers
Analyzing Games Journalism
Metacritic: Quantify Me
Revisiting the Gameflow Model with Detailed Heuristics
Blizzard Entertainment Is a Company Whose Success Is Characterized by Its Dominance in the Field of Real Time Strategy Games
Aspects of High-Rated Games
Classification of Video Game User Reviews Derek Huelsman Stanford CS 229 Project December 16, 2011 Abstract
Gaming Information Blog —If You Like Games Then“
Sarah Sperry Videogame Theory and Analysis Prof. Robison 15 September 2007 Choosing a Game out of the Many Strategy PC Games
Simulation Video Games As a Business School Teaching Tool
MASTERING the GAME Business and Legal Issues for Video Game Developers Creative Industries – No
Graphical Styles in Video Games
To Download the Sponsor Deck
Cultural Differences in Game Appreciation: a Study of Player Game Reviews José P