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VINCENNES-SAINT-DENIS UFR Arts, Philosophie, Esthétique
UNIVERSITE PARIS 8 – VINCENNES-SAINT-DENIS U.F.R Arts, philosophie, esthétique Ecole doctorale : Esthétique, Sciences et Technologies des Arts THESE pour obtenir le grade de DOCTEUR DE L'UNIVERSITE PARIS 8 Discipline : Esthétique, Sciences et Technologies des Arts spécialité Images Numériques présentée et soutenue publiquement par CHANHTHABOUTDY Somphout le 18 novembre 2015 Vanité interactive : recherche et expérimentation artistique _______ Directrice de thèse : Marie-Hélène TRAMUS _______ JURY M. Gilles METHEL, Professeur Université Toulouse 2 Mme Chu-Yin CHEN, Professeure Université Paris 8 Mme Marie-Hélène TRAMUS, Professeure émérite Université Paris 8 Pascal Ruiz, Artiste multimédia 1 2 Résumé Vanité interactive : recherche et expérimentation artistique Ce travail se positionne dans le domaine de l'interactivité sensorielle, de la 3D temps réel et des arts visuels. Cette étude artistique et technique s’inscrit directement dans une recherche entamée depuis des années, sur la question de la représentation sublimée de la mort, qui se retrouve pleinement transfiguré dans l’emblème de la Vanité et sur la recherche de nouvelles façons d’entretenir un dialogue en rétroaction avec l’œuvre. Sur le point artistique, la recherche analyse le processus de création, qui a mené de la représentation sublimée de la mort en vidéo, à la réalisation et l’expérimentation de Vanité au sein de tableaux virtuels interactifs et immersifs. Cette analyse apporte des réponses aux questionnements envers la signification des intentions liées à la création et l’utilisation de Vanité en 3D dans des installations conversationnelles. Elle met en lumière les enjeux de ce procédé innovant par rapport à l’histoire de la Vanité depuis son apparition. -
The Enf Ield 'Poltergeist' This Morning's Revisit of the Classic Case Provokes Further Thoughts
The Enf ield 'Poltergeist' This Morning's revisit of the classic case provokes further thoughts AT THE BEGINNING OF FEBRUARY, I appeared on This Morning to talk highly resistant to disbelieving witnesses. Playfair himself wrote that"... about the Enfield 'poltergeist' with Guy Lyon Playfair (writer of This paranormal events only took place in the presence of people who House is Haunted) and Janet Winter. The producers were very pleased believed them to be possible"3 In fact, it's hard to avoid wondering that they had an appearance by the woman who had been the eleven- whether the agents of the peculiar occurrences at Enfield were simply year-old at the centre of the events in the late 70s, but were extremely refusing to play to tough crowds. concerned about her resilience and sought an assurance from me that In her piece, Ms. Barrington makes the point that "Janet has consis- I could keep it generalised and unconfrontational, which I was happy to tently resisted the fame and fortune that would certainly come her way do. When I met Janet in the Green Room, I have to say I found her if she were now to claim that she had faked all her phenomena." While extremely likeable and every bit as nervous as I had been warned. She true, that carries the implicit assumption that fame and fortune are the has previously been quite publicity-averse and, fair enough, most peo- objects of Janet's desire. Having been a witness to her demeanour at a ple would find going on the telly very nerve-wracking indeed. -
Copyright by Jason Todd Craft 2004 the Dissertation Committee for Jason Todd Craft Certifies That This Is the Approved Version of the Following Dissertation
Copyright by Jason Todd Craft 2004 The Dissertation Committee for Jason Todd Craft Certifies that this is the approved version of the following dissertation: Fiction Networks: The Emergence of Proprietary, Persistent, Large- Scale Popular Fictions Committee: Adam Z. Newton, Co-Supervisor John M. Slatin, Co-Supervisor Brian A. Bremen David J. Phillips Clay Spinuzzi Margaret A. Syverson Fiction Networks: The Emergence of Proprietary, Persistent, Large- Scale Popular Fictions by Jason Todd Craft, B.A., M.A. Dissertation Presented to the Faculty of the Graduate School of The University of Texas at Austin in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy The University of Texas at Austin December, 2004 Dedication For my family Acknowledgements Many thanks to my dissertation supervisors, Dr. Adam Zachary Newton and Dr. John Slatin; to Dr. Margaret Syverson, who has supported this work from its earliest stages; and, to Dr. Brian Bremen, Dr. David Phillips, and Dr. Clay Spinuzzi, all of whom have actively engaged with this dissertation in progress, and have given me immensely helpful feedback. This dissertation has benefited from the attention and feedback of many generous readers, including David Barndollar, Victoria Davis, Aimee Kendall, Eric Lupfer, and Doug Norman. Thanks also to Ben Armintor, Kari Banta, Sarah Paetsch, Michael Smith, Kevin Thomas, Matthew Tucker and many others for productive conversations about branding and marketing, comics universes, popular entertainment, and persistent world gaming. Some of my most useful, and most entertaining, discussions about the subject matter in this dissertation have been with my brother, Adam Craft. I also want to thank my parents, Donna Cox and John Craft, and my partner, Michael Craigue, for their help and support. -
CFI-Annual-Report-2018.Pdf
Message from the President and CEO Last year was another banner year for the Center the interests of people who embrace reason, for Inquiry. We worked our secular magic in a science, and humanism—the principles of the vast variety of ways: from saving lives of secular Enlightenment. activists around the world who are threatened It is no secret that these powerful ideas like with violence and persecution to taking the no others have advanced humankind by nation’s largest drugstore chain, CVS, to court unlocking human potential, promoting goodness, for marketing homeopathic snake oil as if it’s real and exposing the true nature of reality. If you medicine. are looking for humanity’s true salvation, CFI stands up for reason and science in a way no look no further. other organization in the country does, because This past year we sought to export those ideas to we promote secular and humanist values as well places where they have yet to penetrate. as scientific skepticism and critical thinking. The Translations Project has taken the influential But you likely already know that if you are reading evolutionary biology and atheism books of this report, as it is designed with our supporters in Richard Dawkins and translated them into four mind. We want you not only to be informed about languages dominant in the Muslim world: Arabic, where your investment is going; we want you to Urdu, Indonesian, and Farsi. They are available for take pride in what we have achieved together. free download on a special website. It is just one When I meet people who are not familiar with CFI, of many such projects aimed at educating people they often ask what it is we do. -
WILDLIFE APOCALYPSE How Myths and Superstitions Drive Animal Extinction
CBS Paranormal Segment | Changelings | UFO Conspiracies | Balles Award | ‘Flying Friar’ | Fake News Vol. 42 No. 4 | July/August 2018 the Magazine for Science and Reason WILDLIFE APOCALYPSE How Myths and Superstitions Drive Animal Extinction Skepticism Reloaded Cell Phones, Cancer, and Chance Lotus Birth Fad Speed Reading: Fact or Fiction? Skepticism and Literature Published by the Center for Inquiry with the Committee for Skeptical Inquiry Response to Flood Creationists Committee for Skeptical Inquiry www.csicop.orgwww.csicop.org Robyn E. Blumner, President and CEO Joe Nickell, Senior Research Fellow Benjamin Radford, Research Fellow Bar ry Karr, Ex ec u tive Di rect or Massimo Polidoro, Research Fellow Richard Wiseman, Research Fellow Fellows James E. Al cock,* psy chol o gist, York Univ., Kevin Folta, molecular biologist, professor and Law rence Kusche, sci ence writer Mas si mo Pol id oro, sci ence writer; au thor; Tor on to chair of Horticultural Sciences Department, Le on Le der man, emer i tus di rect or, Fer mi lab; ex ec u tive di rect or of CI CAP, It a ly Mar cia An gell, MD, former ed i tor-in-chief, University of Florida. No bel lau re ate in phys ics James L. Powell, geochemist, author, ex- New Eng land Jour nal of Med i cine Barbara Forrest, professor of philosophy, SE Stephan Lewandowsky, psychologist, School ecutive director, National Physical Science Kimball Atwood IV, MD, physician; author; Louisiana Univ. of Experimental Psychology and Cabot Insti- Consortium Newton, MA An drew Fra knoi, astronomer, University of tute, Univ. of Bristol, UK Anthony R. -
Alternate Universe Fan Videos and the Reinterpretation of the Media
Alternate Universe Fan Videos and the Reinterpretation of the Media Source Introduction According to the Francesca Coppa, American scholar and co-founder of the Organization for Transformative Works1, fan videos are “a form of grassroots filmmaking in which clips from television shows and movies are set to music.”2 Fan videos are commonly referred to as: fanvid, songvid, vid, AMV (for Anime Music Video); their process of creation is called vidding and their editors (fan)vidders. While the “media tradition” described above in Francesca Coppa‟s definition is a crucial part of the fan video production, many other fan videos are created for anime, especially Asian ones (AMV), for video games (some of them called Machinima), or even for other subjects, from band tributes to other types of remix. The vidding tradition – in its current “shape” – goes back to the era of the first VCR; but the very first fan videos may be traced back to the seventies in a slideshow format. When channel mixers and numerous machines available to a large group of consumers emerged, this fan activity easily became an expanding one amongst the fan communities, who were often interested in new technology, whatever era it is. Vidding has now become a digital process, thanks to the expansion of computer and related technical means, including at least semiprofessional editing software. It seems relevant to point out how rare it is that a vidder goes through editing training when they begin to create fan videos, or even become a professional editor later on. Of course, exceptions exist, but vidding generally remains a hobby. -
Be Mindful of the Future: Information and Knowledge Management in Star Wars Tie-In Fiction
Volume 13 Spring 2017 djim.management.dal.ca | Be mindful of the future: information and knowledge management in Star Wars tie-in fiction Diana Castillo School of Information Management, Dalhousie University Abstract In the last fifty years, media franchises have been using tie-in fiction to expand their universes and tell stories outside the main source material. This paper examines how information management is used specifically in Star Wars tie-in fiction and its recent transition to using knowledge management. To start, this paper looks at the history of tie-in fiction from its roots in the 1960s to the modern day, before transitioning to the role of brand managers and editors as information managers. Then, this paper documents the history of Star Wars tie-in fiction and how information management strategies were implemented through 2014 and how it impacted the franchise’s internal continuity. Finally, this paper examines the recent move towards a unified canon and how this shift towards knowledge management has impacted storytelling. This paper concludes that while it is too early to evaluate its results, Star Wars was uniquely situated among franchises to move towards knowledge management through its prior information management efforts. Introduction universes and tell stories they may not be able to tell otherwise. Creating a well-run line In today’s entertainment environment, of tie-in fiction requires coordination between popular franchises are rarely limited to one authors, publishing houses, and the licensing type of media. They license their products company through information management. across various different formats to engage In the context of this paper, information fans and expand their footprint in popular management is defined as working with culture as much as possible. -
Spreading Skepticism
Spreading Skepticism WENDY GROSSMAN ecently, the science writer John Horgan took skeptics consider probabilities. to task in Scientific American (http://blogs.scientifi- Some people are born to skep- R camerican.com/cross-check/dear-skeptics-bash-ho- ticism, some achieve it, and some have it thrust upon them. I think meopathy-and-bigfoot-less-mammograms-and-war- I was born this way. (“Everything more/) and at the Northeast Conference on Science and I say, there’s always an argument,” Skepticism for focusing too much on weak problems at the my mother used to say.) As a Cor- expense of strong ones. As examples of soft targets he listed nell student from 1971–1975, I ESP, heaven, homeopathy, Bigfoot, and disbelief in vaccines watched friends experiment with and climate change; among hard ones, multiverses, the transcendental meditation (TM) Singularity, overtreatment and overtesting for cancer (nota- and Erhard Seminars Training (est). I became a professional bly, mammograms), overmedication for mental illness, and folksinger and spent the rest of the deep-roots theory of war. He contended that tribalism is the 1970s encountering adher- served by our self-indulgence with “weak” targets. ents of “old knowledge”—witch- Horgan was quickly advised tic about skepticism.” In 2013, a craft, palmistry, and other beliefs how varied skepticism really is. Cochrane survey noted that the that would shortly be reframed as Outside the United States, wide- most reliable studies indicate that “New Age.” Particularly memo- spread belief in homeopathy mat- screening does not overall reduce rably, someone once told me he ters much more if governments breast cancer mortality but does investigated a reincarnation claim decide to include it in publicly cause much unnecessary treat- and found the true explanation funded, cash-strapped national ment (http://www.cochrane.org/ was genetic memory. -
Nord Brain Stimulation in Psychiatry
Cambridge Textbook of Neuroscience for Psychiatrists Chapter title: Brain stimulation in psychiatry Name: Dr Camilla L Nord Affiliation: MRC Cognition and Brain Sciences Unit, University of Cambridge Email: [email protected] Phone: 01223767481 Address: MRC Cognition and Brain Sciences Unit, 15 Chaucer Road, Cambridge, CB2 7EF 1 Brain stimulation in psychiatry One of the best examples of translation from neuroscience to psychiatric treatment is brain stimulation, an array of techniques aimed at modulating the activity and/or plasticity of particular brain structures. Brain stimulation is not new: as far back as ancient Rome, the physician Scribonius Largus wrote of electrical stimulation to relieve migraine (although he employed a torpedo fish, a species of electric ray). Today, a number of invasive and non- invasive brain stimulation techniques show efficacy in treating psychiatric disorders. What these distinct approaches have in common is their ability to target specific neural regions more directly than traditional pharmacological or psychological approaches (see Figure 1). This capacity to influence the very circuits implicated in neuroscience studies has contributed to some transformative discoveries, but has faced key translational challenges, including response variability and inadequate placebos. 1. Non-invasive brain stimulation There are two chief forms of non-invasive brain stimulation: transcranial magnetic stimulation (TMS) and transcranial direct current stimulation (tDCS). TMS uses brief, high-current pulses to induce a magnetic field, indirectly activating neurons, and causing an increase or decrease in brain activity in a localised target region1. There is substantial evidence that repetitive high-frequency TMS pulses over the left dorsolateral prefrontal cortex (L-DLPFC) are effective for major depressive disorder2, purportedly by restoring activity in the L-DLPFC, a commonly-described source of aberrant activation in neuroimaging studies in depression (often, but not always, showing hypoactivation)3. -
Immersion and Worldbuilding in Videogames
Immersion and Worldbuilding in Videogames Omeragić, Edin Master's thesis / Diplomski rad 2019 Degree Grantor / Ustanova koja je dodijelila akademski / stručni stupanj: Josip Juraj Strossmayer University of Osijek, Faculty of Humanities and Social Sciences / Sveučilište Josipa Jurja Strossmayera u Osijeku, Filozofski fakultet Permanent link / Trajna poveznica: https://urn.nsk.hr/urn:nbn:hr:142:664766 Rights / Prava: In copyright Download date / Datum preuzimanja: 2021-10-01 Repository / Repozitorij: FFOS-repository - Repository of the Faculty of Humanities and Social Sciences Osijek Sveučilište J.J. Strossmayera u Osijeku Filozofski fakultet Osijek Studij: Dvopredmetni sveučilišni diplomski studij engleskog jezika i književnosti – prevoditeljski smjer i hrvatskog jezika i književnosti – nastavnički smjer Edin Omeragić Uranjanje u virtualne svjetove i stvaranje svjetova u video igrama Diplomski rad Mentor: doc. dr. sc. Ljubica Matek Osijek, 2019. Sveučilište J.J. Strossmayera u Osijeku Filozofski fakultet Osijek Odsjek za engleski jezik i književnost Studij: Dvopredmetni sveučilišni diplomski studij engleskog jezika i književnosti – prevoditeljski smjer i hrvatskog jezika i književnosti – nastavnički smjer Edin Omeragić Uranjanje u virtualne svjetove i stvaranje svjetova u video igrama Diplomski rad Znanstveno područje: humanističke znanosti Znanstveno polje: filologija Znanstvena grana: anglistika Mentor: doc. dr. sc. Ljubica Matek Osijek, 2019. University of J.J. Strossmayer in Osijek Faculty of Humanities and Social Sciences Study Programme: -
Fiction As a Brand – a Discussion on Application of Popular Brand Management Theories in the Creative Industry
Zeszyty NaukoweMaciej Politechniki D. Sobociński Częstochowskiej Zarządzanie Nr 27 t. 2 (2017) s. 136–146 dostępne na: http://www.zim.pcz.pl/znwz7 t. 11 FICTION AS A BRAND – A DISCUSSION ON APPLICATION OF POPULAR BRAND MANAGEMENT THEORIES IN THE CREATIVE INDUSTRY Maciej D. Sobociński Czestochowa University of Technology Faculty of Management Abstract: Many reports indicate that the creative industries are an important part of the global economy. While some examples of popular brands of movies, books or computer games, they are not widely discussed, and their specifics differ greatly from other goods and services. This article attempts to study the application of the concept of brand extensions, presenting different ways of brand building on selected examples from the creative industry. Author also highlights other issues related to brands in this industry that require further analysis. Keywords: brand, brand extension, creative industry, film industry, video games, transmedia storytelling DOI: 10.17512/znpcz.2017.3.2.13 Introduction Keller (Keller 2011) indicates that basically everything can be a brand, including people, organizations, ideas. In the field of entertainment, he gives examples of movie characters including Austin Powers, Batman and Harry Potter (additionally he presents the case of Star Wars franchise as a brand). The main implied reason for treating those fictional characters as brands is their general recognition, which causes the audience to follow movie sequels, referred in the book as “brand extensions”. In the Polish edition of his book, the editors try to give examples of Polish movie series in the form of Vabank1 and Sami swoi2. While those movies clearly follow the idea of using known characters in sequels, something seems wrong with this comparison. -
For a Tolerant World Where Rational Thinking and Kindness Prevail Welcome
Northumbria Students Union 2 Sandyford Ford, Newcastle NE1 8SB 22-24 June 2018 Newcastle FOR A TOLERANT WORLD WHERE RATIONAL THINKING AND KINDNESS PREVAIL WELCOME Welcome to Humanists UK probed some of the bigger Convention 2018, in the questions about human nature stunning city of Newcastle. We and morality. hope, over this weekend, to be inspired and entertained as One of the most striking we bring together hundreds features of Northumbrian of like-minded people to think, humanism has been its laugh, eat, and discuss ideas outward-looking nature, under one roof. We’re all here exemplifying Harold because we are humanists: Blackham’s maxim that people who shape their own ‘Humanism is about the lives in the here and now. And world, not about humanism.’ as the national organisation The North East Humanists, a for humanists in the UK, it’s partner group of Humanists Humanists UK’s mission to UK originally founded in 1957, in. And you’ll have a chance champion ideas for the one is a great example of this. to ask questions of some of life we have. This weekend The group has been a great the foremost activists working we’ll dive deep into some of supporter of the Isaac Newton to build a fairer, more rational those ideas – and we hope High School in Uganda for society in the UK and around you’ll find the talks, debates, many years now, helping the the world. and entertainment we’ve Ugandan humanists ensure put on both stimulating and that a broad-based, liberal Whether this is your first ever rewarding.