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Identifying Players and Predicting Actions from RTS Game Replays
Technology Trees and Tools: Constructing Development Graphs for Digital Games
A Multi-Objective Approach to Tactical Maneuvering Within Real Time Strategy Games Christopher D
Heuristic Search Techniques for Real-Time Strategy Games David
The Real-Time Strategy Game Multi-Objective Build Order Problem
Online Build-Order Optimization for Real-Time Strategy Agents Using Multi-Objective Evolutionary Algorithms Jason M
Vel's SMAX Guide, Version
A Review of Computational Intelligence in RTS Games
The First ORTS Game AI Competition at AIIDE-06
Metagames: on the Ontology of Games Outside of Games
Making and Acting on Predictions in Starcraft Brood
MOBA: a New Arena for Game AI Victor Do Nascimento Silva1 and Luiz Chaimowicz2
Protoss Build Orders
Multi-Agent Potential Field Based Architectures for Real-Time Strategy Game Bots
An Integrated Agent for Playing Real-Time Strategy Games
Learning to Identify Rush Strategies in Starcraft Teguh Budianto, Hyunwoo Oh, Takehito Utsuro
Multi-Scale Bayesian Modeling for RTS Games: an Application to Starcraft AI Gabriel Synnaeve, Pierre Bessiere
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