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Theescapist 103.Pdf
In- and Out-Of-Character
Virtual Worlds, Real Leaders: Online Games Put the Future of Business Leadership on Display
Vampire Storytellers Handbook (3Rd Edition)
What Is the Future of Massively Multiplayer Online Gaming? Richard Slater (00804443) What Is the Future of Massively Multiplayer Online Gaming?
Dwinteraus-Manual
The Presentation of Self in Massively Multiplayer Online Games, to Investigate How Players Create and Maintain Versions of Self in These Environments
Mud Connector
History of Video Games-Wikipedia
Real|Unreal: Crafting Actuality in the Documentary Videogame
Causes, Magnitude and Implications of Griefing in Massively Multiplayer Online Role-Playing Games
Program Management Through the Lens of a Massive Multiplayer Online Gamer: a Pilot Study
Mu's Unbelievably Long and Disjointed Ramblings About RPG Design
Class Warfare Alternate Character and Class Creation Rules for Dungeon
Interactive Affordances and Player Experience in Massively Multiplayer Online Role Playing Games : Exploration of World of Warcraft Players' Experiences
Games Might Kill You
Proquest Dissertations
Mothership SCI-FI Horror RPG Instruction Manual
Top View
Astrology, Science of Knowledge and Reason; a Treatise On
Gold Secrets Guide, Copyright 2005-2008 Luke Brown
Alternate Character Generation by Jon Franson
Interactions Between Physical and Virtual Space Carolyn Hsu
MIT Taylor Front
Interplayer Communication in World of Warcraft
ROLE-PLAYING GAME Michael Undercofler
Ersitetas Socialinių Mokslų Fakultetas Sociologijos Katedra
The Knight of Gwynne Volume I (Of II)
Massively Multiplayer Online Gamers' Language
The New Games Ethic: Colonial Themes in World of Warcraft,” June 2005
Dragon Magazine #177
Alt.Am Yellow Netpages™ USENET Newsgroups
Governing Virtual Worlds: Interration 2.0
Table of Contents
Game Developing, the D'ni Way: How Myst/Uru Fans Inherited the Cultural
Playing with Power an Examinaiton of a Massive Multiplayer Online Role
Using Research Driven Design to Reimagine Systems of Gender In