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DikuMUD
Cyber-Synchronicity: the Concurrence of the Virtual
The Decline of Mmos
Austin Games Conference 2005
Whose Game Is This Anyway?”: Negotiating Corporate Ownership in a Virtual World
Telecommunications Seminar 2007
Mud Connector
How to Convert Your Ideas Into Reality a Circlemud Coding Manual
WANDERER: a Diko Mud Game Design with Educational Pretensions
7 Multi-Player Online Role-Playing Games
Download the Program, I Want to Point out That There's a Slightly Updated Version At
The Circlemud Administrator's Manual
Shorter Version
The Value of Virtual Assets: the Role of Game Characters in Mmogs
The Circlemud Administrator's Manual
Intro to Virtual Worlds
User Virtual Worlds
Fantasy Role-Playing Games
Third Person: Authoring and Exploring Vast Narratives
Top View
The History of Virtual Worlds
World of Warcraft 66
Mmorpgs and Linux
Cultures of Computer Game Concerns
Death's Domain and the Preservation of Multi-User Dungeons Jonah Volk Handling Complex Media March 11, 2010
Print This Article
Gamelab 2007
Massively Multiplayer Online Role-Playing Games Virtual Worlds, Real Money?
The Then and the Now of Virtual Worlds
Questing for Knowledge – Virtual Worlds As Dynamic Processes of Social Interaction
The Critical Success Factors of Massively Multiplayer Online Role Playing Games (MMORPG) in China and Ireland
A Brief History of Videogames
Circlemud License
THE VIDEO GAME DEBATE: Unravelling the Physical, Social