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Avatar (computing)

  • Just Age Playing Around - How Second Life Aids and Abets Child Pornography Caroline Meek-Prieto

    Just Age Playing Around - How Second Life Aids and Abets Child Pornography Caroline Meek-Prieto

  • Runescape Old School Hunter Guide

    Runescape Old School Hunter Guide

  • Avatar... and the 'Sustainabullies' of Higher Education

    Avatar... and the 'Sustainabullies' of Higher Education

  • “I'm Overburdened!” an Empirical Study of the Player, the Avatar, And

    “I'm Overburdened!” an Empirical Study of the Player, the Avatar, And

  • Smart Avatars in Jackmoo

    Smart Avatars in Jackmoo

  • Proposal for a Content Analysis of Equity Versus Efficiency In

    Proposal for a Content Analysis of Equity Versus Efficiency In

  • Law and the Emotive Avatar

    Law and the Emotive Avatar

  • S060815F.Pdf

    S060815F.Pdf

  • New Media Art and Embodiment

    New Media Art and Embodiment

  • Avatar Mud Download Map Files

    Avatar Mud Download Map Files

  • Downloaded Directly to the Computer and Some Are Even F2P [Free to Play]) and Begin My Entry in the Virtual World

    Downloaded Directly to the Computer and Some Are Even F2P [Free to Play]) and Begin My Entry in the Virtual World

  • Longitudinal Study of Habituation and Participatory Design for Multi-User Shared Virtual Environments

    Longitudinal Study of Habituation and Participatory Design for Multi-User Shared Virtual Environments

  • The Avatar and the Player: Understanding the Relationship

    The Avatar and the Player: Understanding the Relationship

  • Causes, Magnitude and Implications of Griefing in Massively Multiplayer Online Role-Playing Games

    Causes, Magnitude and Implications of Griefing in Massively Multiplayer Online Role-Playing Games

  • Design Thinking: Why Japanese Corporates Are Interested in Silicon Valley’S Innovation Methods

    Design Thinking: Why Japanese Corporates Are Interested in Silicon Valley’S Innovation Methods

  • A Platform for Studying Avatar Use in Computer Science Learning Environments

    A Platform for Studying Avatar Use in Computer Science Learning Environments

  • Player Immersion in Video Games

    Player Immersion in Video Games

  • Recognizing Virtual Property Rights, It's About Time John S

    Recognizing Virtual Property Rights, It's About Time John S

Top View
  • 12 My Pixels Or My Friends? Game Characters As a Lens for Understanding User Avatars in Social Networks
  • A Participatory Design Study of User Requirements for a Shared Virtual Meeting Space
  • The Lessons of Lucasfilm's Habitat1
  • Dimensions of Self Construction in the Virtual Social World of Runescape Isaac Robe East Tennessee State University
  • 3D Anthropomorphic Avatar Model Based on Multi-Layered Representation
  • Safe Place Share 7% Off Runescape Gold to Celebrate Runescape System Until June.7
  • Popielinski, M.A
  • The Computer Games Journal 3(1) Candlemasprovided by Federation 2014 Researchonline
  • Help – Somebody Robbed My Second Life Avatar! by James Elliott, Elliott Security Group
  • Vishnu and the Videogame: the Videogame Avatar and Hindu Philosophy
  • An Intimate Interface System for Persons with Disabilities
  • Player-Avatar Interactions in Habitual and Problematic Gaming: a Qualitative Investigation
  • Avatar Captcha : Telling Computers and Humans Apart Via Face Classification and Mouse Dynamics
  • Virtual Worlds: Immersive Online Platforms for Collaboration, Creativity and Learning”, OECD Digital Economy Papers, No
  • 'White-Eyed' Player Culture: Grief Play and Construction of Deviance in Mmorpgs
  • 'Virtual Assets'?
  • Avatar‐Based Virtual Reality in CAMHS Talking Therapy
  • Avatar: Mobile Distributed Computing in the Cloud


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