Our Favorite Agile Board Games

Total Page:16

File Type:pdf, Size:1020Kb

Our Favorite Agile Board Games OUR FAVORITE AGILE BOARD GAMES Please no drinks on the tables We will be playing games and don’t want a spill. WITH MICHAEL BODÉ In this session, we will: • Learn how gamification supports agile learning • Play hands-on with two games • Give away a free game! I SHOULDN’T BE HERE Steve Ostermiller, Agile Trainer WHY GAMES? • Fun way to learn • Suppress pre-existing baggage • Systems oriented • Provide safety for • Multi-sensory learning failure • Enable multiple • Provide fast feedback iterations PITCH CAR A dexterity race car game, requiring players to flick their cars around a track and to victory. Design: Jean du Poel Manufacture: Ferti MSRP: $89.99 2007 UK Games Expo Special Award Winner 2003 Tric Trac Nominee 1996 Spiel des Jahres “Dexterity Game” Winner 1996 Meeples’ Choice Award 1996 Deutscher Spiele Preis Best Family/Adult Game 3rd Place GOAL OF THE GAME The goal of the game is to be the first player to flick their car around the track multiple times. RULE 1 – HOW TO MOVE Flick your car to move. Alternate turns. Order of play does not change throughout the game. RULE 2 – GOING OFF TRACK If you flick your car off the track, then you go back and lose your turn. RULE 3 – SKIPPING TRACKS If you skip two complete segments, you must go back and lose your turn. No shortcuts! RULE 4 – HIT OFF TRACK If your car is hit by another car and goes off the track, then both go back to where you started. RULE 5 – FLIPPING OVER If your car flips over, it is considered crashed. You must go back. RULE 6 – NORMAL COLLISION If two cars hit and neither goes off track or flips over, then both cars remain where they stop. GAME SETUP There are 5 players. Setup the cars at the starting line in this order. Skip any missing cars. If you don’t have a checkered starting line tile, then start where there is a checkered strip under the tile. PLAY A ROUND • Goal is not to win, but to understand the rules. • We will play another round, so just focus on the basics. • Play 2 laps and first to cross the finish wins. • When your table has a winner, everyone raise your hands. AGILE METAPHOR What does the track represent? A workflow? What are the cars? Tasks, backlog items, features? What is a lap? Iteration, sprint, release? What are impediments? Going off track, crashed tasks? What was your velocity? # of cars lapped in # seconds? NEW GOAL As a team, I want you to get as many cars to lap the track in the time allotted. You do not need to alternate flicking. You may adjust all aspects of the game except for going off the track and for crashes. Consider – single piece flow, scrum roles, workflow, impediments. HOW DID THAT FEEL? COACH QUESTIONS • How did we iterate? • How did we challenge our assumptions? • Did we change roles or the track? • How did we validate our count of cars? • How much work in progress did you have? • Did you apply the theory of constraints? CLEAN UP AND SWAP OUT Please place the Place the bag of cars in the plastic cars and tracks in bag. the bins. ESCAPE! – THE CURSE OF THE TEMPLE A cooperative game in which players must escape (yes...) from a temple (yes...) which is cursed (yes...) before the temple collapses and kills one or more explorers, thereby causing everyone to lose. Designer: Kristian Amundsen Østby Publisher: Queen Games MSRP: $40 2013 Spiel des Jahres Game of the Year Recommended 2013 Golden Geek Most Innovative Board Game Nominee 2013 Golden Geek Best Party Board Game Nominee 2013 Golden Geek Best Family Board Game Nominee AT A HIGH LEVEL • Work together as a team • Roll dice to get resources and move • Explore the temple • Place crystals • Don’t get stuck • Find the exit • Escape as a team! GAME BASICS The entire team gets 16 crystals, placed on this tile. 5 Players. Each player get 4 dice. TEMPLE CENTER STARTING TILES The game starts with 2 random tiles adjoining the center. Connect tiles from open door to stairway. TEMPLE STACK Remaining tiles should be in a stack, to be explored. Tiles should be face down. ROLLING DICE Any dice a player wants to keep as a resource is set aside. Players roll dice at the start of the game. This is your resource pool. You can add or remove from your resource pool at will. Players re-roll dice repeatedly trying for the dice they need. PLAYERS MOVE To enter a room, pay the cost from your resource pool. You can stay together or explore apart. You do all these operations at the same time. EXPLORING ROOMS Exploring always costs 2 explorers. The stairway connects to the door. You can only explore adjoining spaces to your player avatar. Pay the cost of the any room each time to move into it. BLACK AND GOLD MASKS A black mask cannot be re-rolled. One gold mask clears 1 or 2 black masks. Once black masks are cleared, you can re-roll them. PLACING CRYSTALS You will find tiles like this. Pay from your dice resource pool to place the crystal. Move crystals from the backlog to the pillars when you pay the cost. COMBINE PLAYER DICE Players in the same room combine dice. Players go for 10 keys. You can only do one pillar per tile. COMBINE TO CLEAR MASKS Blue player rolls all black masks. Help!Yay! Blue is stuck and cannot move! Help! Black comes to the rescue and rolls enough gold masks to help Blue. ROLL TO ESCAPE Whee! Go here when revealed! 3! Pay as many keys as there are crystals remaining plus one. 2 + 1 >= WIN SOME, LOSE SOME You all leave, you win!. Hey! Wait for me! If one stays, you lose. You can combine rolls to get out. AND ONE MORE THING… This game is time boxed! I will play music for each time box. When you hear it change, you must hurry back to the Temple Center tile. 30 sec. Return to 30 sec. Return to Temple Center Temple Center 3 min. 3 min. 3 min. Explore Temple Explore Temple Escape! IF YOU DON’T MAKE IT BACK If you don’t make it to the Temple Center, then you lose a die for the rest of the game. SETUP – PLACE THE CENTER Place the Temple Center in the middle of the table. Place your figures on the Temple Center. SETUP – SHUFFLE THE STACK Shuffle remaining tiles into a stack. Shuffle the exit in with the last 4 tiles. SETUP – ADD 2 TILES Place top 2 tiles from the stack and add to the Temple Center. SETUP – PLACE 16 CRYSTALS Place all 16 crystals on the backlog. Make sure the backlog is in reach of all players. READY? Your table should look like this with 4 dice in hand. READY FOR ROUND 1? Listen for the cue to go back to the Temple Center. Explore and place crystals! Ready… Go! RETURN TO TEMPLE CENTER Try to get back to the Temple Center! THOUGHTS SO FAR Are you seeing Agile ideas emerge? If you didn’t make it back to the Temple Center, you lose one die. READY FOR ROUND 2? Listen for the cue to go back to the Temple Center. Explore and place crystals! Ready… Go! RETURN TO TEMPLE CENTER Try to get back to the Temple Center! READY TO ESCAPE? READY FOR ROUND 3? Escape if you can! Ready… Go! WHAT DID WE LEARN? OMG, don’t make me do that again. • Clear communication! • Co-location can be powerful. • A time box forces priorities. • Impediments happen, often. • Goals involve discovery. • Multi-tasking is a myth. • A missing team member is more that just their role. CLEAN UP AND WRAP UP Place dice, figures and tiles back into the boxes please and then bring to the front. USING GAME MECHANICS Randomness Resources, Roles and skills, or votes responsibilities Time-boxes and Progress and urgency roadmaps WHERE TO GO FROM HERE? Look at your packet and review the other games listed. Buy some games and experiment. – BTW, I’m selling these at cost. Play games during the gathering with me. Tweet @ContactBode. BEFORE YOU GO Complete the survey at the back of your handout and turn in now to enter to win a copy of Escape! = Tweet @ContactBode to arrange a gaming session during the gathering. .
Recommended publications
  • GAME AUCTION! Here Be Books & Games
    Game Auction FAQ 5 Activities to Distract Kids Take 5 & Take a Number - Everything you need to know on a Rainy Day Great Games from Germany FREE Open Gaming & Learn to Play Sci Fi & Fantasy Book Club Meeting Board Game Auction FAQ What can I buy with Store Credit? to accommodate you, but we do not guarantee we’ll be Who would become King of the Hill? Save Hogwarts Here;s a run-down of how each game plays, as well as Take 5 plays fast and is deceptively simple. While it may your # Card to form your Bull Pile. e lower • You may not place a card between two cards in a about buying or selling games at April showers bring May flowers Two classic games from Germany, some variant rules that can add more replayability and ...with Excel & We’re hosting our fth Game Auction You can use Store Credit to purchase in-stock merchan- able to do so. It would be better to make arrangements Or in this case, King of Tokyo? It’s a roll e evil forces of He Who initially seem very luck-based, on repeated plays you’ll numbered card you just played becomes the start row. You may only place cards at the beginning or the Game Auction. and bored and fidgety kids. Luck- now available together in the U.S. Events Saturdays in April! Friday, April 12, 6pm to 8pm strategy to your Take 5 games. WordPress Saturday, April 27 from 6pm to 11pm at dise, as well as, special orders and preorders.
    [Show full text]
  • Mutant Standard PUA Encoding Reference 0.3.1 (October 2018)
    Mutant Standard PUA Encoding Reference 0.3.1 (October 2018) Mutant Standard’s PUA codepoints start at block 16 in Plane 10 Codepoint that Codepoint that New codepoint has existed has been given (SPUA-B) - U+1016xx, and will continue into the next blocks (1017xx, This document is licensed under a Creative Commons before this wording changes version this version 1018xx, etc.) if necessary. Attribution-ShareAlike 4.0 International License. Every Mutant Standard PUA encoding automatically assumes full- The data contained this document (ie. encodings, emoji descriptions) however, can be used in whatever way you colour emoji representations, so Visibility Selector 16 (U+FE0F) is like. not appropriate or necessary for any of these. Comments 0 1 2 3 4 5 6 7 8 9 A B C D E F Shared CMs 1 1016 0 Color Modifier Color Modifier Color Modifier Color Modifier Color Modifier Color Modifier Color Modifier Color Modifier Color Modifier Color Modifier Color Modifier Color Modifier Color Modifier Color Modifier Color Modifier Color Modifier R1 (dark red) R2 (red) R3 (light red) D1 (dark red- D2 (red-orange) D3 (light red- O1 (dark O2 (orange) O3 (light Y1 (dark yellow) Y2 (yellow) Y3 (light L1 (dark lime) L2 (lime) L3 (light lime) G1 (dark green) orange) orange) orange) orange) yellow) Shared CMs 2 1016 1 Color Modifier Color Modifier Color Modifier Color Modifier Color Modifier Color Modifier Color Modifier Color Modifier Color Modifier Color Modifier Color Modifier Color Modifier Color Modifier Color Modifier Color Modifier Color Modifier G2 (green) G3 (light green) T1 (dark teal) T2 (teal)
    [Show full text]
  • Digitising Boardgames: Issues and Tensions
    Digitising Boardgames: Issues and Tensions Melissa J. Rogerson, Martin Gibbs, Wally Smith Microsoft Research Centre for Social Natural User Interfaces The University of Melbourne Parkville, Vic, 3010 +61 3 8344 1394, +61 3 8344 1494 [email protected] , [email protected] , [email protected] ABSTRACT In this paper, we discuss the different ways in which modern European boardgames (“Eurogames”) are converted for digital play. We review digitised versions of three popular tabletop boardgames: Puerto Rico, Agricola and Ascension. Using these examples, we demonstrate the tension between the interaction metaphor of the original analogue medium and the metaphor of a digital game. We describe the importance of housekeeping chores to gameplay and position them as a form of articulation work, which is typically hidden by digital implementations. Further, we demonstrate the types of information that are created through digital play and discuss how this influences game play of both digital and physical boardgames. Keywords Board games, interaction metaphor, articulation, theorycrafting, informating INTRODUCTION Boardgames, traditionally played in their physical format using boards, cards, dice, playing tokens and the like, are increasingly being translated to digital form for devices such as smartphones, computers, videogame systems and tablets. To date, little attention has been paid to how and the degree to which this digitisation affects or transforms the experience of play. There is growing tension between the desire for digitised boardgames to be true to the interaction metaphor (Sharp et al. 2007, 58-63) of the original medium and the desire to extend the game to explore the potential of the digital medium.
    [Show full text]
  • Win.Spielen.At WIN - Spiele Magazin - Den Neuen Spielen Verpflichtet! Spiel `01 in Essen Wartet!
    23. September 2001 * Nr. 297 ISSN 0257-361X aWIN 25. Jahrgang win.spielen.at WIN - Spiele Magazin - Den neuen Spielen verpflichtet! Spiel `01 in Essen wartet! SPIELEN IN ÖSTERREICH Deutscher Spiele Preis Vorschau auf Spiel `01 Auch die 4. Internationale Siedler von Bitte besuchen Sie 2001: Mit 1544 Einsendungen per Unsere Vorschau auf die Spiel‘ 01, die unser Portal Karten, Internet und Stimmbögen von Internationalen Spieltage mit Comic Catan-Meisterschaft wird in Essen aus- Spielern, Spielekreisen, Journalisten Action vom 18. bis 21. Oktober 2001 getragen, die Endrunde der 32 besten www.spielen.at und Händlern wurde der Deutsche Spieler wird Samstag am 20. Oktober Spiele Preis 2001 vom Friedhelm Die SPIEL mit ihrem wohl einmaligen ab 10.30 Uhr auf der Messebrücke Merz Verlag vergeben. Charakter findet heuer zum neunzehn- gespielt. ten Mal statt und wird wieder der 1. CARCASSONNE vom Hans im Höhepunkt im Spielejahr für ale sein, Wer sich kostenlos den GenCon in Mil- Glück Verlag ist Gewinner des Haupt- die am Spiel interessiert sind. waukee anschauen möchte, sollte an preises und Träger des Deutschen der SHADOWFIST European Champi- Spiele Preises 2001. Über 550 Aussteller aus 17 Nationen onship am Stand der Firma Z-Man Auf den weiteren Plätzen der Top-Ten- zeigen Games in Halle 6 teilnehmen, der Liste des Deutschen Spiele Preises Gesellschafts-, Familien-, Erwachse- Gewinner bekommt ein Flugticket zum 2001 folgen die Titel: nen- und Kinderspiele GenCon, freie Unterkunft in Milwaukee 2. MEDINA von Stefan Dorra (Hans im Strategie-, Post-, Abenteuer-, Fantasy- und freien Eintritt zum GenCon. Glück Verlag) und Science-Fictionspiele 3. DIE HÄNDLER VON GENUA von Bridge, Go, Shogi Auch Spieleautoren sind auf der Spiel Rüdiger Dorn (Alea/Ravensburger) Sammelkarten fast an allen Ständen zu finden, man 4.
    [Show full text]
  • Of Dice and Men the Role of Dice in Board and Table Games
    Homo Ludens 1/(2) (2010) Homo Ludens Of Dice and Men The role of dice in board and table games Jens Jahnke, Britta Stöckmann Kiel, Germany Uniwersytet im. Adama Mickiewicza w Poznaniu When it comes to games, dice belong to the oldest playthings or gambling instruments men have used to pass their time and/or make some money, and it is striking that still today it is hard to imagine the realm of board and table games1 without them. Dominions fell, Caesars were overthrown, however, the die is still rolling – but is it also still ruling? Trying to answer this question, we approach the topic from two angles, analysing !rst the historical and then the current situation. In the !rst part the authors would like to give a quick retrospection into the history of the die to highlight a few outstanding facts about dice and gambling in their sociocultural context. "e second part then will discuss the cur- rent situation on the German board game market from a more technical and functional point of view: how dice are being integrated into board and table games, and how the out- come is being received. To narrow down the !eld we will concentrate on this speci!c range and leave out dice in casino games as well as in RPGs. "e focus on German board games is due to the fact that they constitute one of the biggest board game markets worldwide and therefore provides a lot of material for the analysis, which at the same time does not exclude games from other countries.
    [Show full text]
  • Statistics and Probability Tetra Dice a Game Requires Each Player to Roll
    High School – Statistics and Probability Tetra Dice A game requires each player to roll three specially shaped dice. Each die is a regular tetrahedron (four congruent, triangular faces). One face contains the number 1; one face contains the number 2; on another face appears the number 3; the remaining face shows the number 4. After a player rolls, the player records the numbers on the underneath sides of all three dice, and then calculates their sum. You win the game if the sum divides evenly by three. What is the probability of winning this game? Un juego exige que cada jugador lance tres dados con forma especial. Cada dado es un tetraedro regular (cuatro caras triangulares y congruentes). Una cara contiene el número 1; otra cara contiene el número 2; en otra cara aparece el número 3; la cara que sobra muestra el número 4. Después de que un jugador lanza los dados, el jugador registra los números de los lados cara abajo de los tres dados, y luego calcula su suma. Se gana el juego si la suma se divide exactamente por tres. ¿Cuál es la probabilidad de ganar este juego? В этой игре от каждого игрока требуется бросить три игральных кубика особенной формы. Каждый игральный кубик представляет собой правильный тетраэдр (четыре подобные треугольные грани). На однойграни стоит цифра 1; на одной грани стоит цифра 2; ещё на одной грани стоит цифра 3; на последней грани стоит цифра 4. После броска игрок записывает цифры, выпавшие на нижнейграни всех трёх кубиков, и затем вычисляет их сумму. Выигрывает тот игрок, чья сумма делится на три без остатка.
    [Show full text]
  • Lost Cities Rulebook
    Explanation of the White Column: Hint: As you can see in the example, it is better Scoring The wager card doubles the value of not to start an expedition in the first place if Example: the column. Since no other cards you can’t bring it to a satisfactory conclusion. The player has have been placed, only the Also, you should only play wager cards if you expedition costs are incurred, which have enough cards for a column and there is formed the are doubled. still time to place those cards. following columns: 7 7 6. 6. The Game Designer Reiner Knizia, born in 1957, lives in Windsor, Great Britain. He holds a Ph.D. in Mathematics and has published numerous games in Germany and abroad. Among his greatest achievements are the German awards “Deutscher Spiele Preis” (obtained in 1993 and 1998) and “Spiel des Jahres 2008” (the latter for “Keltis,” a game based on “Lost Cities”). Reiner Knizia specializes in games whose simple rules give players much freedom of choice. Kosmos has published many of his games. The game designer and publisher thank the many game testers and people who reviewed the game rules. The game designer particularly thanks Dave Farquhar, Ross Inglis, Kevin Jacklin, Lieselotte Knizia, Elke Knop, and Chris Lawson. The player has earned 18 points. 3 + 0 - 40 - 10 + 45 + 20 (bonus) = 18 Editorial Team: TM-Spiele Art: Grafik Studio Krüger: Claus Stephan Graphic Design: Pohl & Rick Grafikdesign, Michaela Kienle/Fine Tuning English Translation: Gavin Allister 23 0 0 15 35 Sum English Text Editing: Ted McGuire Additional Design: Dan Freitas Expedition -20 No cost -20 -20 -20 Costs © 1999, 2012 Franckh-Kosmos Verlags-GmbH & Co.
    [Show full text]
  • Origins of Chess Protochess, 400 B.C
    Origins of Chess Protochess, 400 B.C. to 400 A.D. by G. Ferlito and A. Sanvito FROM: The Pergamon Chess Monthly September 1990 Volume 55 No. 6 The game of chess, as we know it, emerged in the North West of ancient India around 600 A.D. (1) According to some scholars, the game of chess reached Persia at the time of King Khusrau Nushirwan (531/578 A.D.), though some others suggest a later date around the time of King Khusrau II Parwiz (590/628 A.D.) (2) Reading from the old texts written in Pahlavic, the game was originally known as "chatrang". With the invasion of Persia by the Arabs (634/651 A.D.), the game’s name became "shatranj" because the phonetic sounds of "ch" and "g" do not exist in Arabic language. The game spread towards the Mediterranean coast of Africa with the Islamic wave of military expansion and then crossed over to Europe. However, other alternative routes to some parts of Europe may have been used by other populations who were playing the game. At the moment, this "Indian, Persian, Islamic" theory on the origin of the game is accepted by the majority of scholars, though it is fair to mention here the work of J. Needham and others who suggested that the historical chess of seventh century India was descended from a divinatory game (or ritual) in China. (3) On chess theories, the most exhaustive account founded on deep learning and many years’ studies is the A History of Chess by the English scholar, H.J.R.
    [Show full text]
  • Lien De Téléchargement
    DÉBUTER DANS LES JEUX DE SOCIÉTÉ Un ouvrage écrit par Vianney Carvalho et corrigé par Fabrice Petté-Besse Pour tout contact merci d’utiliser l’adresse email suivante : [email protected] PRÉFACE Bienvenue à vous courageux aventuriers et voyageurs qui avez osé venir ici pour découvrir l’immense monde des jeux de société, que dis-je les nom- breux univers qui le compose. Il est vrai que sa grandeur peut faire peur, mais cela est proportionnel à ce qu’il a vous offrir, c’est-à-dire beaucoup. Quelque soit la raison de votre venue ou le but de votre quête, nul doute que vous trouverez réponse ici, entre ces pages. Si vous êtes les courageux curieux, cet ouvrage sera votre modeste boussole, votre guide dans cette jungle touffue, mais accueillante et toujours abon- dante. Bien entendu celle-ci n’est pas parfaite, elle aura parfois quelques couacs ou des imprécisions, mais jamais elle n’aura pour but de vous perdre, bien au contraire. Et puis qui sait peut-être qu’en revenant de votre expédi- tion, vous ferez parvenir à notre bureau une missive, pour nous faire part de votre aventure, de ce que vous avez croisé et de ce qu’il faudrait ajouter pour guider encore mieux les futurs joueurs. Qui suivront désormais votre route. Il n’est donc pas exclu qu’une version augmentée voie le jour plus tard avec vos ajouts et propositions. Cet ouvrage n’a pas été conçu pour être exhaustif loin de là. Par contre, il a été fait pour être partagé, donné, offert à tous, et cela, sans contrepartie.
    [Show full text]
  • Tetrahedron Probability Lab Name______
    Tetrahedron Probability Lab Name______________________ Follow the directions carefully and answer all questions. 1. You have two regular tetrahedron templates. LABEL the faces of one of the tetrahedrons with the words YELLOW, RED, BLUE, and GREEN. 2. Fold the tetrahedron to form a four-sided die. Tape the sides. Note that there are tabs on the template to help with the taping. 3. Roll this “die” 20 times. Record how many time each color lands face down by placing a tally mark in the correct space in the table below. YELLOW RED BLUE GREEN 4. On the basis of your 20 rolls, does it appear that one color is more likely to land face down? ________ If so, what color?_______________ 5. Based upon your 20 rolls, express the probability (with a denominator of 20) that the GREEN face will land face down?___________ The RED face? __________ The YELLOW face?___________ The BLUE face?____________ What should be the sum of these four fractions?______________ 6. Roll your tetrahedron die another 20 times. Keep a record similar to the record from questions 3. Record your results below. YELLOW RED BLUE GREEN 7. Did you get approximately the same results?__________________________ All Rights Reserved © MathBits.com 8. Now, combine the results of all 40 rolls of the tetrahedron die. Using a fraction whose denominator is 40, write the probability of each color landing face down on any given roll of the die. GREEN_______ RED_______ YELLOW _______ BLUE _______ 9. Was your rolling of this die a good, fair sampling? _____ Why, or why not? 10.
    [Show full text]
  • BAR DICE in the SAN FRANCISCO BAY AREA Alan Dundes Department of Anthropology University of California Berkeley, California and Carl R
    BAR DICE IN THE SAN FRANCISCO BAY AREA Alan Dundes Department of Anthropology University of California Berkeley, California and Carl R. Pagter normal price of the drink; if the bartender loses, INTRODUCTION the customer gets a free drink.) Of the more than Games involving the use of dice are among the 20 bar dice games reported here, Boss Dice-with oldest forms of organized human play. Dice games nothing wild-is by far the most common game be- have been widely reported from many different tween customer and bartender. cultural areas. In the United States, dice games are Bars which permit dice games normally have commonly associated with gambling, and in Neva- multiple sets of dice cups and dice, which are pro- da, where there is legalized gambling, one may find vided to partrons upon request. It is not uncom- a variety of such traditional games as craps. Dice mon for such bars to be sought out by devotees are not associated solely with professional gamblers of bar dice games. Even if these bars are not con- inasmuch as they are employed as an integral part sciously sought out, they may well have achieved of numerous children's board games, e.g., Par- the popularity they possess in part because of the cheesi, Monopoly, etc. ambiance of dice play. On the other hand, the One of the most flourishing groups of dice noise of numerous dice cups being banged down on games in contemporary America consists of those the bar does prove annoying to some customers. commonly played at bars.
    [Show full text]
  • Edges (E) Faces (F) Octahedron 6 12 8 Truncated Square Pyramid 8
    Math 1310: CLS SOLUTIONS Polyhedra and Euler's Formula Here we study relationships among numbers of vertices, edges, and faces in a polyhedron. We begin with some definitions. First: a simple closed surface is an object, in three dimen- sions, that's hollow, has no holes, and does not cross itself anywhere. (That is: you can get from any point inside the surface to any other point inside the surface without crossing any part of the surface itself.) A polyhedron is a simple closed surface made up of polygonal regions joined together. (Polyhedra is the plural of polyhedron.) The polygonal regions making up a polyhedron are called faces of the polyhedron. The terms vertices and edges, when applied to a polyhedron, refer simply to the vertices and edges of the polygonal regions making up that polyhedron. 1. First, you need to build the polyhedron from the \net" you were given in class. When you're done, COUNT the vertices, edges, and faces of your polyhedron; then enter the name of your polyhedron, as well as the numbers you counted, in the indicated spaces of the first row below. In the next two rows below, enter the requested information for the polyhedra that a couple of your classmates built. (Make sure they're different from the one you built.) Then enter the same information for several of the many-sided dice you have available. (If you don't know the names of the polyhedra represented by these dice, make something up: call them \Fred" and \Taku" and \Lucinda," for example.) Name of Polyhedron Number of Number of Number of vertices (V ) edges (E) faces (F ) Octahedron 6 12 8 Truncated Square Pyramid 8 12 6 Step Pyramid 9 16 9 Pentagonal Pyramid 6 10 6 Cube (die) 8 12 6 Dodecahedron (die) 20 30 12 2.
    [Show full text]