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Anchorhead
Fornax #22
14. Riddle Machines: the History and Nature of Interactive Fiction
Search-Based Drama Management in the Interactive Fiction Anchorhead∗
Aeternum: the Journal of Contemporary Gothic Studies Volume 6, Issue 2 © December 2019
IF Theory Reader
Theescapist 051.Pdf
Interactive Fiction Development: Quest and Squiffy
Insideadrift Issue #40 December, 2009
Gothic, Queer and Intertextual Labyrinths in the Novels by Louise Welsh
Werewolf: the Apocalypse Glossary Common Parlance These Words Are in Common Use Among the Garou
Storyworlds Across Media Marie-Laure Ryan
7 Talley Excerpt.Pdf
Inside ADRIFT Issue 35 May/June 2007
Shaping Stories and Building Worlds on Interactive Fiction Platforms
Final Programme
Rulebook Winter 2013
Сontents List
Search-Based Drama Management in the Interactive Fiction Anchorhead∗
Top View
Lovecraft, Le Jeu D'aventure Et La Peur Cosmique
Textworld: a Learning Environment for Text-Based Games
Science Fiction Video Games Focuses on Games That Are Part of the Science Fiction Genre, Rather Than Set in Magical Milieux Or Exaggerated Versions of Our Own World
Alliance Game Distributors 4 Winds Fantasy Gaming
Theescapist 102.Pdf