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Business simulation game
Roadmap on Serious Games in Companies On
Review Article an Overview of Serious Games
Review Article an Overview of Serious Games
The Use of Serious Games in the Corporate Sector
Spationomy Simulation Game—Playful Learning in Spatial Economy Higher Education
Game Dev Tycoon Large Games Guide
VIDEO GAMES and HISTORY LEARNING by Kattika Prapajit A
Toward Visualization for Games: Theory, Design Space, and Patterns Brian Bowman, Niklas Elmqvist, Member, IEEE, and T.J
Challenges of Business Simulation Games — a New Approach of Teaching Business
An Update to the Systematic Literature Review of Empirical Evidence of the Impacts and Outcomes of Computer Games and Serious Games
Serious Games: the Confluence of Virtual Reality, Simulation & Modeling, and Immersive Education
Tycoon City New York Hack Offline
Game Architecture for Business Simulation Games in XNA: the Vteam Case
Simulation and Games in Futuring and Other Uses
Immersive Business Simulation Games: an Innovative Pedagogical Approach to E-Learning and Education
Exergames to Motivate People for Physical Activity
Study on the Use of Serious Games in Business Education Joo Baek Kim Louisiana State University and Agricultural and Mechanical College
ED066875.Pdf
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Game Theory Applications in Business Simulation Games
An Unofficial Guide to Web-Based Instructional Gaming and Simulation Resources
Opportunities and Risks of City Building Simulation and Strategy Games in Spatial and Urban Planning
Games in Education: Serious Games
Theescapist 036.Pdf
Exploring Practical Potentials of Business Simulation Games
Opportunities for Gamified Learning in Purchasing and Supply
Requirements for Developing a Simulation Game for Maintenance Planner Training
The Effect of Games and Simulations on Higher Education: a Systematic Literature Review Dimitrios Vlachopoulos1* and Agoritsa Makri2
Gala/SGS Roadmap on Corporate Training
Effects of a Computer Game on Mathematics Achievement and Class Motivation: an Experimental Study