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Arimaa
III Abierto Internacional De Deportes Mentales 3Rd International Mind Sports Open (Online) 1St April-2Nd May 2020
ANALYSIS and IMPLEMENTATION of the GAME ARIMAA Christ-Jan
Inventaire Des Jeux Combinatoires Abstraits
Musichess. Music, Dance & Mind Sports
A User's Guide to the Apocalypse
Abstract Games and IQ Puzzles
Table of Contents
Move Ranking and Evaluation in the Game of Arimaa
The Boardgame A
Monte Carlo Tree Search Outline
A Program for Progressive Chess
Master's Thesis Methods of MCTS and the Game Arimaa
Generic Interface for Developing Abstract Strategy Games
Introduction to Game AI
A Survey of Monte Carlo Tree Search Methods
A Note on Computational Complexity of Dou Shou Qi
Proceedings of the 18Th Irish Conference on Artificial Intelligence and Cognitive Science
Applying Artificial Intelligence and Machine Learning Techniques To
Top View
Game Design Theory: a New Philosophy for Understanding Games Presents a Bold New Path for Analyzing and Designing Games
Artificial Intelligence for Games Bruno Bouzy, Tristan Cazenave, Vincent Corruble, Olivier Teytaud
A Quoridor-Playing Agent
Move Ranking and Evaluation in the Game of Arimaa
Designing an Ar Ficial Neural Network for State Evalua on in Arimaa
Game Year Rank +6 Bag O' Munchkins 2009 Unknown 10 Days in Africa 2003 671 10 Days in Asia 2007 727 10 Days in Europe 2003 751 1
General Board Game Concepts
Monte-Carlo Tree Search for Multi-Player Games
New Variant of Four-Player Chess
Ludii Language Reference
The Concise Guide to Chess Variants Version 1.0 (26 December 2011)
Regular Boardgames
General Board Game Concepts
Designing a Winning Arimaa Program 19
ICGA Journal Devoted to Arimaa Challeng Being
Slides-6-Specific Games, Summary