Showtext: Using System Fonts in R Graphics by Yixuan Qiu
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Ubuntu Kung Fu
Prepared exclusively for Alison Tyler Download at Boykma.Com What readers are saying about Ubuntu Kung Fu Ubuntu Kung Fu is excellent. The tips are fun and the hope of discov- ering hidden gems makes it a worthwhile task. John Southern Former editor of Linux Magazine I enjoyed Ubuntu Kung Fu and learned some new things. I would rec- ommend this book—nice tips and a lot of fun to be had. Carthik Sharma Creator of the Ubuntu Blog (http://ubuntu.wordpress.com) Wow! There are some great tips here! I have used Ubuntu since April 2005, starting with version 5.04. I found much in this book to inspire me and to teach me, and it answered lingering questions I didn’t know I had. The book is a good resource that I will gladly recommend to both newcomers and veteran users. Matthew Helmke Administrator, Ubuntu Forums Ubuntu Kung Fu is a fantastic compendium of useful, uncommon Ubuntu knowledge. Eric Hewitt Consultant, LiveLogic, LLC Prepared exclusively for Alison Tyler Download at Boykma.Com Ubuntu Kung Fu Tips, Tricks, Hints, and Hacks Keir Thomas The Pragmatic Bookshelf Raleigh, North Carolina Dallas, Texas Prepared exclusively for Alison Tyler Download at Boykma.Com Many of the designations used by manufacturers and sellers to distinguish their prod- ucts are claimed as trademarks. Where those designations appear in this book, and The Pragmatic Programmers, LLC was aware of a trademark claim, the designations have been printed in initial capital letters or in all capitals. The Pragmatic Starter Kit, The Pragmatic Programmer, Pragmatic Programming, Pragmatic Bookshelf and the linking g device are trademarks of The Pragmatic Programmers, LLC. -
Porting a Window Manager from Xlib to XCB
Porting a Window Manager from Xlib to XCB Arnaud Fontaine (08090091) 16 May 2008 Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version pub- lished by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts and no Back-Cover Texts. A copy of the license is included in the section entitled "GNU Free Documentation License". Contents List of figures i List of listings ii Introduction 1 1 Backgrounds and Motivations 2 2 X Window System (X11) 6 2.1 Introduction . .6 2.2 History . .6 2.3 X Window Protocol . .7 2.3.1 Introduction . .7 2.3.2 Protocol overview . .8 2.3.3 Identifiers of resources . 10 2.3.4 Atoms . 10 2.3.5 Windows . 12 2.3.6 Pixmaps . 14 2.3.7 Events . 14 2.3.8 Keyboard and pointer . 15 2.3.9 Extensions . 17 2.4 X protocol client libraries . 18 2.4.1 Xlib . 18 2.4.1.1 Introduction . 18 2.4.1.2 Data types and functions . 18 2.4.1.3 Pros . 19 2.4.1.4 Cons . 19 2.4.1.5 Example . 20 2.4.2 XCB . 20 2.4.2.1 Introduction . 20 2.4.2.2 Data types and functions . 21 2.4.2.3 xcb-util library . 22 2.4.2.4 Pros . 22 2.4.2.5 Cons . 23 2.4.2.6 Example . 23 2.4.3 Xlib/XCB round-trip performance comparison . -
Uniform Rendering of XML Encoded Mathematical Content with Opentype Fonts
i \eutypon24-25" | 2011/1/21 | 8:58 | page 11 | #15 i i i Εὔτυπon, τεῦχος 24-25 — >Okt¸brioc/October 2010 11 Uniform Rendering of XML Encoded Mathematical Content with OpenType Fonts Apostolos Syropoulos 366, 28th October Str. GR-671 00 Xanthi Greece E-mail: asyropoulos at yahoo dot com The new OpenType MATH font table contains important information that can be used to correctly and uniformly render mathematical con- tent (e.g., mathematical formulae, equations, etc.). Until now, all sys- tems in order to render XML encoded mathematical content employed some standard algorithms together with some standard sets of TrueType and/or Type 1 fonts, which contained the necessary glyphs. Unfortu- nately, this approach does not produce uniform results because certain parameters (e.g., the thickness of the fraction line, the scale factor of superscripts/subscripts, etc.) are system-dependant, that is, their exact values will depend on the particular setup of a given system. Fortunately, the new OpenType MATH table can be used to remedy this situation. In particular, by extending renderers so as to be able to render mathemat- ical contents with user-specified fonts, the result will be uniform across systems and platforms. In other words, the proposed technology would allow mathematical content to be rendered the same way ordinary text is rendered across platforms and systems. 1 Introduction The OpenType font format is a new cross-platform font file format developed jointly by Adobe and Microsoft. OpenType fonts may contain glyphs with ei- ther cubic B´eziersplines (used in PostScript fonts) or with quadratic B´ezier splines (used in TrueType fonts). -
Vnote Documentation Release 1.11.1
VNote Documentation Release 1.11.1 Le Tan Feb 13, 2019 User Documentation 1 Why VNote 3 1.1 What is VNote..............................................3 1.2 Why Another Markdown Wheel.....................................3 2 Getting Started 5 2.1 Main Interface..............................................5 2.2 Ready To Go...............................................7 3 Build VNote 9 3.1 Get the Source Code of VNote......................................9 3.2 Get Qt 5.9................................................9 3.3 Windows.................................................9 3.4 Linux...................................................9 3.5 MacOS.................................................. 10 4 Notes Management 13 4.1 Notebook................................................. 13 4.2 Folders.................................................. 14 4.3 Notes................................................... 14 5 Snippet 15 5.1 Snippet Management........................................... 15 5.2 Define A Snippet............................................. 16 5.3 Apply A Snippet............................................. 16 5.4 Examples................................................. 16 6 Magic Word 19 6.1 Built-In Magic Words.......................................... 19 6.2 Custom Magic Words.......................................... 20 6.3 Magic Word In Snippet.......................................... 21 7 Template 23 8 Themes and Styles 25 8.1 Themes.................................................. 25 8.2 Editor Styles.............................................. -
How-To Gnome-Look Guide
HHOOWW--TTOO Written by David D Lowe GGNNOOMMEE--LLOOOOKK GGUUIIDDEE hen I first joined the harddisk, say, ~/Pictures/Wallpapers. right-clicking on your desktop Ubuntu community, I and selecting the appropriate You may have noticed that gnome- button (you know which one!). Wwas extremely look.org separates wallpapers into impressed with the amount of different categories, according to the customization Ubuntu had to size of the wallpaper in pixels. For Don't let acronyms intimidate offer. People posted impressive the best quality, you want this to you; you don't have to know screenshots, and mentioned the match your screen resolution. If you what the letters stand for to themes they were using. They don't know what your screen know what it is. Basically, GTK is soon led me to gnome-look.org, resolution is, click System > the system GNOME uses to the number one place for GNOME Preferences > Screen Resolution. display things like buttons and visual customization. The However, Ubuntu stretches controls. GNOME is Ubuntu's screenshots there looked just as wallpapers quite nicely if you picked default desktop environment. I impressive, but I was very the wrong size, so you needn't fret will only be dealing with GNOME confused as to what the headings about it. on the sidebar meant, and I had customization here--sorry no idea how to use the files I SVG is a special image format that Kubuntu and Xubuntu folks! downloaded. Hopefully, this guide doesn't use pixels; it uses shapes Gnome-look.org distinguishes will help you learn what I found called vectors, which means you can between two versions of GTK: out the slow way. -
Michael Sharpe
294 TUGboat, Volume 38 (2017), No. 3 Interview: Michael Sharpe complex machinery, though I did spend a couple of years working as an assistant to a projectionist in David Walden the local movie theater during my high school years. DW : When you say \misspent on sport", what are you thinking of? MS: Because we moved regularly, I was motivated to focus on making new friends as quickly as possible, and sport was a good way to do it in that environ- ment. I played cricket, Australian Rules football and tennis. It was fortunate for my later career that I was not really good at any of them. DW : Were you already doing electronics things as a hobby and enjoying high school math and science before university? MS: I was not into electronics as a hobby, finding Michael Sharpe has been using TEX since the mid- the analog radio of those days not very interesting. 1980s. In more recent years he has been active in I did do well in sciences and math in high school. If the TEX fonts world. there had been computers available in those days, it may have been a different story. Dave Walden, interviewer: Please tell me a bit DW : What took you away from Australia and to about yourself. Yale for your Ph.D. work? Michael Sharpe, interviewee: I was born in Syd- MS: Just previous to my generation of college grad- ney, Australia in 1941. After 1945, my father joined uates in Australia, most students wanting to pursue the Commonwealth Public Service, which corresponds an advanced degree in sciences and engineering went in the US to the federal civil service, and moved fre- to Great Britain if they could manage it. -
Latex-Test 2016-09-05
latex-test 2016-09-05 Ken Moffat 1 Introduction, or my history with LATEX A frustrating but sometimes educational experience. It is easy to forget that TEX is at heart an old-school programming language, with a lot of additional macros added over the years, and many different options. Like all programming languages, it takes a long time to achieve any level of competence. One day in February 2014, somebody noticed that our (BLFS) build of texlive did not build all of the package (and so, anybody who be- gan by installing the binary install-tl-unx still had programs which were not built from source). I had no experience of this [ insert profanities here ] typesetting system, and my initial attempts to try to use it found many exam- ples which perhaps worked when they were posted, but did not work for me. Eventually, I found a few routines which gave me a little confidence that some of it worked. Getting a working version of xindy to build was fun. Eventually I came back to this, got more of it working, and even- tually got it all working from source (although on one of my ma- chines the binary version of ConTeXt failed - that CPU did not sup- port some SSE options that the contributed binary used, but such is life and anyway we prefer to build from source!). The tests are now here to check that a new version works. Along the way, I have discovered that I really dislike much of TEX it- self, and LATEX too is a bit problematic: • The Fonts are ugly. -
4C24fb34-Ubuntu-Server-Guide.Pdf
Introduction Welcome to the Ubuntu Server Guide! Download the Ubuntu server guide as a PDF. This is the preliminary and in development for the next Ubuntu LTS, Focal Fossa. Contents may have errors and omissions. Changes, Errors, and Bugs If you find any errors or have suggestions for improvements to pages, please use the link at thebottomof each topic titled: “Help improve this document in the forum.” This link will take you to the Server Discourse forum for the specific page you are viewing. There you can share your comments or let us know aboutbugs with each page. Support There are a couple of different ways that Ubuntu Server Edition is supported: commercial support and community support. The main commercial support (and development funding) is available from Canonical, Ltd. They supply reasonably- priced support contracts on a per desktop or per server basis. For more information see the Ubuntu Advantage page. Community support is also provided by dedicated individuals and companies that wish to make Ubuntu the best distribution possible. Support is provided through multiple mailing lists, IRC channels, forums, blogs, wikis, etc. The large amount of information available can be overwhelming, but a good search engine query can usually provide an answer to your questions. See the Ubuntu Support page for more information. Installation This chapter provides a quick overview of installing Ubuntu 20.04 Server Edition. For more detailed instruc- tions, please refer to the Ubuntu Installation Guide. Preparing to Install This section explains various aspects to consider before starting the installation. System Requirements Ubuntu 20.04 Server Edition provides a common, minimalist base for a variety of server applications, such as file/print services, web hosting, email hosting, etc. -
Singularityce User Guide Release 3.8
SingularityCE User Guide Release 3.8 SingularityCE Project Contributors Aug 16, 2021 CONTENTS 1 Getting Started & Background Information3 1.1 Introduction to SingularityCE......................................3 1.2 Quick Start................................................5 1.3 Security in SingularityCE........................................ 15 2 Building Containers 19 2.1 Build a Container............................................. 19 2.2 Definition Files.............................................. 24 2.3 Build Environment............................................ 35 2.4 Support for Docker and OCI....................................... 39 2.5 Fakeroot feature............................................. 79 3 Signing & Encryption 83 3.1 Signing and Verifying Containers.................................... 83 3.2 Key commands.............................................. 88 3.3 Encrypted Containers.......................................... 90 4 Sharing & Online Services 95 4.1 Remote Endpoints............................................ 95 4.2 Cloud Library.............................................. 103 5 Advanced Usage 109 5.1 Bind Paths and Mounts.......................................... 109 5.2 Persistent Overlays............................................ 115 5.3 Running Services............................................. 118 5.4 Environment and Metadata........................................ 129 5.5 OCI Runtime Support.......................................... 140 5.6 Plugins................................................. -
Software Decode SDK for Android Developer Guide (En)
SOFTWARE DECODE SDK FOR ANDROID DEVELOPER GUIDE SOFTWARE DECODE SDK FOR ANDROID DEVELOPER GUIDE 72E-162670-06 Revision A November 2016 ii Software Decode SDK for Android Developer Guide No part of this publication may be reproduced or used in any form, or by any electrical or mechanical means, without permission in writing from Zebra. This includes electronic or mechanical means, such as photocopying, recording, or information storage and retrieval systems. The material in this manual is subject to change without notice. The software is provided strictly on an “as is” basis. All software, including firmware, furnished to the user is on a licensed basis. Zebra grants to the user a non-transferable and non-exclusive license to use each software or firmware program delivered hereunder (licensed program). Except as noted below, such license may not be assigned, sublicensed, or otherwise transferred by the user without prior written consent of Zebra. No right to copy a licensed program in whole or in part is granted, except as permitted under copyright law. The user shall not modify, merge, or incorporate any form or portion of a licensed program with other program material, create a derivative work from a licensed program, or use a licensed program in a network without written permission from Zebra. The user agrees to maintain Zebra’s copyright notice on the licensed programs delivered hereunder, and to include the same on any authorized copies it makes, in whole or in part. The user agrees not to decompile, disassemble, decode, or reverse engineer any licensed program delivered to the user or any portion thereof. -
A Simplified Graphics System Based on Direct Rendering Manager System
J. lnf. Commun. Converg. Eng. 16(2): 125-129, Jun. 2018 Regular paper A Simplified Graphics System Based on Direct Rendering Manager System Nakhoon Baek* , Member, KIICE School of Computer Science and Engineering, Kyungpook National University, Daegu 41566, Korea Abstract In the field of computer graphics, rendering speed is one of the most important factors. Contemporary rendering is performed using 3D graphics systems with windowing system support. Since typical graphics systems, including OpenGL and the DirectX library, focus on the variety of graphics rendering features, the rendering process itself consists of many complicated operations. In contrast, early computer systems used direct manipulation of computer graphics hardware, and achieved simple and efficient graphics handling operations. We suggest an alternative method of accelerated 2D and 3D graphics output, based on directly accessing modern GPU hardware using the direct rendering manager (DRM) system. On the basis of this DRM support, we exchange the graphics instructions and graphics data directly, and achieve better performance than full 3D graphics systems. We present a prototype system for providing a set of simple 2D and 3D graphics primitives. Experimental results and their screen shots are included. Index Terms: Direct rendering manager, Efficient handling, Graphics acceleration, Light-weight implementation, Prototype system I. INTRODUCTION Rendering speed is one of the most important factors for 3D graphics application programs. Typical present-day graph- After graphics output devices became publicly available, a ics programs need to be able to handle very large quantities large number of graphics applications were developed for a of graphics data. The larger the data size, and the more sen- broad spectrum of uses including computer animations, com- sitive to the rendering speed, the better the speed-up that can puter games, user experiences, and human-computer inter- be achieved, even for minor aspects of the graphics pipeline. -
Dejavu Sans Wenquanyi Micro Hei Aura Documentation Release 1.3.0
DejaVu Sans WenQuanYi Micro Hei Aura Documentation Release 1.3.0 Colin Woodbury Feb 08, 2018 Contents 1 General 3 1.1 Aura 2 Design..............................................3 1.1.1 Preface.............................................3 1.1.2 Mission Statement.......................................3 1.1.3 Functionality..........................................3 General..............................................3 Other...............................................8 Plugins.............................................. 10 Aesthetics............................................. 11 Haskell Requirements...................................... 12 Package Requirements...................................... 12 1.1.4 Arch Linux Specifics...................................... 13 ABS Package Building/Installation............................... 13 AUR Package Building/Installation............................... 13 PKGBUILD/Additional Build-file Editing............................ 13 AUR Interaction......................................... 13 1.1.5 Coding Standards........................................ 13 Record Syntax.......................................... 13 1.2 Aura Changelog............................................. 14 1.2.1 1.4.0............................................... 14 1.2.2 1.3.9............................................... 14 1.2.3 1.3.8............................................... 14 1.2.4 1.3.5............................................... 14 1.2.5 1.3.4............................................... 14 1.2.6 1.3.3..............................................