Avatar (computing)
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- 12 My Pixels Or My Friends? Game Characters As a Lens for Understanding User Avatars in Social Networks
- A Participatory Design Study of User Requirements for a Shared Virtual Meeting Space
- The Lessons of Lucasfilm's Habitat1
- Dimensions of Self Construction in the Virtual Social World of Runescape Isaac Robe East Tennessee State University
- 3D Anthropomorphic Avatar Model Based on Multi-Layered Representation
- Safe Place Share 7% Off Runescape Gold to Celebrate Runescape System Until June.7
- Popielinski, M.A
- The Computer Games Journal 3(1) Candlemasprovided by Federation 2014 Researchonline
- Help – Somebody Robbed My Second Life Avatar! by James Elliott, Elliott Security Group
- Vishnu and the Videogame: the Videogame Avatar and Hindu Philosophy
- An Intimate Interface System for Persons with Disabilities
- Player-Avatar Interactions in Habitual and Problematic Gaming: a Qualitative Investigation
- Avatar Captcha : Telling Computers and Humans Apart Via Face Classification and Mouse Dynamics
- Virtual Worlds: Immersive Online Platforms for Collaboration, Creativity and Learning”, OECD Digital Economy Papers, No
- 'White-Eyed' Player Culture: Grief Play and Construction of Deviance in Mmorpgs
- 'Virtual Assets'?
- Avatar‐Based Virtual Reality in CAMHS Talking Therapy
- Avatar: Mobile Distributed Computing in the Cloud