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» 1995 in home video
1995 in home video
The Framing of Characters in Popular Movies
The Impact of Broadcast and Streaming Video in Education What the Research Says and How Educators and Decision Makers Can Begin to Prepare for the Future
Research on the Impact of Technology on Policing Strategy in the 21St
SHSU Video Archive Basic Inventory List Department of Library Science
Violent Video Games: the Newest Media Violence Hazard
Engauge 21St Century Skills: Digital Literacies for a Digital Age
Using Film to Teach Psychology: a Resource of Film Study Guides
The Studio System and Conglomerate Hollywood
Meeting the Technology Literacy Challenge. a Report to the Nation on Technology and Education
The Anime VHS Home Video Market in France Bounthavy Suvilay
21St CENTURY TECHNOLOGIES
Film and Television Projects Made in Texas (1910 – 2021) Page 1 of 36
Video Games: Research, Ratings, Recommendations. ERIC Digest
Competition Policy and Film Distribution 1995
Educating Amercians for the 21St Century
Movies and the Impact of Images
The Framing of Characters in Popular Movies
Key Moments in Video Game History
Top View
The Evolution of Pace in Popular Movies James E
Education for Life and Work: Developing Transferable Knowledge and Skills in the 21St Century
Using Educational Video in the Classroom Theory, Research And
The Timing of Movie Releases: Evidence from the Home Video Industry
How Hollywood Affects the Professional Behavior of Lawyers Nancy B
“Family” Entertainment and Contemporary Hollywood Cinema
An Overview of the Film, Television, Video and Dvd Industries In
Video Spaces : Eight Installations by Barbara London
1999 Annual Report
Theatrical Movies As Capital Assets
Archiving and Annotating Underground VHS Tapes in Breaking Culture