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Aliens Unlimited Supplement 5: Other Universes

Writing and Design: Marco Ferraro

This is meant as an amateur free fan production. Absolutely no money is generated from it.

Copyright © 1990, 2005 and 2018 Palladium Books Inc. & Kevin Siembieda; all rights reserved world wide. No part of this work may be sold, distributed or reproduced in part or whole, in any form or by any means, without written permission from the publisher. All incidents, situations, institutions, governments and people are fictional and any similarity to characters or persons living or dead is strictly coincidental.

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Contents Foreword 3 Alien Legion Universe 4 Battlestar Galactica Universe 28 Dr Who Universe 33 Genesis Climber MOSPEADA Universe 43 Macross Universe 49 Sentinels Universe 76 Space Battleship Yamato Universe 99 Strikeforce Morituri Universe 124 Super Dimension Cavalry Southern Cross Universe 134 Universe 137 Appendix: Technology Level 150

Foreword The Earth is not the only planet in the universe populated by sentient life. The universe is teeming with other life forms the number of which is incalculable. Because the denizens of Earth have not yet perfected a practical faster-than-light stardrive enabling interstellar travel, the majority of the alien races encountered by Earth people are those races who have mastered interstellar travel themselves and have visited Earth. Due to the fact that the Earth's solar system is near a natural warp-space access point there has been a high incidence of alien visitation since before human life first appeared. Indeed, numerous advanced civilizations left outposts on Earth during prehistory.

The majority of the alien races documented here have humanoid configurations; bilaterally symmetrical, upright posture, two , two legs, brain located in head. Some are astonishingly similar to the human race being virtually indistinguishable until the cellular level. Other races resemble humanoid versions of other Earthly animals such as lizards, skunks, insects, fish and so on. The reason for this staggering similarity in phenotype among races evolving on countless worlds separated by millions of light years is not known. The most common theory is that of a first race which travelled to millions of worlds seeding their own gene.

The races presented are conversions from various comics and tv shows. 4

often into problems typical of a huge Alien Legion Universe bureaucracy such as conflicts of interest, Alien Legion® is copyright 2016 by political corruption, economic inflation Carl Potts and is a registered Trademark and budgetary waste. of Carl Potts. Material is used here with his permission. Nonetheless, within its astral boundaries, the TGU's primary goal remains the They are the scum of the universe. establishment and maintenance of a pax Footsloggers and soldiers of fortune, galactica, a general peace for all its priests and poets, killers and cads. They galaxykind. Union defense forces form a are culled from the dregs of the sentient sprawling system policing the races of three galaxies, and battle- spaceways, maintaining vigilance hardened into a fighting corps... against Xenons (a general term for hostile parties outside the Union) and In a future age where faster than light monitoring treaties, trade agreements drives and intergalactic travel have and non aggression pacts with Kalons (a become a matter of course, 3 general term for allied parties outside the galaxies...Auron, Ophides and immediate Union). Thermor...join together to form the the Tophan Galactic Union, aka the TGU, It is that body of mercenary troops aka the Union. known as the Alien Legion which is specifically charged with the low status The Union represents the majority of responsibilities of guarding inhospitable known space systems and their sentients, Union frontiers, quashing insurgencies and its primary enemy is the Harkilon within the Union and serving the Union Empire. Large, ugly, chitinous aliens, wherever and whenever the odds stack the Harkilons are utterly hostile and up deadly and dirty. exceedingly ruthless. Their goal is to rule all worlds within their grasp. Alien Legion ranks are composed of bioforms from countless far flung Union The TGU's government is a Galarchy. 3 worlds. Some have joined to serve their elected Galarchs, one from each galaxy, government or flee oppression, others function as highest leaders, rotating seek adventure and fortune, still others positions as heads of executive, are criminals in hiding, wandering poets legislative, and judicial branches of the seeking inspiration or frontier preachers Union. The Sidereum Galacticum and in search of new souls. Nebular Council are the 2 legislative houses composed of elected Their foes are many, yet despite an ideal representatives termed Stellar Reps and of camaraderie and integration a Planetors. trooper's worst enemy is often a fellow legionnaire. Racial and cultural tensions Local leadership on inhabited worlds is lurk always under the surface. Indeed, it by appointment and election and takes leaders of extraordinary character includes, among others, the positions of and will to mold a motley group of Governor, Selenel and Lunar Consul. sentient lifeforms into a crack unit of Because of the massiveness of the proud fighting troops. government network, the Galarchy runs 5

Legion Organization The Species: Legion rules require a minimum 5 years Bospor service. Buran Legion officers have a higher casualty Choadite rate on average then the troops they lead. Cocoradyl Soldiers who are a constant problem are Eebreemite sent to reeducation camp. Harkilon There are 7 men to a section, 14 men to Hranite a squadron, and 2 squadrons to a Iovian company. Each company has its own Jentekian Legion Transport. Kestite Kobalite Battle Galingua is a universal language Ochadian taught to officers and troops of the Orsurian Union forces, the Legion training does Pleuronian not cover it however. Ruxpin Schtangite Legion Standard Equipment Spellik Standard Legion Kit of 1 Hel-gun (high Syrillian energy laser), 10 Power clips, 1 set of Thraxian Legion armour, IR lantern, Chronocom Ulliorian and Knife. And Needlers are issued for Zaramite environmentally sensitive missions Zorite (preservation of the biosphere from outside contamination) with biodegradable darts.

Legion Armour stops 50 points of laser damage and takes ½ damage from projectile and melee (up to 50 points can be absorbed). Contains a homing beacon in right shoulder piece (20km range).

Harkilons use Impact Launchers (grenade rifles)/ Laser Pistols and Laser Rifles. 6

Bospor Orbit/Climate: 1 AU, Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard and parched Oxygen/Nitrogen with minimal ozone and high Carbon dioxide.

Oceans: 100%, completely covered by an unbroken ocean with no land above the surface.

Gravity: 100%

Feeding habits: Omnivore

Lifespan: 70 years

Technology: 9

Culture: Standard, diversified mix of kind and evil people. Type: Humanoid Reptilian, Bospor Sapiens Government: Government by advice and consent of the public whether elected Physical traits: Gills for underwater council or large government. breathing, high movement speed. Population: 8.5 billion Height: 6 foot Home System: Weight: 160 lbs Number of Stars: 1, Bospa

Mobility: Legs Star type: Blue

Sensory organs: Visual Planetoid Belts: 2

Communication: Vocal Inner Planets: 3

Reproduction: Sexual, egg Middle Planets: 6, Bospor IV is the home planet IQ: 3D6, ME: 3D6, PS: 3D6, PP: 3D6, PE: 3D6, MA: 3D6, PB: 3D6, SPD: Outer Planets: 1 5D6, HPs: +D8 7

Buran Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 45%, standard, 3 large continents and many islands.

Gravity: 100%

Feeding habits: Herbivore

Lifespan: 100 years

Technology: 9

Culture: More tolerant than standard but still with some violence

Government: The Tophan Galactic Union, pantheistic theocracy

Population: 12.9 billion

Type: Humanoid Alkaloid, Buran Home System: Sapiens Number of Stars: 1, Garma Buran

Physical traits: High speed Star type: Orange

Height: 5 foot Planetoid Belts: 1

Weight: 140 lbs Inner Planets: 3

Mobility: Legs Middle Planets: 4; Garma Prime is the home planet Sensory organs: Visual Outer Planets: 5 Communication: Vocal

Reproduction: Asexual

IQ: 3D6, ME: 3D6, PS: 4D6, PP: 3D6, PE: 3D6, MA: 3D6, PB: 3D6, SPD: 8D6, HPs: +D8

Orbit/Climate: 1 AU, very stable, circular orbit, very stable surface temperature. 8

Choadite Orbit/Climate: 1 AU, Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 45%, standard, 3 large continents and many islands.

Gravity: 100%

Feeding habits: Herbivore

Lifespan: 100 years

Technology: 9

Culture: More tolerant than standard but still with some violence

Government: The Tophan Galactic Union Type: Humanoid with high mental abilities. Choad Sapiens Population: 15 billion Physical traits: 4 arms Home System: Number of Stars: 1, Choa Height: 5 foot Star type: Orange Weight: 150 lbs Planetoid Belts: 1 Mobility: Legs Inner Planets: 3 Sensory organs: Visual Middle Planets: 4; Choad Prime is the Communication: Vocal and telepathic home planet Reproduction: Sexual Outer Planets: 2 IQ: 4D6, ME: 4D6, PS: 3D6, PP: 3D6,

PE: 3D6, MA: 3D6, PB: 3D6, SPD: 3D6, HPs: +D8 9

Cocoradyl IQ: 3D6, ME: 3D6, PS: 3D6, PP: 4D6, PE: 3D6, MA: 3D6, PB: 3D6, SPD: 3D6, HPs: +D8

Orbit/Climate: 1 AU, very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 45%, standard, 4 large continents and many islands.

Gravity: 100%

Feeding habits: Omnivore

Lifespan: 110 years

Technology: 9

Culture: More tolerant than standard but still with some violence

Government: The Tophan Galactic Union Type: Humanoid Feline. Cocard Sapiens Population: 11 billion Physical traits: High agility and speed Home System: Height: 5 foot Number of Stars: 2, Coco I and II

Weight: 150 lbs Star type: Orange

Mobility: Legs Planetoid Belts: 1

Sensory organs: Visual Inner Planets: 1

Communication: Vocal Middle Planets: 4; Cocorad Prime is the home planet Reproduction: Asexual Outer Planets: 4 10

Eebreemite Orbit/Climate: 1 AU, very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 45%, standard, 4 large continents and many islands.

Gravity: 100%

Feeding habits: Omnivore

Lifespan: 90 years

Technology: 9

Culture: More tolerant than standard but still with some violence

Government: The Tophan Galactic Union

Population: 14 billion Type: Humanoid. Eebreem Sapiens Home System: Physical traits: High endurance and Number of Stars: 1, Eebreeme strength Star type: Red Height: 7 foot Planetoid Belts: 1 Weight: 280 lbs Inner Planets: 2 Mobility: Legs Middle Planets: 6; Eebreem II is the Sensory organs: Visual home planet

Communication: Vocal Outer Planets: 4

Reproduction: Sexual IQ: 3D6, ME: 3D6, PS: 4D6, PP: 3D6, PE: 4D6, MA: 3D6, PB: 3D6, SPD: 3D6, HPs: +D20 11

Harkilon Atmosphere: Standard and volatile Nitrogen/Carbon dioxide with fierce winds.

Oceans: 20%, 6 large continents and many islands.

Gravity: 110%

Feeding habits: Carnivore

Lifespan: 120 years

Technology: 9

Culture: Malevolent, truly malicious race with no redeeming qualities at all. The Harkilons are a warfaring race, with one sole purpose to expand beyond the limits of the worlds they now hold.

Type: Humanoid Reptilian. Harkilos Government: The Harkilon Imperium Sapiens were once major foes to the Galarchy, however after decades of fighting, the Physical traits: Orange reptilian skin. Harkilons fell into infighting between its Some can change their shape. Senate and the various warlords. Due to the upheaval many races fled the Height: 6 foot Imperium into Galarchy space.

Weight: 200 lbs Population: 17.2 billion

Mobility: Legs Home System: Number of Stars: 1, Harkite Sensory organs: Visual Star type: Orange Communication: Vocal Planetoid Belts: 0 Reproduction: Sexual, egg. Inner Planets: 0 IQ: 3D6, ME: 3D6, PS: 4D6, PP: 3D6, PE: 3D6, MA: 2D6, PB: 3D6, SPD: 2D6 Middle Planets: 4; Harkos Prime is the +2, HPs: +D10 home planet

Orbit/Climate: 1 AU, Slightly erratic, Outer Planets: 3 very elliptical orbit, hot and cold, temperatures become extreme every few years. 12

Hranite Oceans: 75%, standard, 8 large continents and many islands.

Gravity: 100%

Feeding habits: Herbivore

Lifespan: 160 years

Technology: 9

Culture: More tolerant than standard but still with some violence

Government: The Tophan Galactic Union

Population: 13.8 billion Type: Reptile. Hranus Sapiens Home System: Physical traits: Prehensile tail, high Number of Stars: 1, Dugraphus endurance Star type: Red Height: 5 foot Planetoid Belts: 1 Weight: 150 lbs Inner Planets: 0 Mobility: Legs Middle Planets: 4; Hranah III is the Sensory organs: Visual home planet Communication: Vocal Outer Planets: 3 Reproduction: Sexual, eggs

IQ: 3D6, ME: 3D6, PS: 2D6, PP: 3D6, PE: 4D6, MA: 3D6, PB: 3D6, SPD: 3D6, HPs: +D12

Orbit/Climate: 1 AU, very stable, circular orbit, very stable surface temperature.

Atmosphere: Dense, thick atmosphere which is predominantly oxygen and nitrogen. 13

Iovian Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 90%, covered in a world ocean with only a few, scattered island groups.

Gravity: 250%

Feeding habits: Carnivore

Lifespan: 60 years

Technology: 9

Culture: Diversified mix of kind and evil people

Government: The Tophan Galactic Type: Humanoid Canine. Iovias Sapiens Union

Physical traits: High endurance and Population: 13 billion strength Home System: Height: 6 foot Number of Stars: 2, Bona and Mecio

Weight: 250 lbs Star type: Red

Mobility: Legs Planetoid Belts: 1

Sensory organs: Visual Inner Planets: 1

Communication: Vocal Middle Planets: 2; Iovia II is the home planet Reproduction: Sexual, egg Outer Planets: 2 IQ: 3D6, ME: 3D6, PS: 4D6, PP: 3D6, PE: 4D6, MA: 3D6, SPD: 3D6, PB: 3D6, HPs: +D12

Orbit/Climate: 2 AU, extremely erratic, retrograde, elliptical orbit, unpredictable, harsh and violent temperature changes. 14

Jentekian Atmosphere: Standard and parched Oxygen/Nitrogen with minimal ozone and high Carbon dioxide.

Oceans: 20%, only a few scattered seas or lakes, bound by land.

Gravity: 100%

Feeding habits: Grazer

Lifespan: 120 years

Technology: 9

Culture: More tolerant than standard but still with some violence

Government: The Tophan Galactic Union Type: Humanoid Serpent. Jentekus Sapiens Population: 19 billion

Physical traits: Tail Strike +1 punch Home System: damage, incredibly high movement Number of Stars: 1, Kemas speed Star type: Yellow Height: 7 foot Planetoid Belts: 5 Weight: 180 lbs Inner Planets: 4 Mobility: Tail Middle Planets: 4; Jentek IV is the home Sensory organs: Visual planet

Communication: Vocal Outer Planets: 2 Reproduction: Sexual

IQ: 3D6, ME: 3D6, PS: 3D6, PP: 4D6, PE: 3D6, MA: 3D6, PB: 3D6, SPD: 5D6, HPs: +D10

Orbit/Climate: 1 AU, very stable, circular orbit, very stable surface temperature. 15

Kestite Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 55%, standard, 2 large continents and many islands. Gravity: 100%

Feeding habits: Omnivore

Lifespan: 100 years

Technology: 9

Culture: More tolerant than standard but still with some violence

Government: The Tophan Galactic Union

Type: Humanoid Canine. Kestus Sapiens Population: 16 billion

Physical traits: Tail, high movement Home System: speed Number of Stars: 1, Hectos

Height: 6 foot Star type: Orange

Weight: 170 lbs Planetoid Belts: 1

Mobility: Legs Inner Planets: 4

Sensory organs: Visual Middle Planets: 4; Kestis IV is the home planet Communication: Vocal Outer Planets: 2 Reproduction: Sexual

IQ: 3D6, ME: 3D6, PS: 3D6, PP: 4D6, PE: 3D6, MA: 3D6, PB: 3D6, SPD: 5D6, HPs: +D10

Orbit/Climate: 1 AU, very stable, circular orbit, very stable surface temperature. 16

Kobalite Orbit/Climate: 1 AU, very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 85%, mainly ocean with many islands.

Gravity: 100%

Feeding habits: Herbivore

Lifespan: 110 years

Technology: 9

Culture: More tolerant than standard but still with some violence

Government: The Tophan Galactic Union Type: Humanoid Reptile, Kobalis Sapiens Population: 15.2 billion

Physical traits: High agility and Home System: movement speed Number of Stars: 1, Taetras

Height: 6 foot Star type: Red

Weight: 140 lbs Planetoid Belts: 3

Mobility: Legs Inner Planets: 1

Sensory organs: Visual Middle Planets: 5; Kobal II is the home planet Communication: Vocal Outer Planets: 2 Reproduction: Sexual

IQ: 3D6, ME: 3D6, PS: 3D6, PP: 4D6, PE: 3D6, MA: 3D6, PB: 3D6, SPD: 5D6, HPs: +D10 17

Ochadian IQ: 3D6, ME: 3D6, PS: 3D6, PP: 4D6, PE: 3D6, MA: 3D6, PB: 3D6, SPD: 4D6, HPs: +D10

Orbit/Climate: 1 AU, very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 15%, large continent with pockets of lakes.

Gravity: 100%

Feeding habits: Carnivore

Lifespan: 80 years

Technology: 9

Culture: More tolerant than standard but still with some violence

Government: The Tophan Galactic Union

Type: Humanoid Serpent, Ochadias Population: 14.6 billion Sapiens Home System: Physical traits: Clawed hand, high agility Number of Stars: 1, Grianus

Height: 6.5 foot Star type: Orange

Weight: 160 lbs Planetoid Belts: 1

Mobility: Tail Inner Planets: 3

Sensory organs: Visual Middle Planets: 4; Ochadia Prime is the home planet Communication: Vocal Outer Planets: 5 Reproduction: Sexual

18

Orsurian IQ: 3D6, ME: 3D6, PS: 3D6, PP: 4D6, PE: 3D6, MA: 3D6, PB: 3D6, SPD: 3D6, HPs: +D10

Orbit/Climate: 1 AU, very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 65%, standard, 4 large continents and many islands.

Gravity: 100%

Feeding habits: Omnivore

Lifespan: 100 years

Technology: 9

Culture: More tolerant than standard but still with some violence

Government: The Tophan Galactic Union

Type: Humanoid Feline. Osurias Sapiens Population: 18 billion

Physical traits: Prehensile tail, high Home System: agility Number of Stars: 1, Ghenvi

Height: 6 foot Star type: Yellow

Weight: 150 lbs Planetoid Belts: 1

Mobility: Legs Inner Planets: 2

Sensory organs: Visual Middle Planets: 4; Orsurs IV is the home planet Communication: Vocal Outer Planets: 1 Reproduction: Sexual 19

Pleuronian Orbit/Climate: 1 AU, Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard and parched Oxygen/Nitrogen with minimal ozone and high Carbon dioxide.

Oceans: 60%, standard, 4 large continents and many islands.

Gravity: 200%

Feeding habits: Omnivore

Lifespan: 120 years

Technology: 9

Culture: More tolerant than standard but still with some violence

Government: The Tophan Galactic Union Type: Humanoid Crustacean, Pleurius Sapiens Population: 15.4 billion

Physical traits: Armoured Exoshell Home System: reduces damage from non-energy hits by Number of Stars: 1, Drao ½, very high endurance. Star type: Red Height: 4 foot Planetoid Belts: 5 Weight: 250 lbs Inner Planets: 6 Mobility: Legs Middle Planets: 5; Pleurus II is the home Sensory organs: Visual planet

Communication: Vocal Outer Planets: 4

Reproduction: Sexual, egg

IQ: 3D6, ME: 3D6, PS: 3D6, PP: 3D6, PE: 5D6, MA: 3D6, PB: 3D6, SPD: 3D6, HPs: +D20 20

Ruxpins Orbit/Climate: 1 AU, very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 745%, standard, 5 large continents and many islands.

Gravity: 100%

Feeding habits: Omnivore

Lifespan: 100 years

Technology: 9

Culture: More tolerant than standard but still with some violence

Government: The Tophan Galactic Union

Population: 15.2 billion

Type: Humanoid Armadillos, Ruxpis Home System: Sapiens Number of Stars: 1, Chabius

Physical traits: High agility and speed Star type: Orange

Height: 4 foot Planetoid Belts: 1

Weight: 90 lbs Inner Planets: 5

Mobility: Legs Middle Planets: 6; Rux III is the home planet Sensory organs: Visual Outer Planets: 4 Communication: Vocal

Reproduction: Sexual

IQ: 3D6, ME: 3D6, PS: 3D6, PP: 4D6, PE: 3D6, MA: 3D6, PB: 3D6, SPD: 3D6, HPs: +D10 21

Schtangite IQ: 3D6, ME: 3D6, PS: 5D6, PP: 3D6, PE: 5D6, MA: 3D6, PB: 3D6, SPD: 3D6, HPs: +D20

Orbit/Climate: 1 AU, very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 75%, standard, 2 large continents and many islands.

Gravity: 100%

Feeding habits: Omnivore

Lifespan: 80 years

Technology: 9

Culture: More tolerant than standard but still with some violence

Government: The Tophan Galactic Union Type: Humanoid Ursine, Schtangus Population: 10 billion Sapiens Home System: Physical traits: High strength and Number of Stars: 1, Vegnis endurance Star type: Yellow Height: 7 foot Planetoid Belts: 1 Weight: 250 lbs Inner Planets: 3 Mobility: Legs Middle Planets: 4; Schtang II is the Sensory organs: Visual home planet Communication: Vocal Outer Planets: 2 Reproduction: Sexual

22

Spellik IQ: 3D6, ME: 3D6, PS: 3D6, PP: 4D6, PE: 3D6, MA: 3D6, PB: 3D6, SPD: 3D6, HPs: +D20

Orbit/Climate: Unknown

Atmosphere: Unknown

Oceans: Unknown

Gravity: Unknown

Feeding habits: Unknown

Lifespan: Unknown

Technology: 9

Culture: Unknown. Seem adventurous, fearless and loyal to their comrades. Type: Amoeboid, Spelus Sapiens Government: The Tophan Galactic Physical traits: No solid form. Union Absolutely no-one knows anything about this species except that their one Population: Unknown representative in squad once saved the rest of the squad by being It has also been hinted that this race may melted, poured through a crack, be over 8 billion years old. and one of reforming and defeating an enemy.. the universe's first. without once saying a thing. Being blown up or shot only stops them for a Home System: while. Unknown

Height: 4 foot

Weight: 20 lbs

Mobility: Unknown

Sensory organs: Unknown

Communication: Unknown

Reproduction: Unknown 23

Syrilian IQ: 3D6, ME: 3D6, PS: 3D6 +2, PP: 3D6, PE: 3D6, MA: 3D6, PB: 3D6, SPD: 3D6, HPs: +D8

Orbit/Climate: 1 AU, very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 45%, standard, 4 large continents and many islands.

Gravity: 100%

Feeding habits: Herbivore

Lifespan: 100 years

Technology: 9

Culture: More tolerant than standard but still with some violence

Government: The Tophan Galactic Union

Population: 15 billion Type: Humanoid, Syrilis Sapiens Home System: Physical traits: High strength Number of Stars: 1, Ungid

Height: 6 foot Star type: Orange

Weight: 180 lbs Planetoid Belts: 1

Mobility: Legs Inner Planets: 3

Sensory organs: Visual Middle Planets: 4; Syrillis III is the home planet Communication: Vocal Outer Planets: 2 Reproduction: Sexual 24

Thraxian IQ: 3D6, ME: 3D6, PS: 3D6, PP: 3D6, PE: 3D6, MA: 3D6, PB: 3D6, SPD: 3D6, HPs: +D10

Orbit/Climate: 1 AU, very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard and parched Oxygen/Nitrogen with minimal ozone and high Carbon dioxide.

Oceans: 50%, standard, 3 large continents and many islands.

Gravity: 100%

Feeding habits: Omnivore

Lifespan: 80 years

Technology: 9

Culture: Fearful of others, harsh but still some redeeming features

Government: The Tophan Galactic Union Type: Humanoid, Thraxias Sapiens Population: 16 billion Physical traits: Track by Smell 10% Home System: Height: 6 foot Number of Stars: 1, Tegnun

Weight: 190 lbs Star type: Red

Mobility: Legs Planetoid Belts: 5

Sensory organs: Visual Inner Planets: 6

Communication: Vocal Middle Planets: 5; Thraxia V is the home planet Reproduction: Sexual Outer Planets: 4 25

Ulliorian IQ: 3D6, ME: 3D6, PS: 3D6, PP: 4D6 +1, PE: 3D6, MA: 3D6, PB: 3D6, SPD: 3D6, HPs: +D8

Orbit/Climate: 1 AU, very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 50%, standard, 2 large continents and many islands.

Gravity: 100%

Feeding habits: Omnivore

Lifespan: 110 years

Technology: 9

Culture: More tolerant than standard but still with some violence

Government: The Tophan Galactic Union

Type: Humanoid. Ulliori Sapiens Population: 5.1 billion

Physical traits: High dexterity Home System: Number of Stars: 1, Ullos Height: 5-6 foot Star type: Red Weight: 180 lbs Planetoid Belts: 2 Mobility: Legs Inner Planets: 1 Sensory organs: Visual Middle Planets: 2; Ullior I is the home Communication: Vocal planet

Reproduction: Sexual Outer Planets: 6 26

Zaramite IQ: 3D6, ME: 3D6, PS: 4D6, PP: 4D6, PE: 3D6, MA: 3D6, PB: 3D6, SPD: 3D6, HPs: +D10

Orbit/Climate: 1 AU, very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 40%, standard, 5 large continents and many islands.

Gravity: 100% Feeding habits: Carnivore

Lifespan: 100 years

Technology: 9

Culture: More tolerant than standard but still with some violence

Government: The Tophan Galactic Union Type: Insectoid, Zaramis Sapiens Population: 14.5 billion Physical traits: 4 arms. High strength and agility Home System: Number of Stars: 1, Eonid Height: 6.5 foot Star type: Yellow Weight: 180 lbs Planetoid Belts: 0 Mobility: Legs Inner Planets: 3 Sensory organs: Visual Middle Planets: 1; Zaramia Prime is the Communication: Vocal home planet

Reproduction: Asexual Outer Planets: 1

27

Zorite Feeding habits: Unknown

Lifespan: Unknown

Technology: 9

Culture: Unknown, those within the Legion appear to follow orders without question.

Government: The Tophan Galactic Union

Population: Unknown

Home System: Number of Stars: 3, Xota, Levit and Nukam Type: Humanoid, Zoris Sapiens Star type: White Dwarf Physical traits: Unknown. High Planetoid Belts: 7 intelligence and mental faculties. Inner Planets: 0 Height: 1 foot Middle Planets: 6; Zoris III is the home Weight: 40 lbs planet Mobility: Environmental Power Armour Outer Planets: 0 Sensory organs: Visual

Communication: Vocal

Reproduction: Unknown

IQ: 3D6, ME: 3D6, PS: 2D6, PP: 4D6, PE: 2D6, MA: 3D6, PB: 3D6, SPD: 3D6, HPs: +D4

Orbit/Climate: Unknown

Atmosphere: Unknown

Oceans: Unknown

Gravity: Unknown 28

Battlestar Galactica creations. Humanity was ultimately defeated in a sneak attack on their Universe homeworlds by the Cylons, carried out Battlestar Galactica is an American with the help of a human traitor, Count media franchise created Baltar (John Colicos). by Glen A. Larson. Protected by the last surviving capital The premise that in a distant part of the warship, a "battlestar" (from "battle universe, a human civilization has starship"), named Galactica, the extended to a group of planets known as survivors fled in available ships. The the Twelve Colonies, to which they have Commander of the Galactica, Adama migrated from their ancestral homeworld (Lorne Greene), led this "rag-tag fugitive of Kobol. The Twelve Colonies have fleet" of 220 ships in search of a new been engaged in a lengthy war with a home. They began a quest to find the cybernetic race known as the Cylons, long lost thirteenth tribe of humanity that whose goal is the extermination of the had settled on a legendary planet called human race. The Cylons offer peace to Earth. However, the Cylons continued to the humans, which proves to be a ruse. pursue them relentlessly across the With the unwitting aid of a human galaxy. named Baltar, the Cylons carry out a massive attack on the Twelve Colonies The era in which this exodus took place and on the Colonial Fleet of starships is never clearly stated in the series itself. that protect them. At the start of the series, it is mentioned as being "the seventh millennium of These attacks devastate the Colonial time", although it is unknown when this Fleet, lay waste to the Colonies, and is in relation to Earth's history. The virtually destroy their populations. implication of the final aired episode, Scattered survivors flee into outer space "The Hand of God", was that the original aboard a ragtag array of available series took place after the Apollo 11 spaceships. Of the entire Colonial battle moon landing in July 1969 (as the fleet, only the Battlestar Galactica, a Galactica receives a television gigantic battleship and spacecraft carrier, transmission from Earth showing the appears to have survived the Cylon landing). The later Galactica 1980 series attack. Under the leadership of is expressly set in the year 1980 after a Commander Adama, the Galactica and 30-year voyage to Earth. the pilots of "Viper fighters" lead a fugitive fleet of survivors in search of The Species: the fabled thirteenth colony known as Cylon Earth. Ovion

In a distant star system, the Twelve Colonies of Mankind were reaching the end of a thousand-year war with the Cylons, warrior robots created by a reptilian race which expired long ago, presumably destroyed by their own 29

Cylon singularly devoted to the destruction of humanity.

The Thousand Yahren War between the humans of the Twelve Colonies and the Cylons began when the Colonials liberated the Hasari from Cylon rule. The Cylons then viewed humanity as a threat to their Empire and proceeded to attack Colonial installations. The Cylons and the humans fought for roughly one thousand yahren with losses on both sides. The final end to the war occurred after the Cylons proposed peace through the mediation of Baltar, a member of the Quorum of Twelve. However instead of concluding peace the Cylons destroyed the human Battlestar force in the Battle of Cimtar and also attacked the Colonies killing most inhabitants.

Baltar who had intended to use the Cylons to subjugate his colony under his rule, saw his colony destroyed too and barely escaped execution. The rag-tag, fugitive fleet being led by the last known surviving Battlestar, Galactica fled their homeworlds avoiding the Cylon genocidal attacks. Sparing Baltar's life the newly ascended Imperious Leader gave him the command of three basestars and a cogitator, Lucifer.

Type: Humanoid Robot, Cylonic With Baltar pursuing the Fleet Galactica Sapiens and the 220 ships she led from their aggressors avoided Cylon death traps The Cylons were created by a reptilian and all out attacks. Eventually a daring, race, also called Cylons. The reptilian successful attack on a lone basestar led Cylons allowed themselves to be Adama to believe that they may have overcome by their own technology upon outwitted the Cylons who had apparently the creation of the Imperious Leader. spread their resources thin in an attempt The robotic Cylons became an organized to locate the remaining humans. war machine bent on exterminating life in the galaxy. Despite the fact that the Physical Traits: Metallic, chrome skin. reptilian Cylons had long since been wiped out, their robotic creations still Height: 6 ft bear their name. The Cylons are 30

Weight: 200 lbs A-B Raider - An advanced variation of the Raider, crewed by three Centurions Mobility: Legs and two Cylon Androids.

Sensory Organs: Visual Cylon Freighter - Ships used throughout the Cylon sphere of influence to provide Communication: Vocal fuel. May be used to support an offensive operation. Reproduction: Construction Cylon Tanker - A ship for transporting the fuel "tylium". IQ: 3D6, ME: 3D6, PS: 3D6, PP: 3D6, PE: 3D6, MA: 3D6, PB: 3D6, SPD: Culture: The Cylons are a malevolent, 3D6, HPs: +D20, AR: 8 truly malicious race with no redeeming qualities at all. The Cylon Empire is also Orbit/Climate: 1 AU. Very stable, responsible for tributary powers under circular orbit, very stable surface the aegis of the Cylon Alliance. The temperature. Ovions are an insectoid race enslaved by the Cylons and transported to the Atmosphere: Standard Oxygen/Nitrogen planet Carillon for mining purposes, the with significant ozone component in the only other known race conquered by the stratosphere. Cylons are the Delphians and Hasaries. Cylon society appears to be almost Oceans: 40% exclusively military.

Gravity: 100% Centurions appear to be incapable of acting independently having to refer to Feeding Habits: Energy the manual in order to determine courses of action. Failing that, Centurions often Lifespan: 200 years take votes when consensus isn't clear. In addition they do not appear to have Technology: 9. Cylons employ several much information on humans outside of spacecraft models such as; the different genders and general language. The Cylons are entirely Basestar - Capital ships of the Cylon composed of robots, and may be broken military force, analogous to the Colonial down by the following model and rank battlestar. A large warship mounting two types; pulsars, many laser turrets, and carrying 300 Raiders. Imperious Leader Rules the Cylon Alliance and is the Cylon Raider - The primary fighter of highest Cylon model. The Imperious the Cylon forces, manned by two pilots Leader is an IL-Series Cylon with some and a ship commander. A heavy fighter extra augmentation, including a third armed with dual-firing laser cannons. brain and a body shell resembling the reptilian Cylons. The third brain is specifically designed to emulate the 31 human mind (solely for the purpose of Civilian Cylon anticipating human actions). There is also a unique Cylon with glittering robes and a metallic humanoid IL-series Cylon face. How civilian Cylon society differs Act as commanders for the military and from its military is never explored. governors for civilians of the Alliance. They have two brains and a mostly Culture: Standard mix of good and evil, transparent head through which various though most have been brainwashed into lights can be seen pulsing. They also believing that all humans are evil. have a metallic, humanoid face with two eye scanners (compared to the single eye Government: Military Dictatorship ruled scanner of the Centurion models) and by Imperious Leaders. wear clothing (full-length glittering robes). Population: Unknown but supposedly in the billions. Command Centurion Are Centurions with gold armour. These Home System: are the lower commanders for individual Number of Stars: 2, location unknown military units though they can be responsible for entire Basestars and Star Type: O garrisons. Their voices are slightly lower pitched than regular Centurions. Planetoid Belts: 7

First Centurion Inner Planets: 1 Roughly equivalent to feudal Counts which act as executive officers to the Middle Planets: 4 Imperious Leader and are not subordinate to the IL-Series and (like the Outer Planets: 4 IL-series) have multiple brains. They are distinguished from other Command Centurions by black bands on their gold armour.

Centurion Military androids with silver armour. Basic Centurions make up the ground forces and pilots of the Alliance military. Centurions are armed with a powerful energy weapon, often referred to as a blaster rifle. They also have bayonets and swords for close combat and the execution of prisoners. Although Earth's Roman Centurions commanded a unit of eighty men Cylon Centurions form the rank and file of the Cylon forces. 32

Ovion Physical traits: 4 arms, carapace skin

Height: 6 ft

Weight: 230 lbs

Mobility: Legs

Sensory Organs: Visual

Communication: Vocal

Reproduction: Egg fertilization with the eggs then being placed in a host.

IQ: 3D6, ME: 3D6, PS: 4D6, PP: 4D6, PE: 4D6, MA: 2D6, PB: 3D6, SPD: 2D6, HPs: +D20.

Orbit/Climate: Unknown

Atmosphere: Unknown

Oceans: Unknown Type: Humanoid Insectoid, Ovios Sapiens Gravity: Unknown

The Ovions are a race of insectoid Feeding Habits: Carnivore creatures that were conquered by the Cylon Empire and added to their Lifespan: 120 years Alliance some time before the Battle of Cimtar. Having settled on Carillon for Technology: 8 the purpose of tylium mining for the Cylon war effort, the Ovions soon Culture: Ovions are a malevolent, truly constructed a tourist outpost consisting malicious race with no redeeming of bars and casinos, which would lure qualities at all. Galacticans to Carillon and who they could then kill and consume. Government: Military Dictatorship

The Ovions' own efforts were limited Population: 1 million and they had only killed a few of their guests before their plot was exposed. In Home System: the resulting combat between the Cylons Unknown and the Colonial Warriors, the Ovions' fuel storage was ignited, destroying their mine and settlement. 33

Dr Who Universe fascination with planet Earth, which also leads to frequent collaborations with the Doctor Who is a British science fiction international military task force UNIT television program produced by the BBC when Earth is threatened. The Doctor is since 1963. The program depicts the centuries old and, as a Time Lord, has adventures of a Time Lord called "the the ability to regenerate in case of mortal Doctor", an extraterrestrial being, to all damage to the body, taking on a new appearances human. The Doctor appearance, personality and (from 2017 explores the universe in a time-travelling onwards) gender identity. The Doctor's space ship called the TARDIS. Its various incarnations have gained exterior appears as a blue British police numerous recurring enemies during their box, which was a common sight in travels, including the Daleks, their Britain in 1963 when the series first creator Davros, the Cybermen, and the aired. Accompanied by a number of Master, another renegade Time Lord. companions, the Doctor combats a variety of foes while working to save civilizations and help people in need. The Species: Cybermen Doctor Who follows the adventures of Dalek the title character, a rogue Time Lord Martian with somewhat unknown origins who Sontaran goes by the name "the Doctor". The Weeping Angel Doctor fled Gallifrey in a stolen TARDIS ("Time and Relative Dimension in Space"), a time machine that travels by materializing into, and dematerializing out of, the time vortex. The TARDIS has a vast interior but appears smaller on the outside, and is equipped with a "chameleon circuit" intended to make the machine take on the appearance of local objects as a disguise; due to a malfunction, the Doctor's TARDIS remains fixed as a blue British police box.

Across time and space, the Doctor's many incarnations often find events that pique their curiosity and try to prevent evil forces from harming innocent people or changing history, using only ingenuity and minimal resources, such as the versatile sonic screwdriver. The Doctor rarely travels alone and is often joined by one or more companions on these adventures; these companions are usually humans, owing to the Doctor's 34

Cyberman humanoids originating on Earth's twin planet Mondas that began to implant more and more artificial parts into their bodies as a means of self preservation. This led to the race becoming coldly logical and calculating with every emotion all but deleted from their minds. The Cybermen are humanoid but have been upgraded to the point where they have few remaining organic parts. They retain living human brains as their power source and mind in the same manner that humans use their brains to move and Type: Humanoid Cybernetic Organism. think. Mondas Sapiens, Cyberman As they are relatively few in number the Millennia ago during prehistoric times, Cybermen tend towards covert activity Mondas was knocked out of solar orbit scheming from hiding and using human and drifted into deep space. The pawns or robots to act in their place until Mondasians already far in advance of they need to appear. They also seek to Earth's technology and fearful for their increase their numbers by converting race's survival sent out spacecraft to others into Cybermen (a process known colonize other worlds, including Telos as cyber-conversion). It is presumed where they pushed the native Cryons (and often implied) that there are still aside and used the planet to house vast organic components beneath their suits tombs where they could take refuge in meaning they are actually cyborgs not suspended when necessary. robots. Cybermen have had a number of weaknesses over the years. On Mondas the Mondasians were dying out and therefore in order to survive and The most notable weakness is the continue the race they replaced most of element gold. Initially it was explained their bodies with Cybernetic parts. that, due to its noncorroding nature gold Having eventually removed all emotion essentially chokes their respiratory from their brains to maintain their sanity systems. However later gold appeared to the natives installed a drive propulsion affect them rather like silver affects system so they could pilot the planet werewolves with gold coins or gold- itself through space. As the original race tipped bullets fired at them having the was limited in numbers and were same effect. Cybermen are also continually being depleted the efficiently killed when shot with their Mondasians — now Cybermen — own guns. became a race of conquerors who reproduced by taking other organic Other weaknesses include solvents, beings and forcibly changing them into gravity based technology and excessive Cybermen. levels of radiation.

Physical Traits: Cybermen were Height: 6 ft originally a wholly organic species of 35

Weight: 200 lbs The Cybermen have access to weapons of mass destruction known as cobalt Mobility: Legs bombs also sometimes as Cyber-bombs, supposedly powerful enough to destroy Sensory Organs: Visual all life on a planet. The Cybermen also use smaller, cybernetic creatures called Communication: Vocal cybermats as weapons of attack. They resemble over-sized metallic snakes and Reproduction: Transformation of had segmented bodies with hair-like organic humanoids tactile sensor probes along the base of their heads which are topped with IQ: 3D6, ME: 3D6, PS: 4D6, PP: 4D6, crystalline eyes. They are as vulnerable PE: 4D6, MA: 2D6, PB: 3D6, SPD: to gold dust as the Cybermen. 2D6, HPs: +D20. Culture: Cybermen are a malevolent, Orbit/Climate: None, Mondas continues truly malicious race with no redeeming to wander the universe. qualities at all.

Atmosphere: Now a vacuum with tiny Government: Military Dictatorship toxic gas trace. Population: Unknown but no more than Oceans: 0% a million

Gravity: 100% Home System: Number of Stars: 1, location unknown Feeding Habits: Energy Star Type: Lifespan: 300 years Planetoid Belts: 5 Technology: 10. Cybermen technology is almost completely oriented towards Inner Planets: 1 weaponry apart from their own bodies. When originally seen they had large Middle Planets: 1, Mondas is the home energy weapons that attached to their planet chests. Later the Cybermen had two types of weaponry: an electrical Outer Planets: 5 discharge from their hands which stunned the target and could control machinery, and a type of x-ray gun. These weapons were later incorporated into their helmets. Subsequent appearances have shown them armed almost exclusively with hand-held cyberguns. 36

Dalek Daleks or an even earlier conflict. The crippled Kaled chief scientist and evil genius Davros deemed the mutations from the fallout irreversible and then experimented on living cells, treating them with chemicals and accelerating the mutations to discover the eventual mutated Kaled form and ensure its survival.

The mutations among the general Kaled populace were not as advanced as implied by the earlier account, and that the development of the mutated creatures that became the Daleks was Type: Mutated Amoeboid, Kaled, Dalek engineered by Davros for his own purposes. Ultimately he used his There are 2 supposed origins of the creations to prematurely replace the non- Daleks. In the first Daleks are the mutated members of his race with the mutated remains of the Kaled people of Daleks. These genetically conditioned the planet Skaro, who travel around in forms were placed in Mark III travel tank-like mechanical casings and are machines whose design was based on his bent on universal conquest and own life-support chair. The tank-like destruction. Skaro was once home to two travel machines coupled with the humanoid races: the peaceful and mutants became the first Daleks. scientifically-advanced Kaleds/Dals (who were described as philosophers and Daleks are organisms integrated within a teachers) and the warlike Thals. tank-like or robot-like mechanical Following a short but terrible nuclear casing. The resulting creatures are a war between the races the Dals were powerful race bent on universal conquest mutated and became the aggressive and and domination, utterly without pity, xenophobic Daleks. compassion or remorse. They have had every emotion removed except hate, In the second origin the Kaleds are a leaving them with a desire to purge the race of humanoid extraterrestrials who Universe of all non-Dalek life. waged war on the Thals. The Daleks Occasionally they are shown as originated during the Kaled-Thal War experiencing fear. which was portrayed as a thousand-year- long war of attrition fought with nuclear, Physical Traits: The creature has an biological and chemical weapons with amorphous body, slightly smaller than weapons becoming progressively less the man's head, and several tentacles. sophisticated as resources became See the technology section for a scarcer not the short nuclear exchange description of the armour. previously described. It is not clear if this was the nuclear exchange between Height: Mutant 1 ft, in armour 6ft Daleks and Thals referred to in The 37

Weight: Mutant 20 lbs, in armour 200 resemble human-sized salt and pepper lbs shakers with a single mechanical eyestalk mounted on a rotating dome, an Mobility: The mutant can only slide and exterminator arm containing an energy relies on its armour for true mobility weapon and a telescopic manipulator arm which is usually tipped by an Sensory Organs: Visual appendage resembling a sink plunger.

Communication: Vocal Daleks have been seen to be able to use their plungers to interface with Reproduction: Osmosis technology, crush a man's skull by suction, measure the intelligence of a Mutant: subject, and extract information from a IQ: 3D6, ME: 3D6, PS: 1, PP: 1, PE: man's mind. Dalek casings are made of a D6, MA: 1, PB: 1, SPD: 1, HPs: +D4. bonded polycarbide material dubbed "dalekanium". Armour: IQ: 0, ME: 0, PS: 30, PP: 3D6, PE: 0, The lower half of a Dalek's shell is MA: 0, PB: 0, SPD: 20, AR: 15, HPs: covered with hemispherical protrusions, 200. or Dalek bumps which are part of a sensory array. The armour has a Orbit/Climate: 1 AU. Very erratic, very forcefield that evaporates most bullets elliptical orbit, very hot and cold and resists most types of energy weapon; extremes, frequent storms, very harsh this seems to be concentrated around the conditions. Dalek's midsection (where the mutant is located), as normally ineffective Atmosphere: Thin and volatile firepower can be concentrated on the Nitrogen/Carbon dioxide with eyestalk to blind a Dalek. combustible volatiles. Dalek's own energy weapons have also Oceans: 5% been shown to be capable of destroying them. Their weapons fire a beam that has Gravity: 100% electrical tendencies is capable of propagating through water and may be a Feeding Habits: Chemicals form of plasma. The eyepiece is a Dalek's most vulnerable spot and Lifespan: Unmeasured impairing its vision often leads to a blind, panicked firing of its weapon. The Technology: 10. Dalek society is one of voice of a Dalek is electronic; the Dalek extreme scientific and technological creature is apparently unable to make advancement. However, their reliance on much more than squeaking sounds when logic and machinery is also a strategic out of its casing. weakness which they recognize, and thus use more emotion-driven species as Once the mutant is removed, the casing agents to compensate for these itself can be entered and operated by shortcomings. Externally Dalek armour humanoids. For many years it was 38 assumed that due to their design and Population: Has varied from billions to gliding motion Daleks were unable to just one, and then millions again. climb stairs and that this was a simple way of escaping them. Dalek mobility Home System: has improved over time making them to Number of Stars: 1, location unknown fully capable of flight, even spaceflight. Star Type: B Culture: The Daleks are a malevolent, truly malicious race with no redeeming Planetoid Belts: 0 qualities at all. In terms of their behaviour Daleks are extremely Inner Planets: 0 aggressive, and seem driven by an instinct to attack. This instinct is so Middle Planets: 1, Skaro is the home strong that Daleks have been depicted planet fighting the urge to kill or even attacking when unarmed. The fundamental feature Outer Planets: 2 of Dalek culture and psychology is an unquestioned belief in the superiority of the Dalek race, and their default directive is to destroy all non-Dalek life- forms.

Other species are either to be exterminated immediately, or enslaved and then exterminated later once they are no longer useful. The Dalek obsession with their own superiority is illustrated by the schism between the Renegade and Imperial Daleks: the two factions consider the other to be a perversion despite the relatively minor differences between them. This superiority complex is the basis of the Daleks' ruthlessness and lack of compassion. It is nearly impossible to negotiate or reason with a Dalek, a single-mindedness that makes them dangerous and not to be underestimated. There is mention of a Dalek opera which was lost to posterity when the entire cast was exterminated on the opening night.

Government: A single Dalek which has alternated between Davros and an Emperor Dalek. 39

Martian IQ: 3D6, ME: 3D6, PS: 4D6, PP: 3D6, PE: 4D6, MA: 2D6, PB: 3D6, SPD: 2D6, HPs: +D20.

Orbit/Climate: 1.52 AU. Mars' orbit is significantly elliptical.

Atmosphere: Thin Oxygen/Nitrogen/ Carbon Dioxide.

Oceans: 0%

Gravity: 100%

Feeding Habits: Carnivore

Lifespan: 100 years

Technology: 9

Culture: Hostile, intolerant and aggressive, held in check by strong Type: Humanoid Reptilian. Martian, Ice social customs. Warrior, Maar’shan Sapiens Government: Military Dictatorship Physical Traits: Scaly, reptilian skin with large, claw-like hands on which are Population: Less than a million. mounted sonic weaponry. Their their voices are a highly sibilant whisper due Home System: to the different composition of Earth's Number of Stars: 1, Sol atmosphere. Star Type: G Height: 6 ft Planetoid Belts: 1 Weight: 170 lbs Inner Planets: 2 Mobility: Legs Middle Planets: 2, Mars is the home Sensory Organs: Visual planet

Communication: Vocal Outer Planets: 4

Reproduction: Egg 40

Sontaran race after himself and turned the Sontarans into an expansionist and warlike society set on universal conquest.

Physical Traits: Stocky build, greenish brown skin, and a distinctive dome- shaped head. Although physically formidable the Sontarans' weak spot is the "probic vent" at the back of their neck through which they draw nutrition. It is also part of their cloning process. It provides incentive to continue moving forward in battle since retreat would expose this area to their enemies. They have been killed by targeting that location with a knife, a screwdriver, a mallet and an arrow. They are also vulnerable to "coronic acid".

Height: 5-6 ft

Weight: 170 lbs

Mobility: Legs

Sensory Organs: Visual

Communication: Vocal

Reproduction: Sontarans reproduce by means of cloning and thus for the most Type: Humanoid, Sontaras Sapiens part are extremely similar in appearance. Sontarans can mass-clone themselves at Sontarans come from a large, dense rates up to a million embryos every four planet named Sontar in the southern minutes. Thereafter the clones take just spiral arm of the galaxy which has a very ten minutes to grow to adulthood. strong gravitational field, which explains their compact stocky form. They also are IQ: 3D6, ME: 3D6, PS: 4D6, PP: 3D6, far stronger than humans. Sontarans are PE: 3D6, MA: 3D6, PB: 3D6, SPD: all descended from the genetic stock of 3D6, HPs: +D20. General Sontar (or Sontaris), who used newly developed bioengineering Orbit/Climate: 1 AU. Very stable, techniques to clone millions of circular orbit, very stable surface duplicates of himself and annihilate the temperature. non-clone population. He renamed the 41

Atmosphere: Standard Oxygen/Nitrogen Sontarans have monosyllabic names, with significant ozone component in the many beginning with an initial 'st' sound. stratosphere. Subdivisions of the Sontaran military Oceans: 30% structure include the Sontaran G3 Military Assessment Survey and the Gravity: 100% Grand Strategic Council, the Ninth Sontaran Battle Group, the Fifth Army Feeding Habits: Omnivore Space Fleet of the Sontaran Army Space Corps, and the Tenth Sontaran Battle Lifespan: 70 years Fleet. Military titles include Commander, Group Marshal, Field Technology: 9. Sontarans mainly use Major, and General. spherical or semi-spherical single occupant spacecraft. They also have Government: Military Dictatorship large motherships on which the small Sontaran spheres are carried. The Population: Unknown due to horrendous Sontarans have a variety of weapons. casualties in their ongoing war with the Their trademark weapon is a small rod Rutan Host race but considered in the with two handles and a plunger at one millions. end giving it a syringe style. But this is so it can be held and fired using three Home System: fingers. Number of Stars: 1, location unknown

It shows the ability to fire a beam which Star Type: B can disarm by knocking the weapon out of the wielder's hand, hypnotize as well Planetoid Belts: 6 as cutting through wood and killing. They also use Meson Guns , a large Inner Planets: 1 silver rifle with a red fuel tank in the centre which is a kind of flame-thrower. Middle Planets: 1, Sontara is the home Generals also carry batons which can planet fire an orange beam that can stun a target. Outer Planets: 2

Culture: A malevolent, truly malicious race with no redeeming qualities at all. Sontaran society revolves around the Sontaran Empire and have an extremely militaristic culture; every aspect of their society is geared toward warfare and every experience is viewed in terms of its martial relevance. Sontarans have detached, smug personalities, and a highly developed sense of honour. All 42

Weeping Angel Height: 6 ft

Weight: 300 lbs

Mobility: Legs

Sensory Organs: Visual

Communication: Angels cannot speak, but can speak through the voice of a person they kill by ripping out their brains and reanimating their minds. They use telepathy to communicate with each other.

Reproduction: Weeping Angels can procreate by looking into the eyes of a living creature and planting an image of themselves in the victim's mind. Eventually a new Weeping Angel will burst from the victim, killing it.

Type: Humanoid Mineraloid. Weeping IQ: 3D6, ME: 3D6, PS: 5D6, PP: 3D6, Angel PE: 4D6, MA: D6, PB: 3D6, SPD: 6D6, AR: 10, HPs: +D20 Physical Traits: skin. When they are not being observed by another Feeding Habits: Psychic energy of sentient being they can move very lifeforms quickly and silently but when they sense they are being observed they become Lifespan: Unmeasured quantum locked, occupying a single position in space. In this state they are Technology: Unknown frozen. They cannot suppress this reaction. If two Weeping Angels were to Culture: The Angels are a malevolent, look at each other at the same time they truly malicious race with no redeeming would be trapped in stone form forever. qualities at all. To prevent this they often cover their eyes when freezing which makes them Government: Unknown look like they are weeping. Population: Unknown They can drain electric lights by pointing at them, even when frozen. They have Home System: also exhibited the power to project Everything about their system and planet themselves through images of is unknown themselves. 43

Genesis Climber troops from the Mars and Jupiter bases which harassed the Inbit, though they MOSPEADA were playing a "leave alone" system Genesis Climber MOSPEADA (機甲創 with humans on Earth. 世記モスピーダ, Kikō Sōseiki Mosupīda) (literally "Armored Genesis The show's transformable were MOSPEADA") is an science also renamed; the Armor Cycles as fiction series created by Shinji Aramaki Veritech Cyclones motorcycles; the and Hideki Kakinuma. The 25-episode AFC-01 Legioss became the VF/A-6 television series ran from late 1983 to Alpha Veritech; the AB-01 Tlead early 1984 in . MOSPEADA became the VFB-9 Beta Veritech. Like stands for Military Operation Soldier Macross and The Super Dimension Protection Emergency Aviation Dive Cavalry Southern Cross, Genesis Armor, one of the transformable Climber MOSPEADA was cut and fitted motorcycle-armors the series features. to be part of the Robotech continuum by The other primary mecha featured in the Harmony Gold and . show is the three-form transformable fighter called the Armo-Fighter AFC-01 Character names were generally altered Legioss. without major changes in characterization, making MOSPEADA MOSPEADA was adapted as the third the least altered series of the three. generation of the American series Incidentally, it is also the series that has Robotech, much like Macross. seen the most usage in the expanded Most of MOSPEADA's animation (with universe of Robotech II: The Sentinels edited content and revised dialogue) was and Robotech: The Shadow Chronicles, adapted for American audiences as especially in terms of character, mecha, Robotech: The New Generation, the and ship designs. Unlike Macross, which third saga of the Robotech compilation is owned by Big West, Harmony Gold is series. In Robotech, the Inbit became the free to utilize elements from the "Invid" of the "Third Generation" (also Tatsunoko-owned MOSPEADA. featured in Robotech II: The Sentinels) and the advanced space forces are the returning Robotech Expeditionary Force (REF) that left before the "Second Generation" of Robotech on Earth.

Earth's Defense Forces were decimated in the previous saga. Unlike the Invid in the adapted Robotech, the Inbit in MOSPEADA had nothing to do with the Robotech Masters (their sworn enemies in Robotech) and they were just looking for a good planet on which to evolve and reach perfection. Likewise, the REF forces under Admiral Hunter's command that Barnard frequently referred to were 44

Inbit Weight: 100 lbs

Mobility: Legs

Sensory Organs: Visual

Communication: Vocal

Reproduction: Egg

IQ: 3D6, ME: 3D6, PS: 3D6, PP: 3D6, PE: 3D6, MA: 3D6, PB: 3D6, SPD: 3D6, HPs: +D6

Human Hybrid Form Height: 5-6 ft

Weight: 80-150 lbs

Mobility: Legs

Sensory Organs: Visual

Communication: Vocal

Reproduction: Sexual

IQ: 3D6, ME: 3D6, PS: 3D6, PP: 3D6, PE: 3D6, MA: 3D6, PB: 3D6, SPD: 3D6, HPs: +D6

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Thin Oxygen/Nitrogen/ Carbon Dioxide.

Type: Insectoid Mollusk, later Oceans: 81% Humanoid Insectoid, Inbit Sapiens Gravity: 100% Physical Traits: Red pigmentation, shell Feeding Habits: Herbivore Inbit Mollusk Form Lifespan: 140 years Height: 4-5 ft Technology: 10 45

Culture: Standard, diversified mix of Fleet presses in on Reflex Point and kind and evil people. The Inbit (called Refless decides to take the Inbit to Invid in the Robotech version of the another planet her parting gift is to story) come from a distant star and have destroy the large warheads falling been wandering the cosmos seeking to toward Earth meant to obliterate Reflex perfect their evolution. The Inbit search Point. Although she considers humans for life-giving worlds and then land on worthless Refless did not want to see a them to study their animal life. After the life-giving world scorched. Inbit have studied and experimented on the life forms they find, they change Population: 901 billion scattered their bodies with the knowledge they throughout the galaxy have gained. Once they are satisfied they’ve learned all they can from the Home System: planet they move on in search of another Number of Stars: 1, Inbis Centauri one. Star Type: G The Inbit have a hive-like social structure and similarities can be drawn Planetoid Belts: 4 between them and other creatures that form hives like ants and bees. The Inner Planets: 3 soldiers seen in much of the show are nearly mindless beings that obey every Middle Planets: 6, Optera is the home order of their leader, Refless. Refless is planet an advanced being with great intelligence and power who leads all Inbit on the planet from Reflex Point.

Government: Matriarch. Refless is a mysterious and powerful being that leads all Inbit on Earth. She keeps a close watch on the biological research of the Earth’s life forms, directs defense and decides which course is best for the Inbit’s future development. Refless also acts as high priestess for the Inbit’s religious/philosophical system that guides them to develop themselves into higher beings.

It is Refless that decides humans are the highest life form on Earth and begins the program of converting worthy Inbit soldiers into humans. Although she appreciates the human form, Refless thinks nothing of individual humans or human society. When the Third Invasion 46

Mars Base becomes a gigantic military factory, producing vast amounts of advanced weaponry and trained troops. In 2080, Mars Base sends in the next wave of troops called the Earth Recapture Force - but it is virtually destroyed despite a technological advantage including the deployment of transformable mecha.

Mars Base deploys the Second Earth Recapture Force three years later but Outer Planets: 5 suffers a similar fate as the first fleet. Legioss pilot Stick Barnard turns out to In the 21st century, Earth's pollution be the only survivor as he crashlands in problems result in the development of a South America, but his fiancée, Marlene, new hydrogen fuel called "HBT" as an is killed in the chaos. A holographic alternative to fossil fuels, while mankind recording of Marlene given to Stick just colonizes Mars and moons of Jupiter. In before the operation began gives him the 2050, a mysterious alien race called the strength to move on and avenge her Inbit invades Earth. Unable to fight off death. In his quest to reach Reflex Point, the Inbit, Earth becomes desolate with he meets the other main characters of the only a few pockets of human beings show, forming a group of ragtag scattered throughout the planet. Many of freedom fighters in a quest to rid the the refugees escape aboard a few planet of the Inbit. remaining shuttles to seek shelter on the Moon. The Inbit set up their main base As the plot unravels, the purpose of the of operations on Earth, called "Reflex Inbit invasion is revealed: to find a Point", in the Great Lakes area of North suitable place to evolve into more America. complex beings. However, the Inbit do not know that their endeavor actually However, the Mars colony, dubbed the threatens to cause the extinction of both Mars Base, does not forget about the humans and Inbit and thus, it is up to plight of Earth. Troops are sent in to Stick and his group, with the help of fight the Inbit from the Moon, only to humanoid Inbit (Aisha and Solzie), to fail miserably. The Inbit do not attack convince the supreme ruler of the Inbit, Mars and show no interest towards the the Refless, to flee from Earth. other planets. Surprisingly, the aliens show no hostility towards humans unless Because of their hive-like society, the they are directly provoked. The Inbit can Inbit are not used to dealing with other also sense the presence of HBT and use sentient races. When the Inbit invaded of the fuel is limited under their Earth there were no attempts at , as HBT is a common communication. The Inbit struck quickly component in weapons technology. and reduced the cities and human population considerably. Once they settled in they ignored humans. They 47 considered them inferior beings and saw no reason to attack their off-world colonies. They attempted no commerce or communication with the conquered humans. Inbit patrols attacked humans using military vehicles or any weapons large enough to threaten Inbit safety. The result of this policy was the Inbit remained very mysterious to the human survivors. The only real interest they took in humans was biological study and the soldier hunts.

The first two invasion fleets, though thoroughly vanquished, left surviving soldiers behind. Refless was concerned that these soldiers might cause trouble for the Inbit hives that dotted the landscape so resources were devoted to hunting them down. The very rare and limited communication that occurred between Inbit and humans was to set traps in some towns for soldiers. The townspeople would agree to lure soldiers into vulnerable positions in exchange for not being annihilated by the Inbit. Only the Refless can safely remove an As advanced as their mechanical Inbit soldier from its mechanical body knowledge seems to be to humans, it is and place it in another. Because the Inbit their biological knowledge that is their focus so keenly on biology their true focus. The Inbit use their bio- mechanical technology appears to technology to create soldiers and progress slowly. Although new servants that are living reproductions of mechanical bodies are created during earlier stages of Inbit evolution. The their occupation of Earth, the humans soldiers are inserted into mechanical advanced their technology more quickly bodies that fuse with them and become and were able to attain an equal level or their permanent bodies. better for their combat machines by the end of the show. 48

human society. Whether or not they have an easy time is not known.

Groups of Inbit would find worlds with sentient life. They would occupy those worlds, study the lifeform, and experiment with the goal of improving the species via genetic manipulation to a better form. Once they were done, these groups would go in search of other worlds to repeat the process. There was no supreme Inbit monarch that controlled all those groups. The Inbit ruler on Earth was called Refless.

The conflict on Earth followed the same pattern as in Robotech, with the Inbit conquering Earth in 2050 AD. The main difference is that the human fleets coming to reclaim Earth were not coming from a distant location in the By the end of Mospeada an interesting galaxy but from the Moon and Mars. twist occurs. The Inbit decide that The fleet from the Moon was annihilated humans are the highest life form on soon after the invasion. The Inbits were Earth. To continue their program of not interested in Mars or any of the other higher evolution Refless starts raising planets in the Solar System, so left them Inbit servants up by granting them alone. human bodies. They appear human in every way except the color of their Mars became a gigantic military base at blood. What Refless didn’t fully which ships and mecha were built, understand was that along with the troops were trained, and the forces were human body comes the human mind. assembled. Two fleets were sent from Mars to Earth in the early 2080s and The new human-form Inbit were both were destroyed. Later a fleet much subjected for the first time to human bigger than the earlier ones was sent and emotions and individuality. Individuals it carried weapons of mass destruction like Sorji and Aisha started questioning that would have destroyed both the Refless’ decisions while others, like Inbits and humans, at which time the Battra, developed obsessions. This Refless decided to take her group of would probably have caused a major Inbit and leave Earth. upset in Inbit society but by the time Refless was starting to notice it the third invasion fleet had forced the Inbit to leave Earth. Many human-form Inbit remain behind when the Inbit depart for another planet. They integrate into 49

Macross Universe usually shortened from Super Dimension Fortress to SDF-1 Macross as it is the This includes species from Super first). The original name for the Macross Dimension Fortress Macross, Super project was Battle City Megarodo (or Dimensional Fortress Macross II, Battle City Megaroad, as the Japanese Macross Plus, Macross 7, Macross transliteration to either "L" or "R" gives Frontier, and Macross Delta the title a double meaning in reference to the story line: Megaload, referring to the Macross (マクロス, Makurosu, English: spacecraft containing an entire city of /məˈkrɒs/) is a people; and Megaroad, referring to the mecha anime media franchise/media long journey through space back to mix, created by (most Earth); however, one of the sponsors of prominently mechanical designer Shōji the project, Big West Advertising, was a Kawamori) and in 1982. The fan of Shakespeare and wanted the series franchise features a fictional history of and the spacecraft to be named Macbeth Earth and the human race after the year (マクベス, Makubesu). 1999, as well as the history of humanoid civilization in the Milky Way. It consists A compromise was made with the title of four TV series, four movies, six Macross (マクロス, Makurosu) due to OVAs, one , and five its similar pronunciation to Macbeth in series, all sponsored by Big West Japanese and because it still contained Advertising, in addition to 40 video connotations to the original title. The games set in the Macross universe, 2 word Macross comes from a wordplay games, and a wide variety of combination of the prefix "macro" in physical merchandise. reference to its massive size in comparison to human vehicles (though Within the series, the term Macross is when compared with the alien ships in used to denote the main capital ship. the series, it is a relatively small gun This theme began in the original destroyer) and the distance they must Macross, the SDF-1 Macross. cross. Overtechnology refers to the scientific The following are themes commonly advances discovered in an alien starship seen and established among the various ASS-1 (Alien Star Ship - One later series in the Macross franchise. renamed Super Dimension Fortress - One Macross) that crashed on South 統合宇宙軍 Ataria island. Humans were able to The U.N. Spacy ( , Tōgō reverse engineer the technology to create Uchūgun) is a fictional space military the mecha (variable fighters and arm of the Earth Unified Government destroids), faster-than-light space fold (地球統合政府, Chikyū Tōgō Seifu). It drive for starships and other advanced was established by the successor to the technologies that the series features. The modern United Nations in order to first TV series was adapted into the first defend Earth from a possible attack by season of Robotech in 1985, with edited hostile aliens, and was involved in Space content and a revised script. War I against an extraterrestrial race The series title comes from the name of called the . Later operations of the main human spacecraft (which is the U.N. Spacy expanded into 50 interstellar colonization and general super dimension space as approximately peacekeeping of off-world Earth ten days passes in normal space. One of settlements. The term "Spacy" is a the latest Macross TV series, Macross portmanteau of the terms Space and Frontier, further expands on that concept Army or Navy. Some Japanese sources by introducing fold faults or also use the term Space Army and some dislocations, which further retard fold English-language sources use the term travel and interfere with fold Space Navy, suggesting that the term is a communications. contraction. Also explained in are A variable fighter (also known as a the limitations of , such as "veritech" fighter in the Robotech the geometric increase in energy adaptation of the series), is one of a requirement with the mass of the object series of transformable aerospace to be folded, which prevents very large fighters, primarily designed by Studio objects from being folded with ease Nue's and Kazutaka across vast distances. The act of entering Miyatake. They are generally able to Super Dimension space is called "fold transform into jet/space fighters, a in". When arriving at the destination, the humanoid robot and a hybrid of the two act of leaving Super Dimension space is modes, better known as Gerwalk called a "defold" or a "fold out". (Guardian). The original VF-1 Valkyrie was actually named "Valkyrie", but the The metaplot of the franchise is centered craft have generically been referred to as on a purportedly extinct humanoid alien such in the series since then. race called the Protoculture (プロトカ ルチャー, Purotokaruchā). It was first Music is integral part to almost every conceptualized during the pre- Macross title by having significance in a production of The Super Dimension series' antagonists behavior towards it. Fortress Macross when the creators were Music idols also play a central role to researching cultural studies to develop various Macross stories. Often, the concepts used in the plot. protagonist will be involved in a love triangle with a series' music idol; most According to official sources, the notably, . Protoculture was the first advanced humanoid race in the universe— Space folding permits nearly- advanced Protoculture civilization instantaneous ultra-long distance travel: started 500,000 years ago—and is the a space-fold transports a spacecraft in a creator of the Zentradi and homo very short amount of time by first sapiens. Phases of colonization resulted swapping the location of the spacecraft in the establishment of an "Interstellar with super dimension space or subspace, Republic", (similar to a ) and then swapping the Super Dimension which covers much of the Milky Way space with the space at the destination. galaxy 2800 years after Protoculture civilization started (498,000 years ago). According to U.N. Spacy First Lieutenant Hayase Misa during Space A civil war happened sixty years later, War I (2009–2012) an hour passes in resulting in a split in the Republic. One 51 of the factions' created "super-Zentradi" The new era following the end of Space forces, which was later possessed by War I is part of the ongoing fictional interdimensional beings—these forces time-line of the Macross franchise. The are later called the "Protodeviln", which most recent series, Macross Delta, is set feeds on life energy of both Protoculture 59 years after the start of the war with and Zentradi; some of both the the Zentradi. Its main plot is about the Protoculture and Zentradi was later spread of a rage virus on a star system brainwashed into the "Supervision and the combined efforts of singing idols Army". and valkyrie fighters to stop it spreading.

The Supervision Army continued to Year of story Macross battle both the Protoculture and Zentradi, 2008 which resulted in the dwindling of 2009-2012 Super Dimension Fortress Protoculture population; they revoked Macross the prime directive that banned Zentradi 2040 Macross Plus to attack the Supervision Army. This, 2045-2046 Macross 7 however, made the war even more 2047 Macross Dynamite 7 intense, and the Protoculture population 2059 Macross Frontier sharply decreased; to avoid extinction, 2067 Macross Delta they seeded uninhabited planets by 2092 Super Dimensional means of pantropy and avoided any Fortress Macross II: conflict as much as possible. Lovers Again

This action included the genetic Macross II, the only animated project engineering of homo sapiens on Earth by without Studio Nue's direct involvement, combining Protoculture genes with was declared a parallel-world story by native genes; a "sub-Protoculture" race Studio Nue. meant for preparing the Earth for a future Protoculture colonization. The Super Dimension Fortress Macross was genetic engineering crew, however, was adapted into the first saga of the immediately destroyed by anti- Robotech television series (1985–1986), Interstellar Republic military ships. called The Macross Saga, which spawned the Robotech franchise. The final blow of the war happened because of the Protoculture lost control The Species: of the Zentradi; 475,000 years ago, the Human Protoculture was believed extinct. Mardook However it was discovered that 10,000 Meltrandi years ago, the Protoculture remnants Protodeviln made contact with humans in "Mayan Ragnan Island", genetically re-engineering the Vajra native inhabitants to utilize the artifacts Voldorian left by them. This included the "Bird Windermerean Human" bio-mecha, tasked to destroy Zentraedi humanity if they are still in war. Zolan 52

Human (from every Macross) Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 71%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 100 years

Technology: 6

Culture: Standard, diversified mix of kind and evil people.

This entry applies specifically to the Government: Varies dominant species of Earth but may be used generically with colonies. Population: 9 billion

Type: Humanoid, Homo Sapiens, Home System: Earthling Number of Stars: 1, Sol

Physical Traits: 4 fingers with opposable Star Type: G thumbs on each hand, 5 toes on each foot Planetoid Belts: 1

Height: 4-7 ft Inner Planets: 2

Weight: 50-250 lbs Middle Planets: 2, Earth is the home planet Mobility: Legs Outer Planets: 4 Sensory Organs: Visual Humans also known as Miclones, are a Communication: Vocal species introduced in Super Dimension Fortress Macross and subsequent Reproduction: Sexual Macross spinoffs within the Macross Timeline. They are native to and are the IQ: 3D6, ME: 3D6, PS: 3D6, PP: 3D6, dominant species of the planet Earth PE: 3D6, MA: 3D6, PB: 3D6, SPD: which is ruled by the United Nations 3D6, HPs: +D4 53

Government, which was eventually Army gunboat crashed on the fledgling followed by the New United Nations planet in 1999 A.D. After the brutal Government. They are one of the Unification Wars, humans were just Children of Protoculture. about ready to take to space when they had their first real encounter with an Compared to other races of the galaxy, alien race. In the subsequent war, which humans were relatively primitive, that is became known as Space War I, until a Supervision Army cruiser that humanity was nearly wiped out. they designated ASS-1 (Alien Starship One) crashed on their planet, resulting in Almost 40 years after this conflict, the not only scientific technological change remnants of humanity have taken to but also political as ASS-1 was also space and have flourished marvelously. evidence that conflict also beyond Earth Now largely working alongside their and thus many humans believed Zentradi cousins, humanity has humanity should be united, resulting in colonized numerous worlds and even the formation of United Nations uncovered some relics of their ancient Government. creators.

The humans eventually rebuilt the One of the most interesting tidbits is that cruiser and renamed it SDF-1 Macross, given the scant number of survivors but over the course of its reconstruction, from Space War I (only a few hundred many nations opposed the United thousand), most of the human race that Nations Government began fighting a now exists is or is a descendant of a series of wars known as the Unification clone of one of the survivors of Space Wars and after last of the Anti-U.N. War I. Naturally, there has been cross- Forces had surrendered, the intended breeding with the Zentradi that have launch for the Macross did not go a plan been enculturated into human society. and instead a disastrous first contact with Due to the nature of Zentradi DNA, half- the Zentradi who were tracking the ship breeds will exhibit predominant Zentradi occurred, beginning Space War I. traits, masking their human traits.

The catastrophic conflict caused the loss Pure humans are effectively the of about three billion out of billion universe's all-rounders. Most start off lives on Earth. Nevertheless, Humans with equal potential to excel in any eventually achieved peace, becoming a given area should they apply themselves prominent civilization among the stars enough. Ultimately, the effort required through aggressive emigration programs tends to drive individuals into a single and mass cloning. area of specialization with others serving Humans in Macross are one of the as support (think a slightly more useful products of the Protoculture's genetic Swiss army knife). engineering. After a holocaust that largely wiped out their creators, humanity was doomed to obscurity -- to float on some rock in a distant corner of space (Earth, if you've not caught on yet). This changed when a Supervision 54

Mardook (from Super Dimensional Feeding Habits: Omnivore Fortress Macross II) Lifespan: 100 years

Technology: 10

Culture: Standard, diversified mix of kind and evil people. The Mardook are a people built on war and destruction. They refuse to "pollute" their civilization with what they deem to be "lower cultures". They have destroyed countless civilizations they have deemed unworthy Type: Humanoid, Marduk Sapiens to exist, using their Emulators to bolster the fighting of their forces. Physical Traits: In appearance, the Majority of their army is composed of Marduk are a race of Microns that enslaved Zentradi. They are led by resemble humans. Their faces are often Emperor Ingues, and the attack on Earth decorated with tattoos and markings. was spearheaded by scout fleet Commander Feff. Height: 5-7 ft They see song as nothing more than a Weight: 80-250 lbs tool for war, employing Emulators such as Ishtar to further their culture of Mobility: Legs destruction. They are not immune to "culture shock" through other Sensory Organs: Visual civilization's songs (such as the Minmay Attack), and are reliant on Emulators to Communication: Vocal inoculate their troops to fight to the point of going berserk in the battlefield. Reproduction: Sexual Government: Military Dictatorship IQ: 3D6, ME: 3D6, PS: 3D6, PP: 3D6 +2, PE: 3D6, PB: 3D6, MA: 3D6, SPD: Population: 1 billion 3D6, HPs: +D4 Home System: Orbit/Climate: 1 AU. Very stable, Number of Stars: 1, circular orbit, very stable surface temperature. Star Type: M

Atmosphere: Standard Oxygen/Nitrogen Planetoid Belts: 3 with significant ozone component in stratosphere. Inner Planets: 1

Oceans: 36% Middle Planets: 2, Marduk II is the home Gravity: 100% planet 55

Outer Planets: 3 attacking their master. Ingues was destroyed on his fortress ship and the The Mardook (マルドゥーク Marduk resolved to make a peaceful Marudo~ūku), commonly known as outcome to the war inspired by their Marduk, are a tribalistic, war-like Emperor. They then departed the Earth civilization and the primary antagonists to live a life of peace in the stars. in Super Dimensional Fortress Macross II: Lovers Again. Proud Marduk warriors know no other life than war and service to their The Marduk were a spacefaring alien Emperor with them only ending this duty civilization of Microns that engaged in a at their death. Their discipline means life of endless war. At some unknown that they expect to be punished with point, they had managed to enslave the death for failure or disobeying Zentraedi along with the Meltraedi commands. A failure for their warriors is through the use of the songs sung by daring to love above their station. their Emulator priestesses. According to Though much of their mecha are piloted legend, long ago there was the launch of by Zentrans, there are several that were a legendary vessel known as the Alus made specifically for use by Marduk that was seen as a space craft that warriors. brought peace to others. A special priestess class among the Under the leadership of Ingues, their Marduk consists solely of women and armada went through space where they are known as Emulators. This group of waged an endless series of war against Marduk priestesses sing special music other worlds. A legendary of that is amplified throughout the war their people spoke of a prophecy where fleets and send them into various stages he foretold that a being from a blue of rage that enhance their performance world would bring an end to the Marduk against the enemy. The music influences reign of war through the Alus and usher the Zentraedi slave forces completely in a new era of peace. As such, Ingues and controls their movements in battle came to fear the threat posed to his rule such as through the Song of War. by the Alus and this other peaceful culture. The Song of Death sends Zentraedi pilots into suicidal attacks designed to In 2092, the Marduk armada arrived cause catastrophic damage to enemy within the Earth solar system where they vessels. Emulators are only taught to use began to engage against the U.N. Spacy. their songs for war and death with any other form of culture unknown to them. The Marduk invasion finally ended It is said that it is impossible to control when the Emulator Ishtar back to sing a Zentrans without the use of an Emulator song of life to her people. When her with the Marduk struggling to control people began to show reluctance in their slave soldiers violent instincts. further attacks, Emperor Ingues began Marduk Zentraedi have the means of punishing his own forces. However, this locating the bio-signal of an Emulator simply ignited the fires of rebellion with these female Marduk wearing among his people who began actively 56 special tracking bracelets allowing them Their vessels share a similar design to be located. aesthetic as those of Zentraedi ships though there were notable differences. Within their society, war dominates their However, such is the similarity that their civilization with them seeking to find foes mistook them for being transient and wage conflict other races that they Zentraedi. A number of larger Marduk seek to destroy. Without war, they ships were able to split open and fire believe that they have no purpose or large scale energy blasts that could history. They believe that peace can only annihilate enemy fleets, ships and be achieved by purging impure world's fighters. They made use of a large and dominating them with this being variety of mecha for use in combat that their divine destiny. Peace for their kind could engage in or on a is said to be achieved only through their planetary surface. unmatched and absolute power. Without such a force, they believe that only confusion and disorder will reign unbridled across the universe.

According to their beliefs, no force in the universe can overpower them and therefore resisting their conquest is impossible. Marduk are taught never to smile or show happiness as such expressions of emotions meant that their enemies would win. Some among their kind believe that a life of such constant warfare demanded by their leader would lead to the eventual destruction of their people. Any such thoughts were seen as sedition with the leader of the Marduk showing no mercy as he had those that did not follow his commands being destroyed.

Punishment was made according to the dictates of their Marduk discipline. All those that had questioned their divine belief were met with their doom for believing in this heresy. Marduk have a low opinion of aliens and felt that they needed to purge themselves of such outside contamination.

Marduk are fluent in their own language and that of the Zentraedi. 57

Meltrandi (from every Macross) Weight: 50-250 lbs

Mobility: Legs

Sensory Organs: Visual

Communication: Vocal

Reproduction: Sexual

IQ: 3D6 +1, ME: 3D6 +1, PS: 3D6, PP: 4D6, PE: 3D6, MA: 3D6, PB: 3D6, SPD: 4D6, HPs: +D20

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 19% Type: Humanoid, Meltrandis Sapiens Gravity: 100% Physical Traits: In their natural state Meltrandi are giant sized Feeding Habits: Omnivore

Giant Form Lifespan: 500 years Height: 33’ ft Technology: 10 Weight: 850 lbs Culture: For millennia, both the Zentradi Mobility: Legs and their female counterparts were segregated, leading natural reproduction Sensory Organs: Visual (the copulation between a male and female) to being impossible. To counter Communication: Vocal this, both sides were created via artificial means, specifically cloning. Automated Reproduction: Sexual outer space cloning facilities serve to produce millions more of these IQ: 3D6 +1, ME: 3D6 +1, PS: 3D6, PP: expendable giant alien soldiers. 4D6, PE: 3D6, MA: 3D6, PB: 3D6, During the initial days of human-contact, SPD: 4D6, HPs: 500 +D20 members of the race were horrified and induced into a paralyzing culture-shock Micron Form upon witnessing earthling males and Height: 4-7 ft 58 females showing physical affection (i.e "Meltran" for females of the human kissing), deeming it a perversion. species

Despite this, they are biologically similar "Miclone" is a Zentradi word often with humans and are capable of associated with humanoids similar in producing hybrids. Ever since the end of size to Earth human beings. the first space war, many Zentradi have swayed away from their society's A very common expression among them strictly-imposed practice in favor of to indicate surprise, joy or disgust is the being micloned to live among the word "Deculture", which can be heard humans and interbreed among them as uttered by many different Zentradi an attempt to strengthen peace. characters in several Macross series.

Every aspect in the Zentradi culture and Government: Supreme leader dictator lifestyle is fanatically devoted to warfare. Every individual among both Population: 3 billion Zentran and Meltran sides exists for the sole purpose of serving in military Home System: operations of all ranks, leaving little Number of Stars: 1, Tir Centauri room for any other role in life. In order to better maintain control of the Star Type: G Zentradi, the Protoculture trained them only in the limited mix of skills which Planetoid Belts: 3 were necessary for the soldier's particular role in the Zentradi military. It Inner Planets: 1 seems that only a few Zentradi were trained in the repair and maintenance of Middle Planets: 5, Zentra is the home their equipment, and it was limited planet making them dependent on easily controlled supply stations and factory Outer Planets: 4 asteroids. Meltlandi (メルトランディ The Zentradi were forbidden culture by Merutorandi), also referred to as Meltran their creators, and were instilled with and Meltrandi, are female Zentradi orders to never interfere with culture- created by the Protoculture. This concept bearing planets and civilizations, again was introduced in the film The Super apparently to suppress independent Dimension Fortress Macross: Do You thought and keep an iron loyalty in all Remember Love? and was originally in the Zentradi forces. the television series. They were also featured in the Macross 7: Encore OVA.

Zentran is their word for male and In the fictional Macross setting, Meltran is their word for female. The Meltlandi or Meltlan is the term for term "Zentradi" would be analogous to female Zentradi, a giant humanoid alien how "mankind" is a synonym for warrior race segregated by gender. "humanity". They also use the word 59

In the first Macross T.V. animated time, the ruling leasers of Tirol became series, the female Zentradi collaborated the Robotech Masters, and the Zentraedi with the male Zentradi in Space War I were transformed from miners to against the Humans, but the two genders soldiers for the Masters' galactic empire. were segregated into separate fleets to prevent direct interaction. The The traits and behaviors of the Robotech segregated fleets shared the same ship Zentraedi are substantially the same as types (with different color schemes), but those of their Macross counterparts. employed different armor and vehicle However, although segregation by complements. Neither the word gender remains a central premise, the "Meltlandi" nor any derivative was word "Zentraedi" refers equally to males coined or used in this series. and females in Robotech, with no use of the word "Meltrandi" occurring. Macross: Do You Remember Love? reimagined the female Zentradi as their own faction fighting against the male Zentradi for millennia. The movie also introduced the term "Meltlan" as the term for "female" in the Zentradi language (a language created for the movie). The corresponding term in the Zentradi language for "male" is "Zentran". The later series Macross 7, incorporated the term "Meltlan" in its dialogue to refer to female Zentradi. The liner notes for the series explained the term was popularized among Humans by a 2031 movie depicting Space War I.

Probably the best known female Zentradi is Milia Fallyna Jenius, the most renowned Zentradi pilot that the humans have encountered. The spelling and pronunciation of these terms is difficult to interpret, as the uses a series of characters that split the difference, phonetically, between the English letters "L" and "R", and thus can be transliterated as either.

In the American adaptation of the series known as Robotech the Zentraedi were originally a genetically engineered race of giant clones that served the people of the habitable moon Tirol from their inhospitable mother planet Fantoma. In 60

Protodeviln (from Macross 7) their path. The lucky few that are drained of their spiritia could be treated by listening to music from Fire Bomber.

Height: Variable

Weight: Variable

Mobility: Levitation

Sensory Organs: Energy

Communication: Vocal

Reproduction: Combustion

IQ: 4D6, ME: 4D6, PS: 3D6, PP: 3D6, PE: 3D6, MA: 3D6, PB: 3D6, SPD: 3D6, HPs: +D20

Type: Resonate, Protodeviln Sapiens Feeding Habits: Stellar energy

Physical Traits: Protodevilns are made Lifespan: Unknown, possibly millions of up out of almost pure energy. Though years some appear humanoid (through possessing the body of other humanoid Technology: 12 beings), and some bear resemblance of vampire-like elves, most are gigantic Culture: Standard, diversified mix of creatures with few human features, kind and evil people. resembling devils. Government: None They have the ability to possess other sentient beings, bending their bodies to Population: Now 3 their will. This becomes a significant issue during their assault on the Macross Home System: 7 fleet. Victims must save vs psi or be Unknown possessed. Hundreds of thousands of years ago, the They are sensitive to spiritia energy, and Stellar Republic of the humanoid alien would often weaken from sustained race known as the Protoculture attack by sound energy derived from controlled much of the Milky Way singing. galaxy. They genetically created giant humanoid warriors known as the Some Protodeviln also have the ability to Zentradi and manipulated Earth's native turn into pure forms of energy, life to shape the evolution of what would destroying anything and everything in become humanity. However, internal 61 divisions and conflicts within the Stellar massive crystals in caves beneath the Republic led to a project to create a race surface of an ice planet. Wary of the of even more advanced Zentradi to fight return of their fearsome enemies, the the ongoing wars. These beings, dubbed now almost extinct Protoculture left the Evil (pronounced "eh-vil") series of information—for those who could find it warriors, were initially unsuccessful due —of the Protodeviln and how they were to their high energy requirements; defeated. nevertheless, the project was reopened upon the discovery of a sub-universe 500,000 years later in the year 2025, the containing abundant energy. However, Megaroad-13 colonization fleet experiments to develop organs capable discovered an inhabitable planet and of utilizing this energy inadvertently named its star system Varauta . Later in allowed non-corporeal beings within that 2043 a U.N. Spacy research fleet sub-universe to cross into our own launched an expedition to the icy fourth universe. These beings possessed the planet in the system and discovered a Evil entities, and used them to wreak mysterious energy field and alien ruins immense havoc. The Protoculture called beneath the surface. Entering a cave, the these beings in their new form the expedition encountered the source: the Protodeviln. crystal prisons of the Protodeviln, brought back to consciousness by the The Protodeviln realized they could not arrival of fresh spiritia. remain in our universe indefinitely, as they required an energy called spiritia to High-ranking Protodeviln awakened and remain active. However, they quickly remotely possessed two of the learned that Protoculture, Zentradi and expedition officers while brainwashing other humanoids generated this energy, the rest into a new Supervision Army and began conquering large portions of called the Varauta Army . After the Galaxy, feeding on spiritia wherever capturing the Megaroad-13 (and they went, and brainwashing captured modifying their ships and mecha to humanoids into a massive fighting force, better serve their purposes) the next the Supervision Army. target of the Protodeviln and their new Varauta army became the approaching The Protodeviln drained so much spiritia colonization fleets, Macross 5 and from the Galaxy that they almost created Macross 7. a Spiritia Black Hole, into which the spiritia of all forms of life would be The Varauta initial attacks on the drawn inexorably, turning the cosmos Macross 5 and 7 fleets escalated into a into a lifeless void. However, before this new armed conflict known as the could happen they were defeated and Protodeviln War (2045-2046), which driven back by a special group of caused heavy casualties on both the Protoculture people, the Anima Spiritia , Varauta and the U.N. Spacy sides. These possessed of a form of spiritia too pure included part of the Varauta army, some for the Protodeviln to absorb. of the Protodeviln, the whole Macross 5 defense fleet and part of the Macross 7 Overwhelmed and immobilized, the defense fleet. Survivors from Macross 5 alien creatures were imprisoned within were imprisoned and used as living 62 batteries. After nearly an entire year of "superweapons" that can be miles long battles the war between the Macross 7 in size. These creatures are frightfully fleet and the Varauta army finally powerful and are said to be able to concludes thanks to the efforts of destroy multiple star systems. musician Basara Nekki and his band Fire Furthermore, they are immensely Bomber, who were discovered to be the intelligent which makes them even more new Anima Spiritia and the only force dangerous opponents. Fortunately capable of effectively stopping the records seem to indicate that Gepernich Protodeviln attacks. was the only master protodeviln ever created (although one can never be sure). In the end the Protodeviln evolve into a Spiritia self-regenerating race with Basara Nekki's singing as the catalyst. Eventually the surviving Protodeviln leave to travel across the universe, now fully capable of producing Spiritia by themselves and with no need to absorb it from Humans or Zentradi anymore.

Only three of the Protodeviln survived the war, after evolving the ability to generate their own energy, and left the galaxy entirely after freeing their slave army.

The Zentradi fear the Protodeviln, and would often go berserk while near certain creatures of their species.

Protodeviln were created in three different sizes. Minor Protodeviln are 5 to 10 feet (1.5 to 3 meters) tall and are "designed" more for infiltration and reconnaissance than raw combat, though they are still immensely powerful beings and should be treated with extreme caution.

Major Protodeviln range in size from 300 to 600 feet (94 to 188 meters) tall and are designed for heavy combat against fleets of warships. Interestingly enough, many of these protodeviln are not highly intelligent and tend not to act without orders from Gepernich. Master Protodeviln, such as Gepernich, are 63

Ragnan (from Macross Delta) Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 91%

Gravity: 100% Type: Humanoid, Ragnas Sapiens, Feeding Habits: Omnivore. The typical Ragnan diet consists of other sea Physical Traits: Ragnans (ラグナ人 creatures. Their main staple is the Raguna-jin) are natives of the planet jellyfish, which also serves as a cultural Ragna. They are amphibious humanoids, symbol. Certain Ragnan delicacies may roughly as agile as humans on land not look appetizing for some, but many (where they spend most of the time), but have taken a liking to them. they can move quicker and breathe underwater. Their main distinguishing Lifespan: 180 years features compared to humans are the gills that run along their necks near the Technology: 6 shoulders, fins that extend from about the elbows and webbed digits. Culture: Standard, diversified mix of kind and evil people. Though now used They are one of the Children of to being on land, the Ragnans still have Protoculture. an intimate connection to the sea. As a result, majority of them now reside in Height: 5-7 ft houseboats, turning them into a seafaring people. Weight: 50-210 lbs A lot of Ragnans make their living as Mobility: Legs merchants, evident from the large number of market streets around the city. Sensory Organs: Visual Their wares range from food to electronics and even extends to novelty Communication: Vocal items like "Ragnan Fins" which are advertised to turn anyone into a Ragnan. Reproduction: Sexual They take pride in their culture and IQ: 3D6, ME: 3D6, PS: 3D6, PP: 3D6, exhibitions for certain practices like folk PE: 3D6, MA: 3D6, PB: 3D6, SPD: dances are held publicly on a regular 3D6, HPs: +D4 basis. One notable traditional Ragnan celebration in particular is the Jellyfish Festival. This event is held during the 64 first full moon in September when life with humans, Zentradi and other jellyfish come to the surface to lay eggs. races that were part of the fleet. It is said that a couple that confesses their love to each other underneath the floating jellyfish swarm will stay together for life.

In death, a miniature ship is made for the soul of the person to ride on. The loved ones of the departed drink and reminisce on a nearby coast, later sending off the soul to sea with farewells. Once relieved of sin and pain, the soul is believed to be reborn as a jellyfish.

Government: Council

Population: 6,692,030,277

Home System: Number of Stars: 1, Sol

Star Type: G

Planetoid Belts: 1

Inner Planets: 2

Middle Planets: 2, Earth is the home planet

Outer Planets: 4

Prior to colonization, the Planet Ragna seemed to have little to no landmasses, so the Ragnans were mostly seabound along with other indigenous creatures around them.

After the arrival of Island Jackpot Emigration craft, the planet underwent several changes, especially in topography. It is unclear whether or not there were any disagreements or conflicts in between, but by 2067, the Ragnans have become accustomed to 65

Vajra (from Macross Frontier) allowing the Hive to quickly adapt to threats and tactics encountered.

The Vajra lack the ability to communicate with other intelligent organisms directly and have attempted to solve this problem by infecting other organisms with the V-Type Virus. Unfortunately, the V-Type infection is fatal to most organisms if it reaches the brain, but one such attempt succeeded when Ranka Lee was infected by the V- Type virus in utero, allowing Ranka to communicate with the Vajra via singing Type: Biomechanical Insectoid, Vajris while the V-Type virus remained Sapiens harmlessly localized in her abdomen.

Physical Traits: The whole species has The Vajra are bio-mechanical in nature shared consciousness utilizing bio fold and the large red Vajra units possess waves. The formed network allows many advanced capabilities such as instant communication among all vajra nearly impervious energy converting interstellar distances, if not the whole armor, the ability to space fold and a race. Because of this, they don't posses a powerful anti-ship beam weapon. chain of command, but instead rely on Individual Vajra operate with very little specialized breeds of vajra called brain matter and as a species the Vajra Queens and Semi-Queens to uphold this seem to operate via a collective network. consciousness.

Those huge specimens function as hubs The Vajra as a race have appeared in for the fold wave communication as well seven different forms during the events as the main means of creating additional of the Vajra War. The Vajra have drones. The main difference between appeared as Larvae, Flyers, Walker, these two states is size: while Semi- Small-Size, Large-Size, Semi-Queen and Queens are spaceborne within their 20 Queen. While some forms of Vajra kilometer long motherships, Queens eventually grow into others (such as dwell on suitable planets and can reach Larvae into Flyers) it is unknown several hundred kilometers. whether or not all Vajra Larvae have the potential to grow into Large Vajra (Red) Nests operate in larger engagements or Queens. with the use of biological drones, that are connected to their hive with the bio Height: The Vajras come in several fold waves the species uses to specific types which have been given communicate. Because of this, their identifying names by the human military efficiency increases rapidly based on forces (UN Spacy). The smallest are the death or survival of units in battle, soldier-type Vajra which can be anywhere from 15 meters long or 30 66 meters tall at the low end to 150 meters and in the March of 2059 the Macross long at the high end. The capital ship- Frontier fleet was engaged in a war-like type Vajra range in size from a few 100 state with a hive. meters long to 20 kilometers in height for the fortress ship type. The Vajra are an ancient race of bio- mechanical insectoids, which have been Weight: 1-500 tons in the Milky Way galaxy for 100s of thousands of years, perhaps millions. Mobility: Legs Incredibly powerful, adaptable, and numerous they have been held in awe Sensory Organs: Visual and fear by other sentients, even being deified by a legendary and now extinct Communication: Telepathy galactic wide humanoid civilization.

Reproduction: The Vajra mate by It is never discovered where the Vajra transmitting a song called Aimo when originated, but they are present not only they encounter Vajra from other in the Milky Way galaxy but in other galaxies. The lifecycle of these drones is galaxies too. When the first humanoid multi-staged, containing an egg, larvae, (Protoculture) galactic power arose and cocoon and drone phase. encountered the Vajra over a 100,000 years ago, they came to revere the Vajra IQ: 3D6, ME: 3D6, PS: 3D6, PP: 3D6, and attempted to emulate their abilities PE: 3D6, MA: 3D6, PB: 3D6, SPD: at via technology with varying degrees of least Mach 1+, HPs: 500+ success. Since the Vajra communicate via foldspace, other sentient species in Feeding Habits: Omnivore the galaxy have had little to no success in communicating with the Vajra. Lifespan: 2000 years The first encounter between the Vajra Technology: 12 and humans was in 2040 AD, near the galactic core. A Research fleet sent to Culture: Standard, diversified mix of study the Vajra in 2048 AD captured a kind and evil people. Vajra and studied it in secret, with one of the scientists trying to use foldspace Government: Monarch queen to control both Vajra and humans as part of the Cybernetics Conspiracy. The fleet Population: 4 billion was then destroyed by the Vajra.

Home System: In 2059 AD, the Macross Frontier Fleet Unknown encountered the Vajra and full blown war occurred between the two forces. The Vajra are a extraterrestrial life-form Shortly after the Macross Galaxy Fleet that was first encountered in 2040. Since was also attacked by the Vajra. After 2048 sporadic incidents of fleets being much devastation and bloodshed, the attacked by Vajra have been recorded in scientist who was part of the Cybernetics areas close to the core of the Milky way, Conspiracy (Grace O'Connor) and the 67 woman (Ranka Lee) who unknowingly energy attack will be dissipated by the brought the Vajra to attack the Research armour. Fleet via her song ended up at the Vajra homeworld in the galactic core. Their most powerful ships, the Knight- Grace O'Connor managed to seize class Carrier Vajra and the Bishop-class control of the Vajra foldspace Mobile Fortress Vajra have quantum communication network and command beam cannons as powerful as the the Vajra to destroy the approaching Macross cannon and therefore able to Macross Frontier Fleet. Ranka Lee devastate whole fleets in a single attack. managed to break away from her control, and gets the Vajra to join forces with the Macross Frontier Fleet.

The reason why Vajra attacked and react to Ranka's singing was that Vajras, being superorganisms, did not understand the concept of individual organism called humans, due to Ranka, one of the extremely few humans who can interact with Vajras using Foldspace wave, living in human society. In their point of view Ranka was their brethren and they mistakenly thought Ranka was captured by and was being held against her will by humans, so Vajras attacked in their attempt to save Ranka from humans.

This misunderstanding is finally cleared through Sheryl Nome who, through using her Foldspace wave, tells the Vajras that humans are separate beings with independent minds and can only understand through direct interaction. With Sheryl's persuasion the Vajras sided with humanity.

Due to the fact that the Vajra are in constant foldspace communication, they are able to quickly adapt to changing conditions in battle. Improved Vajra soon appear via either newborn evolved Vajra, metamorphosis of current Vajra, or both.

Vajra have formidable energy converting armour. Half the damage from any 68

Voldorian (from Macross Delta) Oceans: 62%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 100 years

Technology: 6

Culture: Standard, diversified mix of kind and evil people. Much like Type: Feline Humanoid, Voldoris Ragnans, Voldorians are an affable Sapiens people that have a more tribal culture. Nearly all Voldorians sport tribal paint Physical Traits: Voldorians have an markings on their faces and their cities appearance largely similar to humans are fairly small with their home world's with the exception that they do possess primary exports being water, lumber and feline ears, tails and also their fingernails apples. Voldorians are no pacifists, are hardened into sharp claws that can be however, and since joining the New UN used both for defense and also for more government a fair number have joined constructive purposes. They are one of the ranks of the NUNS and even become the Children of Protoculture. distinguished soldiers, a career which is certainly well suited to their agility, Height: 5-7 ft heightened senses, and inbuilt weapons.

Weight: 50-250 lbs Government: Democracy

Mobility: Legs Population: 116 million

Sensory Organs: Visual Home System: Number of Stars: 1, Vol Communication: Vocal Star Type: B Reproduction: Sexual Planetoid Belts: 2 IQ: 3D6, ME: 3D6, PS: 3D6, PP: 3D6 +2, PE: 3D6, MA: 3D6, PB: 3D6, SPD: Inner Planets: 4 3D6, HPs: +D6 Middle Planets: 3, Voldor is the home Orbit/Climate: 1 AU. Very stable, planet circular orbit, stable surface temperature. Outer Planets: 0 Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere. 69

Windermerean (from Macross Delta) allows them to "see" the "wind" about them, likely perceiving changes in fold waves.

They are most known for their Runes which look like a part of their hair just with a different colour. They have several shapes and colour depending on the person, and a person can have either 1 or 2 of these. Their runes are something like a "nerve" because it has a lot of roles. It can shine different colours depending on the person moods, so it's like a person showing expressions. People are able to control their runes when they get older so it doesn't constantly show their emotions. Runes are also Receptors which is why Windermereans can't become infected with Var.

Their Runes are also a direct antenna Type: Humanoid, Windermereas Sapiens into their minds and thoughts which is why they react strongly if someone Physical Traits: At a glance they could touches it. Windermereans don't let each pass for completely human, however others Runes unless the person is they do bear one difference in outward really close to them because it connects appearance. Windmerians possess their emotion and "current" thoughts. prehensile extensions on their hair called When a Windemerean dies their Rune "runes". Males possess two, typically "runs out" meaning it loses it's colour framing their face, the end of the and shine. No matter how amazing their extensions shaped as a star. Female Rune's power actually is the price for Windermerians meanwhile have a single using it is their own life-force. heart-shaped rune that is normally about the forehead. A Windermerian's rune can Height: 4-6 ft different colors and glow brightly depending on their mood, although most Weight: 50-200 lbs adults are expected to control this behavior. Mobility: Legs

Another notable trait is Windermerians Sensory Organs: Visual naturally possess an exceptionally high number of Fold Receptors, enabling their Communication: Vocal singers to produce a very high amount of Fold Waves (previously dubbed Sound Reproduction: Sexual Energy by Dr. Chiba). This trait also 70

IQ: 3D6, ME: 3D6, PS: 3D6, PP: 3D6, Government: Monarchy. The governing PE: 3D6, MA: 3D6, PB: 3D6, SPD: body of the system is the Windermere 3D6, HPs: +D4 Kingdom, which is ruled by King Gramia Nerich Windermere and Prince Orbit/Climate: 1 AU. Very stable, Heinz Nehrich Windermere. circular orbit, very stable surface temperature. Population: 872 million

Atmosphere: Standard Oxygen/Nitrogen Home System: with significant ozone component in Number of Stars: 1, Winder Centauri stratosphere. Star Type: O Oceans: 71% Planetoid Belts: 5 Gravity: 100% Inner Planets: 3 Feeding Habits: Omnivore Middle Planets: 5, Windermere IV is the Lifespan: Windermereans have a short home planet lifespan, with an average of 30 years though they have extreme physical Outer Planets: 1 abilities in exchange. They also age rapidly after reaching "adulthood". Like humankind and the Zentradi, Instead of the normal wrinkles they get Windermereans are descendants of white spots on their skin as they age. Protoculture, and hence known as the Though Wind Singers who use their Children of Protoculture. They see powers lose half of their life span. themselves as being the closest to Because their lifespan is so short their Protoculture. normal marriage age starts around the age of 13+. They have a strong belief in what they call the "wind" which is like a flow of Technology: 6 energy more than actual wind. Every few centuries a "Wind Singer" is born Culture: Standard, diversified mix of who is seen as having the strongest kind and evil people. Windermerian connection to Protoculture. These are society centers around a monarchy that also gifted with more power compared to is generally adored by the populace. The the average Windemerean. In their elite guard of this monarchy being the original belief the Protoculture left Aerial Knights. Currently Windermere is behind a "Star singer" which was a embroiled in a civil war on their own priestess that then later passed down her planet as they attempt to excise the New powers to those who are now called UN Government from their territory. As "wind Singers". a result it is exceedingly rare to see any Windermerians away from their native soil. 71

Zentraedi (from every Macross) fact, the very idea and display of males and females together in any intimate manner tends to give rise to extreme fear and confusion in Zentradi that has not encountered human culture before. Until about 2010 all Zentradi came exclusively from cloning matrixes.

IQ: 3D6 +1, ME: 3D6 +1, PS: 3D6, PP: 4D6, PE: 3D6, MA: 3D6, PB: 3D6, SPD: 4D6, HPs: 500 +D20

Micron Form Height: 4-7 ft

Weight: 50-250 lbs

Mobility: Legs

Sensory Organs: Visual

Communication: Vocal

Reproduction: Sexual

IQ: 3D6 +1, ME: 3D6 +1, PS: 3D6, PP: 4D6, PE: 3D6, MA: 3D6, PB: 3D6, SPD: 4D6, HPs: +D20

Orbit/Climate: 1 AU. Very stable, Physical Traits: In their natural state circular orbit, very stable surface Meltrandi are giant sized temperature.

Giant Form Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in Height: 33’ ft stratosphere. Weight: 850 lbs Oceans: 19% Mobility: Legs Gravity: 100% Sensory Organs: Visual Feeding Habits: Omnivore Communication: Vocal Lifespan: 500 years Reproduction: Sexual. Originally Technology: 10 Zentradi did not reproduce sexually; in 72

Culture: For millennia, both the Zentradi controlled supply stations and factory and their female counterparts were asteroids. segregated, leading natural reproduction (the copulation between a male and The Zentradi were forbidden culture by female) to being impossible. To counter their creators, and were instilled with this, both sides were created via artificial orders to never interfere with culture- means, specifically cloning. Automated bearing planets and civilizations, again outer space cloning facilities serve to apparently to suppress independent produce millions more of these thought and keep an iron loyalty in all expendable giant alien soldiers. the Zentradi forces.

During the initial days of human-contact, Zentran is their word for male and members of the race were horrified and Meltran is their word for female. The induced into a paralyzing culture-shock term "Zentradi" would be analogous to upon witnessing earthling males and how "mankind" is a synonym for females showing physical affection (i.e "humanity". They also use the word kissing), deeming it a perversion. "Meltran" for females of the human species Despite this, they are biologically similar with humans and are capable of "Miclone" is a Zentradi word often producing hybrids. Ever since the end of associated with humanoids similar in the first space war, many Zentradi have size to Earth human beings. swayed away from their society's strictly-imposed practice in favor of A very common expression among them being micloned to live among the to indicate surprise, joy or disgust is the humans and interbreed among them as word "Deculture", which can be heard an attempt to strengthen peace. uttered by many different Zentradi characters in several Macross series. Every aspect in the Zentradi culture and lifestyle is fanatically devoted to Government: Supreme leader dictator warfare. Every individual among both Zentran and Meltran sides exists for the Population: 3 billion sole purpose of serving in military operations of all ranks, leaving little Home System: room for any other role in life. Number of Stars: 1, Tir Centauri

In order to better maintain control of the Star Type: G Zentradi, the Protoculture trained them only in the limited mix of skills which Planetoid Belts: 3 were necessary for the soldier's particular role in the Zentradi military. It Inner Planets: 1 seems that only a few Zentradi were trained in the repair and maintenance of Middle Planets: 5, Zentra is the home their equipment, and it was limited planet making them dependent on easily Outer Planets: 4 73

The Zentradi are a race of genetically (much thanks to the marriage of Millia engineered giants. First created over a and Max Jenius). Through a process hundred thousand years ago by the known as Miclonization, Zentradi are Protoculture for the sake of carrying out able to reduce themselves to human size. proxy warfare during a civil War. They Because of this, they have become very range from around 9 meters tall (most much like their human counterparts. Meltrans) to nearly 14 meters (Commanders). Almost genetically The only things that visibly set Zentradi identical to humans, Zentradi are also apart from humans at this level are skin the term for the males of the species, and hair pigmentation, which can be while female Zentradi are called quite different, as well as possessing Meltrans. Originally the two never pointed ears and slightly more occupied the same space. Both male and pronounced canines. Even stranger, female warriors were created and kept some Zentradi can develop hair that separate so as to foster different fighting moves almost akin to antennae, making styles. them extremely emotive at times. It isn't unheard of for a Zentradi to have blue or Nearly all original Zentradi are warriors, green tinted skin or neon pink hair, bred for combat and largely unable to however there are some with very even repair their own equipment which normal skin and hair tones as well. The forces them to rely on automated repair other things that separate Zentradi from systems. humans is they still possess their fighting instinct and increased physical prowess. The only known exception to this are Zentradi advisers, specially bred Most advisory Zentradi meanwhile seem Zentrans and Meltrans who sacrifice raw to prefer to remain full sized to preserve physical power in favor of vastly their disproportionately enlarged brains. expanded intelligence. Advisers are Miclone Zentradi are also capable to effectively walking archives, carrying a reverse the process and return to their large amount of information with them, original size. This process can be including ancient Zentradi lore. As they completed within a few minutes with the were bred to be warriors, Zentradi have a proper equipment, though it should be very potent fighting instinct that makes noted that sometimes genetic defects can them generally predisposed towards cause some odd side effects - such as the violence. Zentradi's body being at differing levels of maturity, depending on whether in Along with seeing men and women their Micron (human) or Macron (giant) together, Zentradi are also susceptible to forms. another form of culture shock: music. Zentradi with no prior contact to such Zentradi are fully capable of reproducing things will find themselves thrown into a with humans due to their nearly identical state of confusion (and occasionally genes and despite the vastly different fanboy/fangirl squealing) when they are phenotypes that develop as a result. exposed to music. In the aftermath of The Zentradi (ゼントラーディ人 Space War I, almost all known Zentradi Zentorādi-jin, lit. Zentradi People) have integrated into human society (sometimes spelled "Zentraedi"), 74 referred to as Zentran are a species and the military, many Zentradi began to faction of giant humanoid warriors defect and aid the crew of the Macross in introduced in the Super Dimension fighting against their own kind. Soon, Fortress Macross television series and even some Zentradi leaders such as The Super Dimension Fortress Macross: Vrlitwhai and Exsedol Folmo defected Do You Remember Love? movie where over to humanity and gave up their they were depicted as the main original mission. antagonists. In response, the Zentradi's Supreme The Zentradi are a militaristic race of Commander, Golg Boddole Zer, led his gigantic humanoid aliens and the main main fleet to do away with the traitors antagonists of Super Dimensional and to nuclear bombard Earth to Fortress Macross. eradicate its influence on the Zentradi. Golg's fleet succeeded in bombarding The Zentradi began as a race genetically Earth, but they were soon payed back by engineered by the first civilization of the Captain Bruno J. Global and the crew of galaxy, known as the "Protoculture". the Macross, who used audio of pop star The males of Zentradi were kept Lynn Minmay singing to cause disorder segregated from the females (called within the Zentradi ranks before blowing Meltrandi). With the Zentradi at their up Golg's flagship with the Macross' command, the Protoculture were able to missile arsenal. vastly spread their civilization across the universe. However, they eventually After the war ended, numerous Zentradi entered a war with the Protodeviln, stayed with the surviving humans to which left their civilization in ruins. assist them in rebuilding their home planet while others chose to reject After the war, the Zentradi, following human culture and joined up with the their original directive, pursued a remnant group led by Quamzin campaign of destructive and conquest Kravshera to carry on the fight. across the universe, seeking to eliminate all civilizations which had harnessed protoculture. They eventually came to Earth, whose inhabitants had come into possession of an ancient protoculture ship, the SDF-1 Macross. A fleet commanded by Vrlitwhai Kridanik led an attack on Earth to wipe out humanity and claim the ship for the Zentradi, but the ship crew were able to take off and leap several light years away from Earth, leading Vrlitwhai's fleet to turn away from Earth and chase after them.

However, after being exposed to the culture of humanity and the prospect of a society that wasn't entirely dominated by 75

Zolan (from Macross 7) sounds, Zolans do seem to be able to understand what these snakes are saying.

Height: 4-7 ft

Weight: 50-250 lbs

Mobility: Legs

Sensory Organs: Visual

Communication: Vocal

Reproduction: Sexual

IQ: 3D6, ME: 3D6, PS: 4D6, PP: 3D6, PE: 4D6, MA: 3D6, PB: 3D6, SPD: 3D6, HPs: +D4

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen Type: Humanoid Marsupial, Zolas with significant ozone component in Sapiens stratosphere.

Physical Traits: While they are Oceans: 57% humanoid, Zolans are actually marsupials and genetically incompatible Gravity: 100% with humans. Zolans possess elongated and pointed ears and a two-tone hair Feeding Habits: Omnivore color with their bangs being a totally different (and usually much brighter) Lifespan: 100 years color than the rest of their hair. As well, male Zolans have large patches of Technology: 6. Most of the world is hair/fur that run along their forearms and post-industrial era, the exception being a covers the back of their hands. Female local UN Spacy base with Zolans have a pouch located on the Overtechnology level tech. This has belly, used to carry around young. given some Zolans the impression of being neglected or shunned by their Every Zolan has a two foot long, furry, newfound allies. Still, some have found tan-colored snake with them. These their way into space and subsequently snakes posses three eyes, two on the side onto colony fleets. with the third in the center of the forehead. While no obvious words are exchanged outside of a few mewling 76

Culture: Standard, diversified mix of Robotech Sentinels kind and evil people. Universe Government: Democracy Robotech II: The Sentinels was an attempt by Harmony Gold USA to Population: 271 million continue the original 1985 Robotech television series. Only three episodes Home System: were ultimately animated before the Number of Stars: 1, Zol project was canceled in 1986, and a feature-length film was released from Star Type: K footage taken from the completed episodes. The aborted 65-episode Planetoid Belts: 5 Sentinels series would have followed the ongoing adventures of Rick Hunter and Inner Planets: 3 Lisa Hayes and the rest of the Robotech Expeditionary Force (REF) during the Middle Planets: 5, Zola is the home events of The Robotech Masters and The planet New Generation series.

Outer Planets: 5 The feature-length pilot is composed of the first three (and only) episodes that Zolans are the native residents of the were produced for the series. It planet Zola, which is a planet very introduces the SDF-3, along with its recently discovered by the UN Spacy's crew, and gives an overview of their new deep space expeditions. Like humans mission. The title refers to the Sentinels, and Zentradi, Zolans are another race an alien resistance movement engineered by the Protoculture. encountered by the Robotech Expeditionary Force (REF) that consists As a relatively newly discovered and out of races subjugated by the Robotech of the way world, Zola tends to receive Masters or the Invid. The significant very little notice from the UN Spacy. events in the film include Lynn Minmei making peace with Admiral Lisa Hayes well enough to sing at her wedding to Major General Rick Hunter and the Invid's brutal invasion of the Robotech Masters homeworld of Tirol.

Being a sequel/spinoff to the combined series, The Sentinels featured characters from all three Robotech sagas, including Rick Hunter, Lisa Hayes (later Lisa Hayes-Hunter), Max Sterling, Miriya Parina Sterling, Exedore and Breetai from The Macross Saga, Dana Sterling, Bowie Grant, and a couple of their superiors from Masters, in addition to 77

Jonathan Wolff and the Invid Regis of complete failure. It was only with the The New Generation (Scott Bernard was third attempt in 2044, which involved all also planned, though never appeared in available REF forces (now equipped the confines of the feature). Among the with new technology known as new newly created characters were young Reflex Weapons and Shadow Techno cadet rivals Jack Baker and Karen Penn, Fighters obtained from the Haydonites) whose early love-hate relationship that the Invid were dislodged from mirrored Rick and Lisa's; Vince Grant, Earth. brother of Claudia Grant, and father of Bowie Grant; and the Invid Regent, the Unless otherwise stated all the material villainous leader of the Invid. Dr. Emil presented here comes from the Robotech Lang, a supporting character in the Sentinels Galaxy Guide. Macross Saga, would return as a main character. The story also introduces a The Species: human adversary in the form of T. R. Garudan Edwards, who was first introduced in Haydonite Comico's Robotech: The Graphic Novel. Karbarran Perytonian The Pioneer Expedition was a mission to Praxian confront alien forces in space to prevent Spherisian interplanetary war on Earth. It took place concurrently with the 2nd and 3rd Robotech wars. The expedition was led by Lisa Hayes aboard the SDF-3, which was launched in 2022 in search of the Robotech Masters. The mission soon became preoccupied with the liberation of worlds under the control of the Invid Regent. In June 2030, the final battle of the Second Robotech War caused a release of the spores of the Invid flower of life across Earth, which soon attracted the Invid. In 2031, the Invid, under the control of the Regis, invaded Earth.

The United Earth Forces (including the elite Army of the Southern Cross) had been severely weakened by the Second Robotech War and were only able to offer limited resistance. In less than a week, the Invid seized control of the planet and began utilizing the human population for slave labour and scientific experiments. In 2038 and 2042, the REF sent the 10th and 21st Mars divisions to try to retake the planet, but both ended in 78

Garudan per level. Garudan males have no psionic attacks. Their psi-abilities fall into the category of psychic sensitive: power that instills an unnatural awareness and sensitivity about their environment and the beings around them. The female Garudans possess completely different psionic powers. Powers that can be used as a means of attack and manipulation. Fortunately, most Garudans are normally passive and make it a policy to not use their powers against friends and allies.

M ale P si P owers Clairvoyance - Cost: 10 ISP Mind Block - Cost: 4 ISP Presence Sense - Cost: 5 ISP Sixth Sense - Cost: 2 ISP Speed Reading - Cost: 5 ISP

Female Psi Powers Empathic Transmission - Cost: 8 ISP Mind Bolt - Cost: 4 or 30 ISP See the Invisible - Cost: 4 ISP Suggestion - Cost: 4 ISP

Type: Humanoid, Garudas Sapiens, Height: 5-7 ft

Physical Traits: Garudans themselves, Weight: 50-210 lbs while similar to a bipedal Terran fox in outward appearance, seem to have more Mobility: Legs in common with the Terran arboreal squirrel; the lean fore-arms and curved Sensory Organs: Visual claws, the strong but nimble legs, the clawed feet and the ability to bend in Communication: Vocal almost impossible directions, have all made the Garudan the undisputed ruler Reproduction: Sexual of the forests. While there still are predators that endanger individual IQ: 3D6 +3, ME: 3D6 +3, PS: 3D6, PP: Garudans (much like crocodiles, sharks 3D6, PE: 3D6, MA: 3D6, PB: 3D6, and other predators do Man on Earth), SPD: 4D6, HPs: +D4, ISP: ME x2 +D8 the mastery of the planet belongs to one species alone. Orbit/Climate: 8.5 AU. Very stable, circular orbit, very stable surface All Garudans have psionic abilities. temperature. Their ISP increases at a rate of 10 79

When a Garudan Male wishes to court a Atmosphere: Standard Oxygen/Nitrogen female as his mate, sometimes another with significant ozone component in Garudan has his eyes on the woman. For stratosphere. some reason this instills a great sense of aggression among the normally passive Oceans: 48% creatures. A duel of wills is arranged, and a religious circle of supposed power Gravity: 103% is drawn in the center of the village, the two males step in, sit down, and enter a Feeding Habits: Omnivore meditative state. This is one of the few times normal males are able to let their Lifespan: 180 years Astral Persona's leave their bodies. Both astral bodies fight collide in an amazing Technology: 9. It is interesting to note display of mental endurance and that although industrialization has taken prowess. its toll here as on most other planets, much of its physical impact was softened Very few of these duels last to the death, by the Garudan's choice of location for the Shaman normally will end the fight their industrial complexes - almost all and declare the winner, but some have were built in the deserts or in gone to a point where the Astral Spirit is mountainous terrains - and the fact that killed, leaving the body to waste away. Garudan housing is built to blend into The body of the one killed is respected the forests' canopy. and buried with great honor to his lost spirit. The winner receives his mate, and The only city not built along these lines usually high respect among the tribe. is Garuda's only planetary space-port, Brophen, on Rashif. Only one spaceport Garudan beliefs follow much like those is maintained on-planet as most of of Buddhist monks. They that Garuda's interplanetary transactions take through meditation and contemplation, place in orbital stations, away from that a oneness with everything around Garuda's anomalous atmosphere. them will be achieved. The populace believe it is the Psi-Masters who have Culture: Standard, diversified mix of reached this oneness, but the Psi-Masters kind and evil people. Garudans live their themselves still strive for mental lives in adobe brick houses, life is perfection, disproving this train of peaceful, when not hunting, spent mostly thought. in meditation or discussion. When a problem is brought before the tribe, the However some very secluded tribes have Tribal Shaman (usually an experienced Polytheistic beliefs. Others claim that warrior or even a rare Psi-Master) will their shaman has reached true borrow energy from the tribe to enhance enlightenment, but the Shaman will his (the Shaman must be a man) powers always deny this, either because it is not of Clairvoyance, in order to aide the true, or maybe he's modest (as Garudan's tribe in it's strife. usually are), no one can be sure. 80

Garudans believe that nothing is more it seems certain that the agent escaped important than a good education, or else from a military installation - Garudans, how can one learn to be one with all like Humans, flirted with bio-weapons as around them? However the Tribal a means of warfare. But here Earth Society and general attitude of doing escaped these troubled times almost things (slow and easy) kind of prevents a untouched, Garuda fell. Over the next general education system. Elders & few days the agent covered the entire Parents are wise to pass on all they can Biosphere, causing untold damage. The to their children though. primary aim of the agent was to produce a toxin which disrupts the higher centers Government: Council of Garudan brain-activity, causing the host to experience hallucinations, loss of Population: 726 million co-ordination and, eventually, brain- death. Much of Garuda's wildlife was Home System: left unaffected, although the Gtan - to Number of Stars: 1, Rhestad this day - seem to suffer from a severely short attention-span. This event was to Star Type: G be later known as The Chaos.

Planetoid Belts: 3 As with every pandemic, there were those whose bodies resisted the toxin. Inner Planets: 4 But this immunity did not seem to be dominant in the genetic makeup of the Middle Planets: 6, Garuda is the home Garudans. Almost 80% of Garuda's planet population died within a few months of the agent's release. Of subsequent births, Outer Planets: 5 only 11% lived beyond the first few days. Given time and a stable biosphere, The following was originally written by Garudans might have had a chance to Aubry Thonon, Peter Walker, Pieter adapt to their new environment... but Thomassen, and Robert Morgenstern. with the rapid mutation and development of the bio-agent, and the subsequent About 2 million years ago, the first release of new toxins into the animal directly recognizable as the atmosphere, Garuda seemed destined to Garudan's distant ancestor appeared in become a dead planet - the bio-agents the forests of Amphur, Garuda's largest found, in Garuda's marshes, an almost continent. Following a somewhat perfect breeding ground and reproduced hesitant evolutionary path (one branch of at an explosive rate, covering the planet which is the burly Gtan, the 'Great Ape' with their toxins. of Garuda), Garudans first attained the point of industrialization by 11240 BC. However, somewhere around 8050 BC an event changed Garuda's fate. While In 10122 BC, a bio-chemical agent was no hard records remain of this event, released into Garuda's atmosphere. almost all of Garuda's religious texts Although records of the time were contain a reference to it - a time of great mostly destroyed in the chaos following, heat came to Garuda, killing off some 81 plants and animals, making others hallucinogen. After two weeks, the stronger. What this 'time of great heat' Garudan simply ceases to live. was is unknown - many speculations, ranging from a 'blip' in Rhestad's life- Conditioning can, in many cases, help cyle to the passing of a flaming meteor, the individual spend longer periods away have been presented. What *is* fact, from the psycho-active ingredients however, is the recovery Garudans made collectively known as the Hin (Note that after the event; over the next few to the Garudan, the toxin and its effect centuries birth-rates went up, instances upon them are considered one and the of insanity went down, and the now- same). The record for prolonged famed Garudan Intuitive Awareness separation from the Hin is 7 days 2 hours (also known as the Hin) came to 43 minutes and 5 seconds before the first develop. No longer were the Garudans withdrawal symptoms set in. But due to negatively affected by the myriad of the Hin's incorporation into many of the 'pollutants' in their atmosphere; they Garudan's Religions, many view this thrived in its presence, their mental attempt at even temporary non- processes now enhanced by the chemical dependence to be unsavoury, if not soup around them. heretical to some of the more extreme cults. The biological agents and their toxins had not, in fact, diminished in intensity - With the memory of their near-total a fact many first-time visitors to Garuda catastrophe still fresh in the collective would later attest to. Without exception, mind of their society, the Garudans all carbon-based atmosphere breathers rebuilt their industry from scratch. With will be affected to one degree or another most of their cities destroyed and most by Garuda's atmospheric mix. The exact of their fuel sources running dry, it took effects vary wildly from species to over ten-thousand years for the species - Terragens suffer from extreme Garudans to recover from the blow their paranoia followed by hallucinations war-like tendencies had dealt them. The eventually causing cardiac arrest, while major stumbling block was the almost- Karbarrans suffer an almost total loss of total destruction of their repositories of their nervous system. Perytonians, on the knowledge, both in the forms of books other hand, suffer nothing more than an and electronic literature and in the loss itch of the skin - but unrelenting and of most of their engineers, scientists and severe enough to drive them mad after a other holders of knowledge. For the first few days. few centuries, Garudans slid backwards on the civilization scale at a tremendous But as the Terran saying goes, this gift rate before finally beginning to make was a double-edged sword. For while head-way towards a recovery. they are now safe from their own atmosphere, Garudans are unable to Caravans and trade-routes began to take survive away from it. Absence of more shape, and a group of Garudans arose to than a few hours produces paranoia. A meet the trading needs of the planet. To few days, and the Garudan experiences facilitate bartering, the Traders evolved a withdrawal symptoms of a severity language which is known as the Trader's unmatched by any artificially-produced Dialect - a simpler offshoot of the 82

Garudan's Holy Language used in all Around 1040 AD, Garudans discovered religious meetings of the Rhinsah. The space travel and reached their local Trader's Dialect is still the language of satellite. Having experienced the fear of choice when Garudans deal with extinction due to a single planetary outsiders, as it is a simple yet powerful catastrophe, Garuda re-doubled its effort language, without much of the social to conquer the stars - an endeavour complexities of everyday-speech. difficult due to the limitations placed upon them by their dependence on the With the help of the Traders, Garuda's Hin. Life on other planets was population once again began to expand impossible for Garudans short of total and fill the continents. Science, for so Garudaforming or the reliance on the long believed to be a Black Art, enjoyed Hin growth-incubators. Space stations, some revival in the Traders' attempts to of course, relied entirely on the facilitate their movements across incubator systems (although some Garuda's terrains. How instrumental success was achieved by a few stations were these Traders to the recovery? willing to sacrifice a large amount of Their success can best be seen in their their inner-surface to Garudan flora and current society, for almost all of fauna in an attempt to generate the Hin Garuda's richest families owe their 'naturally'). fortunes to a Trader ancestor. In 1278 AD, first contact between the Eventually, in 1014 AD Garuda was Garudans and a Tirolian Merchant fleet back to the level of technology it had en-route to Karbarra occurred. It resulted enjoyed just prior to The Chaos, but the in disaster - remembering first-contacts new social infrastructure - based on the with Karbarra, Haydon IV and Spheris dual problem of their original lack of and the trade opportunities opened by numbers and their growing dependence these contacts, the Trade-Commander on the Hin - took longer to build. sent a ship to parlay with the Garudan Current-day Garudans are a deeply before checking for biological courteous people as a whole. Their incompatibilities. Upon contact with the existence seems centered on contact with Garudan scout vessel, the contact ship the Hin. A typical Garudan greeting, fell prey to one of the bio-agents' toxins here rendered in the Trader's Dialect, is in the Garudan atmosphere. Within done by the raising of both hands, palm minutes, thanks to the efficient air forward, and saying "Gheths'par dravio recyclers aboard the Tirolian ship, the Hin shann. Fvidrro d'elrach." This entire crew had suffered brain seizures. translates roughly to "I have glimpsed Unity. May we forever share breath." The entire incident might well have This concept of 'sharing breath' is at the resulted in interplanetary war had the core of Rhinsah, Garudan's major Merchant Fleet not had, within its fold, religion, and seems to entail the concept Senator Viphardt. The Senator of sharing of mind and emotion. immediately ordered all Tirolian ships to However, the Garudans are adamant that withdraw and stand down. This done, the full concept of Fvidrro cannot be radio communications were established properly understood without surrender to and - eventually, after an extensive the Hin. session of language-learning on both 83 parts - biological information and air both numerical and weaponry advantage samples exchanged between the two - finally, in 1364 AD, the Garudan parties. Ironically, this incident would planetary government surrendered. have been less severe had First Contact Garuda had fallen. The Zentraedi were happened in a planetary biospehere, as withdrawn and a Tirolian occupation the Garudan bio-agents have a limited force was set up. life-span and come out second best when in contact with a biosphere other than Life as a Tirolian Protectorate was hard Garuda's or a Garudan bio-culture tank. and uneventful, save but for a few revolts ruthlessly squashed as soon as Relations between Garuda and the rest of they appeared. Then, in 1998 AD, a joint the Local Cluster, once established, Tirolian/Zentraedi group appeared in remained good for the next 80-odd Garuda's skies, bearing Zor and the years. Then, in 1361 AD a coup-d'etat on seeds of the Invid Flower of Life. For Tirol saw the overthrow of the Republic nearly two months, Zor's Battlefortress and the setting up of the Triumvirate circumnavigated the globe, seeding as he government. Garuda, in shock, withdrew went. When he finally departed, from the Local Cluster and began to Garudans began to notice the shoots of a prepare itself for an invasion it knew new plant appearing wherever the forest would come. parted enough to admit sunlight. The Flower of Life had arrived on Garuda In 1362 AD, Tirol sent Zentraedi to take and taken root. By 2014, Garuda found Garuda by force. The Zentraedi were itself once again under attack, this time ordered to take the planet with minimal by the Invid Regent's fleet. damage and started by setting a beach- head in an isolated part of the Taroohm The attack by the Invid was quick and range. This first attempt at taking brutal. Garudans offered no overt Garuda failed - during one night, resistance to the Invid but captured Garudan commandos infiltrated the several Tirolian Bioroids by killing their Zentraedi camp and sabotaged the giants' pilots and hid the mecha. Eventually, dome by destroying its life-support these Bioroids would become the fore- system. Sentries and stragglers were front of the Garudan Resistance. At the taken care of on a person-by-person same time, another group of Garudans basis. By morning, all Zentraedi lay dead who had been waiting for a chance to do or dying. so, took control of a Macross-class Border Fleet Battlefortress in Garudan The Robotech Elders, in retaliation, Orbit. The Battlefortress had been left ordered the 11th Zentraedi fleet to behind due to its lack of Protoculture invade Garuda and to destroy a large supplies and the Garudans wasted no section of forest. Once a large enough time in introducing a batch of stolen area had been cleared, an invasion force Protoculture to the Reflex furnaces. With landed and began 'pacifying' Garuda. For the Battlefortress now active, the crew twenty-six months, the fighting went on attempted to stop - or even slow - the - the Zentraedi shooting and killing, invasion, but eventually withdrew to taking little time for sleep. Attrition was post-lunar orbit when it became obvious high on both sides, but the Zentraedi had they were no match for the Invid. 84

The Tirolian division left at Garuda was As such, each batch of serum has to be overwhelmed in a matter of minutes. tailored for a particular species (and in The victorious Invid began to construct some extreme case, for each particular hives and planetary defences, blockading individual). To make matters worse, the the orbital regions of Garuda to prevent serum, like many others, has a very short interference with their conquest. shelf-life and can not be stored for any Unable to return, the captured Tirolian length of time. The race to manufacture Battlefortress gave up all attempts to a Terragen-compatible serum in time rescue Garuda and headed off into space. was eventually won - the serum used for Eventually, the ship met with a rebel Tirolians was found to be a close Karbarran fleet, the sole surviving ships analogue of the required formula and of the prior invasion of Karbarra by the was modified to suit as a blanket serum Invid. Together, these ships formed the for all Terragens. core of the nascent Sentinels. With the eventual defeat of the Invid On Garuda, without outside help, the Regent, the Invid forces in the Cluster Resistance floundered. Its attacks were broke into myriad pieces. By 2035, a nothing more than annoying stabs at the concerted effort was made to Invid's unprotected flanks. As the Invid systematically patrol the Local Cluster had once been to the Empire, so were the and its fringes and remove the last of the Garudans now to them. Unable to find Invid War Machine from it. Garuda the Rebels headquarters, the Invid began joined the mop-up operations. While setting traps - but with the help of their they saw service in many branches, the supporters, the Resistance managed to Garudans particularly excelled as avoid them. advanced scouts - their ability to leap from place to place and to ascend In 2027, help finally arrived on Garuda seemingly unclimbable surfaces making in the form of the Sentinels - a group of them the perfect operatives for fighters formed from all the planets of Intelligence gathering. the Local Cluster as well as a splinter Garudans found the war harder than group of the Robotech Expeditionary most, as their atmospheric requirements force. With the help of the Resistance, made service with other races a touchy the Sentinels managed to push the Invid subject. Few captains allowed Garudans off Garuda - but not without some cost. on board, while many of those who did By the end of the battle, half of the required the ships to be physically Sentinels' command staff had been segregated into independent sections. It infected by the Garudan atmosphere. was eventually found expedient to allow the Garudans to crew their own ships. Although a serum to Garuda's atmosphere had been known since 1296 When the Robotech Expeditionary Force AD for most species in the Local finally left for Earth in 2044, Garuda had Cluster, a problem still remained. The finally purged itself of the shadow of the serum works by counter-acting the Robotech Masters as well as the taint left toxins released by the bio-agents and the behind in the forests by the Invid regime has to be kept up so long as the Protoculture farm-domes. patient is in contact with the bio-agents. 85

Haydonite humanoid body and a roughly domed shaped head where their single sensor eye was located.

Height: 6’ ft

Weight: 250 lbs

Mobility: Levitation

Sensory Organs: Visual

Communication: Vocal

Reproduction: Construction

IQ: 3D6, ME: 3D6, PS: 3D6, PP: 3D6, PE: 3D6, MA: 3D6, PB: 3D6, SPD: 3D6, HPs: +D20

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 0% Type: Synthetic Artificial Robotic life form, Haydonis Sapiens Gravity: 100%

Physical Traits: In appearance, the Feeding Habits: Omnivore Haydonites true nature was masked by cloaks which only revealed a glowing Lifespan: 500 years red eye on their heads. As part of their seemingly benign nature as emissaries of Technology: 10. They are an interstellar knowledge and peaceful beings, species who make use of starships to Haydonite cloaks often resembled the travel space and have a working red ambassadorial robes worn for knowledge of Space Folds allowing diplomacy by other species. them faster-than-light capabilities. In addition to their fighters, they Beneath this facade, was the true nature also make use of mecha such as the of the Haydonites who were seemingly Infiltrator for ground based combat. mechanical beings which simply They also possess a form of shielding consisted of a floating upper part of a technology protecting their ships from 86 direct harm as an energy blast passed by The most devastating weaponry it during the Battle for Space Station available to them are planet killing Liberty. Furthermore, they possess devices. They used these devices sophisticated sensors allowing them to previously on the first Invid homeworld detect an approaching ship emerging and devastated it in the process. Another from a hyperspace fold and can also form of such weapons are the Neutron-S detect electromagnetic signatures Missiles which were massive warheads allowing them to pinpoint the location of that were so powerful that their JANICE. Their sophisticated abilities detonation can create massive black also allows them to jam the holes that can destroy planets. communication systems of enemies though it was possible to work around Culture: Haydonites believe themselves the jamming though this only provided superior to organic species and that short range communications. biological beings are no match to their mechanized might. In addition, all They are masters of the so called beings that embraced Protoculture were Shadow technology which works on doomed and that ultimately the shadow dimensional principles creating Haydonites would prevail in the a field that supposedly shields the energy struggle. They believe that their victories source of a ship. The activation of such over their enemies will mark a new epic devices led to the formation of a fourth for the Haydonite race. dimensional field which not only masks targets from ordinary electronic sensors Government: The ultimate authority but also Protoculture sensors though the amongst the Haydonites is the entity target remains visible. Through it, they known as the Awareness which appears are capable of creating advanced to be a form of computer mechanism. weaponry in the form of Synchro This large system has nodes present cannons and also cloak their forces amongst the Haydonite ships and through the Shadow devices. transmits instructions to its servants with specific tasks that it has "forseen". At first, they freely helped the REF According to it, those species that are develop this technology though they addicts of Protoculture must be possess a backdoor mechanism allowing eliminated and gave this important task them to disable any Shadow technology to its servants to accomplish. equipped ship, fighter or mecha thus rendering them inert or possibly Population: 83 million overloading them which can cause the device to explode thus killing their users. Home System: They accomplish this through a special Number of Stars: 1, Rhestad weapon known as a Disruptor wave which is a reddish energy beam Star Type: G generated from a flagship that sweeps the battlefield and infected enemy Planetoid Belts: 3 vessels. Inner Planets: 4 87

Middle Planets: 6 unable to conquer Haydon IV due to its defense systems that targeted anyone Outer Planets: 5, Haydon IV is the home using weapons but instead occupied the planet world without violence.

This species were known to be an The Haydonites did not respond to the ancient species within the Local Group Invid and even served them when they who lived on the artificial world of were on their world. This action sparked Haydon IV. They were seemingly named some dissension among certain after the mysterious enigmatic entity Haydonites such as Veidt and Sarna who known as Haydon who had influenced believed that peaceful neutrality was a the many planets within the Local Group futile gesture when facing the threat of and was responsible for creating the the Invid which was a stance the Awareness that controlled Haydon IV. majority of their kind did not share. With Since that time, the mechanical the Tirolian Empire nearly conquered, Haydonites lived a peaceful existence the Regent dispatched his scientist Tesla where they were protected by the to gather specimens from the Local powerful defense systems of their Group for experiments for the Regess homeworld. Their remarkable defensive which included both Sarna along with systems meant that the rise of the her mate Veidt. During this time, their Tirolian Empire did not threaten them prison ship the Farrago was overthrown even when the Robotech Masters began by the slaves who took it over and conquering the other worlds in the Local formed a loose alliance known as the Group through their mastery of Sentinels who sought to free their Robotechnology. homeworlds.

At some point, the Robotech Master Zor This band arrived on Tirol where Veidt arrived on Haydon IV and visited the used his diplomatic abilities to speak to Haydonites where he met with the the Humans of the Robotech Awareness to answer some questions Expeditionary Force. The two sides before departing. In addition, the formed an alliance with Rick Hunter and Tirolians established an embassy in the Lisa Hunter accompanying them on their capital city of Glike. Prime mission to liberate their planets. Their Administrator Vowad served as the campaigns saw the worlds of Karbarra leader of the Haydonites in this time and Garuda liberated though the latter with the majority seeking to not mission saw several of the Sentinels intervene in the affairs of other races. poisoned by the toxic atmosphere of the The reign changed when their supply of Garudan homeworld. Thus, Veidt Protoculture was lost with the suggested that they use the advanced Protoculture Matrix onboard the SDF-1. medical knowledge of the Haydonites to heal them but his people's homeworld By this era, the Invid had been was now occupied by the Regent's army. transformed into a war-like race due to the actions of the Robotech Masters and The two sides met in a diplomatic began conquering their empire. Similar exchange where they agreed to hand to the Robotech Masters, the Invid were over Tesla in exchange for Rem along 88 with the medical treatments. During this given to any race that used Protoculture. time, Sarna attempted to convince her Despite their efforts, the Invid managed father Vowad to change the Haydonite to survive the attack and departed until stance on neutrality to which he refused. their Flower of Life was stolen from However, Janice Em interfaced with the them by the Robotech Masters leading to Awareness and altered its defense a war against the Local Group. system programming to ignore the According to Janice, the Haydonites Sentinels. were said to have suffered at the hands of the Invid. In this time, the Haydonites This combined with a rebellion amongst seemingly joined the Sentinels in order the Praxians in the slave pens led to the to combat the Invid invasion and became Invid forces struggling to contain the allies of the REF. They decided to situation. Invid forces became victims of provide their Shadow technology to the the defensive system that ignored the REF along with other advanced Sentinels and attacked the Invid technology to combat the Invid such as whenever they attacked or retaliated. Shadow Devices, Synchro cannons and The death of Sarna also saw Vowad turn aided in the analysis of the mysterious against the Regent and he manifested his Neutron-S missiles. grief in the planetary defense system that took the form of Zor that destroyed the Many of these advancements of the REF Invid armies along with the land carrier were unknown to the common soldiers thus forcing their retreat. A funeral was as the Haydonites wanted to maintain held for Sarna whilst the Haydonites their privacy. Thus, all their technical dedicated their help to the Sentinels and data and knowledge was actually passed REF. through Janice who was made with a mixture of Human and Haydonite As such, they provided new advanced technology. Unknown to anyone, the extendable armor systems for the Haydonites were following the direction Sentinels and a starship in the form of of the Awareness and urged the REF in the Ark Angel that was dispatched with the conflict against the Invid to Veidt providing assistance to Rick accomplish their own goals, the primary Hunter as it was launched. The ship was of which was the destruction of later attacked by the Black Death Protoculture and all who used it. What Destroyers but managed to escape for a end this would serve is unknown. mission to liberate Spheris. The Haydonites watched with keen Within the new continuity, the interest at the conclusion of the Third Haydonites were a mysterious race that Robotech War when the REF sought to were the developers of Shadow free Earth from the control of the technology. They were known to had Regess. They intended for the Humans feared the power of Protoculture and to deploy the Neutron-S missiles that became bitter enemies of the Invid who would have destroyed the Earth and the referred to them as the Children of the entire REF if used. A test firing Shadow. This feud saw the Haydonites conducted by the SDF-3, which held the devastate the original Invid Homeworld Protoculture Matrix, created a black hole with powerful weapons with such a fate as a result. In order to prevent this 89 knowledge from being sent to the REF, a enemy. The ultimate goals of the Haydonite ship attempted to silence Rick Haydonites remain unknown. Hunter's flagship, but they failed in preventing the Icarus from saving the Deukalion and fleeing. Shortly thereafter the SDF-3 vanished, but the Haydonites were confident it survived the attack, much to their dismay.

When the Regess escaped with the Invid, destroying the Neutron-S Missiles as she went, the Awareness provided new instructions to the Haydonites, telling them to conduct more direct action in the extermination of the "Protoculture addicts". With the Invid now beyond their grasp, the Haydonites were fully focused on the destruction of humanity, and they assembled a fleet for an assault at Space Station Liberty. When they arrived, they used their Shadow Technology's hidden traps to cripple and devastate the REF's remaining forces, igniting the Fourth Robotech War.

They were prepared to destroy the station as well when they learned that Janice was aboard. Feeling that she was too valuable, they decided to board, and either extract her to learn the location of the Protoculture Matrix if she knew it or eliminate her to prevent their enemies from gaining a tactical advantage. The infiltration force attacked Space Station Liberty where they were defeated by Lieutenant Commander Scott Bernard and Captain Vince Grant who detonated the station's Neutron-S missiles and seemingly destroyed the Haydonite invasion fleet.

Despite this apparent defeat, the REF were confident they would meet the Haydonites again, and redoubled their efforts to locate the SDF-3 before the 90

Karbarran IQ: 3D6, ME: 3D6, PS: 4D6, PP: 3D6 +2, PE: 4D6, MA: 3D6, PB: 3D6, SPD: 4D6, HPs: +D12

Orbit/Climate: 1 AU. Very stable, circular orbit, stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 89%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 200 years

Technology: 9

Culture: Standard, diversified mix of Type: Ursine Humanoid, Karbarris kind and evil people. Life on Karbarra Sapiens was simple and happy before the great strife of the Masters and Invid fell upon Physical Traits: Karbarran are strong them. The people had productive lives bear like creatures from an ore-rich working in many industrial facilities. industrial planet. They are powerful (but Like Garudans, Karbarrans mate for life, not always bright) individuals with a selfish acts like divorce are unheard of strong sense of justice (most of them and the thought of such a thing is looked anyways). down upon. Large families are encouraged, ranging from 4-12 Height: 6-7 ft offspring.

Weight: 250 lbs Before the Invid, Karbarran cities were bustling metropolises. Media, recreation, Mobility: Legs and commercial businesses were about as widespread as Earth before the Global Sensory Organs: Visual Civil War. Residential houses are very large to support large families, as are Communication: Vocal apartment complexes.

Reproduction: Sexual Karbarrans envision their god, Altiag, as a divine smith that forged the universe from the energies of the Alkarak (the Karbarran term for 'The Big Bang'). 91

Government: The political system on danger and thus became a subject race of Karbarra is a Republic, much like the the Invid. Roman Empire was at one time. It has a planetary capitol with a senate designed By the time of General T. R. Edwards to represent the people. In all there are revolt against the REF, the Karbarrans about 25 Senators representing various along with the other Sentinels had nations, and a 26th representing the already liberated their homeworlds. politicians of the planet. Whilst the Haydonites provided technical assistance, the Karbarrans Population: 776 million offered the REF their industrial might to rebuild their fleet to combat the Invid Home System: threat which was appreciated by Admiral Number of Stars: 1, Rhestad Hunter.

Star Type: G

Planetoid Belts: 3

Inner Planets: 4

Middle Planets: 6, Karbarra is the home planet

Outer Planets: 5

Similar to many worlds in the Local Group, the Karbarrans themselves came under siege from the ravenous hordes of the Invid Regent who sought revenge against the Robotech Masters. Thus, it was known that they became bitter enemies with the Invid and it was expected that fighting between the two would have been brutal. As the Invid knew the Karbarrans would not surrender, they decided on a more devious approach and abducted the entire planet's population of children who were held as hostages.

All attempts at liberating the children failed and a convocation was held to garner a vision of the future from the Shapings. From it, the Karbarrans discovered that they could not fight the invaders whilst their children were in 92

Perytonian IQ: 3D6 +2, ME: 3D6 +2, PS: 3D6, PP: 3D6 +2, PE: 3D6, MA: 3D6, PB: 3D6, SPD: 3D6, HPs: +D6, Mana: (IQ + ME) x4

Orbit/Climate: 1 AU. Very stable, circular orbit, stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 75%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 100 years

Technology: 9. Technology is at an amazing peak, almost equaling that of the REF in fields like medical, travel, communication and entertainment. Perytonians have an amazing system of computers linked by phone line, identical to the Earth Internet. Computer technology is 2 times that of Earth.

Type: Humanoid, Perytonis Sapiens Culture: Standard, diversified mix of kind and evil people. Perytonians spend Physical Traits: ‘Devil’ appearance, red their days living life much like Earth pigmentation. Perytonians are able to would were it not for the Robotech weld magic. Wars. Perytonians live life to the fullest, enjoying each day as if it were their last. Height: 5-6 ft Perytonians follow a mainly polytheistic religion, with a strong belief that it is Weight: 160 lbs these gods that they derive their powers from. Mobility: Legs A current upward trend in the Sensory Organs: Visual polytheistic belief is that of 3 Major Gods. These gods represent 3 sects of Communication: Vocal magic, creation, battle, and divination. It is common for most Energy Wizards to Reproduction: Sexual follow the belief in these 3 Gods. With 93 it's advanced technology, Peryton is a at level one. The number of spells a great place for higher learning. All wizard can cast per day (per 24 hours) is limited because of the physical and Government: Democracy mental strain magic places on the body. At first level the Perytonian wizard can Population: 116 million cast only six spells per day. At third level he/she can add four more spells (10 Home System: total), plus two additional at fourth level Number of Stars: 1, Rhestad (12 total). Each additional level (5 and so on) on~ more spell can be cast. Star Type: G

Planetoid Belts: 3

Inner Planets: 4

Middle Planets: 6, Peryton is the home planet

Outer Planets: 5

Similar to many worlds within the Local Group, the Perytonian homeworld was seeded with a mutant strain of the Flower of Life by Zor. This led to their conquest at the hands of the Robotech Masters. Peryton would eventually be conquered by the Invid with Burak placed onboard the Farrago as a trophy for the Regent. He would reluctantly join his fellow prisoners in revolt and help form the resistance group known as the Sentinels.

Unknown to anyone, even the Perytonians themselves, the planet Peryton is criss-crossed by large invisible lines (called Ley Lines in other dimensions), it is by living in a world with this energy that allows Perytonians to manipulate reality in feats of 'magic'.

A Perytonian can cast as many as two magic spells per melee, plus one additional at level five and another at level twelve. All characters should start 94

Praxian Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 52%

Gravity: 100%

Feeding Habits: Omnivore

Lifespan: 150 years

Technology: 6

Culture: Standard, diversified mix of kind and evil people. Their entire society consists of warrior women who have a unisexual society with reproduction afforded to those members of the sisterhood who made use of the Whaashi. This allows offspring to be birthed who are always female and raised within their culture. As a result of their society, the females of Praxis tend Type: Humanoid, Praxis Sapiens to feel that males were an inferior gender though acts of bravery and aggression Physical Traits: Praxians are physically tend to garner their respect. stronger and tougher than humans Before the Invid and death of planet Height: 6-7 ft Praxia, the warrior women were in a state of constant tribal warfare. Trying to Weight: 120-250 lbs see which tribe would hold dominion over the "Place of Life" and all other Mobility: Legs tribes. Of course this caused many blood baths between the tribes. Sadly, it was Sensory Organs: Visual only in the aftermath of the first Invid attack, and the millions lost, that they Communication: Vocal realized it was a time for alliance. When the Sentinels alliance had finally had Reproduction: Sexual reached the jungle planet, a dire need for assistance was evident. IQ: 3D6, ME: 3D6, PS: 4D6, PP: 3D6 +3, PE: 4D6, MA: 3D6, PB: 3D6, SPD: No men exist on Praxia. But a majority 4D6, HPs: +D20 of Praxians hold a high regard for the male of the species. They believe no Orbit/Climate: 1 AU. Very stable, men exist on their word because their circular orbit, stable surface temperature. 95 kind was not strong enough to keep Masters and the Praxians tended to feel a them. So they constantly try to become great enmity to the Tirolians who they stronger in order to win the favor of felt were all liars. Their hatred for the men. Masters would also extend to their Zentraedi warriors. Praxis would Gladiatorial events, Olympic Trials, eventually be conquered by the Invid Tournaments, Praxia has it all. Many with Bela and Gnea placed onboard the Colosseum-like ruins exist on the planet. Farrago as trophies for the Regent. The Because of the fall Praxia suffered in it's pair would revolt with the other slave ancient history, their technology took a crew and form a resistance group known horrible dive. The highest technology as the Sentinels that sought to free their they have left is the "Place of Life". All worlds. other forms of technology are too hard for the warrior maidens to comprehend The Regess would settle on Praxis (they can still smith and know basic temporarily where she began conducting mechanics of levers, pulleys, etc.). Life experiments in evolution by using the is lived in scattered (but numerous) Genesis Pits. She believed that the villages, where the women live in huts, Praxians were superior specimens which eat what they kill, and forage, much like would allow her kind to evolve to the any normal jungle living society. The next evolutionary stage. However, the Praxian religion is Polytheistic, meaning experiments were a failure and the they believe in multiple gods. Genesis Pit destabilized the planet leading to its destruction. As a result, the Government: Monarch Regess took her Praxians captives and placed them in prison holds on Haydon Population: 486 million IV.

Home System: When the Sentinels arrived on Haydon Number of Stars: 1, Rhestad IV, the planetary defense grid was programmed to ignore them and target Star Type: G the Invid only when they showed aggression. This allowed the warrior Planetoid Belts: 3 women of Praxis to break free and they liberated themselves from their Invid Inner Planets: 4 conquerors.

Middle Planets: 6, Praxis is the home When the Invid were ultimately defeated planet The survivors of Praxis relocated to Optera. The planet now bereft of the Outer Planets: 5 Invid was renamed New Praxis by the Praxians and they became the guardians Similar to many worlds within the Local of the now docile, sheep like Invid. Group, the Praxian homeworld was seeded with a mutant strain of the In Prelude to the Shadow Chronicles, a Flower of Life by Zor. This led to their Praxian is present amongst the Sentinels, conquest at the hands of the Robotech obviously Gnea. 96

Praxian Martial Art Spherisian Practitioners of Gesh-Nenu are held to an extremely strict code of honor based on the tribal law of the Amazons. The only ones who are protected under this code, however, are other Amazons, allies, honorable enemies, and innocents. Respect must be shown to superior martial artists and elders at all times; courtesy to one's host is very important as well. Lethal force is not only expected but encouraged in battle (except for sparring/practice and contests of prowess), but honorable or skilled opponents must always be given the opportunity to surrender.

Maneuvers: Parry, Dodge, Pull Punch, Knock-Out/Stun, Critical Strike

Bonuses per level: Level 1: + 3 attacks, +3 to roll with fall, +1 to dodge. Level 2: +1 to parry, +1 to strike Type: Crystalline Humanoid, Spheris Level 3: +1 to dodge Sapiens Level 4: Critical hit on 19, +1 to strike Level 5: +2 to parry and dodge, +1 to Physical Traits: Spherians don't need to roll with impact eat, drink, sleep, or require any normal Level 6: +1 attack, +5 to SPD forms of sustenance. All they need is a Level 7: Critical hit on 18, Death Blow regular source of light (preferably on 20 natural). Level 8: +1 to PP, +1 to strike Level 9: +3 to parry and dodge Although their appearance is that of a Level 10: +1 to PP, +1 to PE solid, crystalline humanoid, they are Level 11: +1 attack, Death Blow on 19 actually energy beings who live inside Level 12: +1 attack, +1 to strike and such bodies. As energy beings they draw dodge their sale nourishment from light energy. Level 13: +1 to PS, Critical hit on 17 They can also repair and regenerate the Level 14: +2 to parry limbs of their crystal bodies. The Level 15: +1 attack humanoid body functions as a means of movement, protection, and to work with other humanoid life forms.

Consequently, Spherians can have a limb or limbs blown off and feel no pain.Even 97 the head can be decapitated without the dodge, and - 40% on all skills; the body slightest discomfort, because it is only a is brittle, small parts begin to fall off and cosmetic ornamentation, like a hat. A all regenerative powers are gone. An Spherian can suffer only from lack of additional 4 weeks of no light will kill nourishment (light) or if its entire body the alien. Exposure to intense natural is destroyed. light will restore the Spherian to full strength within 2D4 hours. (D4 days of When a body part is destroyed, the continuous exposure to artificial light energy being can completely will have the same effect). regenerate a new one in just a few hours. To do this, the Spherian must slip into a Spherians can discorporate themselves. deep trance and be bathed in a full temporarily transforming their stone spectrum of light for the entire bodies into energy and travel through regeneration period. The regeneration solid rock and earth. The beings call it period is also used to repair minor "crystal hopping" and explain that they damage to the body's trunk and limbs. If can transmit their energy self through the trunk of the body is destroyed the solid earth by bouncing from one natural energy being can be destroyed. Its only crystal to another. Range is 380 to 620 chance to survive is to flee its body by mtrs from one crystal to another. They merging with natural crystal stone, such can instinctively sense the presence and as quartz. As long as there is crystal of location of any crystal based stone. some kind within 380 mtrs, the Spherian Speed of travel is .08 the speed of light can live (even underground) and Maximum Depth is unlimited as long as regenerate an entirely new body. there is crystal stone to transmit to.

However, without crystal to contain Height: 5-7 ft it, the Spherian energy is disrupted and dies. Lack of light will slowly kill a Weight: 360 lbs Spherian by starvation. A starving Spherian will become sluggish, less alert Mobility: Legs and easily disoriented. Its physical body will become visibly brittle and parts, like Sensory Organs: Visual ears and fingers, will break off. A malnourished Spherian loses all Communication: Vocal regenerative powers. A Spherian will never fatigue as long as it is exposed to Reproduction: Sexual light. No or insufficient light (too dim, very cloudy/overcast day) for more than IQ: 3D6, ME: 3D6, PS: 4D6, PP: 3D6, three days will cause an obvious PE: 4D6, MA: 3D6, PB: 3D6, SPD: weakness; reduce speed by 10%. - 1 on 3D6, HPs: +D20 initiative, - 5% on all skills. No light for another three days will see the speed M.D.C. by Location: reduced to half, - 2 on initiative, and - Head -50 10% on all skills. Two weeks of light Arms (2) - 50 each deprivation will reduce speed to 20%, - 5 Legs (2) - 100 each on initiative, - 3 to strike, parry, and Main Body - 220 98

Note: All Spherians are impervious to Middle Planets: 6 lasers. Outer Planets: 5, Spheris is the home Orbit/Climate: 1 AU. Very stable, planet circular orbit, stable surface temperature. At some unknown point in the past, it Atmosphere: Standard Oxygen/Nitrogen was believed that the mysterious being with significant ozone component in known as Haydon arrived and imbued stratosphere. the native crystals with life thus bringing about the emergence of the Spherisians. Oceans: 0% It would be one of the many worlds seeded with a mutated strain of the Gravity: 100% Flower of Life by Zor, leading to its conquest by the Robotech Masters. Feeding Habits: Omnivore Tirolian scientists such as Sorcen were stationed on the planet to study the Lifespan: 100 years natives and used a number of them as their servants. Technology: 6 It would be conquered by the ravenous Culture: Standard, diversified mix of Invid and occupied as part of their kind and evil people. The average empire. The native Spherisians would spherisian lives it's day building. later hide underground, where their Whether it's crafting new living elders urged them to remain in their new domiciles for fellow Stonemen, environment until the Invid departed. expressing themselves artistically, or just However, younger Spherisians led a whittling away the time, Spherisians number of resistance campaigns against love to build. They have a natural the Invid with all of them failing. Baldan aptitude with Geometry and and Teal were two inhabitants of the Architecture. Spherisians do not planet taken from the world by Tesla question their existence, hence they have who later joined the Sentinels. After no religion. freeing Haydon IV, the Robotech Expeditionary Force along with the Government: Council Sentinels moved to liberate Spheris.

Population: 366 million Teal would later urge her allies not to engage in open conflict with the Invid as Home System: the use of Protoculture weapons would Number of Stars: 1, Rhestad have devastated the fragile ecosystem of Spheris thus leading to the death of Star Type: G many Spherisians.

Planetoid Belts: 3 Eventually Spheris is freed from Invid control and the Sentinels as well as REF Inner Planets: 4 are outfitted with Spherisian crystal technology. 99

Spheris itself is a planet made entirely Space Battleship Yamato out of rock, metal, and other dense materials. There are no oceans and no Universe regular sources of water (some Space Battleship Yamato (Japanese: 宇 underwater sources have been found). 宙戦艦ヤマト, Hepburn: Uchū Senkan The closest things to wilderness are Yamato, also called Cosmoship Yamato massive forests of jagged crystal and and ) is a Japanese science rock. Mountains, canyons, and other fiction anime series produced and results of erosion and continental shift written by Yoshinobu Nishizaki, are the norm across the surface. Caves directed by manga artist Leiji have been known to go as deep as to the Matsumoto, and animated by Academy center of the planet. Productions and Group TAC. The series aired in Yomiuri TV from October 6, However there are some special 1974 to March 30, 1975, totaling up to individuals amongst Spherians. 26 episodes. It revolves around the Stonemen who have lived so long, that character Susumu Kodai (Derek their bodies have melded with the crystal Wildstar in the English version) and an of the planet to become towering clear international crew from Earth, tasked crystal obelisks. These Ancient during an interstellar war to go into Spherians are scattered across the space aboard the space warship Yamato planets surface, providing wisdom and in response to a message of aid from the advice to the people as needed. planet Iscandar in order to retrieve a Unfortunately during the Invid device which is able to reverse the invasions, many of these living radiation infecting Earth after being monuments were destroyed, their are bombed by the Gamilons. only a few dozen left today. In the year 2199, an alien race known as On their home planet, a Spherisian is the Gamilas (Gamilons in the English capable of adding more crystal mass to Star Blazers dub) unleash radioactive their body, increasing weight and hit meteorite bombs on Earth, rendering the points. For ever 10 lbs added to weight, planet's surface uninhabitable. Humanity HPs are increased by 5. PS is also has retreated into deep underground increased by 1 for ever 50 lbs. cities, but the radioactivity is slowly affecting them as well, with humanity's extinction estimated in one year. Earth has a space fleet, but they do not yet have interstellar capability, and they are hopelessly outclassed by the Gamilas. All seems lost until a message capsule from a mysterious crashed spaceship is retrieved on Mars. The capsule yields blueprints for a faster-than-light engine and an offering of help from Queen Starsha of the planet Iscandar in the Large Magellanic Cloud. She says that her planet has a device, the Cosmo- 100

Cleaner D (Cosmo DNA), which can removing device and return to Earth cleanse Earth of its radiation damage. within the one-year deadline. Along the way, they discover the motives of their The inhabitants of Earth secretly build a blue-skinned adversaries: the planet massive spaceship inside the ruins of the Gamilas, sister planet to Iscandar, is gigantic Japanese battleship Yamato dying; and its leader, Lord Desslar which lies exposed at the former bottom (Desslok in the Star Blazers dub), is of the ocean location where she was trying to irradiate Earth enough for his sunk in World War II. This becomes the people to move there, at the expense of "Space Battleship Yamato" for which the "barbarians" he considers humanity the story is titled. In the English Star to be. Blazers dub, the ship is noted as being the historical Yamato, but is then The success of the Yamato movie in renamed the Argo (after the ship of Japan eclipsed that of the local release of Jason and the Argonauts). Star Wars, leading to the production of a second movie that would end the story. Using Starsha's blueprints, they equip Also going by the name Arrivederci the new ship with a space warp drive, Yamato, Farewell to Space Battleship called the "wave motion engine", and in Yamato, set in the year 2201, shows the an apparently unexpected move, Yamato crew going up against the White weaponize the technology to create a Comet Empire, a mobile city fortress new, incredibly powerful weapon at the called Gatlantis, from the Andromeda bow called the "Wave Motion Gun". The Galaxy. A titanic space battle results in Wave Motion Engine (波動エンジン, the crew going out on a suicide mission hadō enjin) is capable of converting to save humanity. The film has been tachyon particles which travel faster than considered as a non-canonical, alternate light and enables the Yamato to "ride" timeline. the wave of tachyons and travel faster than light. The Wave Motion Gun (波動 Viewer dissatisfaction with the ending of 砲, hadō hō), also called the Farewell to Space Battleship Yamato Dimensional Wave Motion Explosive prompted the production of a second Compression Emitter, is the "trump Yamato television season which card" of the Yamato that functions by retconned the film and presented a connecting the Wave Motion Engine to slightly different plot against Zōdah the enormous firing gate at the ship's (Prince Zordar in the Star Blazers dub) bow, enabling the tachyon energy power and his Comet Empire, and ended of the engine to be fired in a stream without killing off the Yamato or its directly forwards. Enormously powerful, primary characters. Like Farewell, the it can vaporize a fleet of enemy ships— story is set in the year 2201, and expands or a small continent (as seen in the first the film story to 26 episodes. This season, fifth episode)—with one shot; second season featured additional plots however, it takes a brief but critical such as a love story between Teresa period to charge before firing. (Trelaina) and Yamato crew member Daisuke Shima (Mark Venture), and an A crew of 114 departs for Iscandar in the onboard antagonism between Kodai and Yamato to retrieve the radiation- 101

Saito (Knox), leader of a group of space people of the Galman Empire are marines. actually the forebears of Desslar and the Gamilas race. Desslar and the remnants The television movie Yamato: The New of his space fleet have found and Voyage (aka Yamato: The New liberated Galman from the Bolar Journey), came next, featuring a new Federation. Originally conceived as a enemy, the Black Nebula Empire. The 52-episode story, funding cuts meant the story opens in late 2201. In the film, season had to be truncated to 25 later modified into a theatrical movie, episodes, with a corresponding loss of Desslar sees his homeworld, Gamilas, overall story development. This third destroyed by the grey-skinned aliens, season was adapted into English several and its twin planet Iscandar next in line years after the original Star Blazers run for invasion. He finds an eventual ally in and, to the dissatisfaction of fans, used the Yamato, then on a training mission different voice actors than did the earlier under deputy captain Kodai. seasons.

The theatrical movie Be Forever Premiering in Japanese theaters on Yamato, set in the year 2202, sees the March 19, 1983, Final Yamato reunites Black Nebula Empire launch a powerful the crew one more time to combat the weapon at Earth, a hyperon bomb which threat of the Denguilu, a militaristic will annihilate humanity if they resist a alien civilization that intends to use the full-scale invasion. The Yamato, under water planet, Aquarius, to flood Earth new captain, Yamanami, travels to the and resettle there (having lost their home aliens' home galaxy only to discover planet to a galactic collision). Captain what appears to be a future Earth— Okita, who was found to be in cryogenic defeated and ruled by the enemy. sleep since the first season, returns to Appearing in this film is Sasha, the command the Yamato and sacrifices daughter of Queen Starsha of Iscandar himself to stop the Denguili's plan. and Mamoru Kodai (Susumu's older Susumu and Yuki also get married. brother). The story is set in the year 2203, Following these movies, a third season contradicting earlier assumptions that its of the television series was produced, predecessor, Yamato III, took place in broadcast on Japanese television in 2205. Having a running time of 163 1980. Its date was not mentioned in the minutes, Final Yamato holds the record broadcast, but design documents, as well of being the longest animated film ever as anime industry publications, cited the made, a record which has yet to be year 2205. In the story, the Sun is hit by surpassed as of 2019. a stray proton missile from a nearby battle between forces of the Galman In the mid-1990s, Nishizaki attempted to Empire and Bolar Federation. This create a sequel to Yamato, set hundreds missile greatly accelerates nuclear fusion of years after the original. Yamato 2520 in the Sun, and humanity must either was to chronicle the adventures of the evacuate to a new home or find a means eighteenth starship to bear the name, and of preventing a supernova. During the its battle against the Seiren Federation. course of the story, it is learned that the Much of the continuity established in the 102 original series (including the destruction Great Yamato No. Zero (大ヤマト零号, of Earth's moon) is ignored in this Dai Yamato Zero-go) is the second sequel. Due to the bankruptcy of original animated video based on Space Nishizaki's company Office Academy Battleship Yamato. The story begins in (former Academy Productions), and 3199, when a mighty enemy attacks the legal disputes with Matsumoto over the Milky Way from a neighbouring galaxy, ownership of the Yamato copyrights, the and defeats the Milky Way Alliance, series was never finished and only three reducing them to just six fleets. After the episodes were produced. Alliance headquarters is destroyed, and when the collapse of the central Milky In March 2002, a court ruled that Way Alliance is imminent, the Great Yoshinobu Nishizaki legally owned the Yamato "Zero" embarks on a mission to Yamato copyrights. Nishizaki and assist the Milky Way Alliance in one last Matsumoto eventually settled, and great battle. Nishizaki pushed ahead with developing a new Yamato television series. Project Although New Space Battleship Yamato proposals for a 26-episode television was sent to the discard pile, Nishizaki series were drawn up in early 2004, but began work on a new movie titled no further work was done with Tohoku Yamato: Resurrection (宇宙戦艦ヤマト Shinsha not backing the project. 復活篇, Uchū Senkan Yamato: Fukkatsu American series expert Tim Eldred was ), set after the original series, while able to secure a complete package of art, Matsumoto planned a new Yamato mecha designs, and story outline at an series. However, additional legal auction over Japanese store Mandarake conflicts stalled both projects until in April 2014. August 2008, when Nishizaki announced plans for the release of his film on Set 20 years after Final Yamato, the December 12, 2009. Set 17 years after series would have shown Susumu Kodai the events of Final Yamato, Resurrection leading a salvage operation for the brings together some members of the remains of the Yamato. The ship is Yamato crew, who lead Earth's rebuilt as the Earth Defense Force builds inhabitants to resettle in a far-flung star a second Space Battleship Yamato to system after a black hole is discovered, combat the Balbard Empire, an alien which will destroy the solar system in race that has erected a massive three months. honeycombed cage called Ru Sak Gar, over Earth in a bid to stop the human Debuting in Japanese cinemas on April race's spacefaring efforts. A feature film 7, 2012, 2199 is a remake of the 1974 to be released after the series ended series. Yutaka Izubuchi serves as would have featured the original space supervising director, with character battleship fighting the Balbards' attempt designs by Nobuteru Yuki, and Junichiro to launch a black hole at Earth. Kodai, Tamamori and Makoto Kobayashi in Yuki, and Sanada are the only original charge of mecha and conceptual designs. series characters who would have The series is a joint project of and returned in the series. AIC. designed the new series' opening sequence. 103

Star Blazers 2199, known in Japan as introducing plant life that was lethal to Space Battleship Yamato 2199 (宇宙戦 any life on Earth. With mankind facing 艦ヤマト 2199, Uchū Senkan Yamato extinction, the United Nations started Ni-ichi-kyū-kyū), is a 2012–2013 planning for a small colony of humans to Japanese anime leave Earth in an attempt at the survival television series that is a remake of the of humanity, called the Izumo Plan. But first Space Battleship Yamato television in early 2198 Starsha, from the planet series created by Yoshinobu Nishizaki Iscandar, learned of Earth's situation and and in 1974, known in dispatched her sister Yurisha to Earth. the United States as Star Blazers. The Yurisha brought with her the designs to series is a ,[2] and was what is called the Dimensional Wave originally screened back-to-back in Motion Engine, providing for interstellar theaters across Japan, a few episodes at a flight along with other technological time prior to release on home video, and assistance to Earth. aired on television from April 7, 2013 to September 29, 2013. Voyager The Iscandarans revealed that they could Entertainment currently licensed the reverse the damage done to the Earth series outside Japan, with with the Cosmo Reverse System. For streaming their English dub of the series technical reasons they could not send the starting on November 8, 2017. system directly and would need Earth to send a ship for it. The United Nations In 2191, Earth made first contact with then scrapped the Izumo Plan in order to aliens called Gamilas. First attempt at build a new Cosmo Navy ship to retrieve peaceful contact with the Gamilas failed, the Cosmo Reverse System. The new resulting in interstellar war. The United ship was designed as a heavily armed Nations Cosmo Navy, even though space battleship. To conceal the ship's outmatched by the Gamilas space naval construction from the Gamilas, Earth forces, was able to stop their direct built the new ship at the same site as the assaults on Earth in the Second Battle sunken World War II Yamato battleship. for Mars, but suffered heavy losses in The new space battleship was also the process. The Gamilas, from their named the Yamato for which the series military base on Pluto, then started Space Battleship Yamato 2199 is named. planetary bombardment with modified asteroids called planet bombs. The Over the course of the series, the planet bombs hampered United Nations Yamato and its crew were continually efforts to rebuild their space fleet and attacked by Gamilan forces on Jupiter, forced Earth to build underground cities the moons of Saturn, and Pluto. As the to protect humanity. The planet bombs Yamato battled its way out of the Solar altered the atmosphere and irradiated the System and the Milky Way Galaxy, planetary surface, causing the complete Gamilas leader Abert Dessler took a destruction of the planet's biosphere. personal interest in the unusually advanced and seemingly unstoppable The Gamilas then started what is Earth vessel. Suspicious of Iscandar's believed to be their first step in involvement in the humans' quest, terraforming—preparing the Earth to be Dessler schemed to stop the Yamato at inhabited by themselves—by all costs before it could fulfill its mission 104

—even as political intrigue plagued his , another series empire. To this end, he ordered his top created by Leiji Matsumoto. military commanders and most sophisticated spacecraft into the fight, While main weapons remain largely the putting the determination of the Yamato same, the Yamato now has missile ports crew to even more rigorous tests as they in the under keel to cover that previously coped with questions about their mission assumed "blind" spot. and strange incidents aboard their own ship. Captain Okita is much more involved in the storyline. In the original Yamato, his The series is markedly different from the illness took him out much sooner and he original in many ways. Those include: spent more time laid up in bed. Here, he remains in command almost to the end. The Yamato of 2199 is bigger than There is considerable cordial if tense previous incarnations of the ship, interaction between Garmilans and because the anime design team now humans, something that did not happen scaled the entire ship to be on proportion in the original series. with the dimensions of the , hence the Yamato becoming 333m long (the In the original series, Susumu Kodai original is 263m long). Also, the entire assumed command of the Yamato when ship has been internally reworked to Okita was taken ill. In 2199, Shiro make more sense and it is no longer built Sanada is the designated XO and takes in the wreck of the original sunken over when Okita cannot command. battleship Yamato. Sanada is considerably fleshed out from the original series, with much more back Queen Starsha had only one sister, Sasha story and complexity to his character. (Astra in the English dub), in the original The Analyzer robot repeatedly sexually series, who was sent to Earth with both harassed Yuki in the original series, but Starsha's message and the plans for the it is much better behaved in the remake. Wave Motion Engine. In 2199, the In the original version, Sanada's limbs queen has two sisters, Yurisha and were cybernetic. There is no indication Sasha. Yurisha was sent to Earth one of that in 2199. year before Sasha with the message and the engine schematics; Sasha was tasked The Yamato's main guns can fire with bringing the engine's "activation projectile shells in addition to anti- core". Yurisha bears an uncanny electron pulses. In the first series, she resemblance to Yuki Mori, leading to a never fired shells (which turn out to be protracted case of mistaken identity critical to the ship's survival in more between them (with Yuki even being than one instance). taken prisoner by Garmilas operatives who mistook her for Yurisha). Yuki is no longer needed in the medical bay, as Dr. Sado has three nurse-medics The Yamato departs Earth with a much (and even a full operating theater among larger crew of 999 crew on board. In the other medical facilities) at his disposal, original series, Yamato had a crew of with Warrant Officer Yuria Misaki (one 114. This is quite possibly a nod to of Yuki's relief persons at the bridge) 105 acting as a fourth medic in emergencies platoon, a reference to the US Army's with large numbers of injuries. There are heavily decorated 442nd Infantry many more women compared to the Regiment during World War II, made up original series since now one third of the of Japanese volunteers.) The official crew is female, including a pilot (Akira designations for many Garmilas assets, Yamamoto) and an intelligence officer such as the Snuka Dive Bomber (which (Kaoru Niimi). features the inverted gull wings of the Stuka) and DWG 262 fighter (which The character Akira Yamamoto is made visually is similar to the Me 262), even into a woman, and has a much larger the names of most of its vessels, bear role in this part of the story. similarities to their WW2 counterparts. We see much more of Garmilas society. Many of its leaders are shown The suicide run of Mamoru Kodai's sympathetically to be family men who command, the Yukikaze, occurs for a are more worried about their children different motive - to cover the retreat of than war. People conquered by Garmilas Okita rather than being unable to bear serve as second-class citizens, and are the shame of defeat as in the original. often looked down upon by Garmilans. This was the motive given in the Star Blazers dub, and also used in the 2010 Abelt Desler's motivations are much Live Action film. more totalitarian: in the original series, Earth was bombarded and its atmosphere The Garmilas fleet has a new ship, the changed due to his plans to move his dimensional submarine UX-01, people there from his dying homeworld. commanded by Captain Wolf Flakken, In 2199, despite him showing a tinge of whom even his peers acknowledge is his motives seen in the original, Earth's independent and difficult to control. The bombardment is simply a part of his sub can hide in another dimension and policy: advanced intelligent species fire torpedoes into regular space. This either join the Empire as second-class establishes the character and submarine citizens or they will be destroyed. in the series well before being seen in the third season 'Bolar Wars' of the The Garmilas military and Desler are original series. much more obvious Nazi figures than before. At some of their uniforms, the After surviving the Battle of Pluto and higher ranks wear a logo on their neck being taken prisoner, the Garmilan ship that looks like the SS lightning bolts and carrying Mamoru Kodai as a bio-sample the names of all of the admirals and crash-landed on Iscandar and was generals are distinctly German-sounding, rescued by Starsha. In the original series, like Ditz, Goer, Hiss, Domel and Shultz; she nursed him back to health; the two most of whom are allegories of the top fell in love, and he remained with her on military officers of Nazi Germany. Iscandar to rebuild its population. In (Despite this, in one sense the Garmilans 2199, he died before the Yamato arrived, do still reflect Americans. The military leaving a recorded message and Starsha platoon made up of Zaltzi volunteers, bearing a child (as discretely implied at second class citizens of Garmilas, is still the end of Episode 24). called the 442nd Special Operations 106

While the Yamato has an all-Japanese Motion Gun. No mention of this was crew, she flies as a United Nations ship. made in the original. The United Nations logo is seen on the vessel and Okita talks to United Nations In the original, the Cosmo Reverser was officials via long range communication, assembled during its return voyage. In not officials serving Japan (Commanders 2199, Starsha not only had the device Todo and Serizawa serve under UN). assembled in Iscandar, but also reconfigured the Yamato to Speaking of communications, in 2199, accommodate it (which involved the Yamato has no contact with Earth plugging the Wave Motion Gun's whatsoever beyond the heliosphere, even barrel). with hyperspace communication relays. Yuki's death at the end of both series In the early episodes of the original 1974 were portrayed differently. series, Garmilas characters had Caucasian skintones. Desler also had a Sukeharu Yabu was portrayed more yellowish skintone in early differently in 2199. Yabu was a deserter appearances. This abruptly changed after in the original who, along with twelve episode ten when all Garmilas characters others, perished on an unstable island in were given a blue skin tone to make Iscandar. In 2199, Yabu is a mutineer, them more alien in appearance. The but most of his companions died during discrepancy remains unexplained. In the the final encounter with General Domel, 2199 series, the difference is justified by and one of them dying on a prison establishing Caucasian Garmilas planet; as Yabu, mistaken for a Zaltzi, characters such as Shultz, Gantz, Raleta, ends up becoming a crew member of the and Norran as Zaltzi, a subject race of submarine under Captain Flakken. Garmilas (blue skinned members being of the Imperial race). This also The sequel to the first remake heptalogy, effectively establishes Garmilas as an and debuting in Japanese Cinemas on interstellar empire that absorbs other February 25, 2017, 2202 is a remake of races into its culture. the second series, with Nobuyoshi Habara as director and Harutoshi Fukui The Garmilas Empire is shown using a as writer. Most of the staff and original number of robotic soldiers, possibly cast from the first remake were brought another nod to the Star Blazers dub, back to the project. It is animated by which needed to justify the enemy Xebec. soldiers being shot at in order to make the original series less violent. But most In 2202, three years after the Gamillas likely they are simply an earlier invasion of the Solar system, the people introduction of the robot soldiers shown in the Solar System are finally at peace. in the 1978 original series movie, The Earth's biosphere has been restored "Farewell to Space Battleship Yamato". with the Cosmo Reverse System brought Starsha reveals in 2199 that the by the Yamato at the end of Space Iscandarians developed the technology Battleship Yamato 2199. With the end of used in, and were the first to use, the war, there is a peace treaty between weapons similar to the Yamato's Wave Earth and Gamillas which will 107 strengthen their military bond and secure Beemarian (from Space Battleship true peace. In addition to the Yamato) reconstruction of Earth, the joint forces form a new intergalactic defense fleet with a new ship, Andromeda, to be its new symbol of power. Earth is set on a path of military expansion despite Starsha Iscandar's wishes of peace, and developing new forms of wave motion gun despite the agreement between Starsha and the crew of the Yamato.

When a new threat called Gatlantis, also known as the White Comet Empire, starts to wreak havoc on a newly Type: Insect Humanoid, Beemaris reformed galaxy, the goddess Teressa Sapiens calls upon the Yamato once more in order to fight back against the new Physical Traits: Green or pink threat. pigmentation

The species presented here are from Height: 4-5 ft Space Battleship Yamato, Space Battleship Yamato II, Space Battleship Weight: 90 lbs Yamato III, Yamato 2199, and Yamato 2202. Mobility: Legs, wings

The Species: Sensory Organs: Visual Beemarian Bolar Communication: Vocal Dezarian Garmillan Reproduction: Sexual, egg Gatlantean Iscandarian IQ: 3D6, ME: 3D6, PS: 2D6, PP: 3D6, Jirellan PE: 2D6, MA: 3D6, PB: 3D6, SPD: Zaltz 3D6/ 5D6 flight, HPs: +D4

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Oceans: 59% 108

Gravity: 100% Bolar (from Space Battleship Yamato III) Feeding Habits: Omnivore

Lifespan: 80 years

Technology: 4

Culture: Standard, diversified mix of kind and evil people.

Government: Monarchy. Their society is tribal and controlled by a monarch who maintains her position in part to Gamilas involvement with the Bemera. Type: Humanoid, Bolas Sapiens

Population: 67 billion Physical Traits: Green or white pigmentation Home System: Number of Stars: 1, Beez Height: 5-6 ft

Star Type: O Weight: 50-250 lbs

Planetoid Belts: 0 Mobility: Legs

Inner Planets: 4 Sensory Organs: Visual

Middle Planets: 5, Bemera is the home Communication: Vocal planet Reproduction: Sexual Outer Planets: 0 IQ: 3D6, ME: 3D6, PS: 3D6, PP: 3D6, At some point (possibly before or during PE: 3D6, MA: 3D6, PB: 3D6, SPD: the Garmillas-Earth War), Garmillas 3D6, HPs: +D4 noticed Bemera and struck up a tentative alliance with the Beemerian Queen. The Orbit/Climate: 1 AU. Very stable, Beemerian Queen promised Garmillas to circular orbit, very stable surface deliver royal honey to Garmillas once temperature. every 500 days, and in turn Garmillas would ensure that the Queen remained in Atmosphere: Standard Oxygen/Nitrogen power over her planet. The royal honey with significant ozone component in was created by the bodily fluids of stratosphere. Beemerian Rebels that are captured and liquidized (killing them in the process). Oceans: 57%

Gravity: 100% 109

Feeding Habits: Omnivore massive amount of industrial activity taking place. Lifespan: 100 years Bolar military personnel are expected to Technology: 9. The Bolar boast having a fight and die for the Prime Minister very large military, however its not as unless ordered to retreat. A common strong as they claim it to be. Bolar ships threat is that an under preforming crew are generally inferior to others in the will be sent to work camps as same class. For this reason the Bolar punishment. have developed automated killing machines called Gurakens. Each Government: Military dictatorship ruled Guraken is a miniature fortress larger by Prime Minister Bemlayze then most ships, they can also with one another to form a larger vessel. Population: 88 billion The Bolar have also been working on black hole weaponry. However only one Home System: black hole gun had been produced by the Number of Stars: 1, Zol time the Bolar Federation fell. Star Type: K Culture: Standard, diversified mix of kind and evil people. The Bolar have a Planetoid Belts: 5 communist like society, which is extremely corrupt. The lower classes live Inner Planets: 3 almost as slaves toiling away in the factories that cover Bolar planets, while Middle Planets: 5, Bolar is the home the upper classes and leadership lead planet luxurious lives. Propaganda that the Federation is a paradise is everywhere Outer Planets: 5 and all dissent is quickly crushed. Some members of the lower classes secretly The Bolar were one of the four major worship a being called Queen Gardiana species to rise up in their region of the however being caught with any symbols Milky Way, the others being the of this religion is a severe offense. Garmillas, the Dezarians, and the Gardianians. The Gardianians being the The Bolar hate their rival for control of most advanced freely shared their the Milky Way, the Garmillan Empire. technology with the others allowing They see them as inferior, a belief them to set up the base of their supported among them because they had respective empires. The Bolar absorbed once conquered the old Garmillan several minor species into their Empire. Federation and these species eventually came to call themselves Bolar as well. Almost every world they settle down on After a rift in Galman society split their are turned into factory worlds and have species into two factions and one of the work camps built on them. Many Bolar factions left the Milky Way (This faction worlds are heavily polluted from the eventually became the Gamilons) the Bolar seized their chance to strike and 110 quickly conquered Garmillas and their Dezarian (from Yamato: The New empire. Voyage and Be Forever, Yamato)

The Bolar continued to expand until 2202 when the the Garmillans returned to the Milky Way and liberated their old home world. The Bolar were caught completely off guard and lost most of the worlds they had seized from the Galmans. Both sides entered a standoff with neither able to gain an edge of the other. Things might have remained this way if a planet destroying missile fired during a battle with Galman forces missed and found its way to Earth's solar Type: Humanoid, Dezaris Sapiens system and hit the sun, disrupting its nuclear fusion. Physical Traits: Dezarians, also known as the Dark Nebula Empire, are a race of This event plus another battle with the cyborg beings. Their skin ranges from Galmans spilling over into the solar light blue to white and their eyes are system drew Earth into the war. At first bright blue or bright red. Earth was neutral defending itself from both sides, not knowing who they were Height: 6 ft while trying to find a new world to settle down on. Eventually the acts of the Weight: 180 lbs Bolar and finding out that Leader Desslok, an old ally of Earth, was in Mobility: Legs charge of the Galman forces turned Earth to their side. The Bolar war ended Sensory Organs: Visual in a battle in Earth's solar system, between allied Earth-Galman forces lead Communication: Vocal by Leader Desslok, and Bolar forces personally lead by Prime Minister Reproduction: Sexual Bemlayze. The battle ended with the death of Bemlayze and the restoration of IQ: 3D6, ME: 3D6, PS: 3D6, PP: 3D6, Earth's sun. PE: 3D6, MA: 3D6, PB: 3D6, SPD: 3D6, HPs: +D4 With the death of Bemlayze, the Bolar Federation began to crumble. Seeing a Orbit/Climate: 1 AU. Very stable, chance to finish them off the Galman circular orbit, very stable surface Empire launched a full scale assault and temperature. easily conquered the Bolar. They have remained a part of the empire ever since, Atmosphere: Standard Oxygen/Nitrogen with a rebellion occasionally popping up with significant ozone component in on former Bolar worlds. stratosphere. Oceans: 57% 111

Gravity: 100% Star Type: B

Feeding Habits: Omnivore Planetoid Belts: 4

Lifespan: 100 years Inner Planets: 5

Technology: 9. The Dark Nebula Middle Planets: 5, Dezalium is the home Empire's military doctrine is bigger is planet better. Their ships are much larger then their Earth or Garmillan counterparts. Outer Planets: 2 With a Corvette being about 16,000 tons compared to their Earth or Garmillan While most their early history is equivalents being about 4,000-6,000 unknown the Dark Nebula Empire tons. Dark Nebula Empire ships use a originally was from our universe, highly volatile form of propulsion called however they eventually ended up in an Beta Energy. Beta Energy allows for the empty universe called the Galaxy of Dezarian to build their larger ships and Light. Stories conflict over how they their ultimate weapon, the Direct Fire were sent to the Galaxy of Light, either Beta Energy Cannon. retreating there after starting to develop their cyborg technology or being Their weapons are also more powerful banished to it by another species. and longer ranged then other species, However they ended up in the Galaxy of however their ships carry fewer weapons Light they eventually breached their way due to the energy drain. Dezarian back into our universe in 2121 and took Battleships and Space Fortresses are also up residence in the Dark Nebula. covered with a special armor called Supra Armor. Supra Armor is immune to For over the next 80 years they quietly most standard ship fire, only vulnerable built up their military forces and slowly to specifically designed armor-piercing expanded their empire. At some point warheads and super weapon fire. before 2199 they began to exhaust their Dezarian vessels are also more resources and were forced to rapidly maneuverable then their Earth or expand. The first encounter by any of the Garmillan counterparts with specially major powers with the Dezarian was by designed lateral thrusters allowing for the Garmillans in 2201 when they were rapid horizontal movement. returning to their homeworld Garmillan. Seeing a Nebulian mining facility Culture: Xenophobic, aggressive, harvesting resources from the planet the militaristic. enraged Garmillans opened fire on facility and its small protection fleet. Government: Military dictatorship The chain reaction from facility's Population: 88 billion destruction ripped Garmillan apart and threw its sister planet Iscandar out of its Home System: orbit and into deep space. Seeing a Number of Stars: 1, Dezari Centauri Dezarian reinforcement fleet heading for Iscandar, the Garmillans circled the 112 planet and sent an emergency signal to Garmillan (from Space Battleship Earth. The Earth Space Battleship Yamato, and Yamato 2199) Yamato arrived in the Garmillan system and joined the Garmillans in battle against the Dezarian. After a long battle the Nebula fleet was eventually destroyed although Iscandar was annihilated in the process.

A year after first contact with the Dark Nebula Empire, the Dezarian launched a full scale invasion of the Sol System. With only an experimental automated Type: Humanoid, Garmilla Sapiens fleet to defend Earth (most of Earth's maned vessels were on the edges of Physical Traits: Members of the Earth's territory, defending it against the Garmillas species are most obviously possibility of a second invasion by the identified by light blue skin. Among White Comet Empire) the Dezarians some Garmillas, skin colour is an swept through Earth's defenses and important trait distinguishing them from landed troops in Earth's capitol and other supposedly inferior alien races. major military bases. Earth's government Garmillas have purple blood. quickly capitulated, although a small military-civilian resistance arouse to They may also age more slowly than fight the occupation. humans, with lifespans that are possibly well over one hundred years long. Aside The crew of the Space Battleship from these characteristics, members of Yamato escaped and made it to a secret the species are nearly identical to base on the Asteroid Icarus where the humans, from anatomical structure down Yamato was hidden while it was being to the DNA level. Both species can eat upgraded. A series of running battles many of the same foods, and can survive with the Nebula Empire while on the in the same environmental conditions for way to the Dark Nebula drew the limited periods of time. invasion fleet out of the Sol System and allowed the remnants of Earth's military Height: 5-7 ft to launch a counter attack. The Yamato eventually made it to the Dezarian Weight: 90-250 lbs homeworld and destroyed it. With hostilities renewed Earth's manned fleet Mobility: Legs destroyed the Nebula ships left in the Sol System and ground forces drove the Sensory Organs: Visual Nebula military off of Earth. Communication: Vocal

Reproduction: Sexual 113

IQ: 3D6, ME: 3D6, PS: 3D6, PP: 3D6 specific conditions found on the +1, PE: 3D6, MA: 3D6, PB: 3D6, SPD: homeworld, and unable to survive over 3D6, HPs: +D6 the long term in alien biospheres. The only solutions are to find or artificially Orbit/Climate: 1 AU. Very stable, create environments that exactly match circular orbit, very stable surface those of the planet Garmillas, or to temperature. interbreed with local populations.

Atmosphere: Polluted with toxic Many facets of Garmillan society have contaminants come to be dominated by the authoritarian Garmillan state. Under the Oceans: 10% regime of Abelt Dessler, daily life has come to be oriented toward the greater Gravity: 100% of the empire, its policies, and its leaders. Military activity is routine in Feeding Habits: Omnivore Baleras, with soldiers and warships becoming a regular sight in the imperial Lifespan: 130 years capital. Children learn from an early age to celebrate and emulate the military that Technology: 9. Garmillan civilization fights to expand the empire's frontiers. has achieved one of the highest levels of technological advancement in its region The grave markers of deceased civilians, of space. Even with such even children, are adorned with the accomplishments, the Garmillas have emblem of the empire. The Imperial come to rely in part on acquired alien Guard has contributed to these technology, as in the case of the conditions through pervasive Pormelia-class carrier. The Aquarius surveillance of the public, and through network of subspace gateways, built in ideological programs carried out in the distant past by a long-vanished alien cooperation with the Ministry of race, has become a key element of the Propaganda. The centrality of the empire empire's expansion beyond its home in Garmillas society is built upon a galaxy. Robotics technology appears to widespread--but far from universal-- have been shared between Garmillas and belief in the superiority of the Garmillas Iscandar, and Abelt Dessler's quest for people over other races. closer ties with Iscandar has recently enabled the empire to begin building its Ironically, Garmillans show great own wave motion engines, one of the reverence for the alien people and most potent and potentially destructive culture of Iscandar, making the planet sources of energy known to science. into what a human observer once described as an "object of worship." Culture: Standard, diversified mix of Garmillans demonstrate unquestioning kind and evil people. The Garmillan respect in their infrequent interactions belief in their own uniqueness and with the few surviving Iscandarians; this superiority has become an eventual includes use of the ritualized phrase death sentence. The genetic purity of the "Rud Iscandar. species has made it overly adapted to the 114

Government: Military dictatorship uninhabitable worlds into life-sustaining planets, and used large sections of the Population: 22 billion crust of their homeworld and the native life on them as supply bases for their Home System: efforts. Number of Stars: 1, Iscar No later than the year 1800 AD, Star Type: K Garmillans discovered the Aquarius gate network, allowing them to make use of Planetoid Belts: 5 corridors through subspace and to greatly expand their influence into the Inner Planets: 3 Small Magellanic Cloud and parts of the Milky Way Galaxy. Middle Planets: 2, Garmillas is the home planet Some Garmillans were led by a president until the unification of the species under Outer Planets: 5 the Garmillas Grand Duchy, which itself was reorganized and declared as the Garmillas, also known as Garmillans, Great Garmillas Empire. Leader Abelt are a sapient humanoid species Dessler, whose reign over the empire originating from the planet Garmillas. began around the year 2096, was driven As the founders and leaders of the Great by secret knowledge that life on the Garmillas Empire and the Garmillas planet Garmillas was dying, and that the Grand Duchy that preceded it, the Garmillan species was too pure to species has become the dominant race in survive over the long term on planets the Large Magellanic Cloud and with environments that did not exactly territories beyond. match that of the homeworld. He courted Queen Starsha of Iscandar, proposing the The biological evolution of the unification of his empire with the small Garmillas was influenced by an ancient but still powerful remains of hers to alien race known as Aquarius, which bring order and "salvation" to the discovered the species' homeworld and universe under his banner. seeded it with its own genetic material. The Garmillas civilization that emerged The empire's campaign of conquest also eventually built sprawling cities in the grew harsher, and control of the planet's vast open underground areas, Garmillan people tightened considerably and gave the planet's outer crust over to under the empire's secret police force, wilderness. the Imperial Guard. The old aristocracy of the empire was greatly marginalized Sometime after the fall of an older under Dessler's rule. In the year 2199, interstellar empire originating on the regime of Abelt Dessler came to an Garmillas' planetary twin, Iscandar, the abrupt end during the Battle of Garmillan people began their own Garmillas, when it was believed that he expansion into the cosmos. In addition to had been killed. The transition to a more conquering other races, the Garmillas benign and democratic government worked to "Garmillasform" commenced. By late 2202, the former 115 leader of the Imperial Guard carried on a Gatlantean (from Space Battleship conspiracy to undermine and replace the Yamato II, and Yamato 2202) new government, and Dessler himself, rescued and armed by the Gatlantis Empire, began his own quest to return to power.

Architectural design is relatively uniform throughout the empire. Buildings on the planet Garmillas itself and on the frontier world of Pluto tens of thousands of light years away both have a partially organic look that appears to have been grown as much as built. Many such buildings fill the city of Baleras, and are similar in shape, color, and size.

A single spoken and written language is Type: Humanoid, Gatlas Sapiens used by all Garmillans. The language bears some similarities to Iscandarian, Physical Traits: Gatlantean physiology is but time, distance, and circumstances similar in many ways to that of humans, have magnified differences between the Garmillas, Zaltz, the Zemulians that two. The Garmillas language has spread created them, and other humanoids. widely with the territorial expansion of Members of the species all have green the empire, and some portion of the skin of a uniform shade. The origins of empire's alien subjects have adopted it as Gatlantians as a race manufactured for their own. Alien languages have had war can be seen in DNA that shows clear their own influence, introducing greater indicators of intentional modification, linguistic variety and irregularity into and abilities such as enhanced strength Garmillan. and increased resistance to explosions and intense heat. Concepts of gods and of heaven exist in Garmillas society. They may be invoked Some portion of the Gatlantis population by a speaker as a way of declaring that a is also equipped with a biological self- momentous or difficult action is the right destruct, turning their bodies into one. powerful explosives; soldiers will self- destruct when faced with defeat in battle or capture.

Only males exist among the Gatlantis, preventing them from increasing their numbers outside of cloning. However, sexual reproduction with females of other species is possible, as happened between Zworder and Shifual Sabera, a Zemulian woman. Genetic engineering 116 can be used to create females with system of imperial governors rules the Gatlantean and non-Gatlantean traits. outer systems and other colonies. Overseeing all government business is Height: 5-7 ft the Cometine Emperor. Heirs to the throne are chosen from a young age, Weight: 80-210 lbs after being chosen the rest of the heirs life until they take the throne is filled Mobility: Legs with learning every facet of the Imperial Government and bureaucracy and the Sensory Organs: Visual learning of military skills.

Communication: Vocal Before taking the throne the heir must personally lead the Empire's military Reproduction: Sexual forces on a Tour of Conquest, which must add significant holdings to the IQ: 3D6, ME: 3D6, PS: 3D6 +3, PP: Empire's territory. The only known 3D6, PE: 3D6 +3, MA: 3D6, PB: 3D6, member of the Cometine royal family SPD: 3D6, HPs: +D8 was Crown Prince Zordar, who lead the initial invasion of the Milky Way in Feeding Habits: Omnivore 2200 and was killed in combat in 2201.

Lifespan: 600 years Population: 271 million

Technology: 9 Home System: None. Mobile Culture: Standard, diversified mix of kind and evil people. All Gatlantis Middle Planets: 5, Zola is the home individuals belong to one of a number of planet variant clone types, fulfilling all the services needed to maintain the Gatlantis Outer Planets: 5 Empire, from leaders to fighters to technical specialists to domestic servants Gatlanteans, also known as Gatlantis, are and caregivers. Each type shares DNA a humanoid species originally from the and some physical and psychological planet Zemulia that later established a characteristics. Although members of a home on the Ark of Destruction. Unlike particular variant can be perfect genetic other sapient races with which they have copies (known as "pure bodies"), age, had contact, Gatlanteans are an entirely experience, and possibly other factors artificial people, created to fight wars on can lead to different appearances. behalf of their Zemulian masters. Members of a variant may have Following an uprising against the narrowly defined roles, or they may take Zemulians, Gatlanteans eventually went on a broad range of duties. on to build the Gatlantis Empire, which briefly becomes a threat to the existence Government: The Cometine are ruled by of multiple civilizations in the Milky a royal family which controls the Way Galaxy and nearby satellite homeworld and the core systems, a galaxies. 117

One example of the potential for technological deficit partly by capturing diversity within each variant is the so- enemy personnel and forcing them to called Zworder type, members of which serve as science slaves who would go on have telepathic abilities and mental to re-create and adapt Garmillan capacities beyond those of other weapons, Garmilloid robots, and devices Gatlanteans, assume different kinds of such as the instant matter transporter for executive roles within the Gatlantis their own use. The Gatlantis also sought Empire. Zworder himself, instigator of out the technology of other civilizations the rebellion against the Zemulians, to take for themselves. becomes emperor of the Gatlantean nation. The most devastating of Gatlantis' military technological gains was made Gairen, an apparently elder individual when Zworder discovered and learned within the Zworder type, controls the how to activate the Ark of Destruction. flow of information to Zworder and Also known as the White Comet due to serves as a member of his ruling council. the swirling energy field it could A third individual of the type, a young generate around itself, the Ark could adult version named Miru, is a obliterate planets as large as Saturn and spokesperson and can be used as the contain smaller worlds inside a cage-like literal eyes and ears of the emperor, structure. It could also manipulate providing him with direct information hypergravity and use it as a striking from almost anywhere via Cosmo Wave. weapon against individual vessels, or Another example is the Goland type, project it broadly to destabilize and pull which has a long history of service to the down entire fleets. empire. At least one Goland commits significant time to mentoring a younger The Ark granted Gatlanteans the ability individual of the type, Nol, to become to grow ships--not build them his eventual successor and the twentieth mechanically--on a scale that often of his line to command forces in battle. dwarfed the capacity their adversaries. When both are killed, the surviving elder Under emergency circumstances, Goland, Zaizen, takes custody of an "premature" ships could be deployed as infant Goland to begin his own weapons. Over centuries, Gatlanteans preparation. learned how to make increasingly powerful warships; during their final Until late 2199, Gatlantis military war, the Gatlantis Empire launched technology was easily outclassed by several new ship classes within a period forces of the Great Garmillas Empire; of just a few months. Gatlantean soldiers were captured in significant numbers and kept as Gatlanteans demonstrated a variety of prisoners of war, and Gatlantean ships other abilities involving biology. Their were easily destroyed by Garmillan extensive cloning technology could go fleets in engagements such as the Battle beyond making perfect genetic copies of the Small Magellanic Cloud Outskirts. and be used to incorporate new traits, Unbeknownst to the Garmillas, the including those from outside the "barbarian" Gatlanteans were quickly original's species. After initial erasing and surpassing their difficulties, the Gatlantis learned how to 118 clone a deceased individual with the Iscandarian (from Space Battleship original's full consciousness intact. Dead Yamato, and Yamato 2199) humanoids could be reanimated and used for infiltration and sabotage, and living humanoids could have their minds and bodies hijacked for similar purposes. Gatlanteans also demonstrated advanced capabilities in medicine, offering a drug to humans that could cure Planet Bomb Syndrome, a terminal illness that had defied years of effort to treat.

Gatlanteans appear to be unconcerned with or incapable of repairing damaged technology. During the Battle of the Type: Humanoid, Iscandaris Sapiens Eleventh Planet, a mass of Calaklum- class battleships that are incapacitated Physical Traits: They are generally but outwardly undamaged float helpless human in appearance, except for in space for an extended period ("The exceptionally brighter eye colors in Trap at Planet Stravase!"). The crews some cases. The memories stored in eventually figure out how to make crude Iscandarian brains can be accessed by repairs that enable a few of the vessels to equipment designed for humans. Genetic leave, but with serious flaws that end up differences between the two species are destroying a number of the ships en negligible, enough for an Iscandarian route. woman to conceive a child with a human father. Despite the vast technological advances made by Gatlanteans, one device formed Despite the similarities with humans, the foundation of their existence from Iscandarians possess significant psychic the very beginning: the golem. Built by capabilities, including some telepathy the Zemulians as a last line of defense and the ability to project individual against their creations, the golem could consciousness into other beings and to immediately terminate the functions of take partial control of them. every Gatlantean who had not been corrupted by emotion. Zworder stole this Height: 5’8 ft device from his former masters, and kept it beneath his throne aboard the Ark of Weight: 95 lbs Destruction. Mobility: Legs

Sensory Organs: Visual

Communication: Vocal

Reproduction: Sexual 119

IQ: 3D6 +3, ME: 3D6 +3, PS: 4D6, PP: weapon such as the wave motion gun 3D6, PE: 4D6, MA: 3D6, PB: 3D6 +3, built into Yamato can fire a single shot SPD: 3D6, HPs: +D4 capable of vaporizing a continent. Dessler's use of his own wave motion Orbit/Climate: 1 AU. Very stable, gun appalled Starsha; his revelation that circular orbit, very stable surface Yamato also possessed a wave motion temperature. gun led Starsha to consider allowing Earth to die, just to prevent the rise of Atmosphere: Standard Oxygen/Nitrogen another empire like Iscandar of the with significant ozone component in distant past. stratosphere. The Cosmo Reverse System embodies Oceans: 70% Iscandar's current belief in the value of all life. The consciousness of a deceased Gravity: 100% individual is preserved within the device. By drawing on the stored memories, the Feeding Habits: Omnivore Cosmo Reverser can bring a dead person back to life, or heal a dying planet. The Lifespan: 1000 years memories must be relevant to the kind of life that is being restored. In the case of Technology: 10. With the development Earth, the consciousness of a human was of wave motion technology, Iscandarians required, hence Starsha's need for an built an empire that stretched across the Earth ship to visit Iscandar, rather than Large Magellanic Cloud. The empire's simply delivering the device to Earth rule was brutal, even using wave motion directly. weapons to destroy entire worlds. It eventually abandoned its aggressive Robots similar in design to the ways and undertook missions of peace, Garmilloid robots used by the Garmillas including one to the planet Beemela 4 military carry out labor and security sometime around the year 1800 AD. As functions around the royal palace. It is the empire fell back to its homeworld, unclear if the robots are of Iscandarian Iscandar continued to rely on wave or Garmillas origin. motion technology, but refused to share it with other races out of fear that it Culture: Standard, diversified mix of would be an irresistible temptation to kind and evil people. When Iscandarians their own imperial ambitions. abandoned their aggressive policies, they embraced an absolute belief in the Wave motion technology is the most importance of life throughout the dramatic example of Iscandar science. A cosmos. This new pacifist philosophy single lightweight wave motion core a informed many of Iscandar's activities few centimeters in length can enable a from that point, and it remained large ship to warp across vast interstellar unshakable even as the Iscandarian distances. The same device can also give population dwindled toward extinction. a ship potent long-lasting defensive and offensive capability, in the form of force Government: Democracy fields and artillery. At full strength, a 120

Population: 3 Starsha dispatched her sisters on two separate trips to Earth with an offer of Home System: the Cosmo Reverse System to restore the Number of Stars: 1, Iscar planet's biosphere, plans for a wave motion engine, and a wave motion core Star Type: K to power it. Both sisters were successful, but at the cost of Sasha's life in a crash Planetoid Belts: 5 on Mars, and an incident on Earth that injured Yurisha and the human officer Inner Planets: 3 escorting her, Lieutenant Yuki Mori. With a comatose Yurisha under medical Middle Planets: 2, Iscandar is the home care (but able to provide guidance planet through psychic possession of Warrant Officer Yuria Misaki), the new Earth Outer Planets: 5 ship, Yamato, departed for Iscandar.

The population of Iscandar plummeted Dessler quickly realized Starsha's over centuries, until only three involvement, but kept knowledge of it to Iscandarians remained at the beginning himself as long as possible. However, of the year 2199: Queen Starsha Iscandar after learning that Yurisha was aboard and her sisters, the princesses Sasha and Yamato, he saw a political opportunity Yurisha. Prior to 2199, a young and ordered his forces to abduct Yursiha Garmillan political leader, Abelt Dessler, during a battle with the Earth ship and personally courted the queen of Iscandar bring her to Garmillas. The soldiers with a proposal to unify the remains of carrying out the mission unknowingly her empire with the Great Garmillas captured Lieutenant Mori, whose Empire. resemblance to Yurisha was striking.

Starsha apparently accepted some Dessler was undeterred and presented aspects of Dessler's proposal, despite Mori to the public as a princess of hesitation on her part about deep Iscandar—and as endorsement of the differences between their two societies. final unification of their two worlds. Garmillas of all ranks displayed attitudes Soon afterward, the plan collapsed of reverence toward Starsha and her following a series of events that sisters, and Garmillas research and destroyed Dessler's new capital and development made progress on drove him from power. designing a wave motion system of their own. Construction began on a massive Despite Dessler's loss, the closer ties he space station that would serve as the forged between Iscandar and Garmillas capital city of the unified empire. persisted. Vice Leader Redof Hiss updated Starsha on the political and Starsha's hesitation was confirmed by military situation on Garmillas. Months Dessler's continuing campaign of later, Yurisha met with Admiral Gul conquest, and in particular by attacks on Dietz, supreme commander of Garmillas Earth that threatened to drive all life on space forces, and other leaders of the the planet to extinction. In secret, new Garmillas government. 121

Jirellan (from Yamato 2199) IQ: 3D6 +4, ME: 3D6 +4, PS: 4D6, PP: 3D6, PE: 4D6, MA: 3D6, PB: 3D6, SPD: 3D6, HPs: +D4

Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface temperature.

Atmosphere: Standard Oxygen/Nitrogen with significant ozone component in stratosphere.

Type: Humanoid, Jirellas Sapiens Oceans: 32%

Physical Traits: Jirellans are bipedal Gravity: 100% humanoids, physiologically similar to humans, Garmillas, and other species Feeding Habits: Omnivore that can trace their genetic ancestry to the ancient alien race called Aquarius. Lifespan: 200 years They are visibly distinguished by light gray skin and long pointed ears, and Jirel Technology: 9 of all ages have gray hair. Culture: Standard, diversified mix of However, they are best known for their kind and evil people. A religious strong telepathic abilities. Jirel can reverence for Shambleau has developed project complete thoughts and emotions among Jirellans. Tattooed shamans serve telepathically among themselves and to the faithful, and pilgrims make journeys outsiders. They can also read the minds to the celestial ark, which has come to be of those around them without their known as the "World of Tranquility." cooperation. Contact can be made with Poetry and other information from the multiple individuals simultaneously and Aquarius is inscribed in the Jirellan over extended periods, and can be used language aboard Shambleau. to create vivid, detailed, and believable hallucinations. Government: Captive government of the Garmillan empire Height: 4-7 ft Population: 812 million Weight: 50-250 lbs Home System: Mobility: Legs Number of Stars: 1, Jirell

Sensory Organs: Visual Star Type: B

Communication: Vocal Planetoid Belts: 5

Reproduction: Sexual Inner Planets: 3 122

Middle Planets: 5, Jirella is the home Zaltz (from Yamato 2199) planet

Outer Planets: 5

In the distant past, the Aquarius race visited the Jirel homeworld and introduced genetic material that would shape the Jirel people, similar to their intervention in the evolution of life on Type: Humanoid, Zaltzas Sapiens many other worlds. Unlike other species, though, the Jirel discovered remnants of Physical Traits: Zaltz are nearly identical the Aquarius culture left behind after to humans upon casual observation, with their disappearance. One of these bipedal anatomy, eye and hair colors and remnants was the "celestial ark" known skin tones within the range of human as Shambleau, a massive structure built norms, and red blood. This similarity has to wander the cosmos and spread even allowed members of one species to humanoid life. pass for the other on at least two occasions. A Zaltzi military team was The Jirel figured out how to operate assembled to infiltrate the Earth many of the systems aboard Shambleau, battleship Yamato dressed in UNCN including cloaking technology and uniforms; the deception was discovered projections that could disguise its true only by the fact that the team members form. They were also able to determine were unfamiliar to a vigilant security that the hub of a subspace gate network officer. on the planet Balun could be used to project telepathic links across thousands Shortly thereafter, a Yamato of light years. Jirellan insight into crewmember, Sukeji Yabu, was caught abandoned Aquarius technology may in a riot at a Garmillas prison, mistaken have led to what a Garmillan general for Zaltzi, and encouraged to join the called a rumor that the Jirel were direct prisoners in their uprising. Months later, descendants of the ancient aliens. Yabu was serving aboard the Garmillas UX-01, with his shipmates unaware of Because of their telepathic abilities, the their "Zaltzi" comrade's true human Jirel were mistrusted and feared. identity. Violence against the Jirel culminated in the destruction of their civilization by Height: 5-7 ft the twenty-second century. It was commonly believed that the species had Weight: 80-250 lbs been driven to extinction, except for two females living under the protection of Mobility: Legs Dessler, until the year 2199. However, a number of Jirellans escaped the Sensory Organs: Visual devastation of the homeworld and found sanctuary there. Communication: Vocal Reproduction: Sexual 123

IQ: 3D6, ME: 3D6, PS: 4D6, PP: 3D6, some point in the past, and remain a part PE: 4D6, MA: 3D6, PB: 3D6, SPD: of the empire in 2199. The 3D6, HPs: +D4 overwhelming majority of Zaltz are classified as second-class citizens of the Orbit/Climate: 1 AU. Very stable, empire, although a few are elevated to circular orbit, very stable surface first-class status as a reward for temperature. distinguished service.

Atmosphere: Standard Oxygen/Nitrogen Zaltz encounter a range of attitudes from with significant ozone component in Garmillas people. While some work in stratosphere. an evenhanded way with Zaltz and build good relationships with them, others can Oceans: 89% be openly racist and are verbally and even physically abusive, unconcerned Gravity: 100% about retaliation from Zaltz themselves and with little risk of being challenged Feeding Habits: Omnivore by other Garmillas.

Lifespan: 100 years Many Zaltz serve in the imperial military as soldiers and as mid-level officers, but Technology: 9 are often given the farthest frontier assignments, such as the campaign Culture: Standard, diversified mix of against Earth and the other planets of the kind and evil people. solar system, or less prestigious placements such as local defense of the Government: Captive government of planet Garmillas. Zaltz and Garmillas Garmillan empire occasionally serve together in mixed crews on ships. Population: 524 million Despite these difficulties and a sense of Home System: distinct Zaltzi identity, Zaltz tend to Number of Stars: 1, Zals remain loyal members of Garmillas society. The Garmillas language is Star Type: K commonly used, and a number of Zaltz (such as the family of Colonel Walke Planetoid Belts: 3 Shultz) live in the capital city of Baleras on Garmillas itself. Inner Planets: 1

Middle Planets: 5, Zaltz is the home planet

Outer Planets: 0

The planet Zaltz and its people were annexed into the Garmillas Empire at 124

Strikefore Morituri however, the alien pacifists were ruthlessly and mercilessly attacked and Universe slaughtered by the Horde. The Horde In 2069, an alien race called "the Horde" stole the aliens' ships and advanced arrive in Earth's solar system (it was technology for themselves and set out later revealed that the actual name of the into space to establish their savage and race was the 'Va-Shaak'). Although they war-like empire. were technologically advanced far beyond humanity at that time, they were The Horde travelled the galaxy in order extremely savage. to steal resources, food, and technologies, since they had no Examples of this savagery include the knowledge of how to fix the ships they retaliatory slaughter of human slaves used. They viewed the Earth and other (this was shown after the victory of the such planets as a resource to be Black Watch), the nuclear destruction of plundered and discarded once all San Diego (also in response to the Black resources have been used up. If the Watch's assassination of the Earth Horde had wanted to completely Commander of the Horde Forces), and conquer mankind, then they could have the decapitation of children (especially easily done so. Instead, they satisfied by literally ripping their heads off) in themselves with brutal raids that left the order to establish dominance over newly Earth functioning, but reeling under their captured human slaves (one particularly vicious onslaught. The Padeia Institute, brutal terror-tactic favored by the Horde which governed the entire planet at the early in the war was to capture large time, began to organize Earth defenses numbers of humans in order to take them against these attacks. just outside the Earth's atmosphere and then eject them from the ships, allowing Humankind's best hope was discovered them to burn up in re-entry so watchers in 2072, when Dr. Kimmo Tuolema on the ground could see the streaks perfected the Morituri Process. This was representing their burning forms. This a two-step process that allowed people tactic became known to humans as 'a with a specific type of genetic structure Highdive'). to have a new metabolism overlayed on top of their original one, granting them It was later discovered that they had enhanced physical attributes. The second stolen their technology from a kindly phase of the process would allow for alien race that visited their planet who unique superhuman powers. However, were attempting to rescue the Horde there were three mitigating factors species. The Horde had caused severe inherent in the use of the Morituri environmental damage to their planet Process: due to excessive pollution which laid The process was compatible with very much of the world an uninhabitable few persons; the estimate was that fewer wasteland. After pulling the Horde back than 5% of all humans had a compatible from the brink of extinction the aliens physiology for metahuman conversion planned to leave the Horde planet in through the Morituri Process. The peace once their rescue mission was optimal age for subjects for the Morituri accomplished. Before they could leave, Process was between 18 and 21; older 125 subjects who underwent the process granted them an enhanced physicality (in would suffer a significantly reduced some cases, Morituri gained physically lifespan than expected from optimal impressive forms), as well as enhanced subjects (measurable in weeks). The physical strength and endurance, which nature of the energy-based metabolism made it easier to endure the second was such that, within one standard year, phase of the Morituri Process (designed the human body would reject it. The to grant actual metahuman powers). rejection of the Morituri metabolism by After completing this stage, the the human body is 100% fatal. In most volunteers would be placed in 'The cases, the subject's death was indicated Garden', a booby-trapped test facility by massive upsurges in the subject's designed to heighten stress levels and power and ability levels. precipitate the emergence of each candidate's powers (Dr. Tuolema based The first group of test subjects, later 'The Garden' on the vid-comics his known as "the Black Watch", were daughter had shown him of the X-Men's volunteer soldiers. Of the five members, Danger Room). two died before seeing active service during a power activation exercise in a In 2073, the first of the new Strikeforce: specialized testing area known as Morituri entered active service. 'Biowar Facility Alpha' (nicknamed 'The The Morituri suffered heavy fatalities Garden'). The remaining three had their during their conflict with the Horde - first field test in Cape Town, South sometimes from enemy action, but Africa, taking on Horde forces there; principally through the Morituri Effect, though they were successful in battle, the term given to the body's rejection of none of them survived (one was killed in artificial metabolism implanted by the battle, another succumbed to the Morituri Process. The threat posed by Morituri Effect as they were escaping, the Horde meant that there was never a and the last was killed with a Hordian shortage of volunteers willing to give up nuclear device moments afterward). their lives defending mankind. Right from the start, the Morituri showed a Commander of the program, Beth Luis propensity for disobeying orders in order Nion, had also secretly undergone the to grasp opportunities to attack the Morituri Process, after starting an affair enemy; knowing their time was short, with a member of the Black Watch, they resented being kept out of action for although she kept her powers a secret. any length of time. Tuolema later deduced that the older the subject, the quicker their system would It was the fourth generation of Morituri reject the process - it was at this point who saw a real change to the process. that Dr. Tuolema realized recipients The fourth generation was sub-divided between 18 and 21 were the optimal into two groups; one was created without choice regarding maximized life the input of Dr. Tuolema, with disastrous expectancy. results - the volunteers eventually choosing to be euthanized rather than The Morituri Process consisted of two continue in the twisted bodies they distinct phases: In the first phase, ended up with. The fourth generation of candidates underwent a procedure which Morituri created under Dr. Tuolema's 126 supervision benefited from a major Mellidar breakthrough; Jason Edwards (aka Revenge), who had been a captive of the Horde prior to becoming a Morituri, contracted a virus which eventually proved to counter the body's rejection of the Morituri Process. When this was discovered, the surviving Morituri regained a chance to live a full lifespan (too late for the first and second, and all but one of the third generation).

The war with the Horde was Type: Aquatic Humanoid, Mellidas unexpectedly brought to a close. A new Sapiens race of aliens, dubbed the VXX199, entered Earth orbit, destroyed the Horde Physical Traits: Ambidextrous with fleet, and then departed without monkey's agility. These small explanation. Other problems soon arose: quadropeds are intelligent and about the the Morituri process being performed on size of a large cat covered with soft fur a trio of killers with the intent to assassinate the surviving members of the Height: 3’ ft Strikeforce and the Prime Minister, and the fragmentation of the Paideia back Weight: 70 lbs into independent nation-states due to the exposure of the conspiracy (by a high- Mobility: Legs ranking government minister) to kill the Prime Minister in order to seize power. Sensory organs: Visual

Ten years later the VXX199 were still Communication: Vocal there waiting behind the moon, slowly modifying mankind's culture to their Reproduction: Sexual requirements, planning to induce spontaneous combustions in the IQ: 3D6, ME: 3D6, PS: 2D6, PP: 3D6 population and then harness the psychic +4, PE: 3D6, MA: 3D6, PB: 3D6, SPD: energies released. The four remaining 3D6, HPs: +D8 Morituri learn of this, thanks to some bizarre allies (including a sentient A.I. Orbit/Climate: 1 AU, very stable, which had taken the holographic form of circular orbit, very stable surface dead Morituri Scatterbrain, and usually temperature. only appeared to and communicated with Scanner; Random - an information Atmosphere: Standard Oxygen/Nitrogen specialist/broker with cybernetic neural with significant ozone component in implants; and Dr. Tuolema's private stratosphere. Morituri squad), and travel to the VXX- 199's base, where they destroy its CPU, Oceans: 50% ending this second alien threat. Gravity: 100% 127

Feeding habits: Herbivore Va-Shakk

Lifespan: 70 years

Technology: 1

Culture: Standard. They seem to exercise no useful function in Horde society, though they seem to be kept as pets. Several once aided some Morituori in escaping a Horde camp.

Government: Captive government of the Horde

Population: 300 million

Home System: Number of Stars: 1, Eebreeme

Star type: Red

Planetoid Belts: 1

Inner Planets: 2

Middle Planets: 6; Eebreem II is the home planet Species Type: Humanoid, Va-Sha Outer Planets: 4 Sapiens

The Mellidar are among some of the Physical Traits: High strength. At least species conquered by the Horde. two races are suspected of existing. One of these are the red Hordians. The skin colour of this race is a uniform pale red colour. The Reds compromise approximately 75% of the Hordians observed to date. The other race is Stripes. Twenty- of the dead bodies are Stripes. The skin of Stripes has brownish-red stripes. The pattern is similar to the stripping on zebras or tigers. The pattern is apparently from cellular pigmentation and not tattooing or a similar process. Other minor differences are present between the two races, also. Hair growth patterns, hair 128 characteristics, and slight and consistent This separation does not make the Horde biochemical differences. less vulnerable to heart damage. Destruction of the left heart will have There may be inter-racial variations that similar effects as destroying the human have not been detected. Structurally, heart. The onset of symptoms will take Hordians are tougher than Humans. longer. Destruction of the right heart will Hordian ships are kept at 2G gravity. cause symptoms similar to suffocation. are tougher. They are made of A Va-Shakk has four clawed digits on complex aluminum oxide crystals which each foot and hand - the latter actually are stronger than human bones. Muscle being made up of three fingers and a mass is a greater percentage of body thumb. The most notable differences weight. The increased body density between Va-Shakk and humans are resulting from the denser bones and facial. The lower face is dominated by greater muscle mass results in Hordians large throat sacs and strong pointed being heavier than water. The average teeth. The throat sacs are actually a body density is 2.1 g/cm3 versus 1.0 breathing aid necessitated by the high g/cm3 for water. They must work to stay gravity of the Va-Shakk homeworld. afloat in water. Horde body structure is Aging Va-Shakk run to fat, though this better adapted to physical and becomes obvious only in their heavy environmental shocks. stomach. This increased weight upon the torso does not make breathing more The epidermis is approximately twice as difficult as the throat sacs also grow. thick as the Human epidermis. A layer of fibrous connective tissue forms a The nose is broad and consists of honeycomb structure as the lower multiple folds of cartilage. The overall portion of the dermis. Its primary effect of the jaw, offset by throat sacs, is function is water storage. A secondary to give the face a dog-like appearance. function of this structure is to absorb The eyes are black with white pupils that shocks. It is most effective against are shaped like vertical ellipsoids. The concussive and blunt impacts. The eyelids actually have this ellipsoid shape greater the amount of water in the cut into them, making it impossible for a honeycomb cells, the more effective the Va-Shakk to fully close their eyes. Their tissue is in absorbing damage. ears are close to their heads, and are very similar to humans. The major organs are all present in the torso, just as with humans. The organ Height: 8 ft arrangement is somewhat different, but all the organs are functionally present. Weight: 280 lbs The only notable detail is that Hordians have two hearts, not one as do humans. Mobility: Legs Both are in the upper torso area, one on the right and one on the left. These Sensory organs: Visual hearts are bichambered. This arrangement effectively divides the Communication: Vocal functions of the human heart between the two muscles. 129

Reproduction: Sexual. Interspecies Atmosphere: Standard Oxygen/Nitrogen breeding between humans and Horde is with significant ozone component in. considered an impossibility. The stratosphere structures of the genitalia are radically different. It is not possible for a Hordian Oceans: 25%, 4 large continents and to have intercourse with a Human many islands. without significant, and probably incapacitating, damage to both parties Gravity: 100% involved. Gene structure is also radically different. It is unlikely that interbreeding Feeding habits: Carnivore. Hordian can occur even in vitro. Paidea metabolism is much higher than a researchers have not decoded Horde human's. Hordians must eat on a regular DNA yet. As genes are mapped, viral basis. Their body does not store fat. weapons can be developed. The They can be starved to death in three anticipated time frame for these weapons days. Dehydration, however, would take is five to six years (2061 - 2062). Other about two months. Hordians store water biological weapons, bacteriological and all over their bodies. The fibrous layer of chemical, specific to the Horde should the dermis serves to store water. The be available within three to five years Hordian biochemical system is very (2059 - 2061). The viral weapons are aggressive. expected to leave terran life unaffected. The other biological weapons do offer Hordians are unaffected by most toxins the potential to be destructive to a and drugs because of their immune significant number of terran lifeforms. reaction. There are two notable exceptions: caffeine and thiobromine, The biological processes of Horde and both of which are in chocolate. Caffeine human bodies are based on different acts as a hallucinogenic. Thiobromine biochemical reactions. Both species can suppresses peripheral nervous activity. live on the same foods, however. The combination, as is found in Hordians have remarkable toxicological chocolate, produces an euphoric state. It reactions to compounds toxic to humans. lasts roughly one hour for a 100 g Research has not discovered any toxins portion of chocolate. During this time, usable against the Horde as weapons. the affected Hordian is unable to interact While biological weapons are long term with its surroundings. goals, the horde's biochemistry must be understood first. Lifespan: 70 years

IQ: 3D6, ME: 3D6, PS: 4D6, PP: 3D6, Technology: 9. Much of the Horde's PE: 4D6, MA: 2D6, PB: 3D6, SPD: advanced technology is not meant for 3D6, HPs: +D12 them or for the use they put the technology to. Hordians take existing Orbit/Climate: 1 AU, Very stable, pieces of equipment and utilize them as circular orbit, very stable surface best as they can. Many of the operating temperature. principles are not understood by the Horde. This is a manifestation of the Horde's parasitic culture. They seize the 130 produce of a culture and use it, many the membrane is available from PSC- times ignorantly. For the most part, Medical Division and from local civil technological equipment is used on a defence forces. Victims' mouths must be disposable basis. There have been kept clear of the membrane to prevent examples of Hordians abandoning pieces suffocation. The most effective method of equipment on the battlefield because is cutting it periodically it did not work. This practice stopped after PSC forces deployed equipment The second biological weapon is a small based on the abandoned equipment. PSC rodent type creature - the Horde rat. It scientist hypothesize that native Horde has been used once. The animal can not technological levels are equivalent to metabolize food available on earth, mid 1990's Earth technology. Horde- however, it has a preference for the taste constructed advanced technological of Human flesh and so attacks Humans. items are constructed from modules. It dies in days after being dropped on Some PSC scientists think that the earth because there is no food source for modules were made by victim races and them. Both of the biological weapons stockpiled by the Horde for future use. have been organisms that feed on humans. No known microbiological or The primary weapon of Hordians is a viral or chemical weapons have been blaster. PSC researchers have not been used by the Horde. able to examine the inside of a Horde blaster because they explode when they Culture: Xenophobic, highly violent are opened. A substantial number have been captured. The blasters are powered Government: Clan. The Horde is a by a backpack battery that weighs martial society. Advancement within the twenty pounds. The batteries usually combat troops is by ritual combat. The explode when the outer casing is combats are for squads. The whole breached. The blasters have five squad advances. The Commander of the different settings: automatic fire setting, unit is the Leader of the Command stun (concussive explosion) setting, Squad. The rest of the Command Squad armour piercing setting, and a fifth acts as executive officers. The Guard setting that generates a repulsion beam. Squads are honour guards and perform They are energy weapons. The energy is clerical and messenger duties for the green with a blue halo. PSC scientist unit. Guard Squads are chosen by have not been able to determine what the combat just as the Command Squads are. weapon is firing. Population: 22 billion The Horde has used two biological weapons in the past. The first is a Home System: genetic mutation of the Hordian healer Number of Stars: 1, Hijax plant. The plant engulfs its victim in a membrane that encloses the victim Star type: O totally, rather than just the wound as the unmutated plant does. The victim Planetoid Belts: 1 suffocates as the mouth and nostrils are covered. An enzyme mixture to destroy Inner Planets: 3 131

Middle Planets: 4, Hordax is the home assaults have been successful, the planet defending races have been subjugated and enslaved, many of them unused to Outer Planets: 2 the high gravity that is the norm for the Horde fleet. Notable conquered races The race, which mankind would come to include the Mellidar, Translators, know as The Horde, called themselves Healers, Bozhukoi, Kkel and Yllahandri. the 'Va-Shakk'. They were a planet Indeed the Earth is the best planet the bound warrior society who had scoured Horde have discovered for at least a and scarred their world in both wars and thousand years. The Horde population the search for resources. has been dropping because they have been living off their wastes for all that Very little is known about the aliens time. which first made contact with the then planet bound Horde. Indeed it is The Horde has established a position conceivable that no survivours exist. over the Earth dominating orbital and They meant to induct the Hordians into atmospheric operations. This is an interstellar brotherhood and were combined with a planet side command completely unprepared for the brutality headquarters based in Cape Town, South with which they were received. They Africa. There, the Horde's 'First in the were slaughtered to the last, their ships Field' commands. For the first three taken. Nothing is known about the years this was Dread Eagle, but he was brotherhood. killed by The Black Watch. The remainder of the fleet currently orbits Since the arrival of the Tall Ones, the Jupiter. Va-Shakk have left their home planet far behind, becoming nomad barbarians They regularly raid for all kinds of plundering and raping fertile worlds. resources. This includes foodstuffs Their procedure is always the same. The (chocolate is a favourite), materials, FTL ships will arrive in the system, and cultural products such as movies, and establish a safe orbit around a planetary slaves. The slaves are used and abused body on the outer edge of the system. with contempt, indeed their most callous Leaving the women and children of The actions to date have been the dumping of Horde behind, the warriors take the non- recently taken slaves straight into the FTL capable ships and enter orbit around high atmosphere for them to die on burn the inhabited planets. War and plunder, up. The 'High Dive', as this is known, of course ensues. has made Mankind hate the aliens even more. Not all of the planets that the Va-Shakk have attacked have been as easy pickings Va-Shakk government is tribal in nature, as the Earth prior to the creation of reflecting their nomadic origins, with Strikeforce: Morituri was. Afanomoe, warriors belonging to clan-like Maghrebinia and Groustark have all organizations known as tents. Warriors successfully resisted the Horde, though are highly loyal to their tents and the Groustark was reduced to an race as a whole. atmosphereless ball of slag. Where the 132

The Hordians are inherently tough. They action once they have committed wear little personal armour. What they themselves. They would have to admit to do wear is usually light, equivalent to being wrong, which would cause a loss 20th century body armour. When Horde of prestige. The Hordian attitude seems ships land, force screens are sometimes to be that it is better to die wrong than to used to protect ships while they were on admit to being wrong. the ground. The Horde uses guerrilla attacks for raiding. They raid for When confronted with an unknown, the anything. The two favorite items are usual Horde reaction is to destroy it. A chocolate and old movies. They distinct behavioural difference based on frequently raid for food of all kinds and racial difference has been noticed. The for slaves. Hordians are excellent melee Stripes are much more likely to employ fighters. They are contemptuous of tactics other than a frontal assault. Their humans. Horde command structure is first reaction to an unknown is to try to based on a five unit base. capture it, rather than destroy it. Whether this is a real difference is unknown, but The smallest unit is the five member is a factor to be aware of. squad. Hordians carry blasters when on raids. In addition, higher ranking officers The Horde has developed a unique social usually carry melee weapons of some structure. It is a male dominated warrior type. Intrasquad cooperation is excellent, culture. They have little understanding but intersquad cooperation sometimes of much of the equipment they use. Very leaves something to be desired little is done by the Horde as far as especially if there is some prestige at maintenance. They know how to run the stake. On a raid, one squad will stay and equipment. When it does not run, they guard each ship. Usually all five are trash it. The Horde has had no stationed at the entrance. All other motivation to develop many of the Hordians gather what they came for. If support services humans take for there is a shield generator, it is set up granted. For instance, what maintenance immediately. is done is performed by the Hordians using a piece of equipment, not someone Horde squads will try to eliminate all specially trained. opposition before proceeding to their objective. They prefer to close and fight The Horde is split up into three basic in close quarters. Most will resort to services: Warrior, Inquisitors, and melee attacks. While Hordians will not Breeding. The warriors are the Hordians hesitate to use their blasters, they like to that do the fighting, in addition, fleet get into hand to hand combat. The usual commanders and the rulers of the Horde assault will begin with a charge against are drawn from the warrior service. The the strongest appearing position. Any Inquisitors are what humans would think amount of damage is considered of as an intelligence and research acceptable by the Horde in destroying a branch. They have two primary roles, Human strategic or tactical position. getting information from prisoners and Success is a matter of prestige. Failure determining how to use captured causes a loss in prestige. Hordians very technology. Their first resort for seldom back down from a course of extracting information is torture. 133

Inquisitors have also been instrumental Vxx199 in developing biological weapons. The breeding service is exclusively female. The Horde is very protective of its females. They live on large, well protected ships that are kept away from all hostilities. The females are a resource of the Horde, not individuals. Mating is a privilege that is given to a warrior or an inquisitor for exceptional service to the Horde.

Va-Shakk dress relatively lightly, but cover their groin and wear heavy metal bands around their arms and legs. Of particular importance to every Va-Shakk is the headgear, which is often ornate and is a measure of their own personal status. The knocking off of the headgear is seen as a personal insult.

Other symbols of personal status are trinkets plundered from the cities of the Earth. The Va-Shakk are fond of coins, buttons or badges, medals and so on.

In attitude, the Va-Shakk are proud and self-centred, caring for their own race and no other. They are extremely contemptuous of any other races they Type: Aquatic Humanoid, Vxx199 encounter or attempt to conquer. Whilst they show great loyalty to their race and Physical traits: Enhanced ears, white their tent-mates, they are highly aware of pigmentation their personal status and position in the Va-Shakk hierarchy. Height: 7’ ft

Living by a warrior code, each Va- Weight: 180 lbs Shakk usually disdains technology beyond knowing how to operate it. Mobility: Legs Amongst themselves, prowess in hand- to-hand and armed combat are highly Sensory organs: Visual, IR, UV valued. Favoured weapons include spears, polearms, glaives, halberds, and Communication: Telepathic a weapon that is a combination of a flail, morning star and glaive. Reproduction: Sexual, egg 134

IQ: 4D6, ME: 4D6, PS: 3D6, PP: 3D6, Super Dimension Cavalry PE: 3D6, MA: 2D6, PB: 3D6, SPD: 3D6, HPs: +D12 Southern Cross Universe The Super Dimension Cavalry Southern Orbit/Climate: Unknown Cross (Japanese: 超時空騎団サザンク ロス, Hepburn: Chōjikū Kidan Sazan Atmosphere: Unknown Kurosu) is a Japanese science fiction mecha anime TV series released in 1984, Oceans: Unknown as the third of the Super Dimension series. It was adapted as "The Masters Gravity: Unknown Saga" or the "Second Generation" of the American TV series Robotech. Feeding habits: Biovampirism; this species eat the genes of other species by The show was the third mecha anime touching them and feeding off their life series released under the Super energies. This process takes less than a Dimension moniker by the sponsor Big minute and is always fatal leaving little West in 1984. This science fiction series more than a husk. followed two other series created by Studio Nue with Artland: Super Lifespan: 600 years Dimension Fortress Macross (1982– 1983), sponsored by Big West and Technology: 10 animated by Tatsunoko Production, and Super Dimension Century Orguss Culture: Unknown but appear amoral (1983–1984), sponsored by Big West towards other races. and animated by Tokyo Movie Shinsha. Unlike the previous two series, Southern Government: Unknown Cross was created and produced almost entirely by Tatsunoko Production, with Population: Unknown mechanical designs by its sister studio Ammonite. The series lasted for 23 Home System: episodes. Unknown Unlike the previous two series, Southern Cross was created and produced almost entirely by Tatsunoko, with mechanical designs by its sister studio Ammonite. The series lasted for 23 episodes. The three titles share some of the same creators, and Macross is referenced by character cameos and inside references by the latter two series. However, the basic stories are unrelated.

In the far future, in the year 2120, humanity has left the Solar System and started the colonization of other planets. 135

One of the farthest colonies is located in Zor the terraformed planet Glorie. The powerful army of the Southern Cross protects the colonists from any unknown dangers. However, unbeknownst to the humans, Glorie is also the ancestral home of the Zor, a highly advanced race of nomadic humanoid aliens who have returned to reclaim their world.

The world of Glorie was founded by the human race in an effort to find new worlds for humanity because the Earth had become uninhabitable as a result of a catastrophic nuclear holocaust. Relay stations have been established at Mars and Jupiter, and as a result the planet "Liberté" located in the Proxima solar system was colonized. The next planet, Glorie, was discovered in the Epsilon Eridani system. Similar in planetary scale and atmospheric conditions to Earth, Glorie still had an unexpectedly harsh natural environment. The planet has an elliptical orbit around the sun, with a cycle of 73 years. Type: Humanoid, Zoras Sapiens

Sixty percent of the planet's surface area Physical Traits: Characteristically, the is land, and in the winter, fifty percent of Zor are human in appearance, tall and that land is covered with glaciers. slender with violet eyes, silvery hair and Originally the planetary temperatures in pale skin. winter averaged between −5 to −30 °C (23 to −22 °F). Thanks to extensive Height: 5-7 ft military terraforming, Glorie was successfully turned into a suitable planet Weight: 80-250 lbs for terrestrial life. Mobility: Legs The government of Glorie is independent from that of Liberté but is Sensory Organs: Visual an ally to that planet. In the year 2120 (when this story takes place), Glorie is Communication: Vocal now a self-sufficient planet in terms of food and resources. Reproduction: Cloning but sexual is possible 136

IQ: 3D6 +2, ME: 3D6 +2, PS: 3D6, PP: Star Type: M 3D6, PE: 3D6, MA: 3D6, PB: 3D6, SPD: 3D6, HPs: +D4 Planetoid Belts: 2 Inner Planets: 3 Orbit/Climate: 1 AU. Very stable, circular orbit, very stable surface Middle Planets: 2, Glorie is the home temperature. planet

Atmosphere: Standard Oxygen/Nitrogen Outer Planets: 0 with significant ozone component in stratosphere. The Zor (ゾル, Zoru) are a race who serve as the antagonists for the Southern Oceans: 16% Cross Army. The Zor were the former inhabitants of the planet Glorie, but they Gravity: 100% had to evacuate due to an apocalyptic war. Feeding Habits: Omnivore Like the troops of the Southern Cross, Lifespan: 300 years the Zor rely on large humanoid mecha to spearhead military operations. The Zor Technology: 10. Their advances in mecha, called "bioroids," are biotechnology surpass that of humanity, considerably more advanced than their and the weapons they employ called Southern Cross counterparts, based on a "Bioroids" serve as a formidable enemy symbiotic interface that conveys the to the units of the Southern Cross. thoughts of the operator directly to the mecha. Because of this interface, Culture: Standard, diversified mix of Bioroids are effectively "alive," with the kind and evil people. They operate in pilots acting as their "brains;" this groups of three. Each member is increases the response promptness and responsible for one of three functions: makes their movements much more agile information, decision and action. As a that those of the Southern Cross mecha. whole, they present a powerful threat, At the same time, there appears to be no but if one member is lost to the group, pain-receptor feedback to the pilot, as then they lose their stability and become bioroids are unaffected by direct hits unable to function. The Zor have a unless itself is damaged. symbiotic relationship with a flower native to Glorie referred to as the In addition to mentally centered control, Protozor, which, like them, exist in bioroids have access to an array of trinities. weapons, including both advanced projectile and sustained-beam weapons Government: Military dictatorship held in one hand. Typical engagements also find the bioroids riding anti-gravity Population: 834 million hovercraft equipped with their own strafing weapons, and it appears that the Home System: hovercraft can be summoned to their Number of Stars: 1, Proxima Centauri riders remotely. 137

Since the Zor are not a race suited for Transformers Universe combat, they abduct personnel from the The Transformers is a media franchise armies of the Southern Cross and Liberté produced by American toy company forces, brainwash them, and use them as Hasbro and Japanese toy company "biohuman" pilots for the bioroids. Takara . It follows the battles of Southern Cross troops adapt slowly to sentient, living autonomous robots, often the tactical imbalance they have versus the Autobots and the Decepticons, who bioroid forces but become ensnared as can transform into other forms, such as they start to gain ground in combat by vehicles and animals. The franchise the psychological deterrent of knowing encompasses toys, animation, comic that they are fighting their own kind. books, video games and films. Even late in the war, Southern Cross troops demonstrate conflicting emotions The franchise began in 1984 with the over advances in weaponry, knowing Transformers toy line, comprising that increases in their own kill rates transforming mecha toys from Takara's paradoxically still mean greater death for Diaclone and Microman toylines humanity as a whole. rebranded for markets. The term "Generation 1" covers both the animated During the time of the conflict, many television series The Transformers and variations of the Bioroid are the comic book series of the same name, implemented by the Zor in order to adapt which are further divided into Japanese to the ever-changing battle conditions and British spin-offs, respectively. experienced on the field. The final Sequels followed, such as the Generation version of the Bioroid embodies the 2 comic book and Beast Wars TV series, Zor's own triplet model of operation, which became its own mini-universe. with each triple set representing thought, action, and reaction. Generation 1 characters underwent two reboots with Dreamwave in 2001 and IDW Publishing in 2005, with a third starting in 2019. There have been other incarnations of the story based on different toy lines during and after the 20th century. The first was the Robots in Disguise series, followed by three shows (Armada, Energon, and Cybertron) that constitute a single universe called the "Unicron Trilogy".

Generation One is a retroactive term for the Transformers characters that appeared between 1984 and 1993. The Transformers began with the 1980s Japanese toy lines Microman and Diaclone. The former utilized varying humanoid-type figures while the latter presented robots able to transform into 138 everyday vehicles, electronic items or Dinobots, the Decepticon turned weapons. Hasbro, fresh from the success Autobot (known as Skyfire on of the G.I. Joe: A Real American Hero TV), the Constructicons (who combine toyline, which used the Microman to form Devastator), and Omega technology to great success, bought the Supreme. The Marvel comic establishes Diaclone toys, and partnered with early on that Prime wields the Creation Takara. Jim Shooter and Dennis O'Neil Matrix, which gives life to machines. In were hired by Hasbro to create the the second season, the two-part episode backstory; O'Neil also created the name The Key to Vector Sigma introduced the "Optimus Prime." Afterward, Bob ancient Vector Sigma computer, which Budiansky created most of the served the same original purpose as the Transformers characters, giving names Creation Matrix (giving life to and personalities to many unnamed Transformers), and its guardian Alpha Diaclone figures. Trion.

The primary concept of Generation One In 1986, the cartoon became the film is that the heroic Optimus Prime, the The Transformers: The Movie, which is villainous Megatron, and their finest set in the year 2005. It introduced the soldiers crash land on per-historic Earth Matrix as the "Autobot Matrix of in the Ark and the Nemesis before Leadership", as a fatally wounded Prime awakening in 1985, Cybertron hurtling gives it to Ultra Magnus; however, as through the Neutral zone as an effect of Prime dies he drops the matrix, which is the war. The Marvel comic was then caught by Hot Rod who originally part of the main Marvel subsequently becomes Rodimus Prime Universe, with appearances from Spider- later on in the film. Unicron, a Man and Nick Fury, plus some cameos, transformer who devours planets, fears as well as a visit to the Savage Land. its power and recreates a heavily damaged Megatron as Galvatron, as well The Transformers TV series began as Bombshell or Skywarp becoming around the same time. Produced by Cyclonus, Thundercracker becoming Sunbow Productions and Marvel Scourge and two other Insecticons Productions, later Hasbro Productions, becoming Scourge's huntsmen, the from the start it contradicted Budiansky's Sweeps. backstories. The TV series shows the Autobots looking for new energy Eventually, Rodimus Prime takes out the sources, and crash landing as the Matrix and destroys Unicron. In the Decepticons attack. Marvel interpreted United Kingdom, the weekly comic the Autobots as destroying a rogue book interspliced original material to asteroid approaching Cybertron. keep up with U.S. reprints, and The is loyal to Megatron in the Movie provided much new material. TV series, keeping Cybertron in a Writer Simon Furman proceeded to stalemate during his absence, but in the expand the continuity with movie spin- comic book he attempts to take offs involving the time travelling command of the Decepticons. The TV Galvatron. The Movie also featured series would also differ wildly from the guest voices from Leonard Nimoy as origins Budiansky had created for the Galvatron, Scatman Crothers as Jazz, 139

Casey Kasem as Cliffjumper, Orson Nebulon. It led on to the main title Welles as Unicron and Eric Idle as the resurrecting Prime as a Powermaster. leader of the Junkions (Wreck-Gar, though unnamed in the movie). The In the United Kingdom, the mythology Transformers theme tune for the film continued to grow. Primus was was performed by Lion with "Weird Al" introduced as the creator of the Yankovic adding a song to the Transformers, to serve his material body soundtrack. that is planet Cybertron and fight his nemesis Unicron. Female Autobot Arcee The third season followed up The also appeared, despite the comic book Movie, with the revelation of the stating the Transformers had no concept Quintessons having used Cybertron as a of gender, with her backstory of being factory. Their robots rebel, and in time built by the Autobots to quell human the workers become the Autobots and accusations of sexism. the soldiers become the Decepticons. (Note: This appears to contradict Soundwave, Megatron's second-in- background presented in the first two command, also broke the fourth wall in seasons of the series.) It is the Autobots the letters page, criticising the cartoon who develop transformation. Due to continuity as an inaccurate popular demand, Optimus Prime is representation of history. The UK also resurrected at the conclusion of the third had a crossover in Action Force, the UK season, and the series ended with a counterpart to G.I. Joe. The comic book three-episode story arc. However, the featured a resurrected Megatron, whom Japanese broadcast of the series was Furman retconned to be a clonewhen he supplemented with a newly produced took over the U.S. comic book, which OVA, Scramble City, before creating depicted Megatron as still dead. The entirely new series to continue the U.S. comic would last for 80 issues until storyline, ignoring the 1987 end of the 1991, and the UK comic lasted 332 American series. issues and several annuals, until it was replaced as Dreamwave Productions, The extended Japanese run consisted of later in the 20th-Century. The Headmasters, Super-God Masterforce, Victory and Zone, then in The Species: illustrated magazine form as Battlestars: Cybertronian Return of Convoy and Operation: Quintesson Combination. Just as the TV series was wrapping up, Marvel continued to expand its continuity. It followed The Movie's example by killing Prime and Megatron, albeit in the present day. Dinobot leader takes over as Autobot leader. There was a G.I. Joe crossover and the limited series The Transformers: Headmasters, which further expanded the scope to the planet 140

Cybertronian repair Bumblebee's t-cog after it was badly damaged by Starscream.

All T-cogs are based on the original Transformation Cog possessed by Amalgamous Prime, the first Shifter and a member of the Thirteen. Amalgamous' T-cog apparently allowed him to constantly shift from one form to another, exceeding the abilities of his descendants. Other Cybertronians were not initially known to possess T-cogs, something that was discovered by the Type: Synthetic Artificial Transformable Quintessons and used to manipulate the Robotic life form, Cybertronias Sapiens, early Cybertonians. It was only when Autobot, Decepticon resistance forces under Sentinel Zeta Prime examined Silverbolt immediately Physical Traits: Able to transform into at followed his emergence from the Well of least 2 different configurations one of Allsparks and discovered his T-cog in which is humanoid and the other some place that all of Cybertron became aware form of vehicle. Autobots have blue eyes that the T-cogs were not in fact a and often turn into civilian vehicles but Quintesson gift. some are aircraft, military vehicles, communication devices, weapons, and Cybertronians consist of a brain, a heart- cyborg animals. Decepticons have red like Spark and body built of mechanical eyes and are usually known for turning frames. Energon flows through every into aircraft, military vehicles, part of a Cybertronian's body, much like construction vehicles and even smaller- blood in a human. A Cybertronian's than-human-sized objects. body is made of a type of metal called 'living metal', as it has properties that are The Transformation Cog, also referred to similar to organic matter, such as as a Transforming cog, transition cog, repairing itself. A Cybertronian's mind conversion cog, or T-Cog for short,are can be transferred to another body using bio-mechanisms that enable the Cortical Psychic Patch, where it is Transformers to scan alternate modes, possible for two minds to occupy the transform, and operate integrated same body. weapon systems. These organs are in both male and female Cybertronians, and They are able to leak "transmission also in Predacons. Without the T-cog, a fluid" if frightened. They also seem to be Cybertronian will lose operation of their able to 'respirate'. This 'respiration' alt-mode and its integrated weapons assists in functions like air cooling systems that require any reconfiguration and/or flushing dust-like debris from of limbs. Transformer organs such as their bodies. Without a mind, a these are beyond Ratchet's ability to Cybertronian body can be kept alive by construct, albeit Ratchet was able to artificial means. 141

Certain Cybertronian components, such Cybertronian males generally have a as the T-Cog and Voice Box, are more "bulky" body than their female actually bio-mechanical organs and counterparts. The male populace ratio of cannot be precisely constructed or the species is 12/13 as twelve of the repaired. The T-Cog enables Thirteen original Primes, who were the Cybertronians to "Transform". first Cybertronians to exist, were male. Cybertronians are able to scan vehicles Some males like Optimus, Bumblebee, into their minds. They also appear to Knock Out, Predaking, and Ultra have mechanical nerves in their bodies Magnus tend to have a "bulkier and in their armor. They have the same abdominal" area in their midsections. senses that a human does with a few Some, like Alpha Trion, Drift, and additional ones as well. If Cybertronian's Vector Prime have facial 'hair' while arm or leg gets severed, it could be others have none. Cybertronian males replaced or surgically repaired back to have similar biology and qualities, such its proper place. If necessary a as broad shoulders and masculine Cybertronian can upgrade to an entirely features, of human males. new body, through a mind transfer or other means, though this is rarely done. Female Cybertronians are portrayed as more graceful of form and are more Like humans, Cybertronians can get sick rounded and curved in general. too. The Cybonic plague can infect a Cybertronian females tend to have a Cybertronian's energon and spreads more "streamlined" body with bits of throughout the victim's body. Once armor resembling human female hips, infected, the victim is weak and will platted chest protrusions resembling require rest in order to gain some breasts, and different midriffs, while strength. If the victim is not cured, they some like Strongarm have a "bulkier" could perish within seconds. Though body and slim waist. there is a cure and once it's used on the victim, they are cured. If Cybertronians The female populace make up 1/13 and made contact with Tox-en, they could they are all modeled after Solus Prime. easily get infected and die from the Cybertronian females have the biology effects of the Tox-en exposure if they and feminine qualities of human are not treated. Indeed, the Cosmic Rust females, such as wider hips. plague was what led to the end of their empire due to fear of being infected. Height: Varies greatly

Despite the fact that they do not have Weight: Varies greatly what organic life has, they are distinguished by their appearance and Mobility: Legs and one other type personality. Alpha Trion claims that depending on vehicle mode Cybertronians do not have gender in the Covenant of Primus even though both Sensory Organs: Visual transformer body types have personalities that seem to indicate Communication: Vocal gender. 142

Reproduction: Cybertronians come Feeding Habits: Energy but Energon is through Primus, their creator. Primus favoured. Unlike humans who need air uses the to create new life and water as well as food, generally the which emerges from the Well of Transformers' only major need to assure Allsparks. Cybertronians emerge from their continued functioning is Energon. the Well, "fully grown", in an initial Cybertronians don't eat energon alternate mode provided for them by physically, but they refine it for fuel. Primus. The fuel is like blood flowing through Unlike humans, a Cybertronian does not their bodies. If humans made contact reproduce sexually, but he or she could with energon, it could affect them have a relationship with another greatly. In Cybertronians, energon is the Cybertronian. They rely on Protoforms key to their survival. It's one of the to maintain their numbers. Insecticons reason Cybertronians fight each other to are unique as they are able to self- gain control over its power. On Earth, reproduce by cloning themselves, yet there are small deposits located in each generation becomes more primitive specific parts on the planet. Energon is and intellectually inferior.... the key inside their biology. Without it, a Cybertronian could perish if they are not Very rarely a spark can split into two treated by field medics. sparks creating twins. The twins would be identical with their differences being Energon deposits are rare to find in the their paint scheme and personalities. galaxy as only Cybertron is the only Examples are Skyquake and Dreadwing. known world to produce it naturally. Extremely rarely, the process could Deposits exist on other world, but as create triplets. they were planted millions of years ago, they could be hard to reach. IQ: 3D6, ME: 3D6, PS: 3D6, PP: 3D6, PE: 3D6, MA: 3D6, PB: 3D6, PB: 3D6, Lifespan: Unmeasured but at least 9 SPD: 3D6, HPs: +D20, AR: 6. The stats million years listed are baseline only as attributes vary greatly. Technology: 10

Orbit/Climate: 1 AU. Very stable, Culture: The Autobots are benevolent, circular orbit, very stable surface more tolerant than standard but still with temperature. some violence. The Decepticons are a malevolent, truly malicious race with no Atmosphere: Standard Oxygen/Nitrogen redeeming qualities at all. with significant ozone component in the stratosphere. Government: Has varied between Military Dictatorship by the Decepticons Oceans: 0% to Benevolent Monarch by the Autobots.

Gravity: 100% Population: Unknown as the Cybertronians have spread to many planets but considered in the billions. 143

Home System: into space. Primus then became one with Number of Stars: 1, Alpha Centauri the core of Cybertron, and brought life to new Cybertronians through the Well of Star Type: M All Sparks.

Planetoid Belts: 3 In the early period of their history they were guided by the three remaining Inner Planets: 6 members of the Thirteen Original Primes (Prima, Alchemist Prime and Alpha Middle Planets: 1, Cybertron is the home Trion) who taught them about who they planet of the Cybertronians and the body were and came from. While many of their creator, Primus. Cybertron is a dismissed the concept of deities and shining metal, technological world; a demigods, the stories were nonetheless planet of towering future cities without preserved and used as lessons. They end and vast metallic plains, spiraling were, however, never taught of their metal mountains and bottomless neon-lit inherent transformative abilities as chasms. Alchemist and Trion feared they were not ready yet. Prima frequently warred Outer Planets: 9 against the beast, Predaking (leader of the Predacons). This era came to end Cybertronians, known to humans as with the Great Cataclysm which killed Transformers, are a species of sentient, the Predacons and was believed to have robotic organisms originating from the killed Prima. distant planet of Cybertron. To most humans, they're robotic aliens from The Cybertronians eventually reclaimed another world, which isn't exactly the surface of their world. Various wrong. The name "Transformer" stems kingdoms and city-states were erected from the species' shared ability to which frequently warred with each other transform; to change bodies at will, with various kings and queens rising and rearranging their component parts from a falling. Bands of criminals, such as the robotic, humanoid (usually their Vandals, Breakers and Ravagers roamed primary) mode into an alternate form; the wilderness of the planet and stealing vehicles, weapons, machinery, or from villages prompting the creation of animals. Cybertronians once lived under the original Wrecker team. The Patterner an oppressive and corrupt government. cult rose during this time embracing the That all changed when the Great War principles of logic and order as Primus began, thus leading towards great decreed. Their most vocal opposer was disaster on Cybertron. Galvatron who promoted chaos and the way of Unicron. This would come to an According to legend, at the beginning of end when the Quintessons came to time, there was Unicron and Primus. Cybertron. They battled each other for eons, with neither side remaining victorious for Posing as benevolent entities they won long. Until, that is, Primus created the the Cybertronians over with the gift of Thirteen: the original Primes. These transformation (for they knew of the Thirteen defeated Unicron and cast him dormant T-Cog and how to activate it). 144

Despite Alpha Trion's warnings (and the to a close the Caste system was Quintessons essentially confirming they introduced by Sentinel Zeta Prime murdered Quintus Prime) the gift of locking each Cybertronian to one job transformation won the day and and alternate form. Those in the lower Cybertron bowed to the aliens. castes did not even receive a name. It was common for those to take names for The Quintessons quickly made rapid themselves. change and progress to Cybertron. The planet now had an interplanetary police Things started to change when the Great force (which later became the Elite War began (between Autobots and Guard). Subtly the Quintessons abducted Decepticons), which nearly annihilated Cybertronians to test their use as slaves the race and their world, thus leading to and sell to other species. The problem the Great Exodus, which caused the was that the average Cybertronian was majority of Cybertronians to leave their incredibly strong and durable and dying world except for those who therefore able to overpower other refused to leave and stayed behind. The lifeforms that would try to enslave them war ended when Megatron was killed if given the chance. and the Autobots were able to revive Cybertron. Under the Quintessons' arrogance a resistance formed under Sentinel. The Decepticons owe their warlike ways Managing to discover Quintessons plans to their faction's origin as military (and steal Space Bridge plans) they hardware robots, created by the five- broadcasted Quintesson violence to the faced aliens the Quintessons while the populace who easily forced their Autobots were designed as consumer "masters" off Cybertron. Though the goods. Their bodies were forged by the memory of the invasion remained the Plasma Energy Chamber and given details (specifically regarding the intelligence by the mega-computer invaders) was lost due to poor records. Vector Sigma in order for the work to be The Quintessons, however, left behind carried out. Eventually they developed space ships and bridges. sentience and rebelled against their creators. For the next 800,000 stellar cycles Cybertronians lived in a Golden Age. However A-3 the resistance leader was During this age, Cybertronians lived in displaced from time by Quintessons peace with their fellow beings and from the future in order to stop the colonized space, turning over 200 worlds insurgency. The resistance had help from into miniature Cybertrons. All this came future Autobots (whose transformation to a sudden end when a ship encountered technology frightened them) and A-3 a "Rust Plague" which destroyed all returned to turn the tide by activating his metal. The Space Bridge network coda-remote which deactivated the allowed the plague to spread through the Quintessons' Dark Guardian Robots. galaxy rapidly. Sentinel Prime had no With the Quintessons cast off and choice but to detonate the Space Bridges forgotten Cybertron was at peace. The to save his race, condemning many of consumer goods and military hardware them to their colonies. When that came 145 bots renamed themselves as Autobots Decepticons got complete control of and Decepticons. Cybertron.

However the Decepticons wanted war. In 2005 the Decepticons launched an No match for the superior firepower and attack on the city resulting in the death battle prowess of the Decepticons the of Optimus Prime. Optimus managed to Autobots developed transformation pass the Matrix of Leadership to Ultra technology (possibly with the help of the Magnus before his passing. The city then Dark Guardians) to win the war bringing received messages from the bases on about the Golden Age of Cybertron. Cybertron's moons being devoured by Eventually the Decepticons also the transformer demi-god Unicron. After developed transformation and began the another Decepticon attack the Autobots third Cybertronian War. They would were scattered to two planets, Junk and have succeeded in completing their Quintessa. Forming new allies on those conquest had not more time-displaced planets the Autobots headed for Autobots blown up an energy warehouse Cybertron. A young Autobot named Hot and brought its workers to A-3 now Rod used the recovered Matrix of renamed Alpha Trion as the new Leadership from Galvatron (formerly defenders of Cybertron. Megatron) to destroy Unicron and became Rodimus Prime. With the For five million years the Cybertronians Decepticons in disarray the Autobots warred over the remaining energy that reclaimed Cybertron bringing about a was left. With this crisis the Autobots new age of peace and prosperity. headed by Optimus Prime made an expedition to find new energy sources. In 2006 the Great War still raged. But But the Decepticons intercepted them both sides rediscovered the existence of causing the Autobot ship Ark to crash- the Quintessons. After numerous battles land on Earth. the Hate Plague was unleashed. Rodimus ordered the uninfected Autobots to Four million years later in 1984 the search for a Quintesson to revive volcano that the Ark was wedged in Optimus Prime. An uninfected erupted jarring the Ark's main computer Quintesson was found and forced to Teletraan I back online. Through use of restore Optimus Prime to life. Optimus Spy Satellites Teletraan created new would then recover the Matrix by alternate forms for the Transformers out defeating an infected Rodimus Prime of earth vehicles (Like F-15 Eagles for and cure the galaxy of the plague. After Starscream and a Semi-trailer truck for one year of peace Galvatron gained Optimus Prime). The Decepticons were access to the Plasma Energy Chamber. revived first and then the Autobots due He planned to move Cybertron to Earth to Starscream's carelessness. The and use the Chamber's energies to Autobots made an alliance with the local overload the sun. humans thus beginning the Great War. After waging the war for 21 years the However all this was planned by Vector Autobots created Autobot City as their Sigma who wanted to restore main base of operations while the Cybertron's Golden Age. Thanks to Spike Witwicky and the allied- 146

Nebulons, Cybertron regained its golden Quintesson hue. Optimus knew that there will always be Decepticons and the Autobots will always stop them. On earth the Autobots always had the home-field advantage having not only the human's military support but also having more places on Earth to fall back on. While the Decepticons were entirely unwelcome on Earth for a while they have control of Cybertron.

The word Autobot according to Ratchet is an abbreviation of the phrase Autonomous robotic organisms. The Prime title is a direct linguistic descendant of Primus. It identifies the one Autobot Commander that is entrusted with the Creation Matrix also known as the Autobot Matrix of Type: : Synthetic Artificial Robotic life Leadership. The Matrix is said to choose form, Quintessos Sapiens its own holder and when it is taken by a new leader (at the old leader's death) it Physical Traits: The Quintessons are transforms him into a larger, more mechanical beings. They come in several powerful, wiser Autobot commander. distinct forms, some of which are Holders of the Matrix become one with identified by their place in the the Matrix such that when the holder Quintessons' bizarre court system. dies his Spark — the Transformer life- force — is absorbed into the Matrix. Height: 20’ ft Decepticons assume leadership by assassinating whoever is currently in Weight: 2 tons charge. Mobility: Levitation

Sensory Organs: Visual

Communication: Vocal

Reproduction: The spark of life

IQ: 3D6 +3, ME: 3D6 +3, PS: 3D6, PP: 3D6, PE: 3D6, MA: 3D6, PB: 3D6, SPD: 3D6, HPs: +D20, AR: 6. The stats listed are baseline only as attributes vary greatly. 147

Orbit/Climate: 1 AU. Very stable, The most prominent and famous type of circular orbit, very stable surface Quintesson, as well as the apparent temperature. "leaders" of the race, are the Judges, also referred to as the Imperial Magistrates. Atmosphere: Standard Oxygen/Nitrogen Judges have inverted, egg-shaped bodies with significant ozone component in the which float on a beam of energy and stratosphere. possess wiry tentacles for physical manipulation, but their most distinctive Oceans: 0% physical characteristics are their five rotating faces. Each face represents a Gravity: 100% different aspect of the Quintesson, though for four of the five faces, there Feeding Habits: Energy but Energon is are conflicting accounts as to what each favoured represents.

Lifespan: Unmeasured but at least 9 The most prominent and famous type of million years Quintesson, as well as the apparent "leaders" of the race, are the Judges, also Technology: 10 referred to as the Imperial Magistrates. Judges have inverted egg-shaped bodies Culture: A malevolent, truly malicious which float on a beam of energy and race with no redeeming qualities at all. possess wiry tentacles for physical The Quintessons are a bizarre and manipulation, but their most distinctive ancient race, whose dark history and physical characteristics are their five shadowy machinations are bound up rotating faces. Each face represents a with the history of the Transformers, different aspect of the Quintesson, with connections to both Primus and though for four of the five faces, there Unicron. They are known galaxy-wide are conflicting accounts as to what each as traders, entrepreneurs and represents. businessmen, but their dealings are very rarely on the level, often laced with Bailiffs are roughly humanoid with intrigue and betrayals. plated armour skin and snouted faces. They serve as guards in the Quintesson They prefer subtle manipulation, Courts, protecting the Judges and scheming, and advanced technology dragging prisoners from their cells to over brute force, but if those don't work, receive sentences. they can fall back on the legion of deadly Sharkticons and Allicons at their Gatekeepers - also known as command and a fleet of battle-ready "Executioners" - are hunchbacked, spaceships as well. However, the humanoid Quintessons with spikes Quintessons themselves have zero adorning much of their upper bodies. fighting abilities and are absolute They are the slave drivers in Quintesson cowards if they have nothing to hide society, torturing victims with electrified behind. For example, they are seen to be pikes and are responsible for feeding powerless against a Sharkticon revolt. criminals (whether guilty or innocent) to the Sharkticons. 148

Prosecutors, like Judges, float on beams The Quintessons were responsible for of energy as their primary locomotion creating the Transformers and building method. They have large, wedge-shaped the planet Cybertron, which was heads and three tentacles protruding originally nothing more than a colossal from each "arm" socket. They act as sub- factory. They created the Autobots as commanders and carry out the will of the labourers and servants while the Judges, asking them for their verdicts in Decepticons provided amusement to the Quintesson Courts. their masters as gladiators who would fight to the death. The Quintessons never Scientists are somewhat similar to the intended for their creations to develop Prosecutors in construction, though they emotions, but the time eventually came feature more bulbous heads and bearded, when Autobots and Decepticons refused somewhat-more-human faces. to suffer for their makers' enjoyment and rose up against them. Government: Military Dictatorship ruled by the Judges Eventually the Cybertronians, led by Sentinel Zeta Prime, discovered what the Population: 800 million Quintessons were planning and exiled them, stealing the Space Bridge Home System: specifications in the process. They Number of Stars: 1, Beta Centauri learned the art of transformation as a means of survival and used it to their Star Type: K advantage in driving the Quintessons off Cybertron. Planetoid Belts: 1 The Quintessons retreated back to their Inner Planets: 4 home world, never forgetting their humiliation at the hands of their former Middle Planets: 1, Quintesson is the slaves, while most Cybertronians forgot home planet they ever existed, due to poor records of their reign. However, the Quintessons Outer Planets: 5 would spend the next several million years nursing a bitter grudge against Quintus Prime created the Quintessons their rebellious creations. with the Emberstone. Alpha Trion suspected he was murdered by the first Prior to the Great Exodus, the Quintessons the second they did not Quintessons became a peaceful race and need him anymore. The Quintessons dissolved their empire, reforming their eventually developed space flight and race into one that helped the "lower sought out the home planet of their species" and strives to create a unified creator: Cybertron. At some point they galaxy of peace. On the surface. In acquired the blueprints for Space reality, they had become even more Bridges, either from their creator's files violent and manipulative after losing or from another species they Cybertron. They conquered hundreds, encountered. possibly thousands, of other worlds either enslaving them, draining them for 149 resources or adapting them to their own Curator was able to set up a mock court. needs. They were particularly fond of The Quintessons then accused the puppet governments. Eventually they, Cybertronians of rebelling against their discovered the Cybertronian colony true masters and creators. Using Aquatron and conquered it. 'testimony' from the three brainwashed Autobots, they implicated the Prime and They eventually discovered that through further Matrix manipulation Cybertron itself had become non- they almost broke him. functional due to civil war and began plotting to retake that world. Somehow Megatron of all bots came to Prime's managing to construct a duplicate of the defence. Having both lived through the Matrix they began influencing Optimus Quintesson invasion of Cybertron, Prime, causing him to unwittingly set the Megatron claimed that while he and his Ark for Aquatron. When the Autobots fellow miners fought off the arrived the Quintesson Inquirata posed Quintessons, bots like Orion did as the "Curator" and lied that Aquatron absolutely nothing and hid from the was simply a mechanical planet with no invaders. Spurred on Prime claimed that connections to Cybertron. While he and Cybertonians may have been influenced his men set a lavish reception for Prime, by the Quintessons but they were Jazz, Ironhide and Ratchet, other Primus' creations and reminded them Quintessons abducted Kup, Rodimus that the Quintessons themselves had and Bumblebee and implanted false been created by a Cybertronian. memories that Optimus Prime was a tyrant who lived to subject all non- Being reminded of their origins enraged Cybertronians and was abusive to his them, but they maintained their men. composure and said they had judged them "innocent" which meant they When Megatron and the Decepticons would have a slow death by Sharkticon, arrived eager for the kill, the while Prime and Megatron would duel to Quintessons forced them to the surface. the death. Harvesting the Energon leaked When an all out battle was about to from the duel, they powered up a Space break out, the Quintessons revealed who Bridge and sent a massive invasion force they were really were, prompting the to Cybertron. However, the Cybertronians to unite briefly and Cybertronians on Aquatron and murder their enemies. Before this could Cybertron managed to fight off their happen the Quintessons claimed to be enemies with the Curator being brutally beings of peace and wanted to help end murdered by one of his puppets. Though the war. Though no Cybertronian trusted ravaged Aquatron was freed, the Ark the Quintessons, Prime and Megatron took off for space while the Nemesis decided to play along until they knew stayed behind to commence repairs. what their foes were planning. The Curator decreed that the next day would They concocted various schemes with hold Autobot/Decepticon peace talks. which to re-conquer Cybertron and annihilate all Transformers, often using Through individual manipulation of deceit and trickery in favour of straight- Prime, Megatron and Starscream, the forward aggression. When they first took 150 action against the Autobots, they had captured Rodimus Prime and his closest Appendix: Technology companions and brought them to Level Quintessa in order to destroy the Matrix It is possible for more advanced societies of Leadership. The Autobots attempted to have a mix of tech levels between for to escape and the Quintessons even went instance weapons, spaceships and so far as to blow up their own planet to medicine. ensure the Matrix's destruction. This act Tech Technology type of desperation was for naught, however, Level as the Autobots escaped just in time. 0 Stone Age; In 2008, Quintesson scientists realized Cave dwellings. Counting, oral tradition, that their planet, Quintesson (not fire, sewing needle. Skis; dogsleds; Quintessa), was threatened with dugout canoes. Wooden and stone destruction by a time rift that was caused weapons; primitive shields; hides for by Galvatron, Cyclonus and Scourge's armour. Human muscle power; dogs. time-traveling. First aid; herbal remedies; primitive agriculture. Desperate for their race to survive, they 1 Bronze Age; launched a surprise attack on Autobot Arithmetic, writing. Bare horseback; the City, capturing it for themselves. Most wheel (and chariots); ship-building; of the Autobots were deactivated, except sails. Bronze weapons and armour. for Rodimus Prime, who was outside the Donkeys; oxen; ponies. Surgery; animal city at the time of the attack, and husbandry; fermentation. The plough, Rewind, Ramhorn and Steeljaw, who papyrus, sundials, the month (lunar cycle were hidden inside Blaster's cassette defined mathematically), potter's wheel, compartment. kilns, tanned hides (boiled or dried leather), woodcutting for fires, Using Arcee as bait, the Quintessons composite bow, sickle with curved captured the Creation Matrix from handle, file, plane (wood-working), Rodimus, and he reverted to Hot Rod. abacus, balance for weighing and Out of options, Hot Rod activated the measuring, ladder, trumpet (from animal core of Autobot City, a giant Autobot horns), ships built from planks, early called Metroplex, who transformed and siege weapons (rams and picks). drove the Quintessons off but caused Wheelblades, bulldozer blades and massive damage to the city in the ploughs for vehicles. process. 2 Iron Age; Geometry, scrolls. Saddle; roads; The Quintessons fled, but were ordered triremes. Iron weapons; iron armour by Lord Kledji not to return to (including ); siege engines. Horses; Quintesson, but to roam the stars instead water wheels. Bleeding the sick; to rebuild their forces and seek revenge chemical remedies. Keystone arch, on the Transformers, since their home horseback with a saddle, ocean going planet was doomed beyond hope. galleys, shields, scale armour, power from windmills, bleeding the sick, chemical remedies. Crop rotation, iron ploughshare (the blade of the plough), 151 heated rooms (heat pumped under tile Mass production, steam power, floor), large-scale glassblowing, telegraph, transportation by steam ship, irrigation, water clocks, codex (early railroads, zeppelins, ironclad warships, books), scrolls, rotary locks, heavy dynamite, repeating handguns, direct cavalry, wheelbarrow, bellows, bridle current power, germ theory of disease. and bit, saddle, spurs, soap, weapons: Steam engine, earliest internal- pike, trident, mace, broadsword, combustion engine. shortsword, scythe, crossbow, metal 6 Mechanized Age; harpoon, lasso, ballista. Electric calculators, telephone, radio. 3 Medieval; Automobiles; continental railways; Algebra, books. Stirrups; ocean going ocean liners; submarines; aircraft. sailing ships (longships, round ships, Smokeless powder; automatic weapons; etc.). Steel weapons; early firearms; tanks; combat aircraft. Steam turbines; plate armour; castles. Heavy horses and internal combustion; alternating current; horse-collars; windmills. Crude hydroelectricity. Antibiotics; blood prosthetics; anatomical science. Steel typing and safe transfusions; heredity; weapons, mathematics with zero, biochemistry. Radio, battleships, tanks, transportation on horseback with a machine-guns, fighter aircraft, fission saddle and stirrups, sailing ships, lances, bombs (A-bombs), flak jackets, flails, crossbows, plate and chain mail, hydroelectric power, alternating current, castles, power from horses with horse- major surgery, antibiotics. Helicopter collars, amputations and crude drivetrain, tracked drivetrain, liquid fuel prosthetics. rocket, helium airships and manned 4 Age of sail; balloons, weapon bays (in aircraft), Calculus. Stagecoach; three-masted radar, sonar, bombsight, airlock, diesel sailing ships; precise navigation. engine. Muskets and pikes; horse artillery; naval 7 Nuclear Age; broadsides. Improved windmills; belt Mainframe computers, television. drives; clockwork. Optical microscope Nuclear submarines; jet aircraft; makes cells visible. Gunpowder, helicopters; manned space flight. printing, transportation from fully-rigged Ballistic body armour; guided munitions; ships, hot-air balloons, black-powder combat jets; nuclear weapons. Gas muskets, cannon, sailing warships. Dress turbines; fission; solar power. Discovery smallsword, fencing sabre, rapier, of DNA; organ transplants; pacemakers. cavalry sabre, buff coat (long leather Nuclear energy, computers, lasers, coat worn by musketeers), amputations, rockets, jet aircraft, space shuttles, mag- bonesetting, cauterizing wounds, opium lev monorails, hovercraft, nuclear as a medical painkiller, basket hilt. missiles (H-bombs), atomic submarines, 5 Industrial Revolution; Kevlar, fission and hot fusion power Mechanical calculators, telegraph. Steam (nuclear power plants), solar power, locomotives; steamboats; early organ transplants. Ablative armour, submersibles; balloons and early composite armour, laminate armour, airships. Early repeating small arms; improved suspension for ground rifled cannon; ironclads. Steam engines; vehicles, variable sweep wings for direct current; batteries. Germ theory of aircraft, aircraft with controlled disease; safe anaesthetics; vaccines. instability designs, improved brakes, all- 152 wheel steering, roll stabilizers for water drive. Fusion Power, Optionics vehicles, leg drivetrain, magnetic (holography), Molecular Data, levitation vehicles, orion engine (space Gauss/Rail, Gravitic Control, Stealth drive using nuclear explosion for Fields, Particle/Plasma, Spaceship Ion propulsion), ornithopter drivetrain Protolight Drive. (aircraft with mechanical flapping 10 Robotic Age; wings), ducted propellers for water warp drive, antimatter bombs. Helium-3 vehicles, ducted fans for aircraft, tilt fusion; antimatter. Brain transplants; rotors, afterburners. uploading; bioroids; uplifted animals. 8 Digital Age; Contragravity, grav compensators, Personal computers, global networks. personal flying belts, grav tanks, Satellite navigation; SSTO ("single stage personal force screens, full to orbit") spacecraft. Smartguns; panimmunity, regeneration of limbs and blinding lasers; unmanned combat organs. Compact particle-beam vehicles. Fuel cells; advanced batteries. weapons; defensive nanites. Portable Genetically modified organisms; gene fusion power. Living machines; cellular therapy; cloning. Slower-than-light regeneration. Faster-than-light space space travel, fusion power, bionic travel, sentient computers, space yachts, implants, ballistic airliners, turbofans, genius bombs, flamers, particle-beam ramjets, turbo-ramjets, cybertanks, blasters, stunner weapons, cold orbital lasers, combat armour and fusion/electric power, panimmunity, battlesuits, gauss needlers, braintapes, complex implants, suspended fission/electric power, orbital-collected animation, automedic. Blaster pistol, solar power, plastiskin. blaster rifle, electrolaser, electrolaser 9 Microtech Age; rifle, hand flamer, plasma rifle, tripod Artificial intelligence, nanotechnology, flamer, holdout laser, survival laser, real time virtuality, lightsails (space monowire blade, monowire whip, drives that use light for propulsion). gatling laser, gauss SMG, gauss battle Robot cars; space elevators; fast manned rifle, sonic stinger, stunner (beam interplanetary space flight.Electrolasers; weapon), stun rifle, screamer (beam heavy laser weapons; battlesuits; combat weapon), M-LAW (missile launcher). robots; designer viruses. Micro fuel Stellar Power, Tachyon cells; deuterium-hydrogen fusion; high- Communications, Molecutronics (living temperature superconductors. Human circuits), true Biotech, Teleportation. genetic engineering; tissue engineering; 11 Diamond Age; artificial wombs; cybernetic implants. Contragravity, grav compensators, Force screens, tractor beams, fast FTL personal flying belts, grav tanks, radio, personal force shield, antimatter personal force screens, full missiles, sensa-skin. Gravgun, paralysis panimmunity, regeneration of limbs and pistol, reactionless thruster, cannibal organs. Gamma-ray lasers; "living nanokits, program for metal" armour; black-hole bombs. robots, bioplastic nanomorphs, Portable antimatter power. Full disassembler (nanobot cloud that breaks metamorphosis; regeneration. Antimatter down matter). Gauss guns; nanotech power, artificial gravity, slow FTL radio, armour; nanoviruses. Impulse space nerve pistols, superheavy combat armour, disruption beams. Bioplas sails 153 for water vehicles, fusion air-ram (jet geothermal, ocean, atmospheric, solar engine), hyperdrive, gatling x-laser and fusion power systems; still vehicle gun, x-ray laser cannon, neutrino vulnerable to astronomical or communicator, sentient computer, neural environmental catastrophes. Unlikely to interface vehicle control: socket have any extra-solar colonies, but may interface and neural induction field, have intersystem colonies on favourable artificial gravity unit (generates a gravity local planets. field inside or on top of vehicle in space), bioconvertor power plants Class 8-9: Stellar Civilization (herbivore, carnivore, omnivore, Consumes more energy than a planet can vampire). Full terraforming of planets, produce, having to tap into the direct planetary missiles, "pocket" energy output of their sun. May choose antimatter. Construction of ringworlds. to conceal their TV and radio emissions, 12 Enlightened Age; but heat waste is huge, even if their star Phase Gate (dimension crossing), is completely utilised (all energy Spaceship Intergalactic Jump Drive. collected) it may be detected by infra red Construction of worlds, perfect emissions. Immune to natural disasters medicine, teleport projector, reality except massive cosmic bombardment (ie stabilizer, parachronic technology (time super novas) and highly efficient at machines). Mobile worlds, dyson recycling waste products. The spheres, tesseract technology. Civilization is now capable of massive colonisation, including extra-solar General Traits of Classifications colonies. The classification number is based on the combined energy consumption of the Class 10-11: Galactic Civilization entire species, each step up the scale Mastery of interstellar travel, most likely represents an energy consumption ten to send out masses of interstellar probes, billion times greater than before. No most local star systems would be matter what type of Civilization, each colonised. Advanced energy systems consumes some level of energy; thus this may include "Planck energy" generators is a very reliable indicator of their (capable of tearing open worm holes) technological advancement. classed as Cosmic Energy Technology, this allows colonisation via dimensional Class 1-6: Primitive Civilization travel, not just interstellar jump drives. Relies on fossil fuels and other limited resources. May have chemical or nuclear Class 12: Pan dimensional Civilization power, primitive solar power; anything Fabulous energy manipulation from stone age to primitive fusion capabilities, able to transport stars from technology. Unlikely to have any one point in space to another, or across intersystem colonies but may have an transdimensional gates. God-like active, exploratory space program. technology to any species below class 8. These Civilizations are effectively Class 7: Planetary Civilization immortal, immune to any degenerative Generally politically stable, relies on full sociological problems. They may be planetary resources, generating power by found in any sector of their local a number of methods; including 154

Universe and have colonies in multiple dimensions.