Official Card Wording 2.1 - Official Release - Sheet1

Set Name Type Level Cost Team Atk Def Health Flight Range Text - Original Text - Current Change Date AKA Ms. Marvel AKA Ms. Marvel

Energy Absorption Energy Absorption Main [Energy]: Put a +1/+1 counter on Captain Main [Energy]: Put a +1/+1 counter on Captain Marvel for each other [Ranged] character on your Marvel for each other [Ranged] character on your side. side.

Woman of Woman of War Level Up (4) - When Captain Marvel stuns an Level Up (4) - When Captain Marvel stuns an AFF-001 Captain Marvel Main Character 1 A- 2 4 6 x x enemy character in combat, she gains an XP. enemy character in combat, she gains an XP. AKA Ms. Marvel AKA Ms. Marvel

Energy Absorption Energy Absorption Main [Energy]: Put a +1/+1 counter on Captain Main [Energy]: Put a +1/+1 counter on Captain Marvel for each other [Ranged] character on your Marvel for each other [Ranged] character on your side. side.

Photonic Blast Photonic Blast Main [Skill]: Put a -1/-1 counter on an enemy Main [Skill]: Put a -1/-1 counter on an enemy character for each +1/+1 counter on Captain character for each +1/+1 counter on Captain AFF-002 Captain Marvel Main Character 2 A-Force 4 6 6 x x Marvel. Marvel. A-Force Assemble! A-Force Assemble! Main [Skill]: When characters on your side team Main [Skill]: When characters on your side team attack the next time this turn, put a +1/+1 counter attack the next time this turn, put a +1/+1 counter on each of them. on each of them.

Fight Together Fight Together Level Up (5) - When characters on your side team Level Up (5) - When characters on your side team AFF-003 She- Main Character 1 A-Force 3 4 6 attack, She-Hulk gains an XP. attack, She-Hulk gains an XP. A-Force Assemble! A-Force Assemble! Main [Skill]: When characters on your side team Main [Skill]: When characters on your side team attack the next time this turn, put a +1/+1 counter attack the next time this turn, put a +1/+1 counter on each of them. on each of them.

Rules Lawyer Rules Lawyer Reaction [Intellect]:When an enemy player uses a Reaction [Intellect]:When an enemy player uses a super power, you may say "Objection!" If you do, super power, you may say "Objection!" If you do, AFF-004 She-Hulk Main Character 2 A-Force 6 6 6 cancel that super power. cancel that super power. When Blood Is Shed... When Blood Is Shed... Level Up (1) - When Sister Grimm gets wounded Level Up (1) - When Sister Grimm gets wounded AFF-005 Sister Grimm Main Character 1 A-Force 2 5 5 x on an enemy player's turn, she gains an XP. on an enemy player's turn, she gains an XP.

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…Let the Staff of One Emerge …Let the Staff of One Emerge You may use each of these powers only once You may use each of these powers only once during the game. When you use one, Sister Grimm during the game. When you use one, Sister Grimm becomes Level 1. becomes Level 1.

Muzzle Muzzle Main [Skill]: Characters on your side can't be Main [Skill]: Characters on your side can't be attacked until after your next turn. attacked until after your next turn.

Bounce House Bounce House Main [Energy]: Put up to two supporting characters Main [Energy]: Put up to two supporting characters into their owner's hands. into their owner's hands.

Open Sesame Open Sesame Main [Intellect]: Draw three cards. Main [Intellect]: Draw three cards.

Caffeine Injection Caffeine Injection Main [Might]: Put four +1/+1 counters on a Main [Might]: Put four +1/+1 counters on a AFF-006 Sister Grimm Main Character 2 A-Force 4 5 5 x supporting character. supporting character. AKA Dark Phoenix AKA Dark Phoenix

Life Incarnate Life Incarnate Main [Intellect]: Heal a wound from a supporting Main [Intellect]: Heal a wound from a supporting character. character.

The Sum of All Life and The Sum of All Life and Death Level Up (1) - When a character appears, if there Level Up (1) - When a character appears, if there are 20 or more total supporting characters on all are 20 or more total supporting characters on all AFF-007 Phoenix Main Character 1 3 3 7 x x sides and/or KO piles, Phoenix gains an XP. sides and/or KO piles, Phoenix gains an XP. AKA Dark Phoenix AKA Dark Phoenix

Life Incarnate Life Incarnate Main [Intellect]: Heal a wound from a supporting Main [Intellect]: Heal a wound from a supporting character. character.

From the Ashes From the Ashes Main [Energy, Might]: Put a character from your Main [Energy, Might]: Put a character from your AFF-008 Phoenix Main Character 2 Femme Fatales 7 7 7 x x KO pile onto your side. KO pile onto your side. Sting Sting When appears, put a -1/-1 counter on a When Wasp appears, put a -1/-1 counter on a enemy character. enemy character.

Shrink Shrink When Wasp gets attacked the first time each turn, When Wasp gets attacked the first time each turn, AFF-009 Wasp Supporting Character 1 A-Force 1 2 1 x you may cancel the combat. you may cancel the combat. The Staff of One The Staff of One [Anyturn] Any Combat [Intellect]: Search your [Anyturn] Any Combat [Intellect]: Search your deck for an [Anyturn] Combat plot twist with a deck for an [Anyturn] Combat plot twist with a different name from each plot twist in your KO Pile different name from each plot twist in your KO Pile AFF-010 Sister Grimm Supporting Character 1 A-Force 2 2 1 x and play it if able. and play it if able. Hallucinogenic Hallucinogenic Dust Main [Energy]: Reveal cards from the top of your Main [Energy]: Reveal cards from the top of your deck until you reveal a character that is not already deck until you reveal a character that is not already on your side. Put that character onto your side and on your side. Put that character onto your side and shuffle the rest of the revealed cards into your shuffle the rest of the revealed cards into your AFF-011 Supporting Character 2 A-Force 1 4 1 X deck. At the end of the turn, KO that character. deck. At the end of the turn, KO that character.

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Dodge Dodge Spider-Woman can't be ranged attacked. Spider-Woman can't be ranged attacked.

Venom Blast Blast [Anyturn] Combat [Skill]: Choose a character in [Anyturn] Combat [Skill]: Choose a character in melee combat with Spider-Woman to get -0/-3 this melee combat with Spider-Woman to get -0/-3 this AFF-012 Spider-Woman Supporting Character 2 A-Force 3 3 1 X combat. combat. Empathic Metamorph Empathic Metamorph Main [Might]: Put +1/+1 counters on equal Main [Might]: Put +1/+1 counters on Meggan equal to the total number of +1/+1 counters on all other to the total number of +1/+1 counters on all other AFF-013 Meggan Supporting Character 2 A-Force 2 2 2 x x characters on your side. characters on your side. Grab Grab While is in the front row, enemy While Medusa is in the front row, enemy characters can't over her. characters can't fly over her.

Prehensile Hair Prehensile Hair Main [Skill]: Exhaust a front row enemy character. Main [Skill]: Exhaust a front row enemy character. It can't ready or be moved until Medusa gets It can't ready or be moved until Medusa gets AFF-014 Medusa Supporting Character 3 A-Force 3 5 1 stunned or leaves play. stunned or leaves play. Pocket Dimension Pocket Dimension At the end of your turn, remove any number of At the end of your turn, remove any number of other face-up characters on your side from the other face-up characters on your side from the game, but keep all counters on them. At the start game, but keep all counters on them. At the start of your next turn or when Singularity leaves play, of your next turn or when Singularity leaves play, those characters appear on their owner's side with those characters appear on their owner's side with AFF-015 Singularity Supporting Character 3 A-Force 2 6 1 x those counters. those counters. Dazzle Dazzle Main [Energy]: Daze an enemy supporting Main [Energy]: Daze an enemy supporting AFF-016 Supporting Character 4 A-Force 3 7 1 x character. (Stun it, but it doesn't get a wound.) character. (Stun it, but it doesn't get a wound.) Leader While She-Hulk is team attacking, you choose who While She-Hulk is team attacking, you choose who the defender strikes back against. the defender strikes back against.

Baroness of Arcadia Baroness of Arcadia Any Combat [Might]: Each attacking [A-Force] Any Combat [Might]: Each attacking [A-Force] AFF-017 She-Hulk Supporting Character 4 A-Force 5 5 2 character gets +2/+2 this combat. character gets +2/+2 this combat. Energy Form Energy Form When Spectrum appears or recovers, put a +1/+1 When Spectrum appears or recovers, put a +1/+1 counter on her for each basic [Energy] location on counter on her for each basic [Energy] location on AFF-018 Spectrum Supporting Character 5 A-Force 4 4 2 x x all sides. all sides. Tough Tough When Miss America gets stunned, you may When Miss America gets stunned, you may AFF-019 Miss America Supporting Character 5 A-Force 6 4 3 x recover her. (She still gets a wound.) recover her. (She still gets a wound.) Power Hungry Power Hungry Once per turn, when a character on your side gets Once per turn, when a character on your side gets powered up, draw three cards. powered up, draw three cards.

Questionable Loyalty Questionable Loyalty At the start of your Build Phase, if a face-up enemy At the start of your Build Phase, if a face-up enemy character has higher ATK than each face-up character has higher ATK than each face-up character on your side, move to that player's character on your side, move Loki to that player's AFF-020 Loki Supporting Character 6 A-Force 7 6 1 back row. back row. Absorb Powers Absorb Powers When KO's an enemy supporting character, When Rogue KO's an enemy supporting character, she gains its keyword and super powers until she gains its printed keyword and super powers AFF-021 Rogue Supporting Character 6 A-Force 6 6 2 x Rogue becomes stunned or leaves play. until Rogue becomes stunned or leaves play. 6/10/2016

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AKA Phoenix and Dark Phoenix AKA Phoenix and Dark Phoenix

Teke Teke Shield [Any Turn] Any Combat [Intellect]: The defending [Any Turn] Any Combat [Intellect]: The defending character can't be stunned this combat. You may character can't be stunned this combat. You may AFF-022 Phoenix Supporting Character 7 A-Force 7 7 1 x x use this power any number of times each turn. use this power any number of times each turn. [Anyturn] Combat: If this is a team attack, each [Anyturn] Combat: If this is a team attack, each AFF-023 Heroines of ArcadiaPlot Twist A-Force attacker gets +3/+0 this combat. attacker gets +3/+0 this combat. [Anyturn] Combat: Put two +1/+1 counters on a [Anyturn] Combat: Put two +1/+1 counters on a AFF-024 You Won't Like HerPlot When Twist She's Angry A-Force defender in the combat. defender in the combat. Main: Turn one of your face-down basic locations Main: Turn one of your face-down basic locations face up. face up.

[Anyturn] Combat: Turn one of your face-down [Anyturn] Combat: Turn one of your face-down AFF-025 Build a Better WorldPlot Twist A-Force basic locations face up. basic locations face up. [Energy] or [Intellect] or [Might] or [Skill] for an [A- [Energy] or [Intellect] or [Might] or [Skill] for an [A- AFF-026 Arcadia Special Location A-Force Force] character. Force] character. Bad Luck Bad Luck Main [Intellect]: Choose an enemy player to Main [Intellect]: Choose an enemy player to discard a card. discard a card.

Queen of Thieves Queen of Thieves Level Up (9) - At end of your turn, choose an Level Up (9) - At end of your turn, choose an enemy player. If you have more cards in your hand enemy player. If you have more cards in your hand than they do, Black Cat gains XP equal to the than they do, Black Cat gains XP equal to the AFF-027 Black Cat Main Character 1 Femme Fatales 2 5 5 difference. difference. Bad Luck Bad Luck Main [Intellect]: Choose an enemy player to Main [Intellect]: Choose an enemy player to discard a card. discard a card.

Cross their Path Cross their Path [Anyturn] Combat [Skill]: Daze each enemy [Anyturn] Combat [Skill]: Daze each enemy character in combat with Black Cat. (Stun it, but it character in combat with Black Cat. (Stun it, but it AFF-028 Black Cat Main Character 2 Femme Fatales 4 8 5 doesn’t get a wound.) doesn’t get a wound.) AKA Phoenix AKA Phoenix

What Was, What is, What Will Be What Was, What is, What Will Be Main [Intellect][Intellect]: Put the top two cards of Main [Intellect][Intellect]: Put the top two cards of your deck face down into your resource row. If any your deck face down into your resource row. If any are locations, you may place them face up instead. are locations, you may place them face up instead.

Inevitable Corruption Inevitable Corruption Level Up (1) - When a resource appears on any Level Up (1) - When a resource appears on any side, if there are 20 or more total resources on all side, if there are 20 or more total resources on all AFF-029 Dark Phoenix Main Character 1 Femme Fatales 3 3 7 x x sides, Dark Phoenix gains an XP. sides, Dark Phoenix gains an XP. AKA Phoenix AKA Phoenix

What Was, What is, What Will Be What Was, What is, What Will Be Main [Intellect][Intellect]: Put the top two cards of Main [Intellect][Intellect]: Put the top two cards of your deck face down into your resource row. If any your deck face down into your resource row. If any are locations, you may place them face up instead. are locations, you may place them face up instead.

Ravager of Worlds Ravager of Worlds Main [Energy][Energy][Might]: KO all face-down Main [Energy][Energy][Might]: KO all face-down AFF-030 Dark Phoenix Main Character 2 Femme Fatales 7 7 7 x x enemy resources. enemy resources.

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Imbue with Power Imbue with Power Main [Energy]: Put two +1/+1 counters on a Main [Energy]: Put two +1/+1 counters on a supporting character that appeared this turn. supporting character that appeared this turn.

Champion of Amora Champion of Amora Level Up (3) - At the end of your turn, if a face-up Level Up (3) - At the end of your turn, if a face-up supporting character on your side has a higher supporting character on your side has a higher ATK than each face-up enemy supporting ATK than each face-up enemy supporting AFF-031 Enchantress Main Character 1 Femme Fatales 2 5 5 x character, Enchantress gains an XP. character, Enchantress gains an XP. Imbue with Power Imbue with Power Main [Energy]: Put two +1/+1 counters on a Main [Energy]: Put two +1/+1 counters on a supporting character that appeared this turn. supporting character that appeared this turn.

I'll Not Sully My Hands I'll Not Sully My Hands Main [Intellect]: Ready each supporting character Main [Intellect]: Ready each supporting character AFF-032 Enchantress Main Character 2 Femme Fatales 3 8 5 x on your side that has a +1/+1 counter. on your side that has a +1/+1 counter. Masquerade Masquerade [Anyturn] Combat [Skill]: Choose another face-up [Anyturn] Combat [Skill]: Choose another face-up character. gains ATK this combat until character. Mystique gains ATK this combat until her ATK is the same as that character's. her ATK is the same as that character's.

Bitter Bitter Fury Level Up (10) - Whenever Mystique gains ATK, Level Up (10) - Whenever Mystique gains ATK, AFF-033 Mystique Main Character 1 Femme Fatales 1 6 5 she gains that much XP. she gains that much XP. Masquerade Masquerade [Anyturn] Combat [Skill]: Choose another face-up [Anyturn] Combat [Skill]: Choose another face-up character. Mystique gains ATK this combat until character. Mystique gains ATK this combat until her ATK is the same as that character's. her ATK is the same as that character's.

Martial Savagery Martial Savagery [Anyturn] Combat [Might]: Mystique is Ferocious [Anyturn] Combat [Might]: Mystique is Ferocious and enemy character lose and can't gain and enemy character lose and can't gain Ferocious this combat. (She strikes before enemy Ferocious this combat. (She strikes before enemy characters.) characters.) AFF-034 Mystique Main Character 2 Femme Fatales 6 7 5 Pounce Pounce While Black Cat is attacking an exhausted While Black Cat is attacking an exhausted character, it can't strike back at her. character, it can't strike back at her.

Unlucky Break Unlucky Break When Black Cat attacks, remove all +1/+1 When Black Cat attacks, remove all +1/+1 counters from the defender. Enemy characters counters from the defender. Enemy characters AFF-035 Black Cat Supporting Character 1 Femme Fatales 3 1 1 can't gain +1/+1 counters this combat. can't gain +1/+1 counters this combat. Bio-Duplicate Bio-Duplicate When you power up by When you power up Madame Masque by discarding a card named Madame Masque, you discarding a card named Madame Masque, you may put the discarded card onto your side. may put the discarded card onto your side.

Swarm You can have any number of Madame Masques You can have any number of Madame Masques AFF-036 Madame MasqueSupporting Character 1 Femme Fatales 2 2 1 x on your side. This power can't be turned off. on your side. This power can't be turned off.

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Cellular Augmentation Cellular Augmentation [Anyturn] Combat [Might]: gets +3/+3 this [Anyturn] Combat [Might]: Titania gets +3/+3 this combat. combat. Durable Durable If Titania would get stunned other than by getting If Titania gets stunned other than by getting struck struck in combat, she doesn't get wounded. in combat, recover her and she doesn't get When Titania gets stunned other than by getting AFF-037 Titania Supporting Character 2 Femme Fatales 2 2 2 wounded. struck in combat, you may recover her. 6/7/2017 Like Father, Like Daughter Like Father, Like Daughter [Anyturn] Combat [Skill]: Stun a character that is [Anyturn] Combat [Skill]: Stun a character that is AFF-038 Supporting Character 2 Femme Fatales 2 4 1 x melee attacking Sin. melee attacking Sin. Stone Gravity Stone AFF-039 Moonstone Supporting Character 2 Femme Fatales 3 2 1 x x Enemy characters lose and can't gain [flight]. Enemy characters lose and can't gain [flight].

Mercenary Mercenary can team attack with any main Silver Sable can team attack with any main character. character.

Wealthy Wealthy At the start of your Build Phase, you gain a Recruit At the start of your Build Phase, you gain a Recruit AFF-040 Silver Sable Supporting Character 3 Femme Fatales 1 5 1 x Point. Point. Underling Underling gets +3/+3 if your main character is Evil While your main character is Evil and is Level 2 or AFF-041 Nebula Supporting Character 3 Femme Fatales 3 3 2 and is Level 2 or higher. higher, Nebula gets +3/+3 6/7/2017 Summon Goblins Summon Goblins Main [Intellect]: Put Demon Goblin tokens into your Main [Intellect]: Put Demon Goblin tokens into your AFF-042 Goblin Queen Supporting Character 4 Femme Fatales 2 6 1 x front row until there are four on your side. front row until there are four on your side. Mobile Mobile Once per turn during your Main Phase but not Once per turn during your Main Phase, but not during combat, you may move to your front during combat, you may move Spiral to your front or back row. or back row.

Ferocious Ferocious During melee combat, Spiral strikes before enemy While in melee combat, Spiral strikes before AFF-043 Spiral Supporting Character 4 Femme Fatales 7 3 1 characters without Ferocious. characters without Ferocious. 6/7/2017 Poison Darts Poison Darts Main [Skill]: Put a -1/-1 counter on up to two Main [Skill]: Put a -1/-1 counter on up to two enemy characters. enemy characters.

Succumb to Poison Succumb to Poison At the end of your turn, double the -1/-1 counters At the end of your turn, double the -1/-1 counters AFF-044 Supporting Character 5 Femme Fatales 4 6 1 x on each enemy character. on each enemy character. Fatal Females Fatal Females [Femme ] characters on your side are [Femme Fatale] characters on your side are Lethal. Lethal.

Consume Soul Consume Soul Main [Energy]: Remove a character in an enemy Main [Energy]: Remove a character in an enemy player’s KO pile from the game. That player player’s KO pile from the game. That player reveals their hand and deck and removes all reveals their KO pile, hand, and deck and removes characters with that name from the game. Then, all characters with that name from the game. Then, AFF-045 Supporting Character 5 Femme Fatales 6 5 1 x they shuffle their deck. they shuffle their deck. 6/10/2016 Death Strike Death Strike [Anyturn] Combat [Might]: When [Anyturn] Combat [Might]: When Lady Deathstrike stuns an enemy main character this combat and stuns an enemy main character this combat and AFF-046 Lady Deathstrike Supporting Character 6 Femme Fatales 5 6 2 survives, put an extra wound on that character. survives, put an extra wound on that character.

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Immortal Immortal When Morgan le Fay gets KO'd you may shuffle When Morgan le Fay gets KO'd you may shuffle her into your deck. her into your deck.

Growing Magic Growing Magic Main [Intellect]: Draw cards equal to the number of Main [Intellect]: Draw cards equal to the number of times you've used a super power named Growing times you've used a super power named Growing AFF-047 Morgan le Fay Supporting Character 6 Femme Fatales 3 7 3 x x Magic this game. Magic this game. Go Forth, My Champion Go Forth, My Champion Main [Energy]: Put two +1/+1 counters on another Main [Energy]: Put two +1/+1 counters on another character on your side. When it attacks the next character on your side. When it attacks the next AFF-048 Enchantress Supporting Character 7 Femme Fatales 4 8 2 x time this turn, ready it. time this turn, ready it. Main: Choose a character and put a -1/-1 counter Main: Choose a character and put a -1/-1 counter AFF-049 Femme Fatality Plot Twist Femme Fatales on it for each supporting character on your side. on it for each supporting character on your side. [Anyturn] Combat: If the defender is on your side, [Anyturn] Combat: If the defender is on your side, you may put a character from your hand next to it. you may put a character from your hand next to it. If you do, remove the defender from combat, and If you do, remove the defender from combat, and the new character becomes the defender. At the the new character becomes the defender. At the AFF-050 Dramatic EntrancePlot Twist Femme Fatales end of combat, KO the new character. end of combat, KO the new character. [Anyturn] Combat: Choose an attacker to get [Anyturn] Combat: Choose an attacker to get AFF-051 Cat Fight Plot Twist Femme Fatales +4/+0 this combat. +4/+0 this combat. [Energy] or [Intellect] or [Might] or [Skill] for a [Energy] or [Intellect] or [Might] or [Skill] for a AFF-052 Special Location Femme Fatales [Femme Fatales] character. [Femme Fatales] character. [Anyturn] Combat: Your main character gets +2/+0 [Anyturn] Combat: Your main character gets +2/+0 AFF-053 Main Strength Plot Twist this combat. this combat. Swarm Swarm You can have any number of Demons Goblin on You can have any number of Demons Goblin on AFF-054 Demon Goblin Supporting Character - Token 0 Femme Fatales 1 1 1 your side. This power can't be turned off. your side. This power can't be turned off. The Man The Man Without Fear [Anyturn] Combat [Skill]: strikes with [Anyturn] Combat [Skill]: Daredevil strikes with double his ATK this combat. double his ATK this combat.

Protector of Hell's Kitchen Protector of Hell's Kitchen Level Up (3) - When Daredevil gets attacked, if Level Up (3) - When Daredevil gets attacked, if DEF-001 Daredevil Main Character 1 2 5 5 No No he's protecting a character, he gains an XP. he's protecting a character, he gains an XP. The Man Without Fear The Man Without Fear [Anyturn] Combat [Skill]: Daredevil strikes with [Anyturn] Combat [Skill]: Daredevil strikes with double his ATK this combat. double his ATK this combat.

Radar Sense Radar Sense Main [Intellect]: Enemy players must play with their Main [Intellect]: Enemy players must play with their hands revealed. An enemy player may pay a [Skill] hands revealed. An enemy player may pay a [Skill] DEF-002 Daredevil Main Character 2 Defenders 4 8 5 No No during their Main Phase to end this effect. during their Main Phase to end this effect. Supreme Knowledge Supreme Knowledge Build [Energy]: Draw a card. You may use this Build [Energy]: Draw a card. You may use this power any number of times on your turn. power any number of times on your turn.

Supreme Power Supreme Power Level Up (5) - Whenever you draw one or more Level Up (5) - Whenever you draw one or more DEF-003 Dr. Strange Main Character 1 Defenders 2 4 5 Yes No cards, Dr. Strange gains an XP. cards, Dr. Strange gains an XP.

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Supreme Knowledge Supreme Knowledge Build [Energy]: Draw a card. You may use this Build [Energy]: Draw a card. You may use this power any number of times on your turn. power any number of times on your turn.

Mass Transmutation Mass Transmutation Main [Intellect]: Choose any number of characters. Main [Intellect]: Choose any number of characters. For each one, remove its +1/+1 counters and put For each one, remove its +1/+1 counters and put DEF-004 Dr. Strange Main Character 2 Defenders 4 7 5 Yes No that many -1/-1 counters onto it, or vice versa. that many -1/-1 counters onto it, or vice versa. Spirit of Vengeance Spirit of Vengeance Main [Intellect, Might]: Stun an enemy character Main [Intellect, Might]: Stun an enemy character that attacked since the end of your last turn. that attacked since the end of your last turn.

When Innocent Blood is Spilled When Innocent Blood is Spilled Level Up (3) - When another character on your Level Up (3) - When another character on your side gets KO'd on an enemy player's turn, side gets KO'd on an enemy player's turn, Ghost DEF-005 Main Character 1 Defenders 0 6 6 No No Rider gains an XP. Rider gains an XP. Spirit of Vengeance Spirit of Vengeance Main [Intellect, Might]: Stun an enemy character Main [Intellect, Might]: Stun an enemy character that attacked since the end of your last turn. that attacked since the end of your last turn. Hell on Wheels Hell on Wheels Main [Combat]: If Ghost Rider is ready, drive him Main [Combat]: If Ghost Rider is ready, drive him to an enemy row. He may make any number of to an enemy row. He may make any number of melee attacks, one at a time, against characters in melee attacks, one at a time, against characters in that row. When Ghost Rider gets stunned, or that row. When Ghost Rider gets stunned, or you're done attacking, drive him back to one of you're done attacking, drive him back to one of your rows exhausted. Ghost Rider is still your Main DEF-006 Ghost Rider Main Character 2 Defenders 7 6 6 No No your rows exhausted. Character even while he's on an enemy side. 6/10/2016 Impervious Impervious Skin [Anyturn] Combat [Might]: If gets [Anyturn] Combat [Might]:If Luke Cage gets stunned during this combat, he doesn't get stunned during this combat, he doesn't get wounded. wounded.

Hero for Hire Hero for Hire Level Up (5) - During your Build Phase you may Level Up (5) - During your Build Phase you may pay any amount of resource points to give Luke pay any amount of recruit points to give Luke Cage DEF-007 Luke Cage Main Character 1 Defenders 4 3 5 No No Cage that much XP. that much XP. 6/10/2016 Impervious Skin Impervious Skin [Anyturn] Combat [Might]: If Luke Cage gets [Anyturn] Combat [Might]: If Luke Cage gets stunned during this combat, he doesn't get stunned during this combat, he doesn't get wounded. wounded.

Power Man and... Power Man and... Build [Intellect]: Search your hand, deck, and KO Build [Intellect]: Search your hand, deck, and KO pile for an supporting character and put pile for an Iron Fist supporting character and put DEF-008 Luke Cage Main Character 2 Defenders 6 6 5 No No him into one of your rows. him onto your side. 6/10/2016 Healing Blood Healing Blood Main [Energy]: Heal a wound from a supporting Main [Energy]: Heal a wound from a supporting DEF-009 Angel Supporting Character 1 Defenders 2 3 1 Yes No character on your side character on your side Pounce Pounce While Hellcat is attacking an exhausted character, While Hellcat is attacking an exhausted character, DEF-010 Hellcat Supporting Character 1 Defenders 2 2 2 No No it can't strike back against her. it can't strike back against her. Purifying Light Purifying Light When Dagger appears, remove all -1/-1 counters When Dagger appears, remove all -1/-1 counters from characters on your side. from characters on your side.

DEF-011 Dagger Supporting Character 2 Defenders 3 1 1 No Yes Characters on your side can't gain -1/-1 counters. Characters on your side can't gain -1/-1 counters.

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Dodge Dodge Iron First can't be ranged attacked. Iron First can't be ranged attacked.

Iron First Punch Iron First Punch [Anyturn] Combat [Skill]: When Iron Fist strikes a [Anyturn] Combat [Skill]: When Iron Fist strikes a DEF-012 Iron Fist Supporting Character 2 Defenders 2 4 1 No No character this combat, stun that character. character this combat, stun that character. Hex Hex Enemy characters can't level up. (They can still Enemy characters can't level up. (They can still DEF-013 Supporting Character 2 Defenders 1 5 1 No Yes gain XP.) gain XP.) The Dark Force Hungers The Dark Force Hungers At the start of each player's Build Phase, put a -1/- At the start of each player's Build Phase, put a -1/- DEF-014 Cloak Supporting Character 3 Defenders 4 4 1 No No 1 counter on each character on that player's side. 1 counter on each character on that player's side. Rebuilt Body Main [Might]: Put a character in your KO pile on Rebuilt Body the bottom of your deck. has that Main [Might]: Put a character in your KO pile on character's base ATK and DEF instead of his own the bottom of your deck. Deathlok has that DEF-015 Deathlok Supporting Character 3 Defenders 3 3 2 No Yes this turn. character's base ATK and DEF this turn. 6/10/2016 Multiple Personalities Multiple Personalities You can discard any character to power-up Moon You can discard any character to power-up Moon DEF-016 Supporting Character 4 Defenders 5 5 1 No No Knight. Knight. Mobilize the Team Mobilize the Team Build [Intellect]: You pay 4 less to recruit your next Build [Intellect]: You pay 4 less to recruit your next Defenders character this turn. Defenders character this turn.

Night Shift DEF-017 Nighthawk Supporting Character 4 Defenders 3 3 1 Yes No Nighthawk gets +3/+3 during enemy player's turns. Nighthawk gets +3/+3 during enemy player's turns. Lethal Lethal When stuns a defending supporting If Punisher wounds a defending supporting character, KO it. character, KO it.

Perfect Position Perfect Position [Anyturn] Combat [Skill]: If Punisher is in ranged [Anyturn] Combat [Skill]: If Punisher is in ranged DEF-018 Punisher Supporting Character 5 Defenders 7 3 1 No Yes combat, he can't be struck this combat. combat, he can't be struck this combat. 6/7/2016 Increase Density Increase Density Combat [Energy]: If is attacking, double his Combat [Energy]: If Vision is attacking, double his current ATK and DEF this combat. current ATK and DEF this combat.

Decrease Density Decrease Density [Anyturn] Combat [Energy]: If Vision is defending [Anyturn] Combat [Energy]: If Vision is defending DEF-019 Vision Supporting Character 5 Defenders 5 5 2 Yes No he can't strike or be struck this combat. he can't strike or be struck this combat. Chooser of the Slain Chooser of the Slain Build [Intellect]: You may recruit characters from Build [Intellect]: You may recruit characters from DEF-020 Supporting Character 6 Defenders 5 6 2 Yes No your KO pile this turn. your KO pile this turn. Rocket Launcher Rocket Launcher DEF-021 Supporting Character 6 Defenders 7 5 1 Yes Yes Main [Might, Might]: KO a supporting character. Main [Might, Might]: KO a supporting character. Penance Stare Penance Stare When Ghost Rider appears, choose an enemy When Ghost Rider appears, choose an enemy character and put -1/-1 counters on it equal to the character and put -1/-1 counters on it equal to the DEF-022 Ghost Rider Supporting Character 7 Defenders 8 8 2 No No number of Good characters in your KO pile. number of Good characters in your KO pile. [Anyturn] Combat: Enemy players can't play plot [Anyturn] Combat: Enemy players can't play plot DEF-023 Spellbound Plot Twist Defenders No No twists this combat. twists this combat. Main: Choose a character on your side to get Main: Choose a character on your side to get +1/+1 and range this turn. +1/+1 and range this turn.

[Anyturn] Combat: Choose a character in the [Anyturn] Combat: Choose a character in the DEF-024 Hidden WeaponsPlot Twist Defenders No No combat to get +1/+1 and range this combat. combat to get +1/+1 and range this combat.

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[Anyturn] Combat: Choose a defending character [Anyturn] Combat: Choose a defending character DEF-025 Super Senses Plot Twist Defenders No No to get +0/+5 this combat. to get +0/+5 this combat. Energy or Intellect or Might or Skill for a Defenders Energy or Intellect or Might or Skill for a Defenders DEF-026 Sanctum SanctorumLocation Defenders No No character. character. Infallible Aim Infallible Aim Main [Intellect, Intellect]: Wound a face-up Main [Intellect, Intellect]: Wound a face-up supporting character. supporting character.

Cold Blooded Killer Cold Blooded Killer Level Up (3) - When KOs an enemy Level Up (3) - When Bullseye KOs an enemy DEF-027 Bullseye Main Character 1 Underworld 3 4 5 No Yes character, he gains an XP. character, he gains an XP. Infallible Aim Infallible Aim Main [Intellect, Intellect]: Wound a face-up Main [Intellect, Intellect]: Wound a face-up supporting character. supporting character.

Lovely Night for a Murder Lovely Night for a Murder Main [Skill, Skill, Skill]: wound a face-up main Main [Skill, Skill, Skill]: wound a face-up main DEF-028 Bullseye Main Character 2 Underworld 5 6 5 No Yes character. character. Expand The Empire Expand The Empire Build [Might]: Reveal the top five cards of your Build [Might]: Reveal the top five cards of your deck. Put a location from among them into your deck. Put a location from among them into your hand and the rest on the bottom in any order. hand and the rest on the bottom in any order.

Take Over the City Take Over the City Level Up (5) - When a location appears on your Level Up (5) - When a location appears on your DEF-029 Main Character 1 Underworld 2 5 5 No No side, Kingpin gains an XP. side, Kingpin gains an XP. Expand the Empire Expand the Empire Build [Might]: Reveal the top five cards of your Build [Might]: Reveal the top five cards of your deck. Put a location from among them into your deck. Put a location from among them into your hand and the rest on the bottom in any order. hand and the rest on the bottom in any order.

The Kingpin of Crime The Kingpin of Crime Main [Energy or Intellect or Might or Skill]: Put a Main [Energy or Intellect or Might or Skill]: Put a +1/+1 counter on a character. You may use this +1/+1 counter on a character. You may use this DEF-030 Kingpin Main Character 2 Underworld 5 7 5 No No power any number of times on your turn. power any number of times on your turn. Revenge Bond Revenge Bond Recovery [Energy]: If Venom recovered this turn, Recovery [Energy]: If Venom recovered this turn, put two +1/+1 counters on him. put two +1/+1 counters on him.

Growing Bond Growing Bond Level Up (5) - Whenever Venom gains one or Level Up (5) - Whenever Venom gains one or DEF-031 Venom Main Character 1 Underworld 3 3 6 No No more +1/+1 counter, he gains an XP. more +1/+1 counter, he gains an XP. Revenge Bond Revenge Bond Recovery [Energy]: If Venom recovered this turn, Recovery [Energy]: If Venom recovered this turn, put two +1/+1 counters on him. put two +1/+1 counters on him.

Permanent Bond Permanent Bond [Anyturn] Combat [Might]: Venom has Symbiosis [Anyturn] Combat [Might]: Venom has Symbiosis until after your next recovery phase. (He can have until after your next recovery phase. (He can have DEF-032 Venom Main Character 2 Underworld 6 6 6 No No +1/+1 counters while stunned.) and gain +1/+1 counters while stunned.) 6/10/2016

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Bionic Arm Bionic Arm Combat [Might]: If Winter Soldier is in melee Combat [Might]: If Winter Soldier is in melee combat, he gets +2/+2 this combat. combat, he gets +2/+2 this combat.

Cryogenic Stasis Cryogenic Stasis Level Up (2) - When Winter Soldier stuns a Level Up (2) - When Winter Soldier stuns a defending enemy character, you may Freeze defending enemy character, you may Freeze Winter Soldier. If you do, he gains an XP. Winter Soldier if he's not already Frozen. If you do, (Characters affected by Freeze can't ready on their he gains an XP. (Characters affected by Freeze DEF-033 Winter Soldier Main Character 1 Underworld 2 4 5 No Yes next turn.) can't on their next turn.)" 6/10/2016 Bionic Arm Bionic Arm Combat [Might]: If Winter Soldier is in melee Combat [Might]: If Winter Soldier is in melee combat, he gets +2/+2 this combat. combat, he gets +2/+2 this combat.

Sniper Rifle Rifle Main [Skill]: Winter Soldier can make ranged Main [Skill]: Winter Soldier can make solo ranged DEF-034 Winter Soldier Main Character 2 Underworld 7 5 5 No Yes attacks against protected characters this turn. attacks against protected characters this turn. Maximum Maximum Carnage When Carnage stuns an enemy character or gets When Carnage stuns an enemy character or gets stunned, put a +1/+1 counter on Carnage. stunned, put a +1/+1 counter on Carnage. Symbiosis Symbiosis Carnage can have and gain +1/+1 counters while DEF-035 Carnage Supporting Character 1 Underworld 1 1 2 No No Carnage can have +1/+1 counters while stunned. stunned. 6/10/2016 Sow Distrust Sow Distrust Main [Intellect]: Look at an enemy player's hand Main [Intellect]: Look at an enemy player's hand and choose a character that doesn't share a team and choose a character that doesn't share a team affiliation with that player's main character. That affiliation with that player's main character. That DEF-036 Supporting Character 1 Underworld 2 1 1 No Yes player discards that character. player discards that character. Chain Lightning Chain Lightning Main [Energy]: Stun each enemy character that Main [Energy]: Stun each enemy supporting DEF-037 Supporting Character 2 Underworld 2 2 1 No Yes costs 2 or less. character that costs 2 or less. 6/10/2016 Bloody Mary Bloody Mary While Mary is attacking, a defender with a -1/-1 While Mary is attacking, a defender with a -1/-1 counter can't strike back against her. counter can't strike back against her.

One of a Kind One of a Kind DEF-038A Mary Walker Supporting Character 2 Underworld 4 2 1 No No You may only have one of this card in your deck. You may only have one of this card in your deck. Typhoid Mary When Mary attacks, put a -1/-1 counter on up to When Mary attacks, put a -1/-1 counter on up to two enemy characters two enemy characters

One of a Kind One of a Kind DEF-038B Mary Walker Supporting Character 2 Underworld 3 3 1 No No You may only have one of this card in your deck. You may only have one of this card in your deck. Innocent Mary Innocent Mary While Mary is defending, each attacker with a -1/-1 While Mary is defending, each attacker with a -1/-1 counter can't strike her. counter can't strike her.

One of a Kind One of a Kind DEF-038CMary Walker Supporting Character 2 Underworld 2 4 1 No No You may only have one of this card in your deck. You may only have one of this card in your deck. Composite Personality Composite Personality Mary has all the powers of cards named Mary Mary has all the powers of cards named Mary Walker in your KO pile. Walker in your KO pile.

One of a Kind One of a Kind DEF-038DMary Walker Supporting Character 2 Underworld 4 4 1 No No You may only have one of this card in your deck. You may only have one of this card in your deck.

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Angry Angry must be in your first attack each turn if able. Rhino must be in your first attack each turn if able. (It can be a team attack.) (It can be a team attack.)

Stupid Stupid When Rhino attacks, an enemy player may pay an When Rhino attacks, an enemy player may pay an DEF-039 Rhino Supporting Character 2 Underworld 5 3 1 No No [Intellect] to stun Rhino. [Intellect] to stun Rhino. Darksoul Darksoul When Helltstrom gets powered-up, heal a wound When Helltstrom gets powered-up, heal a wound DEF-040 Hellstrom Supporting Character 3 Underworld 3 3 2 Yes Yes from him. from him. Into the Fray Into the Fray Main [Skill]: If Winter Soldier is in your back row, Main [Skill]: If Winter Soldier is in your back row, DEF-041 Winter Soldier Supporting Character 3 Underworld 3 5 1 No Yes ready him and move him to your front row. ready him and move him to your front row. Mental Calculations Mental Calculations At the start of your turn, look at the top four cards At the start of your turn, look at the top four cards of your deck. Put two on the bottom of your deck of your deck. Put two on the bottom of your deck DEF-042 .O.D.O.K. Supporting Character 4 Underworld 4 5 1 Yes Yes and the other two back on top. and the other two back on top. Strength Symbiote Strength Main [Might]: Put two +1/+1 counters on Venom. Main [Might]: Put two +1/+1 counters on Venom. Symbiosis Symbiosis Venom can have and gain +1/+1 counters while DEF-043 Venom Supporting Character 4 Underworld 4 4 2 No No Venom can have +1/+1 counters while stunned. stunned. 6/10/2016 Improvised Weapon Improvised Weapon Main [Skill]: Remove a +1/+1 counter from Main [Skill]: Remove a +1/+1 counter from Bullseye. If you do, wound a face-up supporting Bullseye. If you do, wound a face-up supporting DEF-044 Bullseye Supporting Character 5 Underworld 6 4 1 No Yes character. character. Brainwash Brainwash Main [Intellect]: Exhaust an enemy supporting Main [Intellect]: Exhaust an enemy supporting character and move it to your back row. When character and move it to your back row. When gets stunned or leaves your side, if Purple Man gets stunned or leaves your side, if that character is still on your side, move it to its that character is still on your side, move it to its DEF-045 Purple Man Supporting Character 5 Underworld 2 5 1 No No owner's back row. owner's back row. Black Magic Main [Energy]: KO a stunned supporting Main [Energy]: KO a stunned supporting DEF-046 Baron Mordo Supporting Character Underworld 8 5 1 No Yes character. character. Underworld Boss Underworld Boss Main [Might]: If there are two or more other Main [Might]: If there are two or more other Underworld characters on your side, Kingpin takes Underworld characters on your side, Kingpin takes over being your main character, and your current over being your main character, and your current DEF-047 Kingpin Supporting Character 6 Underworld 5 9 2 No No main character becomes a supporting character. main character becomes a supporting character. Created From Evil Created From Evil gets +1/+1 for each Evil character in Blackheart gets +1/+1 for each Evil character in DEF-048 Blackheart Supporting Character 7 Underworld 4 4 2 Yes Yes your KO pile. your KO pile. Main: Put a +1/+1 counter on a character and a -1 Main: Put a +1/+1 counter on a character and a -1 DEF-049 Fair and BalancedPlot Twist Underworld No No /-1 counter on a character. /-1 counter on a character. [Anyturn] Combat: Choose a character to get -0/-2 [Anyturn] Combat: Choose a character in combat DEF-050 Pain and SufferingPlot Twist Underworld No No this combat. to get -0/-2 this combat. 6/10/2016 [Anyturn] Combat: Stun a defending supporting [Anyturn] Combat: Stun a defending supporting DEF-051 Play Dead Plot Twist Underworld No No character on your side, but it doesn't get wounded. character on your side, but it doesn't get wounded. Energy or Intellect or Might or Skill for an Energy or Intellect or Might or Skill for an DEF-052 Fisk Tower Location Underworld No No Underworld Character. Underworld Character. Main: Choose a team affiliation. If all characters on Main: Choose a team affiliation. If all characters on your side have that team affiliation, put a +1/+1 your side have that team affiliation, put a +1/+1 DEF-053 Loyal Soldiers Plot Twist Neutral No No counter on each of them. counter on each of them.

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[Anyturn] Combat: Choose an attacker to get -3/-0 [Anyturn] Combat: Choose an attacker to get -3/-0 DEF-054 to the SystemPlot Twist Neutral No No this combat. this combat. Assemble Avengers Assemble Main [Skill]: This turn, enemy characters can't Main : Enemy characters can't strike back strike back during team attacks. during team attacks this turn.

Side by Side Side by Side Level Up (3) - When Cap team attacks and stuns Level Up (3) - When Cap stuns an enemy MNB-001 Main Character 1 Avengers 2 5 5 No No an enemy character, he gains an XP. character while team attacking, he gains an XP. 6/10/2016 Avengers Assemble Avengers Assemble Main [Skill]: This turn, enemy characters can't Main [Skill]: This turn, enemy characters can't strike back during team attacks. strike back during team attacks.

Leader of the Avengers Leader of the Avengers Main [Intellect]: Put a +1/+1 counter on each Main [Intellect]: Put a +1/+1 counter on each MNB-002 Captain America Main Character 2 Avengers 5 7 5 No No character on your side. character on your side. Smash Smash Main [Might]: Put a +1/+1 counter on Hulk for each Main [Might]: Put a +1/+1 counter on Hulk for each wound he has. wound he has.

You Won't Like Him When He's Angry You Won't Like Him When He's Angry Level Up (4) - When Hulk gets stunned, he gains Level Up (4) - When Hulk gets stunned, he gains MNB-003 Hulk Main Character 1 Avengers 3 3 6 No No an XP. an XP. Smash Smash Main [Might]: Put a +1/+1 counter on Hulk for each Main [Might]: Put a +1/+1 counter on Hulk for each wound he has. wound he has.

Banner's Influence Banner's Influence Build [Intellect]: Remove each +1/+1 counter from Build [Intellect]: Remove each +1/+1 counter from MNB-004 Hulk Main Character 2 Avengers 6 6 6 No No Hulk. Draw that many cards. Hulk. Draw that many cards. Repulsor Blast Repulsor Blast Main [Energy]: Put a -1/-1 counter on an enemy Main [Energy]: Put a -1/-1 counter on an enemy character. You may push it to its back row. character. You may push it to its back row.

Armor Mk 3 Armor Mk 3 Level Up (3) - When a character on your side Level Up (3) - When a character on your side MNB-005 Main Character 1 Avengers 2 4 5 Yes Yes Powers Up, Iron Man gains an XP. Powers Up, Iron Man gains an XP. Repulsor Blast Repulsor Blast Main [Energy]: Put a -1/-1 counter on an enemy Main [Energy]: Put a -1/-1 counter on an enemy character. You may push it to its back row. character. You may push it to its back row.

Upgraded Armor Upgraded Armor Main [Intellect]: Put three +1/+1 counters on a Main [Intellect]: Put three +1/+1 counters on a character on your side that already has a +1/+1 character on your side that already has a +1/+1 MNB-006 Iron Man Main Character 2 Avengers 3 7 5 Yes Yes counter. counter. Great Power Great Power [Anyturn] Combat [Might]: Spider-Man gets +1/+1 [Anyturn] Combat [Might]: Spider-Man gets +1/+1 this combat for each face-up supporting character this combat for each face-up supporting character on your side. on your side.

Great Responsibility Great Responsibility Level Up (8) - At the end of your turn, Spidey Level Up (8) - At the end of your turn, Spidey gains 1 XP for each face-up supporting character gains 1 XP for each face-up supporting character MNB-007 Spider Man Main Character 1 Avengers 2 5 5 No No on your side. on your side.

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Great Power Great Power [Anyturn] Combat [Might]: Spider-Man gets +1/+1 [Anyturn] Combat [Might]: Spider-Man gets +1/+1 ths combat for each face-up supporting character ths combat for each face-up supporting character on your side. on your side.

Friendly Neighbor Friendly Neighbor [Anyturn] Any Combat [Intellect]: Remove a [Anyturn] Any Combat [Intellect]: Remove a defender on your side from combat and replace it defender on your side from combat and replace it MNB-008 Spider Man Main Character 2 Avengers 4 8 8 No No with Spider-Man. Switch their positions with Spider-Man. Switch their positions Shrink Shrink The first time he's attacked each turn, you may When Ant-Man is attacked for the first time each MNB-009 Ant Man Supporting Character 1 Avengers 2 2 1 No No cancel the combat. turn, you may cancel the attack. 6/10/2016 Sting Sting When she appears, put a -1/-1 counter on an When Black Widow appears, put a -1/-1 counter MNB-010 Black Widow Supporting Character 1 Avengers 2 1 1 No Yes enemy character. on an enemy character. 6/10/2016 Ferocious Ferocious During melee combat, he strikes before enemy While in melee combat, Black Panther strikes MNB-011 Black Panther Supporting Character 2 Avengers 3 2 2 No No character. before characters without Ferocious. 6/10/2016 Dodge Dodge He can't be ranged attacked Daredevil can't be ranged attacked

Fearless Fearless While attacking a main character, Daredevil strikes While attacking a main character, Daredevil strikes MNB-012 Daredevil Supporting Character 2 Avengers 3 3 1 No No with double his ATK. with double his ATK. 6/10/2016 Take Aim Take Aim Main : While attacking the next time this Main [Skill]: The next time attacks during turn, Hawkeye gets +3/+0, and if it's a ranged this turn, he gets +3/+0. If it's a ranged attack, attack, enemy characters can't strike back at him. MNB-013 Hawkeye Supporting Character 2 Avengers 2 3 1 No Yes enemy characters can't strike back at him. 6/10/2016 The Vast Resources of S.H.I.E.L.D. The Vast Resources of S.H.I.E.L.D. Main [Intellect]: Put the top card of your deck face Main [Intellect]: Put the top card of your deck face down into your resource row. If it's a location, you down into your resource row. If it is a location, you MNB-014 Supporting Character 3 Avengers 1 5 1 No Yes may turn it face up. may place it face up instead. 6/10/2016 Leader Leader While he's team attacking, you choose who the While Captain America team attacking, you defender strikes back against. choose who the defender strikes back against.

Inspire Inspire When another character appears on your side, put When another character appears on your side, put MNB-015 Captain America Supporting Character 3 Avengers 4 4 1 No No a +1/+1 counter on it. a +1/+1 counter on it. 6/10/2016 Dodge Dodge He can't be ranged attacked. Spider-Man can't be ranged attacked.

Websling Websling Main [Skill]: Pull a back row enemy character to its Main [Skill]: Pull a back row enemy character to its MNB-016 Spider Man Supporting Character 4 Avengers 4 7 1 No No front row. front row. 6/10/2016 Energy Absorption Energy Absorption Main [Energy]; Put a +1/+1 counter on Ms.Marvel Main [Energy]; Put a +1/+1 counter on Ms.Marvel MNB-017 Ms.Marvel Supporting Character 4 Avengers 3 3 2 Yes Yes for each other ranged character on your side. for each other ranged character on your side. Impervious Skin Impervious Skin [Anyturn] Combat [Might]: If Luke Cage gets [Anyturn] Combat [Might]: If Luke Cage gets stunned during this combat, he doesn't receive a stunned during this combat, he doesn't receive a MNB-018 Luke Cage Supporting Character 5 Avengers 7 6 1 No No wound. wound. Transmute Transmute Main [Intellect]: Choose a character. Remove its Main [Intellect]: Choose a character and turn all of +1/+1 counters and put that many -1/-1 counters MNB-019 Dr. Strange Supporting Character 5 Avengers 5 6 1 Yes No its +1/+1 counters into -1/-1 counters or vice versa. onto it, or vice versa. 6/10/2016

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Inventive Inventive When he appears, you may turn one of your face- When Iron Man appears, you may turn one of your MNB-020 Iron Man Supporting Character 6 Avengers 5 7 1 Yes Yes down locations face up. face-down locations face up. 6/10/2016 Lightning Strike Lightning Strike Main [Energy]: Put three -1/-1 counters on an Main [Energy]: Put three -1/-1 counters on an MNB-021 Supporting Character 6 Avengers 6 5 2 Yes No enemy character. enemy character. Incredible Power Incredible Power Main [Might]: If Hulk has a wound, put seven Main [Might]: If Hulk has a wound, put seven MNB-022 Hulk Supporting Character 7 Avengers 7 7 2 No No +1/+1 counters on him. +1/+1 counters on him. [Anyturn] Combat: Choose a character to get a [Anyturn] Combat: Choose a character to get a MNB-023 's Mightiest HeroesPlot Twist Avengers No No +2/+2 this combat +2/+2 this combat MNB-024 Think Again Plot Twist Avengers No No [Anyturn] Combat: Cancel the combat [Anyturn] Combat: Cancel the combat Main: Put a +1/+1 counter on a character on your Main: Put a +1/+1 counter on a character on your MNB-025 Stark Tech Plot Twist Avengers No No side. It gains range this turn. side. It gains range this turn. Energy or Intellect or Might or Skill for an Avenger Energy or Intellect or Might or Skill for an Avenger MNB-026 Avengers MansionLocation Avengers No No character. character. Lightning Lightning Storm Main [Energy]: Put two -1/-1 counters divided as Main [Energy]: Put two -1/-1 counters divided as you choose on up to two enemy characters. you choose on up to two enemy characters.

Children of the Atom Children of the Atom Level Up (3) - When you activate a Super Power, Level Up (3) - When you activate a super power, MNB-027 Storm Main Character 1 Xmen 2 5 5 Yes No Storm gains an XP. Storm gains an XP. 6/7/2017 Lightning Storm Lightning Storm Main [Energy]: Put two -1/-1 counters divided as Main [Energy]: Put two -1/-1 counters divided as you choose on up to two enemy characters. you choose on up to two enemy characters.

Wind Storm Wind Storm Main [Skill]: Characters on your side gain flight this Main [Skill]: Characters on your side gain flight this MNB-028 Storm Main Character 2 Xmen 5 6 5 Yes No turn. turn. SNIKT! [Anyturn] Combat [Skill]: gets +3/+0 this SNIKT! combat. [Anyturn] Combat [Skill]: Wolverine gets +3/+0 this combat. Best At What He Does Level Up (3) - When Wolverine makes a solo Best At What He Does attack and stuns an enemy character, he gains an Level Up (3) - When Wolverine stuns an enemy MNB-029 Wolverine Main Character 1 Xmen 3 4 5 No No XP. defender while attacking solo, he gains an XP. 6/10/2016 SNIKT! SNIKT! [Anyturn] Combat [Skill]: Wolverine gets +3/+0 this [Anyturn] Combat [Skill]: Wolverine gets +3/+0 this combat. combat.

Healing Factor Healing Factor MNB-030 Wolverine Main Character 2 Xmen 8 4 5 No No Main [Might]: Heal a wound from Wolverine. Main [Might]: Heal a wound from Wolverine. Merc with a Mouth Merc with a Mouth Main [Skill]: Characters on your side are Lethal Main [Skill]: Characters on your side are Lethal this turn. (When they stun a supporting character, this turn. (When they stun a supporting character, KO that character.) KO that character.)

Man, there's no one left to kill Man, there's no one left to kill Level Up (3) - At the end of your turn, if all of an Level Up (3) - At the end of your turn, if all of an enemy player's characters are stunned, enemy player's characters are stunned, Deadpool MNB-031 Deadpool Main Character 1 Xmen 2 4 6 No Yes gains an XP. gains an XP.

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Merc with a Mouth Merc with a Mouth Main [Skill]: Characters on your side are Lethal Main [Skill]: Characters on your side are Lethal this turn. (When they stun a supporting character, this turn. (When they stun a supporting character, KO that character.) KO that character.)

Oh, there's someone! Hi there! Oh, there's someone! Hi there! Main [Intellect]: For the rest of the game Deadpool Main [Intellect]: For the rest of the game Deadpool can attack enemy players, A player can only be can attack enemy players, A player can only be attacked if all of its characters are stunned. While attacked if all of its characters are stunned. While defending, the player is 0/1, has 1 Health and defending, the player is 0/1, has 1 Health and MNB-032 Deadpool Main Character 2 Xmen 4 6 6 No Yes counts as a supporting character. counts as a supporting character. Cerebro Build [Energy]: Reveal the top five cards of your Build [Energy]: Reveal the top five cards of your deck. Put a character from among them into your deck. Put a character from among them into your hand and the rest on the bottom in any order. hand and the rest on the bottom in any order.

A Dream Of Peace A Dream Of Peace Level Up (4) - At the end of your turn, if you didn't Level Up (4) - At the end of your turn, if you didn't make any attacks this turn gains an make any attacks this turn Professor X gains an MNB-033 Professor X Main Character 1 Xmen 2 4 5 No Yes XP. XP. Cerebro Cerebro Build [Energy]: Reveal the top five cards of your Build [Energy]: Reveal the top five cards of your deck. Put a character from among them into your deck. Put a character from among them into your hand and the rest on the bottom in any order. hand and the rest on the bottom in any order.

Mental Domination Mental Domination Main [Intellect]: Ready a face-up enemy character Main [Intellect]: Ready a face-up enemy character and move it to your front or back row. At the end of and move it to your front or back row. At the end of MNB-034 Professor X Main Character 2 Xmen 3 8 5 No Yes your turn, move it back. your turn, move it back. Freeze Freeze When he appears, exhaust a character. It can't When appears, exhaust a character. It MNB-035 Iceman Supporting Character 1 Xmen 2 1 1 No Yes ready during its next turn. can't ready during its next turn. 6/10/2016 Teleport to Limbo Teleport to Limbo Main [Intellect]: Put Magik and up to one other Main [Intellect]: Put Magik and up to one other supporting character on your side into its owner's supporting character on your side into its owner's MNB-036 Magik Supporting Character 1 Xmen 3 2 1 No No hand. hand. Power Duplication Mutant Power Duplication Hope has all the powers of each other face-up X- Hope has all the powers of each other face-up X- Men supporting character on your side, {This Men supporting character on your side, {This includes flight, range, and appears powers like includes flight, range, and appears powers like MNB-037 Hope Supporting Character 2 Xmen 2 4 1 No No Iceman's Freeze.} Iceman's Freeze.} Leader Leader While he's team attacking, you choose who the While is team attacking, you choose who defender strikes back against. the defender strikes back against.

Battle Tactics Battle Tactics Main [Skill]: Move a character on your side to your Main [Skill]: Move a character on your side to your MNB-038 Cyclops Supporting Character 2 Xmen 2 3 1 No Yes front or back row. front or back row. 6/10/2016 Mercenary Mercenary Deadpool can team attack with any main He can team attack with any main character. character.

Can't Keep a Bad Man Down Can't Keep a Bad Man Down Build [Might]: If Deadpool is in your KO pile, put Build [Might]: If Deadpool is in your KO pile, put MNB-039 Deadpool Supporting Character 3 Xmen 3 4 1 No Yes him into play. him onto your side. 6/10/2016 Invade Invade While he's attacking a back row character, it can't While is attacking a back row character, it MNB-040 Namor Supporting Character 2 Xmen 3 2 2 Yes No strike back at him. can't strike back at him. 6/10/2016

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Kinetic Card Throw Kinetic Card Throw Main [Energy]: Discard a card that costs at least Main [Energy]: Discard a card that costs at least as much as a face-up enemy supporting character as much as a face-up enemy supporting character MNB-041 Supporting Character 3 Xmen 5 3 1 No No and stun that character. of your choice. If you do, stun that character. 6/10/2016 Thunder Storm Thunder Storm Main [Energy]: Put a -1/-1 counter on each enemy Main [Energy]: Put a -1/-1 counter on each enemy MNB-042 Storm Supporting Character 4 Xmen 4 6 1 Yes No character. character. Ferocious Ferocious During melee combat, he strikes before enemy While in melee combat, strikes before characters. characters without Ferocious.

Genius Genius At the start of your turn, if he's face-up, you may At the start of your turn, if Beast is face-up, you MNB-043 Beast Supporting Character 4 Xmen 5 2 2 No No draw a card. may draw a card. 6/10/2016 Berserker Berserker When Wolverine attacks, put a +1/+1 counter on When he attacks, put a +1/+1 counter on him. him.

Regeneration Regeneration At the start of your turn, if he's face-up, heal a At the start of your turn, if Wolverine is face-up, MNB-044 Wolverine Supporting Character 5 Xmen 5 5 2 No No wound from him. heal a wound from him. 6/10/2016 Ultimate Soldier Ultimate Soldier Combat [Skill]: At the end of this combat, stun Combat [Skill]: At the end of this combat, stun MNB-045 Supporting Character 5 Xmen 2 7 1 No Yes each enemy character that survived the combat. each enemy character that survived the combat. Toss Toss When he appears, choose another character on When appears, choose another your side to gain flight this turn. character on your side to gain flight this turn.

Organic Steel Organic Steel [Anyturn] Combat [Might]: Colossus gets +5/+5 [Anyturn] Combat [Might]: Colossus gets +5/+5 MNB-046 Colossus Supporting Character 6 Xmen 7 7 1 No No this combat. this combat. 6/10/2016 Mind Games Mind Games When appears, you may have a When she appears, you may have a player discard player discard their hand, then draw that many MNB-047 Emma Frost Supporting Character 6 Xmen 5 6 2 No Yes their hand, then draw that many cards. cards. 6/10/2016 Mind Control Mind Control Main [Intellect]: Ready a face-up enemy Main [Intellect]: Ready a face-up enemy supporting character and move it to your side. At supporting character and move it to your side. At MNB-048 Professor X Supporting Character 7 Xmen 4 8 1 No Yes the end of your turn, move it back. the end of your turn, move it back. MNB-049 X-Factor Plot Twist Xmen No No Main: Ready a character Main: Ready a character [Anyturn] Combat: Put a +1/+1 counter on each [Anyturn] Combat: Put a +1/+1 counter on each MNB-050 Squad Tactics Plot Twist Xmen No No character on your side in the combat. character on your side in the combat. [Anyturn] Combat: Remove a defender on your [Anyturn] Combat: Remove a defender on your side from combat and replace it with a different side from combat and replace it with a different MNB-051 Uncanny DefensePlot Twist Xmen No No character on your side. Switch their positions. character on your side. Switch their positions. Energy or Intellect or Might or Skill for an X-Men Energy or Intellect or Might or Skill for an X-Men MNB-052 School for Gifted YoungstersLocation Xmen No No character character Murder You Murder You Main [Energy]: Rocket gets +4/+0 the next time he Main [Energy]: While Rocket is attacking the next attacks during this turn. time this turn, he gets +4/+0.

Back Against the Wall Back Against the Wall Level Up (1) - When you have no cards in hand, Level Up (1) - When a card leaves your hand, if MNB-053 Rocket Main Character 1 Guardians of the Galaxy2 4 5 No Yes Rocket gains an XP. your hand is empty, Rocket gains an XP. 6/10/2016

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Murder You Murder You Main [Energy]: Rocket gets +4/+0 the next time he Main [Energy]: Rocket gets +4/+0 the next time he attacks during this turn. attacks during this turn.

One Raccoon's Garbage One Raccoon's Garbage Main [Skill]: Choose two cards in your KO Main [Skill]: Return two random cards from your MNB-054 Rocket Main Character 2 Guardians of the Galaxy6 5 5 No Yes pile, reveal them, and put them into your hand. KO pile to your hand. 6/10/2016 Greatest Guardian Greatest Guardian Build [Intellect]: You pay 1 less to recruit your next Build [Intellect]: You pay 1 less to recruit your character during this turn. next character during this turn.

Recruiting Drive Recruiting Drive Level Up (5) - When you recruit a character, Star- Level Up (5) - When you recruit a character, Star- MNB-055 Star-Lord Main Character 1 Guardians of the Galaxy2 5 5 No Yes Lord gains an XP. Lord gains an XP. Greatest Guardian Greatest Guardian Build [Intellect]: You pay 1 less to recruit your next Build [Intellect]: You pay 1 less to recruit your next character during this turn. character during this turn.

Space Cop Space Cop Main [Skill]: Each enemy character loses its Main [Skill]: Each enemy character loses its MNB-056 Star-Lord Main Character 2 Guardians of the Galaxy4 7 5 No Yes powers this turn. powers this turn. Brutal Training Brutal Training Main [Skill]: If stunned an enemy Main [Skill]: If Gamora stunned an enemy character during this turn, put two +1/+1 counters character during this turn, put two +1/+1 counters on her. on her.

Deadliest Women in the Universe Deadliest Women in the Universe Level Up (3) - When Gamora stuns a main Level Up (3) - When Gamora stuns a main MNB-057 Gamora Main Character 1 Guardians of the Galaxy2 5 5 No No character, she gains an XP. character, she gains an XP. Brutal Training Brutal Training Main [Skill]: If Gamora stunned an enemy Main [Skill]: If Gamora stunned an enemy character during this turn, put two +1/+1 counters character during this turn, put two +1/+1 counters on her. on her.

Godslayer Godslayer Blade Main [Might, Might]: This turn, when Gamora stuns Main [Might, Might]: When Gamora stuns a MNB-058 Gamora Main Character 2 Guardians of the Galaxy7 5 5 No No a character, KO it. character this turn, KO it. 6/10/2016 I am I am Groot [Anyturn] Combat [Might]: Groot gets +1/+1 this [Anyturn] Combat [Might]: Groot gets +1/+1 this combat for each resource on your side. combat for each resource on your side.

I am Groot I am Groot Level Up (5) - When you gain a resource, Groot Level Up (5) - When you gain a resource, Groot MNB-059 Groot Main Character 1 Guardians of the Galaxy1 1 6 No No gains an XP. gains an XP. I am Groot I am Groot [Anyturn] Combat [Might]: Groot gets +1/+1 this [Anyturn] Combat [Might]: Groot gets +1/+1 this combat for each resource on your side. combat for each resource on your side.

We are Groot We are Groot Main [Energy]: Heal a wound from each character Main [Energy]: Heal a wound from each character MNB-060 Groot Main Character 2 Guardians of the Galaxy7 7 6 No No on your side. Groot becomes level 1. on your side. Groot becomes level 1. Nullify Nullify When Cosmo appears, choose an enemy When he appears, choose an enemy character. It character. It loses and can't gain Keyword and loses and can't gain Keyword and Super Powers Super Powers until Cosmo gets stunned or leaves MNB-061 Cosmo Supporting Character 1 Guardians of the Galaxy1 3 1 No Yes until Cosmo gets stunned or leaves play. play. 6/10/2016

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Yaka Arrow Yaka Arrow Main [Skill]: Stun a supporting character with cost Main [Skill]: Stun a supporting character with cost MNB-062 Supporting Character 1 Guardians of the Galaxy1 2 2 No Yes 3 or less. 3 or less. Psychokinetic Shove Psychokinetic Shove Main [Intellect]: Push an enemy character to its Main [Intellect]: Push an enemy character to its MNB-063 Major Victory Supporting Character 2 Guardians of the Galaxy2 4 1 No Yes back row. back row. Rebirth Rebirth When she gets KO'd, you may turn her into a face- When Mantis gets KO'd, you may turn her into a MNB-064 Mantis Supporting Character 2 Guardians of the Galaxy2 3 1 No No down resource on your side. face-down resource on her owner's side. 6/10/2016 Symbiote Strength Symbiote Strength Main [Might]: Put two +1/+1 counters on Agent Main [Might]: Put two +1/+1 counters on Agent MNB-065 Agent Venom Supporting Character 2 Guardians of the Galaxy3 3 1 No No Venom. Venom. Scavenger Scavenger Main [Skill]: Put a card from your KO pile into your Main [Skill]: Put a card from your KO pile into your MNB-066 Rocket Supporting Character 3 Guardians of the Galaxy4 1 1 No Yes hand. hand. Lethal Lethal When she attacks and stuns a supporting If Gamora wounds a defending supporting MNB-067 Gamora Supporting Character 3 Guardians of the Galaxy3 4 2 No No character, KO it. character, KO it. 6/7/2017 Force Nova Force Speed MNB-068 Nova Supporting Character 4 Guardians of the Galaxy5 5 1 Yes No Main [Energy]: Ready Nova. Main [Energy]: Ready Nova. Leader Leader While he's team attacking, you choose who the While Star-Lord is team attacking, you choose who defender strikes back against. the defender strikes back against.

Team Up Team Up Each supporting character on your side is also a Each supporting character on your side is also a MNB-069 Star-Lord Supporting Character 4 Guardians of the Galaxy3 6 1 No Yes [Guardian of the Galaxy] supporting character. [Guardian of the Galaxy] supporting character. 6/10/2016 I Am Groot I Am Groot MNB-070 Groot Supporting Character 5 Guardians of the Galaxy0+ 0+ 2 No No Groot has +1/+1 for each resource on your side. Groot has +1/+1 for each resource on your side. Mental Focus Mental Focus Main [Intellect]: Look at the top three cards of your Main [Intellect]: Look at the top three cards of your deck, put one in your hand and, the others on the deck, put one in your hand and, the others on the MNB-071 Supporting Character 5 Guardians of the Galaxy4 5 1 No Yes bottom of the deck. bottom of the deck. Quantum Blast Quantum Blast MNB-072 Supporting Character 6 Guardians of the Galaxy6 7 1 Yes Yes Main [Energy]: Turn a location face down. Main [Energy]: Turn a location face down. Berserker Berserker When he attacks, put a +1/+1 counter on him. When Drax attacks, put a +1/+1 counter on him.

Grab Grab While he's in the front row, enemy characters can't While Drax is in the front row, enemy characters MNB-073 Drax Supporting Character 6 Guardians of the Galaxy6 6 2 No No fly over him. can't fly over him. 6/10/2016 Evolutionary Cocoon Evolutionary Cocoon Adam appears stunned. Adam Warlock appears stunned.

Emerge Emerge Main [Might]: Recover Adam Warlock and ready Main [Might]: Recover Adam Warlock and ready MNB-074 Adam Warlock Supporting Character 7 Guardians of the Galaxy13 13 1 Yes No him. Use this power only while he's stunned. him. Use this power only while he's stunned. [Anyturn] Combat: Choose a character to become [Anyturn] Combat: Choose a character to become Ferocious this combat. (During melee combat, it Ferocious this combat. (During melee combat, it MNB-075 Vigilante Justice Plot Twist No No strikes before enemy characters.) strikes before enemy characters.) [Anyturn] Combat: Remove all +1/+1 counters [Anyturn] Combat: Remove all +1/+1 counters from an enemy character in the combat. That from an enemy character in the combat. That character's current ATK and DEF become the character's current ATK and DEF become the MNB-076 Even The Odds Plot Twist Guardians of the Galaxy No No same as its base ATK and DEF this combat. same as its base ATK and DEF this combat. Main: Put a +1/+1 counter on a character on your Main: Put a +1/+1 counter on a character on your MNB-077 Give 'Em a Lift Plot Twist Guardians of the Galaxy No No side. It gains flight this turn. side. It gains flight this turn.

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Energy or Intellect or Might or Skill for a Guardian Energy or Intellect or Might or Skill for a Guardian MNB-078 Location Guardians of the Galaxy No No of the Galaxy character. of the Galaxy character. Sadistic Choice Sadistic Choice Main [Intellect]: Choose an enemy supporting Main [Intellect]: Choose an enemy supporting character and stun it unless that player discards a character and stun it unless that player discards a random card. random card.

Chaos and Destruction Chaos and Destruction Level Up (6) - When an enemy character Level Up (6) - When an enemy character gets MNB-079 Main Character 1 Villains 2 4 5 Yes No becomes stunned, Green Goblin gains an XP. stunned, Green Goblin gains an XP. 6/10/2016 Sadistic Choice Sadistic Choice Main [Intellect]: Choose an enemy supporting Main [Intellect]: Choose an enemy supporting character and stun it unless that player discards a character and stun it unless that player discards a random card. random card.

Bombs Away Bombs Away Main [Skill]: KO a stunned enemy supporting Main [Skill]: KO a stunned enemy supporting MNB-080 Green Goblin Main Character 2 Villains 6 5 5 Yes No character. character. God of Mischief God of Mischief [Anyturn] Combat [Skill]: Play an [Anytime] [Anyturn] Combat [Skill]: Play an [Anytime] Combat plot twist from you KO pile, then shuffle it Combat plot twist from you KO pile, then shuffle it into your deck. into your deck.

Plots Withins Plots Plots Withins Plots Level Up (5) - When you play a plot twist, Loki Level Up (5) - When you play a plot twist, Loki MNB-081 Loki Main Character 1 Villains 1 6 5 No No gains an XP. gains an XP. God of Mischief God of Mischief [Anyturn] Combat [Skill]: Play an [Anytime] [Anyturn] Combat [Skill]: Play an [Anytime] Combat plot twist from you KO pile, then shuffle it Combat plot twist from you KO pile, then shuffle it into your deck. into your deck.

Master of Plots Master of Plots Main [Intellect]: Choose an enemy player to reveal Main [Intellect]: Choose an enemy player to reveal MNB-082 Loki Main Character 2 Villains 4 8 5 No No their hand and discard all of their plot twists. their hand and discard all of their plot twists. Magnetic Force Field Magnetic Force Field [Anyturn] Combat [Energy]: gets +0/+4 [Anyturn] Combat [Energy]: Magneto gets +0/+4 this combat. this combat.

Mutant Master Mutant Master Level Up (4) - At the start of your turn if magneto Level Up (4) - At the start of your turn if magneto MNB-083 Magneto Main Character 1 Villains 2 4 5 Yes Yes is face-up, he gains an XP. is face-up, he gains an XP. Magnetic Force Field Magnetic Force Field [Anyturn] Combat [Energy]: Magneto gets +0/+4 [Anyturn] Combat [Energy]: Magneto gets +0/+4 this combat. this combat.

Mutant Supremacy Mutant Supremacy MNB-084 Magneto Main Character 2 Villains 5 5 5 Yes Yes Main [Might]: KO a face-down resource. Main [Might]: KO a face-down resource. Court Death Court Death Main [Might]: Shuffle each character in a KO pile Main [Might]: Choose a KO pile and shuffle each into its deck. Then, put that many +1/+1 counters character there into its deck. Then, put that many on . +1/+1 counters on Thanos.

The Mad Titan The Mad Titan Level Up (6) - When a character on any side gets Level Up (6) - When a character on any side gets MNB-085 Thanos Main Character 1 Villains 3 4 6 No No KO'd, Thanos gains an XP. KO'd, Thanos gains an XP. 6/10/2016

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Court Death Court Death Main [Might]: Shuffle each character in a KO pile Main [Might]: Choose a KO pile and shuffle each into its deck. Then, put that many +1/+1 counters character there into its deck. Then, put that many on Thanos. +1/+1 counters on Thanos.

The The Infinity Gauntlet Main [Energy, Intellect, Might, Skill]: For each Main [Energy, Intellect, Might, Skill]: For each enemy player, stun their main character, KO one enemy player, stun their main character, KO one of their resources, KO one of their supporting of their resources, KO one of their supporting MNB-086 Thanos Main Character 2 Villains 6 6 6 No No characters, and they discard their hand. characters, and they discard their hand. 6/10/2016 Accuse Accuse Main [Intellect]: Name any card. Choose an enemy Main [Intellect]: Name any card. Choose an enemy player to reveal their hand and discard each card player to reveal their hand and discard each card MNB-087 Ronan Supporting Character 2 Villains 3 3 2 No No with that name. with that name. Impersonate Impersonate Main [Skill]: Choose another face-up character. Main [Skill]: Choose another face-up character. Mystique's base ATK and DEF become the same Mystique's base ATK and DEF become the same as that character's current ATK and DEF for the as that character's current ATK and DEF for the rest of the turn. (She'll still be affected by any rest of the turn. (She'll still be affected by any MNB-088 Mystique Supporting Character 2 Villains 2 4 1 No No +1/+1 or -1/-1 counters she has.) +1/+1 or -1/-1 counters she has.) Grab Grab While he's in the front row, enemy characters can't While is in the front row, enemy fly over him. characters can't fly over him.

Genius Genius At the start of your turn, if he's face-up, you may At the start of your turn, if Doctor Octopus is face- MNB-089 Doctor Octopus Supporting Character 3 Villains 3 5 1 No No draw a card. up, you may draw a card. 6/10/2016 Blast Blast When Green Goblin appears, choose an enemy When he appears, choose an enemy row and put row and put a -1/-1 counter on each character MNB-090 Green Goblin Supporting Character 3 Villains 4 3 1 Yes No a -1/-1 counter on each character there. there. 6/10/2016 Dodge Dodge He can't be ranged attacked. can't be ranged attacked.

Dust of Death Dust of Death [Anyturn] Combat [Skill]: Stun a character that is [Anyturn] Combat [Skill]: Stun a character that is MNB-091 Red Skull Supporting Character 3 Villains 2 4 1 No Yes melee attacking the Red Skull. melee attacking the Red Skull. 6/10/2016 Ferocious Ferocious While in melee combat, strikes before During melee combat, he strikes before enemy characters without Ferocious. characters. Berserker Berserker When Sabretooth attacks, put a +1/+1 counter on MNB-092 Sabretooth Supporting Character 4 Villains 4 4 2 No No When he attacks, put a +1/+1 counter on him. him. 6/10/2016 Swarm Swarm You can have any number of this character on You can have any number of this character on your side. This power can't be turned off. your side. This power can't be turned off.

Replicate Replicate Build [Energy]: Search your deck for a copy of this Build [Energy]: Search your deck for a copy of this character and put it into play, then shuffle your character and put him onto your side, then shuffle MNB-093 Supporting Character 4 Villains 3 1 1 Yes Yes deck. your deck. 6/10/2016 Monstrous Monstrous When he is melee team attacked, he strikes back While is defending against a melee MNB-094 Abomination Supporting Character 5 Villains 5 5 3 No No against each attacker. team attack, he strikes back against each attacker. 6/10/2016

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Makluan Rings Makluan Rings Main [Intellect]: Draw a card Main [Intellect]: Draw a card

Main [Skill]: Choose an enemy player to discard a Main [Skill]: Choose an enemy player to discard a card card

Main [Might]: Put a +1/+1 counter on a character Main [Might]: Put a +1/+1 counter on a character

MNB-095 Supporting Character 5 Villains 3 6 1 No Yes Main [Energy]: Put a -1/-1 counter on a character. Main [Energy]: Put a -1/-1 counter on a character. Unstoppable Unstoppable Combat [Might]: While attacking solo during this Combat [Might]: When stuns a front combat, if Juggernaut stuns a front row enemy row enemy character and survives while attacking character and survives, he may immediately attack solo this combat, he may immediately attack a MNB-096 Juggernaut Supporting Character 6 Villains 8 5 2 No No a character in that back row. character in that back row. 6/10/2016 Magnetic Suppression Magnetic Suppression Enemy supporting characters can't recover. (They Enemy supporting characters can't recover. (They MNB-097 Magneto Supporting Character 6 Villains 7 6 1 Yes Yes remain stunned.) remain stunned.) Schemer Schemer The first time you play a plot twist each turn, you When you play your first plot twist each turn, you MNB-098 Loki Supporting Character 7 Villains 7 8 1 No No may draw a card. may draw a card. 6/10/2016 Immortal Immortal When he's KO'd, you may shuffle him into your When Dormanmmu is KO'd, you may shuffle him deck. into your deck.

Necromancy Necromancy Main [Intellect, Energy]: Put a character from an Main [Intellect, Energy]: Put a character from an MNB-099 Supporting Character 7 Villains 6 7 2 Yes No enemy player's KO pile onto you side. enemy player's KO pile onto you side. 6/10/2016 Welcome Death Welcome Death Main [Might]: Add a wound to all stunned Main [Might]: Add a wound to all stunned MNB-100 Thanos Supporting Character 8 Villains 12 12 2 No No characters. characters. MNB-101 Extinguish Plot Twist Villains No No Main: KO a stunned supporting character. Main: KO a stunned supporting character. [Anyturn] Combat: Put a -1/-1 counter on each [Anyturn] Combat: Put a -1/-1 counter on each MNB-102 Metal and Fire Plot Twist Villains No No enemy character in the combat. enemy character in the combat. [Anyturn] Combat: Switch the current ATK and [Anyturn] Combat: Switch the current ATK and MNB-103 Trickster God Plot Twist Villains No No DEF of a character for this combat. DEF of a character for this combat. Energy or Intellect or Might or Skill for a Villain Energy or Intellect or Might or Skill for a Villain MNB-104 The Location Villains No No character. character. [Anyturn] Combat: Choose an attacker to get [Anyturn] Combat: Choose an attacker to get MNB-105 Open Fire Plot Twist Neutral No No +2/+0 this combat. +2/+0 this combat. [Anyturn] Combat: Choose an attacker to get [Anyturn] Combat: Choose an attacker to get MNB-106 Best Offense Is APlot Good Twist Defense Neutral No No +0/+5 this combat. +0/+5 this combat. [Anyturn] Combat: Choose a defender to get [Anyturn] Combat: Choose a defender to get MNB-107 Savage Surprise Plot Twist Neutral No No +4/+0 this combat. +4/+0 this combat. [Anyturn] Combat: Choose a defender to get [Anyturn] Combat: Choose a defender to get MNB-108 Find Cover Plot Twist Neutral No No +0/+3 this combat. +0/+3 this combat. MNB-109 Training Ground Location Neutral No No Skill Skill MNB-110 Laboratory Location Neutral No No Energy Energy MNB-111 Academy Location Neutral No No Intellect Intellect MNB-112 Fortress Location Neutral No No Might Might

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Hide in the Shadows Hide in the Shadows Main [Humanity]: Daze a character on your side, Main [Humanity]: Daze a character on your side, but it keeps its equipment. but it keeps its equipment.

Last Survivor of the Nostromo Last Survivor of the Nostromo Level Up (7) – At the start of your Build Phase, Level Up (7) – At the start of your Build Phase, Warrant Officer Ripley gains an XP for each Warrant Officer Ripley gains an XP for each ALN-001 Warrant Officer RipleyMain Character 1 The Company 2 5 5 No No wound she has. wound she has. Hide in the Shadows Hide in the Shadows Main [Humanity]: Daze a character on your side, Main [Humanity]: Daze a character on your side, but it keeps its equipment. but it keeps its equipment.

Set the Self Destruct Set the Self Destruct Main [Energy]: At the end of the turn, stun all Main [Energy]: At the end of the turn, stun all supporting characters. This power can be used supporting characters. This power can be used ALN-002 Warrant Officer RipleyMain Character 2 The Company 4 8 5 No No only once this game. only once this game. Gear Up Gear Up Build [Humanity]: Reveal the top five cards of your Build [Humanity]: Reveal the top five cards of your deck. Put an equipment from among them into deck. Put an equipment from among them into your hand and the rest on the bottom in any order. your hand and the rest on the bottom in any order.

We Got Nukes, We Got Knives, Sharp Sticks We Got Nukes, We Got Knives, Sharp Sticks Level Up (3) – When an equipment appears on Level Up (3) – When an equipment appears on ALN-003 Lt. Ripley Main Character 1 The Company 2 4 5 Yes No your side, Lt. Ripley gains an XP. your side, Lt. Ripley gains an XP. Gear Up Gear Up Build [Humanity]: Reveal the top five cards of your Build [Humanity]: Reveal the top five cards of your deck. Put an equipment from among them into deck. Put an equipment from among them into your hand and the rest on the bottom in any order. your hand and the rest on the bottom in any order.

I Can Handle Myslef I Can Handle Myslef Main [Skill] – Search your deck, hand, and KO Pile Main [Skill] – Search your deck, hand, and KO Pile for an equipment and equip it to a character on for an equipment and equip it to a character on your side. This power can be used only once this your side. This power can be used only once this ALN-004 Lt. Ripley Main Character 2 The Company 7 5 5 Yes No game. game. Your A** is Already on the Line Your A** is Already on the Line Main [Intellect]: Put a +1/+1 counter on up to two Main [Intellect]: Put a +1/+1 counter on up to two characters in your front row. characters in your front row.

No Weapons of Any Kind? No Weapons of Any Kind? Level Up (5) – When one or more character on Level Up (5) – When one or more character on your side make a melee attack, Sister Ripley gains your side make a melee attack, Sister Ripley gains ALN-005 Sister Ripley Main Character 1 The Company 3 4 5 No No an XP. an XP. Your A** is Already on the Line Your A** is Already on the Line Main [Intellect]: Put a +1/+1 counter on up to two Main [Intellect]: Put a +1/+1 counter on up to two characters in your front row. characters in your front row.

Sacrifice and Resurrection Sacrifice and Resurrection [Anyturn] Combat [Humanity]: If Sister Ripley is [Anyturn] Combat [Humanity]: If Sister Ripley is your main character, KO her and put Ripley #8 your main character, KO her and put Ripley #8 Level 2 from outside the game onto your side Level 2 from outside the game onto your side ALN-006 Sister Ripley Main Character 2 The Company 5 7 5 No No stunned as your new main character. stunned as your new main character.

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Acidic Blood Acidic Blood Main [Energy]: Put any number of -1/-1 counters Main [Energy]: Put any number of -1/-1 counters on Ripley #8 as long as it doesn't reduce her DEF on Ripley #8 as long as it doesn't reduce her DEF to 0. Then put that many -1/-1 counters on an to 0. Then put that many -1/-1 counters on an enemy supporting character. enemy supporting character.

Rapid Cell Regeneration Rapid Cell Regeneration Level Up (1) – At the start of your Main Phase, Level Up (1) – At the start of your Main Phase, you may have Ripley #8 gain an XP. you may have Ripley #8 gain an XP. When Ripley #8 levels up, heal all wounds from When Ripley #8 levels up, heal all wounds from ALN-007 Ripley #8 Main Character 1 The Company 3 4 5 No No her. her. Acidic Blood Acidic Blood Main [Energy]: Put any number of -1/-1 counters Main [Energy]: Put any number of -1/-1 counters on Ripley #8 as long as it doesn't reduce her DEF on Ripley #8 as long as it doesn't reduce her DEF to 0. Then put that many -1/-1 counters on an to 0. Then put that many -1/-1 counters on an enemy supporting character. enemy supporting character.

I'm Sorry I'm Sorry Main [Humanity]: Name a character. KO all enemy Main [Humanity]: Name a character. KO all enemy supporting characters with that name. Look at supporting characters with that name. Look at each enemy hand and discard each character with each enemy hand and discard each character with that name. Search each enemy deck and put each that name. Search each enemy deck and put each character with that name into the KO pile. This character with that name into the KO pile. This ALN-008 Ripley #8 Main Character 2 The Company 5 7 2 No No power can be used only once each game. power can be used only once each game. We'd Better Get Back We'd Better Get Back When Newt is attacked, put her into her owner's When Newt is attacked, put her into her owner's ALN-009 Newt Supporting character 1 The Company 0 1 1 No No hand. hand. Immobile Immobile Vriess can't move during your Formation Step. Vriess can't move during your Formation Step.

I'll Put Holes In You! I'll Put Holes In You! When Vriess gets stunned on an enemy player's When Vriess gets stunned on an enemy player's ALN-010 Vriess Supporting character 1 The Company 2 1 2 Yes No turn, put a -1/-1 counter on an enemy character. turn, put a -1/-1 counter on an enemy character. Explore Explore When Kane appears, reveal cards from the top of When Kane appears, reveal cards from the top of your deck until you reveal a basic location. Put it your deck until you reveal a basic location. Put it into your hand and shuffle the rest of the revealed into your hand and shuffle the rest of the revealed ALN-011 Kane Supporting character 2 The Company 3 1 1 No No cards into your deck. cards into your deck. You Have Your Orders You Have Your Orders At the start of your Main Phase, put a +1/+1 At the start of your Main Phase, put a +1/+1 counters on another [TheCompany] character on counters on another [TheCompany] character on ALN-012 Captain Dallas Supporting character 2 The Company 2 4 1 No No your side. your side. Full of Surprises Full of Surprises While Call is in your hand, you can discard her to While Call is in your hand, you can discard her to power up any character on your side. (You can do power up any character on your side. (You can do this any time you could normally power up that this any time you could normally power up that ALN-013 Call Supporting character 2 The Company 2 2 3 Yes No character.) character.) Medical Attention Medical Attention Main [Skill]: Heal a wound from a supporting Main [Skill]: Heal a wound from a supporting character on your side. character on your side.

Do you trust me with a ? Do you trust me with a needle? Main [Skill][Humanity]: Heal a wound from a main Main [Skill][Humanity]: Heal a wound from a main ALN-014 CMO Clemens Supporting character 3 The Company 2 6 1 No No character on your side. character on your side. Cattle Prod Cattle Prod Main [Energy]: Move an enemy front row character Main [Energy]: Move an enemy front row character ALN-015 Parker Supporting character 3 The Company 3 5 1 No No to its back row. Rmove all +1/+1 counters from it. to its back row. Rmove all +1/+1 counters from it.

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Artificial Person Artificial Person You may pay an [Intellect] and [Humanity] to You may pay an [Intellect] and [Humanity] to ALN-016 Supporting character 4 The Company 4 4 3 No No recruit Bishop instead of his recruit cost. recruit Bishop instead of his recruit cost. Ricocheting Bullets Ricocheting Bullets When Christie stuns a defending enemy character, When Christie stuns a defending enemy character, stun each other enemy character on that side with stun each other enemy character on that side with ALN-017 Christie Supporting character 4 The Company 6 3 1 Yes No the same name as that character. the same name as that character. Eulogy Eulogy Main [Humanity]: Put a character from your KO Main [Humanity]: Put a character from your KO pile on the bottom of your deck. Your main pile on the bottom of your deck. Your main character gets +ATK and +DEF this turn equal to character gets +ATK and +DEF this turn equal to ALN-018 Brother Dillon Supporting character 5 The Company 4 6 2 No No that character's ATK and DEF. that character's ATK and DEF. You Want Some Of This? You Want Some Of This? [Anyturn] Any Combat [Skill]: Stun a character [Anyturn] Any Combat: Stun a character that is that is melee attacking a character on your side. melee attacking a character on your side. You may You may use this power any number of times on use this power any number of times on each turn. each turn.

Game Over, Man! Game Over, Man! When Hudson gets KO'd, wound your main When Hudson gets KO'd, wound your main ALN-019 Private Hudson Supporting character 5 The Company 5 7 1 Yes No character. character. 6/7/2017 I Mostly Just Hurt People I Mostly Just Hurt People ALN-020 Johner Supporting character 6 The Company 5 5 1 Yes No Johner gets +5/+5 while in melee combat. Johner gets +5/+5 while in melee combat. Special Order Special Order When Ash appears, you may move him to another When Ash appears, you may move him to another player's back row. player's back row.

Crew Expendable Crew Expendable At the start of your Main Phase, stun another At the start of your Main Phase, stun another character on your side. character on your side.

Twitchy Twitchy Main [Intellect]: Move Ash to another player's back Main [Intellect]: Move Ash to another player's back ALN-021 Ash Supporting character 6 The Company 3 3 3 No No row. row. Stay Frosty Stay Frosty At the end of your turn, put two +1/+1 counters on At the end of your turn, put two +1/+1 counters on ALN-022 Corporal Hicks Supporting character 7 The Company 7 6 2 Yes No each other ready character on your side. each other ready character on your side. Light Armor-Piercing Rounds Light Armor-Piercing Rounds Equipped character has [Range] and has +3/+0 Equipped character has [Range] and has +3/+0 while making a Ranged attack. while making a Ranged attack.

M-40 Grenades M-40 Grenades Main [Energy]: Put three -1/-1 counters on an Main [Energy]: Put three -1/-1 counters on an ALN-023 M41A Pulse RifleEquipment 1 The Company No No enemy back row character. enemy back row character. Access Mother Access Mother ALN-024 MU-TH-ER 6000 Equipment 2 The Company No No Build [Intellect]: Draw two cards. Build [Intellect]: Draw two cards. Get Away From Her, You B****! Get Away From Her, You B****! Equipped character has +5/+5, loses [Range] and Equipped character has +5/+5, loses [Range] and ALN-025 Power Loader Equipment 3 The Company No No can't gain [Range]. can't gain [Range]. [Humanity] or [Energy] or [Intellect] or [Skill] for a [Humanity] or [Energy] or [Intellect] or [Skill] for a ALN-026 Weylan-Yutani ComplexSpecial Location The Company No No [The Company] character on your side. [The Company] character on your side.

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Creature Creature

Its Structural Perfection... Its Structural Perfection... Combat [Alien]: If the Perfect Organism is melee Combat [Alien]: If the Perfect Organism is melee attacking, the Defender can't strike back this attacking, the Defender can't strike back this combat. combat.

A Survivor, Unclouded by Delusions of Morality A Survivor, Unclouded by Delusions of Morality Level Up (3) – When the Perfect Organism Level Up (3) – At the end of combat, if The Perfect ALN-027 The Perfect OrganismMain Character 1 Xenomorph 5 2 5 No No Survives a combat, it gains an XP. Organism survived, it gains an XP. 6/7/2017 Creature Creature

Its Structural Perfection... Its Structural Perfection... Combat [Alien]: If the Perfect Organism is melee Combat [Alien]: If the Perfect Organism is melee attacking, the Defender can't strike back this attacking, the Defender can't strike back this combat. combat.

...Is Matched Only By Its Hostility ...Is Matched Only By Its Hostility [Anyturn] Combat [Intellect]: If the Perfect [Anyturn] Combat [Intellect]: If the Perfect Organism is defending against a melee attack, Organism is defending against a melee attack, ALN-028 The Perfect OrganismMain Character 2 Xenomorph 9 3 5 No No attackers can't strike this combat. attackers can't strike this combat. Creature Creature

They're Coming Out of the Walls! They're Coming Out of the Walls! Build [Space]: Reveal the top five cards of your Build [Space]: Reveal the top five cards of your deck. Choose a character with Swarm from among deck. Choose a character with Swarm from among them and any number of other characters with the them and any number of other characters with the same name as that card and put them into your same name as that card and put them into your hand. Put the rest on the bottom of your deck. hand. Put the rest on the bottom of your deck.

They're All Around Us, Man They're All Around Us, Man Level Up (3) – When a character with Swarm Level Up (3) – When a character with Swarm appears on your side, if you already have a appears on your side, if you already have a character with that name on your side, the Queen character with that name on your side, the Queen ALN-029 The Queen Main Character 1 Xenomorph 2 5 6 No No gains an XP. gains an XP. Creature Creature

They're Coming Out of the Walls! They're Coming Out of the Walls! Build [Space]: Reveal the top five cards of your Build [Space]: Reveal the top five cards of your deck. Choose a character with Swarm from among deck. Choose a character with Swarm from among them and any number of other characters with the them and any number of other characters with the same name as that card and put them into your same name as that card and put them into your hand. Put the rest on the bottom of your deck. hand. Put the rest on the bottom of your deck.

Who's Laying the Eggs? Who's Laying the Eggs? Main [Energy]: Search your deck, hand, and KO Main [Energy]: Search your deck, hand, and KO pile for an Ovomorph and put it into your back row. pile for an Ovomorph and put it into your back row. Then, one at a time, you may have each Then, one at a time, you may have each ALN-030 The Queen Main Character 2 Xenomorph 6 6 6 No No Ovomorph on your side try to hatch. Ovomorph on your side try to hatch. Creature Creature

Nobody Can Stop It Nobody Can Stop It Main [Might]: Ready the Dragon. Main [Might]: Ready the Dragon.

Blood and Terror Blood and Terror Level Up (5) – Whenever the Dragon attacks, it Level Up (5) – Whenever the Dragon attacks, it ALN-031 The Dragon Main Character 1 Xenomorph 3 4 5 No No gains an XP. gains an XP.

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Creature Creature

Nobody Can Stop It Nobody Can Stop It Main [Might]: Ready the Dragon. Main [Might]: Ready the Dragon.

It Feeds on Minds It Feeds on Minds Main [Alien]: The Dragon is Lethal this turn. When Main [Alien]: The Dragon is Lethal this turn. When the Dragon KO's an enemy character this turn, the Dragon KO's an enemy character this turn, ALN-032 The Dragon Main Character 2 Xenomorph 6 7 5 No No heal a wound from it. heal a wound from it. Creature Creature

Rrrrrrrraaaaaaaaaaar!!! Rrrrrrrraaaaaaaaaaar!!! [Anyturn] Combat [Might]: Put three +1/+1 [Anyturn] Combat [Might]: Put three +1/+1 counters on the Newborn. Use this power only if counters on the Newborn. Use this power only if you have no cards in hand. you have no cards in hand.

Ungrateful Child Ungrateful Child Level Up (1) – At the start of your Main Phase, Level Up (1) – At the start of your Main Phase, you may discard yoru hand. If you do, the you may discard yoru hand. If you do, the ALN-033 The Newborn Main Character 1 Xenomorph 3 3 6 No No Newborn gains an XP. Newborn gains an XP. Creature Creature

Rrrrrrrraaaaaaaaaaar!!! Rrrrrrrraaaaaaaaaaar!!! [Anyturn] Combat [Might]: Put three +1/+1 [Anyturn] Combat [Might]: Put three +1/+1 counters on the Newborn. Use this power only if counters on the Newborn. Use this power only if you have no cards in hand. you have no cards in hand.

A Beautiful Butterfly A Beautiful Butterfly [Anyturn] Combat [Alien]: If the Newborn is [Anyturn] Combat [Alien]: If the Newborn is defending, it's Ferocious and Monstrous this defending, it's Ferocious and Monstrous this ALN-034 The Newborn Main Character 2 Xenomorph 6 6 6 No No combat. combat. Creature, Swarm Creature, Swarm

Passive Passive This character can't attack or strike back. This character can't attack or strike back.

At the start of your Build Phase, if there's an At the start of your Build Phase, if there's an enemy supporting character, reveal a random card enemy supporting character, reveal a random card ALN-035 Ovomorph Supporting character 1 Xenomorph 0 4 1 No No from your Facehugger pile. from your Facehugger pile. Creature, Swarm Creature, Swarm

Legion You may have up to eight of this card in your decl. You may have up to eight of this card in your decl.

Accelerated Growth Accelerated Growth When this character appears, put a +1/+1 counter When this character appears, put a +1/+1 counter on each other Adolexcent Xenomorph on your on each other Adolexcent Xenomorph on your ALN-036 Adolescent XenomorphSupporting character 1 Xenomorph 2 2 1 No No side. side. Creature, Swarm Creature, Swarm

Camouflage Camouflage This character can't be attacked while it's in your This character can't be attacked while it's in your ALN-037 Xenomorph AmbusherSupporting character 2 Xenomorph 2 3 1 No No back row. back row. Creature, Swarm Creature, Swarm

Leap Leap ALN-038 Leaping XenomporhSupporting character 2 Xenomorph 4 1 2 No No This character has [Flight] during your turn. This character has [Flight] during your turn.

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Creature, Swarm Creature, Swarm

Ferocious Ferocious While in melee combat, this character strikes While in melee combat, this character strikes ALN-039 Ferocious XenomorphSupporting character 2 Xenomorph 3 2 1 No No before characters without ferocious. before characters without ferocious. Creature, Swarm Creature, Swarm

Salivate Salivate Main [Intellect]: If you fewer than three cards in Main [Intellect]: If you fewer than three cards in hand, draw cards until you have three cards in hand, draw cards until you have three cards in ALN-040 Salivating XenomporhSupporting character 3 Xenomorph 2 4 1 No No hand. hand. Creature, Swarm Creature, Swarm

Bleed Acid Bleed Acid When this character attacks or defends while When this character attacks or defends while wounded, put a -1/-1 counter on each enemy wounded, put a -1/-1 counter on each enemy ALN-041 Acid Blood XenomorphSupporting character 3 Xenomorph 4 3 2 No No character in the combat. character in the combat. Creature, Swarm Creature, Swarm

Spit Acid Spit Acid Main [Energy]: Put two -1/-1 counters on an Main [Energy]: Put two -1/-1 counters on an enemy character. Repeat this process for each enemy character. Repeat this process for each other character named Xenomorph Spitter on your other character named Xenomorph Spitter on your ALN-042 Xenomorph SpitterSupporting character 4 Xenomorph 5 4 1 Yes No side. side. Creature, Swarm Creature, Swarm

Screech Screech Main [Might]: Put two +1/+1 counters on a Main [Might]: Put two +1/+1 counters on a character with Swarm on your side and on each character with Swarm on your side and on each ALN-043 Screeching XenomorphSupporting character 4 Xenomorph 3 6 1 No No other character on your side with the same name. other character on your side with the same name. Creature Creature

Leap Leap The Dragon has [Flight] during your turn. The Dragon has [Flight] during your turn.

It Is Generally Unpleasant It Is Generally Unpleasant [Anyturn] Combat [Alien]: Heal a wound form the [Anyturn] Combat [Alien]: Heal a wound form the Dragon. Amplify – Heal two wounds from it Dragon. Amplify – Heal two wounds from it ALN-044 The Dragon Supporting character 5 Xenomorph 7 2 3 No No instead. instead. Creature Creature

Ferocious Ferocious While in melee combat, the perfect Organism While in melee combat, the perfect Organism strikes before character without Ferocious. strikes before character without Ferocious.

This Thing is Huge! It's... It's Big! This Thing is Huge! It's... It's Big! [Anyturn] Combat [Intellect]: The Perfect [Anyturn] Combat [Intellect]: The Perfect Organisim strikes with double its ATK this combat. Organisim strikes with double its ATK this combat. ALN-045 The Perfect OrganismSupporting character 5 Xenomorph 4 8 2 No No Amplify – It strikes with triple its ATK instead. Amplify – It strikes with triple its ATK instead. Creature Creature

Monstrous Monstrous While the Newborn is defending against a melee While the Newborn is defending against a melee team attack, it strikes back against each attacker. team attack, it strikes back against each attacker.

Tantrum Tantrum [Anyturn] Combat [Might]: Put two +1/+1 counters [Anyturn] Combat [Might]: Put two +1/+1 counters on the Newborn. Amplify – Put five +1/+1 counters on the Newborn. Amplify – Put five +1/+1 counters ALN-046 The Newborn Supporting character 6 Xenomorph 6 6 2 No No on it instead. on it instead.

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Creature Creature

Leader Leader While the Queen is team attacking, you choose While the Queen is team attacking, you choose who the defender strikes back against. who the defender strikes back against.

Who's Laying The Eggs? Who's Laying The Eggs? [Anyturn] Combat [Energy]: Search your deck, [Anyturn] Combat [Energy]: Search your deck, hand, and KO pile for up to two Ovomorphs, reveal hand, and KO pile for up to two Ovomorphs, reveal them, and put them into your hand Amplify – You them, and put them into your hand Amplify – You ALN-047 The Queen Supporting character 7 Xenomorph 8 8 2 No No may put them into your back row instead. may put them into your back row instead. [Anyturn] Combat: If this is a melee attack, put two [Anyturn] Combat: If this is a melee attack, put two ALN-048 Chestburst Plot twist Xenomorph No No -1/-1 counters on a chracter in the combat. -1/-1 counters on a chracter in the combat. ALN-049 Spook Plot twist Xenomorph No No Main: Daze an unprotected enemy character. Main: Daze an unprotected enemy character. ALN-050 Build the Hive Plot twist Xenomorph No No Main: Turn an enemy location face down. Main: Turn an enemy location face down. [Alien] or [Energy] or [Intellect] or [Might] for a [Alien] or [Energy] or [Intellect] or [Might] for a ALN-051 LV-426 Special Location Xenomorph No No [Xenomorph] character on your side. [Xenomorph] character on your side. Creature, Swarm, Passive Creature, Swarm, Passive

Hug Hug When this character is revealed, KO its Ovomorph. When this character is revealed, KO its Ovomorph. Then, put this character into your back row. It Then, put this character into your back row. It captures an enemy supporting character. captures an enemy supporting character.

Burst Burst At the start of your Build Phase, you may pay an At the start of your Build Phase, you may pay an [Alien]. If you do, KO this character and put its [Alien]. If you do, KO this character and put its captive into its KO pile. You may put a captive into its KO pile. You may put a [Xenomoprh] character from your hand into your [Xenomoprh] character from your hand into your ALN-052 Facehugger Facehugger Pile 4 Xenomorph 0 6 1 No No back row. back row. The Ovomorph does not open yet. Shuffle this The Ovomorph does not open yet. Shuffle this ALN-053 Extended IncubationFacehugger Pile Xenomorph No No card into you Facehugger pile. card into you Facehugger pile. [Anyturn] Combat: Choose an Attacker to get [Anyturn] Combat: Choose an Attacker to get ALN-054 Let's Rock! Plot twist Neutral No No +1/+0 or a Defender to get +0/+2 this combat. +1/+0 or a Defender to get +0/+2 this combat. ALN-055 The Nostromo Location Neutral No No Energy Energy ALN-056 The Sulaco Location Neutral No No Skill Skill ALN-057 The Auriga Location Neutral No No Intellect Intellect ALN-058 Fury 161 Location Neutral No No Might Might ALN-059 Earth Location Neutral No No Humanity Humanity ALN-060 Space Location Neutral No No Alien Alien Berserker Berserker

Lightning Strike Lightning Strike Main [Energy]: Put three -1/-1 counters on an Main [Energy]: Put three -1/-1 counters on an enemy character. enemy character.

Worthiness Worthiness Level Up (7) – When a Good character on your Level Up (7) – When a Good character on your LEG-001 Thor Main Character 1 Avengers 1 4 6 Yes No side attacks, Thor gains an XP. side attacks, Thor gains an XP.

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Berserker Berserker

Lightning Strike Lightning Strike Main [Energy]: Put three -1/-1 counters on an Main [Energy]: Put three -1/-1 counters on an enemy character. enemy character.

God of Thunder God of Thunder Main [Might]: Double the +1/+1 counters on Thor. Main [Might]: Double the +1/+1 counters on Thor. You may double the -1/-1 counters on another You may double the -1/-1 counters on another LEG-002 Thor Main Character 2 Avengers 5 5 6 Yes No chracter. chracter. Great Power Great Power [Anyturn] Combat [Might]: Spider-Man gets +1/+1 [Anyturn] Combat [Might]: Spider-Man gets +1/+1 this combat for each face-up supporting character this combat for each face-up supporting character on your side. on your side.

Greater Responsibility Greater Responsibility Level Up (5) - At the end of your turn, Spidey gains Level Up (5) - At the end of your turn, Spidey gains 1 XP for each face-up supporting character on 1 XP for each face-up supporting character on LEG-003 Spider-Man Main Character 2 4 10 5 No No your side. your side. Great Power Great Power [Anyturn] Combat [Might]: Spider-Man gets +1/+1 [Anyturn] Combat [Might]: Spider-Man gets +1/+1 this combat for each face-up supporting character this combat for each face-up supporting character on your side. on your side.

His Amazing Friends His Amazing Friends Build [Intellect]: Draw a card for each supporting Build [Intellect]: Draw a card for each supporting LEG-004 Spider-Man Main Character 3 6 11 6 No No character on your side. character on your side. Mobile Mobile Once per turn during your Main Phase but not Once per turn during your Main Phase, but not during combat, you may move to your during combat, you may move Falcon to your front or back row. front or back row.

Sidekick Sidekick When Falcon team attacks, put a +1/+1 counter When Falcon team attacks, put a +1/+1 counter LEG-005 Falcon Supporting character 1 Avengers 1 4 1 Yes No on each other attacker. on each other attacker. 6/7/2017 Agent Peggy Honorary Avenger Honorary Avenger LEG-006 Carter Supporting character 2 Avengers 3 2 1 No Yes You pay 1 less to recruit Avengers characters. You pay 1 less to recruit Avengers characters. Martial Mastery Martial Mastery Main [Skill]: Choose an enemy side and put +1/+1 Main [Skill]: Choose an enemy side and put +1/+1 counters on Mockingbird equal to the number of counters on Mockingbird equal to the number of LEG-007 Mockingbird Supporting character 3 Avengers 4 5 1 No No supporting characters on that side. supporting characters on that side. Rule Britannia! Rule Britannia! When gets powered-up, put two When Captain Britain gets powered-up, put two LEG-008 Captain Britain Supporting character 4 Avengers 4 4 2 Yes Yes extra +1/+1 counters on him. extra +1/+1 counters on him. [Avengers] Loyalty [Avengers] Loyalty Put this in your deck only if each card in your deck Put this in your deck only if each card in your deck with team affiliation has [Avengers]. with team affiliation has [Avengers].

LEG-009 Avenge Plot twist Avengers No No Main: Stun an exhausted supporting character. Main: Stun an exhausted supporting character.

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Leader Leader

Battle Tactics Battle Tactics Main [Skill]: Move a character on your side to Main [Skill]: Move a character on your side to your front row or back row. your front row or back row.

Homo Superior Homo Superior Level Up (5) – When an X-Men Supporting Level Up (5) – When an X-Men Supporting Character appears on your side, Cyclops gains an Character appears on your side, Cyclops gains an LEG-010 Cyclops Main Character 1 Xmen 2 5 5 No Yes XP. XP. Leader Leader

Battle Tactics Battle Tactics Main [Skill]: Move a character on your side to Main [Skill]: Move a character on your side to your front row or back row. your front row or back row.

Optic Blast Optic Blast Main [Energy][Energy]: Stun an unprotected Main [Energy][Energy]: Stun an unprotected LEG-011 Cyclops Main Character 2 Xmen 5 8 5 No Yes supporting character other than Cyclops or Havoc. supporting character other than Cyclops or Havoc. SNIKT! SNIKT! [Anyturn] Combat [Skill]: Wolverine gets +3/+0 [Anyturn] Combat [Skill]: Wolverine gets +3/+0 this combat. this combat.

What He Does Isn't Very Nice What He Does Isn't Very Nice Level Up (2) - When Wolverine stuns an enemy Level Up (2) - When Wolverine stuns an enemy LEG-012 Wolverine Main Character 2 Xmen 6 8 5 No No defender while attacking solo, he gains an XP. defender while attacking solo, he gains an XP. SNIKT! SNIKT! [Anyturn] Combat [Skill]: Wolverine gets +3/+0 [Anyturn] Combat [Skill]: Wolverine gets +3/+0 this combat. this combat.

Kill-Frenzy Kill-Frenzy Main [Might]: When Wolverine stuns an enemy Main [Might]: When Wolverine stuns an enemy LEG-013 Wolverine Main Character 3 Xmen 9 8 6 No No defender while attacking solo this turn, ready him. defender while attacking solo this turn, ready him. Intangible Escape Intangible Escape [Any Turn] Combat [Energy]: If an attacker or [Any Turn] Any Combat [Energy]: If an attacker or defender is on your side, put Shadowcat next to it defender is on your side, put Shadowcat next to it and cancel the combat. Use this power only while and cancel the combat. Use this power only while LEG-014 Shadowcat Supporting character 1 Xmen 1 3 1 No No Shadowcat is in your hand. Shadowcat is in your hand. 6/7/2017 Energy Transference Energy Transference When you use an [Energy] super power, put two When you use an [Energy] super power, put two LEG-015 (Bishop) Supporting character 2 Xmen 2 2 1 No Yes +1/+1 counters on Bishop. +1/+1 counters on Bishop. Psychic Knife Psychic Knife When Psyclocke stuns an enemy defender, that When stuns an enemy defender, that LEG-016 Psylocke Supporting character 3 Xmen 4 5 1 No No player discards a card. player discards a card. 6/7/2017 Plasma Blast Plasma Blast Main [Energy][Energy][Energy]: Stun all Main [Energy][Energy][Energy]: Stun all supporting characters other than Cyclops and supporting characters other than Cyclops and LEG-017 Supporting character 5 Xmen 5 6 1 No Yes Havok. Havok.

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[Xmen] Loyalty [Xmen] Loyalty Put this in your deck only if each card in your deck Put this in your deck only if each card in your deck with team affiliation has [Xmen]. with team affiliation has [Xmen]. Gifted and LEG-018 Talented Plot twist Xmen No No Build: Draw two cards. Build: Draw two cards. Lethal Lethal

Call Enemy Call Enemy Main [Intellect]: Move an enemy supporting Main [Intellect]: Move an enemy supporting character to its front row. character to its front row.

The The Destroyer Guardians of Level Up (4) – When Drax KOs an enemy Level Up (4) – When Drax KOs an enemy LEG-019 Drax Main Character 1 the Galaxy 4 3 6 No No character, he gains XP equal to its health. character, he gains XP equal to its health. Lethal Lethal

Call Enemy Call Enemy Main [Intellect]: Move an enemy supporting Main [Intellect]: Move an enemy supporting character to its front row. character to its front row.

Brutal Strength Brutal Strength Main [Might]: Put +1/+1 counters on Drax equal Main [Might]: Put +1/+1 counters on Drax equal Guardians of to the total health of enemy characters that were to the total health of enemy characters that were LEG-020 Drax Main Character 2 the Galaxy 6 6 6 No No KO'd this turn. KO'd this turn. I am Groot I am Groot [Anyturn] Combat [Might]: Groot gets +1/+1 this [Anyturn] Combat [Might]: Groot gets +1/+1 this combat for each resource on your side. combat for each resource on your side.

I am Groot I am Groot Guardians of Level Up (3) - When you gain a resource, Groot Level Up (3) - When you gain a resource, Groot LEG-021 Groot Main Character 2 the Galaxy 8 8 6 No No gains an XP. gains an XP. I am Groot I am Groot [Anyturn] Combat [Might]: Groot gets +1/+1 this [Anyturn] Combat [Might]: Groot gets +1/+1 this combat for each resource on your side. combat for each resource on your side.

I am Groot I am Groot Guardians of Main [Energy]: Put +1/+1 counters on Groot equal Main [Energy]: Put +1/+1 counters on Groot equal LEG-022 Groot Main Character 3 the Galaxy 10 10 7 No No to the number of resources on your side. to the number of resources on your side. Jovian Strength Jovian Strength Guardians of Combat [Might]: Charlie-27 gains ATK and DEF Combat [Might]: Charlie-27 gains ATK and DEF LEG-023 Charlie-27 Supporting character 1 the Galaxy 1 1 1 No No until he is 27/27 this combat. until he is 27/27 this combat. Heat Up Heat Up Main [Energy]: Stun an enemy supporting Main [Energy]: Stun an enemy supporting character that costs 2 or less. character that costs 2 or less.

Cool Down Cool Down Main [Energy]: Exhaust an enemy character that Main [Energy]: Exhaust an enemy character that Guardians of costs 4 or more. It can't ready until after your next costs 4 or more. It can't ready until after your next LEG-024 Supporting character 3 the Galaxy 3 5 1 No Yes turn. turn.

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One Who Knows One Who Knows You may look at the top cards of your deck at any You may look at the top cards of your deck at any time. You may recruit characters and play time. You may recruit characters and play Guardians of equipment and plot twists from the top of your equipment and plot twists from the top of your LEG-025 Supporting character 4 the Galaxy 4 4 2 Yes Yes deck. deck. Elder of the Universe Elder of the Universe If the gets stunned during combat, he If the Collector gets stunned during combat, he doesn't get wounded. doesn't get wounded.

Add to the Collection Add to the Collection Main [Intellect]: Collect a supporting character. Main [Intellect]: Collect a supporting character. (Remove it from the game. You may only collect a (Remove it from the game. You may only collect a Guardians of character with a different team affiliation from character with a different team affiliation from LEG-026 The Collector Supporting character 5 the Galaxy 0 1 1 No No every other character you've collected this game.) every other character you've collected this game.) [Guardians of the Galaxy] Loyalty [Guardians of the Galaxy] Loyalty Put this in your deck only if each card in your deck Put this in your deck only if each card in your deck with a team affiliation has [Guardians of the with a team affiliation has [Guardians of the Galaxy]. Galaxy].

[Any Turn] Combat: Choose a character in the [Any Turn] Combat: Choose a character in the Guardians of combat to get +1/+1 this combat for each combat to get +1/+1 this combat for each LEG-027 You Are Groot Plot twist the Galaxy No No resource on your side. resource on your side. Sadistic Choice Sadistic Choice Main [Intellect]: Choose an enemy supporting Main [Intellect]: Choose an enemy supporting character and stun it unless that player discards a character and stun it unless that player discards a random card. random card.

Mayhem and Devastation Mayhem and Devastation Level Up (3) - When an enemy character becomes Level Up (3) - When an enemy character gets LEG-028 Green Goblin Main Character 2 Villains 6 6 5 Yes No stunned, Green Goblin gains an XP. stunned, Green Goblin gains an XP. 6/7/2017 Sadistic Choice Sadistic Choice Main [Intellect]: Choose an enemy supporting Main [Intellect]: Choose an enemy supporting character and stun it unless that player discards a character and stun it unless that player discards a random card. random card.

Goblin's Game Goblin's Game Main [Skill]: Choose a player with no cards in hand Main [Skill]: Choose a player with no cards in hand or no supporting characters on their side. KO their or no supporting characters on their side. KO their LEG-029 Green Goblin Main Character 3 Villains 8 8 6 Yes No Main Character. Main Character. Swarm Swarm

Iterate Iterate Build [Intellect]: Put a supporting character Build [Intellect]: Put an Ultron supporting named Ultron from your hand or KO pile into your character from your hand or KO pile into your side. side.

All of You Against All of Me All of You Against All of Me Level Up (6) – At the end of your turn Ultron gains Level Up (6) – At the end of your turn Ultron gains an XP for each character on your side named an XP for each character on your side named LEG-030 Ultron Main Character 1 Villains 3 1 7 Yes Yes Ultron (including himself). Ultron (including himself). 6/7/2017

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Swarm Swarm Iterate Build [Intellect]: Put a supporting character Iterate named Ultron from your hand or KO pile into your Build [Intellect]: Put a Ultron supporting character side. from your hand or KO pile into your side.

Reiterate Reiterate Build [Energy]: Put up to two total supporting Build [Energy]: Put up to two total Ultron characters named Ultron from your hand and/or supporting characters from your hand and/or KO LEG-031 Ultron Main Character 2 Villains 6 2 7 Yes Yes KO onto your side. onto your side. 6/7/2017 Henchman Henchman When a [Villains] character appears on your side, When a [Villains] character appears on your side, put a +1/+1 counter on . put a +1/+1 counter on Crossbones.

Combat Master Combat Master While Crossbones is in combat, enemy players While Crossbones is in combat, enemy players LEG-032 Crossbones Supporting character 1 Villains 1 1 2 No Yes can't play plot twists. can't play plot twists. Elder of the Universe Elder of the Universe If the Grandmaster gets stunned during combat, If the Grandmaster gets stunned during combat, he doesn't get wounded. he doesn't get wounded.

Enforce the Rules of the Game Enforce the Rules of the Game The When a supporting character appears other than When a supporting character appears other than LEG-033 Grandmaster Supporting character 3 Villains 0 1 1 No No by getting recruited from a hand, KO it. by getting recruited from a hand, KO it. Genius Genius At the start of your turn, draw a card. At the start of your turn, draw a card.

Genetic Manipulation Genetic Manipulation Main [Energy]: Choose another supporting Main [Energy]: Choose another supporting character to gain one: [Flight], [Range], Berserker, character to gain one: [Flight], [Range], Berserker, LEG-034 Supporting character 5 Villains 6 6 2 No No Dodge, Ferocious, or Lethal. Dodge, Ferocious, or Lethal. Joint Consciousness Joint Consciousness When you recruit , each player reveals When you recruit Onslaught, each player reveals cards from the top of their deck until they reveal a cards from the top of their deck until they reveal a character card other than Onslaught. Remove character card other than Onslaught. Remove those characters from the game and shuffle the those characters from the game and shuffle the remaining cards into those decks. Onslaught has remaining cards into those decks. Onslaught has the powers of the removed cards, and base stats the powers of the removed cards, and base stats equal to their total ATK, total DEF, and total equal to their total ATK, total DEF, and total LEG-035 Onslaught Supporting character 8 Villains * * * No No Health. Health. [Villains] Loyalty [Villains] Loyalty Put this in your deck only if each card in your deck Put this in your deck only if each card in your deck with team affiliation has [Villains]. with team affiliation has [Villains].

Main: Put two -1/-1 counters on each enemy Main: Put two -1/-1 counters on each enemy LEG-036 Steel and Flame Plot twist Villains No No supporting character. supporting character.

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Tough Tough When gets stunned, you may When Jessica Jones gets stunned, you may recover her. She still gains a wound. recover her. She still gains a wound.

Limited Invulnerability Limited Invulnerability [Any Turn] Combat [Might]: Jessica can't be [Any Turn] Combat [Might]: Jessica can't be wounded this turn. Use this power only once wounded this turn. Use this power only once while Jessica is Level 1. while Jessica is Level 1.

Stake out Stake out Level Up (5) – When an enemy character appears, Level Up (5) – When an enemy character appears, LEG-037 Jessica Jones Main Character 1 Defenders 2 4 6 Yes No Jessica gains an XP. Jessica gains an XP. Tough Tough When Jessica Jones gets stunned, you may When Jessica Jones gets stunned, you may recover her. She still gains a wound. recover her. She still gains a wound.

Limited Invulnerability Limited Invulnerability [Any Turn] Combat [Might]: Jessica can't be [Any Turn] Combat [Might]: Jessica can't be wounded this turn. Use this power only once wounded this turn. Use this power only once while Jessica is Level 2. while Jessica is Level 2.

Collar the Suspect Collar the Suspect Main [Intellect]: Look at an enemy player's hand Main [Intellect]: Look at an enemy player's hand LEG-038 Jessica Jones Main Character 2 Defenders 6 6 6 Yes No and discard a character from it. and discard a character from it. The Man Without Fear The Man Without Fear [Anyturn] Combat [Skill]: Daredevil strikes with [Anyturn] Combat [Skill]: Daredevil strikes with double his ATK this combat. double his ATK this combat.

Defender of Hell's Kitchen Defender of Hell's Kitchen Level Up (1) - When Daredevil gets attacked, if Level Up (1) - When Daredevil gets attacked, if LEG-039 Daredevil Main Character 2 Defenders 5 9 5 No No he's protecting a character, he gains an XP. he's protecting a character, he gains an XP. The Man Without Fear The Man Without Fear [Anyturn] Combat [Skill]: Daredevil strikes with [Anyturn] Combat [Skill]: Daredevil strikes with Double his ATK this combat. Double his ATK this combat.

Savior of Hell's Kitchen Savior of Hell's Kitchen [Anyturn] Combat [Intellect]: No more attacks can [Anyturn] Combat [Intellect]: No more attacks can LEG-040 Daredevil Main Character 3 Defenders 7 10 6 No No be made this turn. be made this turn. Detective Work Detective Work When Misty Appears, look at an enemy player's When Misty Appears, look at an enemy player's hand. hand.

Bionic Arm Bionic Arm Combat [Might]: If is melee combat, Combat [Might]: If Misty Knight is melee combat, LEG-041 Misty Knight Supporting character 1 Defenders 2 3 1 No Yes she gets +2/+2 this combat. she gets +2/+2 this combat. Mystical Tiger Amulets Mystical Tiger Amulets While has any +1/+1 counters she has While White Tiger has any +1/+1 counters she has the following: the following: At least one – Leap At least one – Leap At least two – Ferocious At least two – Ferocious LEG-042 White Tiger Supporting character 2 Defenders 3 3 2 No No At least three – Lethal At least three – Lethal

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Tough Tough When Jessica Jones gets stunned, you may When Jessica Jones gets stunned, you may recover her. She still gains a wound. recover her. She still gains a wound.

Psionic Protection Psionic Protection LEG-043 Jessica Jones Supporting character 3 Defenders 4 3 3 Yes No Enemy players can't use [Intellect] super powers. Enemy players can't use [Intellect] super powers. Dodge Dodge can't be ranged attacked. Stick can't be ranged attacked.

Mentor When Stick Appears, put two +1/+1 counters on When Stick Appears, put two +1/+1 counters on your main character. If it's Daredevil,s put another your main character. If it's Daredevil, put another LEG-044 Stick Supporting character 4 Defenders 5 6 1 No No two +1/+1 counters on him. two +1/+1 counters on him. 6/7/2017 [Defenders] Loyalty [Defenders] Loyalty Put this in your deck only if each card in your deck Put this in your deck only if each card in your deck with team affiliation has [Defenders]. with team affiliation has [Defenders].

Main: Heal a wound from a character on your Main: Heal a wound from a character on your LEG-045 Reality Shift Plot twist Defenders side. side. Expand The Empire Expand The Empire Build [Might]: Reveal the top five cards of your Build [Might]: Reveal the top five cards of your deck. Put a location from among them into your deck. Put a location from among them into your hand and the rest on the bottom in any order. hand and the rest on the bottom in any order.

Take Over the Country Take Over the Country Level Up (2) - When a location appears on your Level Up (2) - When a location appears on your LEG-046 Kingpin Main Character 2 Underworld 7 7 5 No No side, Kingpin gains an XP. side, Kingpin gains an XP. Expand The Empire Expand The Empire Build [Might]: Reveal the top five cards of your Build [Might]: Reveal the top five cards of your deck. Put a location from among them into your deck. Put a location from among them into your hand and the rest on the bottom in any order. hand and the rest on the bottom in any order.

Take Over the World Take Over the World Main [Energy] [Intellect] [Skill]: Search your deck Main [Energy] [Intellect] [Skill]: Search your deck and KO pile for any number of locations and put and KO pile for any number of locations and put LEG-047 Kingpin Main Character 3 Underworld 8 9 6 No No them into your resource row. them into your resource row. Hex Hex

Mesmerize Mesmerize Main [Energy]: Choose a player to discard a Main [Energy]: Choose a player to discard a random card. You may use this power any number random card. You may use this power any number of times on your turn. of times on your turn.

The Black Arts The Black Arts Level Up (4) – Whenever an enemy player Level Up (4) – Whenever an enemy player LEG-048 Baron Mordo Main Character 1 Underworld 2 3 5 No Yes discards one or more cards, Mordo gains an XP. discards one or more cards, Mordo gains an XP.

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Hex Hex

Mesmerize Mesmerize Main [Energy]: Choose a player to discard a Main [Energy]: Choose a player to discard a random card. You may use this power any number random card. You may use this power any number of times on your turn. of times on your turn.

Hypnotize Hypnotize Main [Intellect]: Choose an enemy main Main [Intellect]: Choose an enemy main character. It becomes Level 1 until the start of character. It becomes Level 1 until the start of LEG-049 Baron Mordo Main Character 2 Underworld 5 7 5 No Yes your next turn. your next turn. Leadership Leadership Leader has Leader and all other characters lose Leader has Leader and all other characters lose and can't gain Leader. and can't gain Leader.

Massive Brain [Intellect]: Choose an enemy Massive Brain [Intellect]: Choose an enemy player. Draw cards until you have as many cards player. Draw cards until you have as many cards LEG-050 Leader Supporting character 2 Underworld 2 4 1 No Yes in hand as that player. in hand as that player. Photographic Reflexes Photographic Reflexes has all the printed Keyword powers of Taskmaster has all the printed Keyword powers of LEG-051 Taskmaster Supporting character 3 Underworld 3 6 1 No No face-up enemy supporting characters. face-up enemy supporting characters. Dr. Calvin Zabo Dr. Calvin Zabo LEG-052 Supporting character 4 Underworld 10 10 2 No No Mister Hyde appears with five -1/-1 counters. Mister Hyde appears with five -1/-1 counters. Waking Nightmare Waking Nightmare Enemy characters can have and gain -1/-1 Enemy characters can have and gain -1/-1 LEG-053 Nightmare Supporting character 7 Underworld 7 7 1 Yes No counters while stunned. counters while stunned. [Underworld] Loyalty [Underworld] Loyalty Put this in your deck only if each card in yoru deck Put this in your deck only if each card in yoru deck with team affiliation has [Underwolrd]. with team affiliation has [Underwolrd]. Not Finished LEG-054 Yet Plot twist Underworld Main: Recover an enemy character. Main: Recover an enemy character. Inspire Inspire When another character appears on your side, put When another character appears on your side, put a +1/+1 counter on it. a +1/+1 counter on it.

Envelop Envelop Reaction [Energy]: When a supporting character Reaction [Energy]: When a supporting character on your side gets KO'd, put it into your hand. on your side gets KO'd, put it into your hand.

Find Her Friends Find Her Friends Level Up (1) – At the start of your turn, if there Level Up (1) – At the start of your turn, if there are are five or more characters with the same are are five or more characters with the same team affiliation on your side, Singularity gains an team affiliation on your side, Singularity gains an LEG-055 Singularity Main Character 1 A-Force 0 4 5 Yes No XP. XP.

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Inspire Inspire When another character appears on your side, put When another character appears on your side, put a +1/+1 counter on it. a +1/+1 counter on it.

Envelop Envelop Reaction [Energy]: When a supporting character Reaction [Energy]: When a supporting character on your side gets KO'd, put it into your hand. on your side gets KO'd, put it into your hand.

Gravity Vortex Gravity Vortex Main [Intellect]: Put an enemy supporting Main [Intellect]: Put an enemy supporting LEG-056 Singularity Main Character 2 A-Force 0 7 5 Yes No character into its owner's hand. character into its owner's hand. A-Force Assemble! A-Force Assemble! Main [Skill]: When characters on your side team Main [Skill]: When characters on your side team attack the next time this turn, put a +1/+1 counter attack the next time this turn, put a +1/+1 counter on each of them. on each of them.

Keep Fighting Keep Fighting Level Up (3) - When two or more characters on Level Up (3) - When two or more characters on LEG-057 She-Hulk Main Character 2 A-Force 7 6 6 No No your side team attack, She-Hulk gains an XP. your side team attack, She-Hulk gains an XP. A-Force Assemble! A-Force Assemble! Main [Skill]: When characters on your side team Main [Skill]: When characters on your side team attack the next time this turn, put a +1/+1 counter attack the next time this turn, put a +1/+1 counter on each of them. on each of them.

Welcome to the Team Welcome to the Team Build [Intellect]: Search your deck for two Build [Intellect]: Search your deck for two characters with the same team affiliation. Reveal characters with the same team affiliation. Reveal LEG-058 She-Hulk Main Character 3 A-Force 7 9 7 No No them and put them into your hand. them and put them into your hand. Quick Draw Quick Draw While Hawkeye is ranged attacking, enemy While Hawkeye is ranged attacking, enemy LEG-059 (Hawkeye) Supporting character 1 A-Force 3 1 1 No Yes characters can't strike back at her. characters can't strike back at her. Let's Get Nuts Let's Get Nuts When appears, you may put a When Squirrel Girl appears, you may put a Monkey Joe token on your side. Monkey Joe token on your side.

When Squirrel Girl recovers, you may put a Tippy When Squirrel Girl recovers, you may put a Tippy LEG-060 Squirrel Girl Supporting character 2 A-Force 3 3 2 No No Toe token onto your side Toe token onto your side Dodge Dodge Spider-Gwen can't be ranged attacked. Spider-Gwen can't be ranged attacked.

Dimensional Wristwatch Dimensional Wristwatch You may recruit Spider-Gwen from your deck. You may recruit Spider-Gwen from your deck. (Search your deck for her, shuffle your deck, then (Search your deck for her, shuffle your deck, then LEG-061 Spider-Gwen Supporting character 4 A-Force 4 7 1 No No recruit her.) recruit her.) Elemental Master Elemental Master has the following for each basic location Crystal has the following for each basic location type on your side: type on your side: [Energy]: [Flight] [Energy]: [Flight] [Skill]: [ranged] [Skill]: [ranged] [Might]: +5 ATK [Might]: +5 ATK LEG-062 Crystal Supporting character 6 A-Force 5 5 1 No No [Intellect]: +5DEF [Intellect]: +5DEF

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Cover Squirrel Cover Squirrel Squirrel Girl has +0/+2 while she's on your side. Squirrel Girl has +0/+2 while she's on your side.

Squirrel Interrupted Squirrel Interrupted Supporting Character When Squirrel Girl is on your side and leaves play, When Squirrel Girl is on your side and leaves play, LEG-063 Monkey Joe - Token 0 A-Force 0 1 1 No No KO Monkey Joe. KO Monkey Joe. Squirrel Power Squirrel Power Squirrel Girl has +2/+0 while she's on your side. Squirrel Girl has +2/+0 while she's on your side.

Squirrel Interrupted Squirrel Interrupted Supporting Character When Squirrel Girl is on your side and leaves play, When Squirrel Girl is on your side and leaves play, LEG-064 Tippy Toe - Token 0 A-Force 0 1 No No KO Tippy Toe. KO Tippy Toe. [A-Force] Loyalty [A-Force] Loyalty Put this in your deck only if each card in your deck Put this in your deck only if each card in your deck with a team affiliation has [A-Force] with a team affiliation has [A-Force] Ready for LEG-065 Anything Plot twist A-Force Main: Ready each character on your side. Main: Ready each character on your side. Masquerade Masquerade [Anyturn] Combat [Skill]: Choose another face-up [Anyturn] Combat [Skill]: Choose another face-up character. Mystique gains ATK this combat until character. Mystique gains ATK this combat until her ATK is the same as that character's. her ATK is the same as that character's.

Still Bitter Still Bitter Level Up (9) - Whenever Mystique gains ATK, she Level Up (9) - Whenever Mystique gains ATK, she LEG-066 Mystique Main Character 2 Femme Fatales 1 10 5 No No gains that much XP. gains that much XP. Masquerade Masquerade [Anyturn] Combat [Skill]: Choose another face-up [Anyturn] Combat [Skill]: Choose another face-up character. Mystique gains ATK this combat until character. Mystique gains ATK this combat until her ATK is the same as that character's. her ATK is the same as that character's.

Identity Theft Identity Theft Main [Intellect]: Choose a Level 2 MARVEL main Main [Intellect]: Choose a Level 2 MARVEL main character from outside the game. Mystique character from outside the game. Mystique LEG-067 Mystique Main Character 3 Femme Fatales 5 12 6 No No transforms into that character. transforms into that character. Dodge Dodge

Ninja Training Ninja Training Main [Skill]: gains Stealth this turn (She Main [Skill]: Elektra gains Stealth this turn (She can melee attack back row characters even while can melee attack back row characters even while they're protected.) they're protected.)

Assassination Assassination Level Up (2) – When Elektra stuns an enemy back Level Up (2) – When Elektra stuns an enemy back LEG-068 Elektra Main Character 1 Femme Fatales 3 4 5 No No row character, she gains an XP. row character, she gains an XP.

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Dodge Dodge

Ninja Training Ninja Training Main [Skill]: Elektra gains Stealth this turn. Main [Skill]: Elektra gains Stealth this turn.

Hand Experience Hand Experience Main [Intellect]: Put Elektra into her owner's hand Main [Intellect]: Put Elektra into her owner's hand and set aside any counters on her. At the start of and set aside any counters on her. At the start of their next turn, put her onto their owner's side their next turn, put her onto their owner's side LEG-069 Elektra Main Character 2 Femme Fatales 6 7 5 No No with those counters. with those counters. Voodoo Potion Voodoo Potion When appears, you may remove all +1/+1 When Calypso appears, you may remove all +1/+1 LEG-070 Calypso Supporting character 1 Femme Fatales 2 3 1 No No counters from a character. counters from a character. Dodge Dodge Elektra can't be ranged attacked. Elektra can't be ranged attacked.

Stealth Stealth Elentra can melee attack back row characters Elentra can melee attack back row characters even while they're protected. even while they're protected.

Paid Assassin Paid Assassin When Elektra KOs an enemy back row defender, When Elektra KOs an enemy back row defender, LEG-071 Elektra Supporting character 3 Femme Fatales 3 4 2 No No draw a card. draw a card. Vampirism Vampirism When Kos an enemy character and survives, When Lilith KOs an enemy character in combat remove that character from the game. Lilith has and survives, remove that character from the LEG-072 Lilith Supporting character 4 Femme Fatales 4 6 1 Yes No +1 Health for each character removed this way. game. If you do, Lilith has +1 Health. 6/7/2017 Touch of Death Touch of Death Main [Might]: If all enemy chracters are stunned, Main [Might]: If all enemy chracters are stunned, LEG-073 Supporting character 5 Femme Fatales 5 5 2 No Yes put five +1/+1 counters on Hela. put five +1/+1 counters on Hela. [Femme Fatales] Loyalty [Femme Fatales] Loyalty Put this in your deck only if each card in your deck Put this in your deck only if each card in your deck with team affiliation has [Femme Fatales]. with team affiliation has [Femme Fatales]. Fatal LEG-074 Attractions Plot twist Femme Fatales Main: Put three +1/+1 counters on a character. Main: Put three +1/+1 counters on a character.

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