1 Prywatna Beta Trybu Multiplayer Call

Total Page:16

File Type:pdf, Size:1020Kb

1 Prywatna Beta Trybu Multiplayer Call PRYWATNA BETA TRYBU MULTIPLAYER CALL OF DUTY: WWII JUŻ DOSTĘPNA NA PLAYSTATION 4 Pierwszy z dwóch testowych weekendów zaczyna się już teraz, ekskluzywnie na PlayStation 4, drugi weekend będzie trwał od 1 do 4 września i obejmie konsolę PS4 i Xbox One Uczestnicy bety otrzymają unikatowy hełm, wizytówkę i emblemat, a wszystko to do wykorzystania w grze wieloosobowej SANTA MONICA, Kalifornia. – 25 sierpień 2017 – Długo oczekiwana Prywatna Beta trybu multiplayer Call of Duty: WWII jest już dostępna na całym świecie dla posiadaczy systemu PlayStation 4 (PS4). Ci, którzy zamówili w przedsprzedaży Call of Duty: WWII na PS4 mogą już teraz mogą zacząć jeden z dwóch weekendów testowych, który potrwa do poniedziałku, 28 sierpnia. Uczestnicy Prywatnej Bety doświadczą części tego, co oferuje multiplayer Call of Duty: WWII, łącznie z zestawem map odtwarzających najsłynniejsze lokacje II Wojny Światowej, nowym systemem Dywizji i trybem Wojna. Prywatna Beta to ważny test dla gry i jej serwerów, gdyż specjalny system monitoruje i analizuje wszystkie parametry, aby jak najlepiej przygotować tytuł na światową premierę 3 listopada. „Powołanie do życia Call of Duty: WWII było ogromnym zaszczytem i nie możemy się doczekać, aż fani zaczną testy podczas Prywatnej Bety trybu multiplayer. Beta jest wspaniałą okazją do wysłuchania graczy i popracowania razem ze społecznością, aby dopracować grę przed jej premierą w listopadzie”, powiedział Michael Condrey, szef i współzałożyciel Sledgehammer Games. Glen Schofield, drugi z szefów i współzałożyciel Sledgehammer Games dodaje: „mimo, iż jest to tylko fragment pełnego doświadczenia, chcemy aby gracze dobrze się bawili. Weźmiemy pod uwagę wszelkie opinie dotyczące zarówno map jak zupełnie nowych 1 elementów, jak Dywizje czy tryb Wojna, które również będą dostępne do przetestowania. Mamy nadzieję, że fani będą mieli taką samą frajdę z grania w ten tytuł, jak my z tworzenia go”. Prywatna Beta trybu multiplayer Call of Duty: WWII dostarczy mały wycinek pełnego wieloosobowego doświadczenia dla każdego z uczestników, łącznie z Dywizjami, czyli odświeżoną wersją systemu klas. Dywizje pozwolą graczom określić swój styl walki poprzez wybranie jednej z pięciu historycznych, drugowojennych dywizji, każda z nich ze swoimi własnymi misjami treningowymi i umiejętnościami specjalnymi. Chociaż Dywizje są wciąż jeszcze doszlifowywane, Prywatna Beta zaoferuje wprowadzenie do pięciu ugrupowań dostępnych w grze. Podczas trwania obu weekendów uczestnicy Prywatnej Bety trybu multiplayer Call of Duty: WWII będą mieli dostęp do map trybu wieloosobowego, pokazujących poszczególne walki największego konfliktu w historii, zaprojektowanych tak, aby pasowały do dynamicznych walk, jakie gracze Call of Duty znają i kochają. Dodatkowo użytkownicy będą mieli możliwość przetestowania zupełnie nowego trybu Wojna, modelu rozgrywki opartego na współpracy poszczególnych graczy stworzonego we współpracy z Raven Software. Więcej czeka już w finalnym produkcie, łącznie ze Sztabem Generalnym, esportowymi mechanizmami rozgrywki, Zrzutami Zaopatrzenia a także większą ilością map i trybów nie dostępnych podczas Prywatnej Bety. Fani będą mieli także okazję dołączyć do Prywatnej Bety trybu multiplayer Call of Duty: WWII podczas drugiego weekendu testów, kiedy to do graczy zamawiających w przedsprzedaży Call of Duty: WWII na PS4 dołączą użytkownicy Xboxa One. Drugi weekend trwania Prywatnej Bety zaczyna się w piątek, 1 września i kończyć się będzie w poniedziałek, 4 września. Gracze, którzy wezmą udział w becie podczas 2 któregokolwiek z weekendów, otrzymają specjalny pakiet gadżetów do wykorzystania w rozgrywce wieloosobowej, w tym unikatowy hełm, wizytówkę i emblemat. Najnowsze informacje na temat Prywatnej Bety trybu multiplayer Call of Duty: WWII znaleźć można na stronie https://www.callofduty.com/wwii/beta. Podczas obu tur trwania Prywatnej Bety trybu multiplayer Call of Duty: WWII, Sledgehammer Games będzie zbierało opinie graczy, aby lepiej dopracować mechanizmy rozgrywki, zoptymalizować balans oraz usprawnić produkcję w czasie jaki pozostał do listopadowej premiery. Wszyscy uczestnicy Prywatnej Bety będą mieli okazję podzielić się swoimi opiniami oraz skontaktować się z twórcami za pomocą wielu środków, takich jak ankiety i forum internetowe oraz będą mieli okazję otrzymać informacje zwrotne dzięki wpisom na blogu Sledgehammer Games. Call of Duty: WWII, mające premierę 3 listopada, to wielki powrót serii Call of Duty do najważniejszego konfliktu zbrojnego w historii. Gracze zostaną wciągnięci w walkę w trzech trybach: kampanii dla jednego gracza, rozgrywce wieloosobowej i scenariuszu Nazi Zombies. Tryb single player przeniesie graczy wprost do Europy, gdzie zostaną wciągnięci w zupełnie nową historię rozgrywającą się w najsłynniejszych lokacjach podczas II Wojny Światowej. Multiplayer to powrót do korzeni serii i systemu walki, który zdefiniował markę, z dynamicznymi potyczkamii oraz ikonicznym arsenałem broni i wyposażenia. Ostatni tryb, Nazi Zombies, to nowy, przerażający scenariusz kooperacyjny, przedstawiający straszną historię, mroczną i zawikłaną, która wiąże się z uwolnieniem armii nieumarłych Wydawcą Call of Duty: WWII jest Activision Publishing, Inc., spółka zależna Activision Blizzard, Inc. [NASDAQ: ATVI], a jego deweloperem, studio Sledgehammer Games przy współpracy ze studiem Raven Software. By uzyskać więcej informacji o Call of Duty: 3 WWII, można odwiedzić: www.callofduty.com, www.youtube.com/callofduty, obserwować @InfinityWard i @CallofDuty na Twitterze, Instagramie oraz Facebooku. Call of Duty: WWII pojawi się na konsolach PlayStation 4, Xbox One oraz komputerach osobistych. Gra otrzymała klasyfikację PEGI 18. O Activision Publishing, Inc. Posiadająca swoją siedzibę główną w Santa Monica w Kalifornii, firma Activision Publishing, Inc. znajduje się w czołówce światowych producentów oraz wydawców w branży rozrywki elektronicznej. Activision działa w wielu regionach świata i jest spółką zależną od Activision Blizzard (NASDAQ: ATVI) oraz firmy S&P 500. Aby znaleźć więcej informacji o Activision oraz jej produktach można znaleźć na stronie firmy www.activision.com oraz profilu @Activision. 4 .
Recommended publications
  • Call of Duty®: WWII Available Now Worldwide
    November 3, 2017 Call of Duty®: WWII Available Now Worldwide Call of Duty® Returns to its Roots and Brings an Epic, World War II Experience to New Generation of Gamers Definitive World War II Game Delivers a Gripping, Personal Story, Boots-on-the-Ground Multiplayer Combat, Terrifying Nazi Zombies Co-Operative Gameplay New Season of Call of Duty World League Gets Underway Annual Race to Prestige Fundraiser Livestream Brings the Squad Back Together to Benefit Call of Duty® Endowment SANTA MONICA, Calif.--(BUSINESS WIRE)-- Call of Duty®: WWII is available now digitally and at global retailers worldwide. The most anticipated multi-platform game of this holiday according to Nielsen Game Rank™, marks Call of Duty®'s return to where the franchise first began, World War II. The new title takes players to the frontlines of the greatest military conflict ever known, through a personal story of heroism and the unbreakable bond of brotherhood, in the fight to save the world from tyranny. Activision's Call of Duty: WWII also delivers a boots-on-the-ground multiplayer experience with new community-engaging features as well as a terrifying cooperative mode, Nazi Zombies. "Call of Duty: WWII is the right game at the right time for our fans. Returning the franchise to its gritty, boots-on-the- ground, military roots was a big opportunity and a big responsibility. We were determined to deliver an unforgettable World War II experience, and I think we have," said Eric Hirshberg, CEO of Activision. "Our teams at Sledgehammer and Raven not only captured the epic scale and authentic atmosphere of the most brutal war ever fought, they also brought a hell of a lot of innovations—from a whole new way to play multiplayer with War Mode, to a new social space with Headquarters, to a jump-out-of-your-chair-scary Nazi Zombies mode.
    [Show full text]
  • Advanced Warfare Downloadable Content Pack Reckoning
    Brace Yourself for the Final Call of Duty: Advanced Warfare Downloadable Content Pack Reckoning Call of Duty: Advanced Warfare's Fourth DLC Pack Delivers Four All-New Multiplayer Maps, Return of the Exo Grapple Playlist and New Trident Reflected Energy Weapon Delivers the Epic Conclusion to Advanced Warfare's Exo Zombies saga, featuring all-star cast John Malkovich, Bill Paxton, Rose McGowan, Jon Bernthal and Bruce Campbell Reckoning Arrives First, Exclusively on Xbox August 4th SANTA MONICA, Calif.--(BUSINESS WIRE)-- Call of Duty®: Advanced Warfare wraps up an extraordinary DLC season with the release of the fourth and final DLC pack, Call of Duty: Advanced Warfare Reckoning, coming August 4 first on Xbox Live, the world's premier gaming community from Microsoft for Xbox One and Xbox 360, with other platforms to follow. Reckoning features four all-new maps that takes players from New Baghdad all the way to South Korea as they grapple their way out of ship-fired missile strikes, dodge plasma lamp explosions and boost jump off crumbling glaciers; the return of the Exo Grapple playlist and the thrilling conclusion to Exo Zombies. "We've had an absolute blast supporting the fans throughout the DLC season, and continue to come up with fun new ways to play Advanced Warfare. The support and feedback we've received from the community continues to inspire us, and we've taken that inspiration to heart with Reckoning to deliver a new set of multiplayer maps and the conclusion to Exo Zombies. We are grateful to all of our fans and hope everyone enjoys playing the new content as much as we enjoyed creating it," said Michael Condrey, Co-Founder and Studio Head, Sledgehammer Games.
    [Show full text]
  • Call of Duty : Les Coulisses D’Une Usine À Succès Deuxième Édition
    Call of Duty : les Coulisses d’une usine à succès Deuxième édition Design graphique et maquette : Katell Chabin Cet ouvrage a été composé en Minion Pro, Lato et Bebas Neue. © Sébastien Delahaye, 2019 Cette œuvre est mise à disposition sous licence Attribution - Partage dans les Mêmes Conditions 4.0 International. Pour voir une copie de cette licence, visitez http://creativecommons.org/licenses/by-sa/4.0/ ou écrivez à Creative Commons, PO Box 1866, Mountain View, CA 94042, USA. Tous droits réservés. Marques déposées Tous les noms de marques ou de produits cités dans cet ouvrage sont des marques déposées ou des appellations commerciales de leurs propriétaires respectifs. Call of Duty : les Coulisses d’une usine à succès remastered (ça veut dire « 2e édition ») SÉBASTIEN DELAHAYE 4 TABLE DES MATIÈRES Avant-propos � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � 5 Prologue : Medal of Honor, l’origine du drame � � � � � � � � � � � � � � � � � � � � 8 Épisode 1. Il faut flinguer le soldat Ryan � � � � � � � � � � � � � � � � � � � � � � � � 13 Épisode 2. Un succès venu du PC � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � 17 Épisode 3. Activision s’inquiète et Robert muscle son jeu � � � � � � � � � 21 Épisode 4. Quand Activision enchaîne les galères sur consoles � � � � � 26 Épisode 5. L’Avènement d’Infinity Ward � � � � � � � � � � � � � � � � � � � � � � � � 30 Épisode 6. Du triomphe à la rupture � � � � � � � � � � � � � � � � � � � � � � � � � � � 34 Épisode 7. Gros Sous, traîtrise
    [Show full text]
  • By Keith Veronese
    by Keith Veronese Comics Professionals Working in the Video Game Industry Foreword ......4 REBOOT: Comic Book Characters Make Their Way Into Video Games ......6 Jimmy Palmiotti ....14 Chris Bachalo ....20 Joe Casey ....24 Marv Wolfman ....28 Rick Remender ....32 Jason Temujin Minor ....40 John Layman ....46 Mike Deodato ....50 Mike Carey ....54 Trent Kaniuga ....58 Zander Cannon ....66 Beau Smith ....72 Jeffrey Moy ....78 Val Mayerik ....86 POWER-UP: Video Games Invade Comic Books ....90 Joshua Ortega ....94 Elliot S! Maggin ..104 Carl Potts ..110 Roy Thomas ..116 Gerry Conway ..120 Liam Sharp ..126 Tony Bedard ..130 GAME OVER?..134 REBOOT: Comic Book Characters Make their Way into VideoGames omic books and video games. Both are main- stays of adolescence for the past several decades, stalwarts that have survivedC the days of our youth to become mainstream entertainment for people of all ages. However, only in the past several years have their talent pools mingled, allowing for video game creations with the quality and depth of story necessary to convey the comic book experience. The Early Days The earliest comic book-based video game is 1978’s Superman, created by Atari for the Atari 2600, followed four years later by Parker Brothers’ Spider-Man for the same system. Neither games are anything to write home about, as both games feature blocky, nearly indecipherable graphics, but then again, that’s about all that was possible with the processing power of home consoles at the time. The graphics did not bother gamers, as they were happy to imagine themselves in the role of their favorite comic book heroes.
    [Show full text]
  • Call of Duty: WWII Private Multiplayer Beta Test Now Live on Playstation®4
    August 25, 2017 Call of Duty: WWII Private Multiplayer Beta Test Now Live on PlayStation®4 First of Two Beta Test Weekends is Underway Exclusively on PS4™; Second Beta Test Weekend Commences September 1 to 4 on PS4 and Xbox One Beta Participants Receive Exclusive In-Game Helmet, Calling Card and Emblem for Use in Multiplayer at Launch SANTA MONICA, Calif.--(BUSINESS WIRE)-- The highly-anticipated Call of Duty®: WWII Private Multiplayer Beta is now live around the world on PlayStation®4 (PS4™) system. Players who pre-ordered Call of Duty: WWII on PS4™ at participating retailers can jump in to the first of two consecutive weekends of testing, now through Monday, August 28. Private Multiplayer Beta participants will experience a small sampling of the Call of Duty: WWII multiplayer offering, including some of the diverse maps set in iconic World War II locations, the all-new Divisions system and the objective-driven War mode. The Private Multiplayer Beta is an important stress test of game systems at scale and serves as a critical development function offering real-time analytics and feedback prior to the final game release worldwide on November 3. "Bringing Call of Duty: WWII to life has been a tremendous honor, and we can't wait for fans to help test it beginning today with the Private Multiplayer Beta. This Beta is an incredible opportunity for us to hear from fans about their experiences and work together with the community to fine-tune and polish the game for its release this November," said Michael Condrey, studio head and co-founder of Sledgehammer Games.
    [Show full text]
  • EA Unveils Visceral Games -- New Name for Award-Winning EA Redwood Shores Studio
    EA Unveils Visceral Games -- New Name for Award-Winning EA Redwood Shores Studio Bay Area Studio Behind Heart-Pounding Action Franchises Dead Space and Dante's Inferno is Renamed, Redefined REDWOOD CITY, Calif., May 04, 2009 (BUSINESS WIRE) -- Electronic Arts Inc. (NASDAQ:ERTS) today announced that its award-winning EA Redwood Shores Studio has been renamed and rebranded Visceral Games(TM) to better reflect the studio's culture, identity and focus on creating intense action-oriented intellectual properties. Visceral Games is focused on developing best-in-breed action games with state-of-the-art technology, visuals, audio, gameplay and a relentless focus on excellence that spawned the breakthrough, award-winning franchise Dead Space(TM). The studio is currently working on the highly anticipated games, Dante's Inferno(TM) and Dead Space: Extraction, and two other unannounced titles. Visceral Games is part of the EA Games Label and is led by Vice President and General Manager Glen Schofield. The studio falls under the auspices of Senior Vice President Nick Earl who manages all Games Label studios in California including Maxis (TM), EALA and Pandemic(TM). "Action, intensity, excellence. It isn't just in our DNA, it's in our blood," said Glen Schofield, VP and GM of Visceral Games. "For the past two years, we have adopted a new culture that prizes excellence above all else. Primal action is the beating heart of the studio and now our new name reflects that." Visceral Games is located in Redwood Shores, California at the same site location as the EA corporate headquarters. The same location is also home to The Sims(TM) Studio.
    [Show full text]
  • Call of Duty: WWII Delivers Gripping Action on Global Scale
    April 26, 2017 Call of Duty: WWII Delivers Gripping Action on Global Scale Franchise Returns to its Roots in the Definitive World War II Gaming Experience, Friday, November 3 Multiplayer Features Boots-on-the-Ground Combat with All-New Ways to Play and Engage; Pre-Order Now and Get Access to the Private Multiplayer Beta, First on PlayStation®4 Brand New, Unique Take on Nazi Zombies Cooperative Mode Brings an Original Storyline and Heart-Pounding Experience to Call of Duty SANTA MONICA, Calif.--(BUSINESS WIRE)-- Call of Duty® is making a dramatic return to the greatest military conflict in history and where the franchise first began, World War II. On Friday, November 3, Call of Duty®: WWII players will enlist in an unforgettable journey of brotherhood across the European theater in a mission vital to the success of the Allied powers. The all-new Call of Duty delivers gritty realism, authenticity and cinematic intensity on an epic scale. In addition to the game's boots-on-the-ground combat, Multiplayer offers a host of new modes, systems and gameplay innovations across iconic map locations; while an all-new Nazi Zombies Cooperative mode unleashes a startling, new storyline and adrenaline filled experience. Published by Activision and developed by Sledgehammer Games, Call of Duty: WWII defines the World War II game experience for a new generation of consoles. "More than two and a-half years ago we made the decision to return this franchise to its roots, and Call of Duty: WWII does so in epic fashion," said Eric Hirshberg, Activision CEO.
    [Show full text]
  • WWII Debuts Nazi Zombies at San Diego Comic Con
    July 20, 2017 Horror Has a New Name, as Call of Duty: WWII Debuts Nazi Zombies at San Diego Comic Con World Premiere Today of All-New Cooperative Nazi Zombies Mode at All-Star Comic Con Panel, Hosted by Kinda Funny Games' Greg Miller Cast Stars David Tennant, Elodie Yung, Katheryn Winnick, Udo Kier and Ving Rhames SANTA MONICA, Calif.--(BUSINESS WIRE)-- An all-new, twisted take on Activision's Call of Duty zombies co-op mode is here. Call of Duty®: WWII - Nazi Zombies, a chilling, dark vision of undead horror, was revealed today at San Diego Comic Con alongside members of its all-star cast of characters, which in full includes David Tennant, Elodie Yung, Katheryn Winnick, Udo Kier and Ving Rhames. Launching on November 3 as part of Call of Duty: WWII, the Nazi Zombies cooperative mode delivers a sinister original story from Sledgehammer Games, delivering a new definition of terror to Call of Duty zombies. "With Nazi Zombies, we're creating a frightening world full of terrifying characters and events that will make you jump and look over your shoulder. There's an incredible amount of myth and lore, which our team has poured through in our development," said Glen Schofield, Studio Head and Co-Founder of Sledgehammer Games. "This is unlike anything before, we're taking players to some very dark, grim places in Nazi Zombies. This is one hell of a horror experience." Michael Condrey, Studio Head and Co-Founder of Sledgehammer Games added, "We couldn't be more excited to showcase our reveal of Nazi Zombies here at San Diego Comic Con.
    [Show full text]
  • Call of Duty: Advanced Warfare Boosts Franchise to New Heights on the Next Generation
    Call of Duty: Advanced Warfare Boosts Franchise to New Heights on the Next Generation Power Changes Everything on November 4 Starring Academy Award® Winning Actor Kevin Spacey, New Call of Duty Delivers a Stunning Vision of the Future First Call of Duty game created with three-year development cycle First Call of Duty game helmed by new AAA studio, Sledgehammer Games Prepare for the Next Generation Advanced Soldier SANTA MONICA, Calif.--(BUSINESS WIRE)-- The power of the next generation of advanced soldier. The power of a gripping performance from Kevin Spacey. The power of all-new, exoskeleton gameplay mechanics. Power changes everything. Call of Duty®: Advanced Warfare delivers an inspired new era of Call of Duty®. Published by Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard (Nasdaq: ATVI), and developed for next gen consoles and PC by Sledgehammer Games, Call of Duty: Advanced Warfare delivers a breathtaking, new vision for the blockbuster franchise. "We've made several key decisions with an eye towards creative excellence on Call of Duty: Advanced Warfare. We've really approached this game differently," said Eric Hirshberg, CEO of Activision Publishing. "This is our first three-year development cycle. It's our first time with Sledgehammer Games at the creative helm. And we're shaking up the formula in several ways. New core gameplay mechanics with the exoskeleton suit. A riveting new story. An iconic new character played by one of the world's best actors in Kevin Spacey. We're having a lot of fun making this game, and we think the world is going to have even more fun playing it." Call of Duty: Advanced Warfare jolts players forward in a groundbreaking experience that's ripped-from-the-headlines-of- tomorrow, envisioning a future where both technology and tactics have evolved to usher in a new era of combat for the franchise.
    [Show full text]
  • Advanced Warfare Designed and Developed by Sledgehammer Games
    Call of Duty: Advanced Warfare Directed By Glen A. Schofield Michael Condrey Designed and Developed by Sledgehammer Games Aaron Halon Eric Pavey Matt Abbott Aaron Rodgers Eric Sontag Matt Koehler Abel Zhang Erik Strickland Matt Vitalone Adam Dolin Ernesto Guaman Matt Waters Adam Ettenberger Evan Hort Matthew Bein Adam Todd Fnu Stephanus Matthew Ghiglieri Aden Winkelman Forest Baker Matthew Krotenberg Adrian Longland Frankie DeRosa Michael Condrey Albert Soto Gary Tang Michael Caisley Alberto Contreras Geoff Price Michael Gaugy Alberto Herrera Gerardo Garza Michael Hosticka Alejandro Gil Gil Doron Michael Kato Alexander Jessup Gil John Rodriguez Mike Biernacki Ali Mohsini Gilbert Gonzales Mike Mejia Amanda Sullivan-Lee Giovanni Martinez Mike Schmidt Andrew Klein Glen Schofield Mike Shimomura Andrew Lacey Grant Whitten Mike Steele Andrew Maurer Greg Reisdorf Mike Syrnyk Angie Lai Gretchen Grasshoff Nathan Rausch Anthony Blake Guy Beahm Nestor Angeles Anthony Schmill Guy Pena Nicholas Lee Atsushi Seo Helen Lee Nicholas Menghini Behrooz Roozbeh J.P. Dolan Nickolas Jackson Ben Stoddard Jaime Wojick Noa Lothian Benjamin Bolton James Gray Olivier Tardy Benjamin Cumings Jan Magbag Prateek Gudihal Brandon Pham Jason Bell Primo Navidad Bret Robbins Jason Chang Randal West Brian Cox Jason Gavazza Randall Wong Brian Miggels Jason Warnke Randy Forsyth Brian West Javier Olazabal Richard Hartzell Bryan Anes Jay Wells Robert Pitts Bryan Erck Jeannette Lee Roderick Weise Carey Davenport Jeff Mohd Sani Ron Andaya Carli Feiss Jenny Ryu Rosie Katz Carlos
    [Show full text]
  • Advanced Warfare
    Call of Duty Wreaks Havoc with the First Downloadable Content Pack for Call of Duty: Advanced Warfare The First DLC Offering Lands on January 27 Call of Duty: Advanced Warfare Havoc DLC Pack Includes Four Epic New Multiplayer Maps, Exclusive Weapon, Custom Weapon Variant and a New Breed of Zombies with New Exo Zombies Cooperative Experience All-Star Hollywood Cast Headlines New Exo Zombies Co-op Mode, including John Malkovich, Bill Paxton, Rose McGowan and Jon Bernthal SANTA MONICA, Calif.--(BUSINESS WIRE)-- The first DLC pack for Call of Duty®: Advanced Warfare, Havoc, is on the way. The epic DLC pack from Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard (Nasdaq: ATVI), and Sledgehammer Games will be available first, exclusively on Xbox LIVE® for the Xbox One, the all-in-one games and entertainment system from Microsoft and Xbox 360® video game and entertainment system from Microsoft beginning on January 27, with other platforms to follow. "We're looking forward to playing the new DLC content with fans. The response to Advanced Warfare has been amazing, and the creativity and gameplay variety of the content coming in Havoc is more exciting than ever," said Michael Condrey, Co- Founder and Studio Head, Sledgehammer Games. "The entire team at Sledgehammer Games is really excited about the release of the Havoc and we are ready to kick-off a long DLC season filled with new maps, the new Exo Zombies mode and more," said Glen Schofield, Co-Founder and Studio Head, Sledgehammer Games. The definitive DLC offering,
    [Show full text]
  • Su Historiae3 Y Lo Que Esperamos
    OPINION EN MODO HARDCORE TodoJuegosJUNIO 2014 Abyss Odyssey: un viaje al inframundo chileno Los pro y contra de la ley de videojuegos Ponte la “Roja” en tu plataforma favorita SU HISTORIAE3 Y LO QUE ESPERAMOS LOS DESAFIOS DEL NUEVO Call of Duty |UNA REALIZACION DE PLAYADICTOS| 03 TodoJuegos Destacados En estado beta 26 CALL OF DUTY Los desafíos de Sledgehammer 4 para reimpulsar la saga de acción. DESTINO JAPÓN La historia que rodea al mundo 14 de Jojo’s Bizarre Adventure. PARA TODO PÚBLICO Una guía para que los padres 18 sepan qué comprarle a sus hijos. EL “HYPE” DE LA E3 Los momentos más recordados 28 y lo que esperamos del evento. LA NACIÓN INDIE 40 Cómo se fraguó el gran momento de los títulos independientes. 36 LEY DE VIDEOJUEGOS Los pro y contra de la nueva 44 legislación para el mercado local. A TODO FÚTBOL La historia de los videojuegos de 54 las distintas copas del mundo. SÚBETE A MARIO KART 8 El futuro de WiiU a partir de la 76 62 llegada del clásico de Nintendo. ABYSS ODYSSEY El nuevo juego de ACE Team 70 te llevará al inframundo chileno. NOVEDADES DE JUNIO Murderer: Soul Suspect asoma 92 como lo más destacado del mes. 96 02 TodoJuegos Equipo Editorial En estado beta DIRECTOR Rodrigo Salas JEFE DE PRODUCCIÓN Cristian Garretón o lo vamos a negar: la primera en- EDITOR GENERAL trega de TodoJuegos nos dejó con Jorge Maltrain Macho Nel pecho como pato de silabario. Sin embargo, también con la responsabilidad EQUIPO DE REPORTEROS enorme de seguir mejorando mes a mes, Juan Flores Videla # ElJotahGamer en pos de ofrecerles un producto cada vez Benjamín Galdames # Tatsuya-Suou mejor a ustedes y, en especial, a quienes nos dejaron sus críticas, comentarios y Felipe Jorquera # LdeA20 sugerencias en el sitio web de la tienda.
    [Show full text]