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Audiokinetic Wwise
Audio Middleware the Essential Link from Studio to Game Design
Professional Work
Adaptive Audio in INSIDE and 140
The Impact of Multichannel Game Audio on the Quality of Player Experience and In-Game Performance
Wwise Unreal Integration Uses the Profile Libraries
Soundfields: a Virtual Reality Game Designed to Address Auditory Hypersensitivity in Individuals with Autism Spectrum Disorder
Producing Adaptive Music for Non-Linear Media
I PERFORMING VIDEO GAMES: APPROACHING GAMES AS
An Adaptive Music Engine for Interactive Systems University of Dublin, Trinity College
Downloading the Video to Their Device (See Figure 3-63)
Video Game Audio Prototyping with Pure Data
Tolonen Juuso
SECO/BM Evolution
Evaluate Wwise. It's As Easy As 1, 2, 3!
MQP MBJ 1601 INTERACTIVE CINEMA a Major
Using FMOD Studio with Unity
Wwise Convinces Audio Programmers
151031 Rapport
Top View
User Documentation Version 1.0
INSIDE Audio
Education for the Future of Audio Production for Games
Add the Power of Wwise to Your Game Engine
Wwise Unity Integration
Game Developer
Aaron Cendan Aaaron[Type Here] Sound Design, Composition, Integration (352)224-8212
The Boy from INSIDE Uncompromising Character Audio Implementation
Wwise Unity Integration
Robert Geurts +31 6 21434694
[email protected]
Sound Designer Robertaudio.Com
Wwise Unreal Integration Requirements
WORK HISTORY September 2019
Polyspectral MBC Users Manual.Pdf
VORPAL: a Middleware for Real-Time Soundtracks in Digital Games
Writing Interactive Music for Video Games: a Composer's Guide
Unreal Engine
Procedural Audio for Game Using GAF
Informant Diegesis in Videogames
Unbreaking Immersion Audio Implementation for INSIDE