Silent Hill System Requirements
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Efootball PES 2021 MOBILE REACHES 350 MILLION DOWNLOADS
Nov 12, 2020 10:08 GMT eFootball PES 2021 MOBILE REACHES 350 MILLION DOWNLOADS The milestone will be celebrated with three in-game campaigns Konami Digital Entertainment, B.V. today announced that eFootball PES 2021 Mobile has been downloaded more than 350 million times. To commemorate the milestone, along with this year being the franchise’s 25th anniversary, KONAMI will be running three in-game campaigns starting from today. Between November 12th – November 19th, users who log in will receive three Special Agents for Juventus Iconic Moments. One week later, between November 19th – November 26th, users who log in will receive three Special Agents for Manchester United Iconic Moments. During the campaign period, November 12th – November 30th, mobile and console users will also receive the following items as a reward as each total goal milestone is reached: • 50M - Black Ball x1 • 100M - Black Ball x3 • 150M - Contract renewal ticket x35 • 200M - Level trainer (Big) x35 • 250M - myClub Coin x350 • 350M - Legends: Worldwide Clubs x1 KONAMI has also announced the introduction of Player Packs for Mobile – purchasable packs focusing on one individual superstar player. Each pack comes with their Iconic Moment variant, myClub Coins, an original menu theme and Special Agents. Only one Player Pack can be purchased per account, costing €17.99 / £15.99 each. The three available packs are as follows: • "The Kiss" Messi Pack • "High-Flying" C.Ronaldo Pack • "Step and Fire" Rashford Pack Finally, KONAMI has announced a new loyalty scheme for the eFootball PES series, starting with PES 2021 – eFootball Points*. This cross-platform reward system gives players additional ways to earn amazing bonuses by engaging with core titles in the PES franchise. -
UPC Platform Publisher Title Price Available 730865001347
UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435 -
Super Bomberman R Online Erscheint Schon Bald Auch Für Playstation, Xbox, Switch Und Pc
PRESSEMELDUNG 16. März 2021 SUPER BOMBERMAN R ONLINE ERSCHEINT SCHON BALD AUCH FÜR PLAYSTATION, XBOX, SWITCH UND PC Konami Digital Entertainment, B.V. verkündete heute, dass SUPER BOMBERMAN R ONLINE schon sehr bald Free-to-play* für PlayStation®4, Xbox One, Nintendo Switch™und PC via Steam als digitaler Download zur Verfügung stehen wird. *Je nach Plattform kann ein kostenpflichtiges Abonnement zum Onlinespielen benötigt werden (separat erhältlich). Ursprünglich für Stadia veröffentlicht, orientiert sich SUPER BOMBERMAN R ONLINE an beliebten Spielelementen von Super Bomberman R – natürlich samt Rückkehr der acht Bomberman Bros – und bietet den Spielern einen aufregenden Online-Battle-Royale mit bis zu 64 Spielern im für die Reihe neuen “Kampf 64”-Modus. Official Website – LINK Stadia Store Page – LINK Während Bomberman mit dem Gameplay zurückkehrt, welches das Franchise einst zu einem Partyspiel-Klassiker machte – durch Schlachtfelder sprengen und versteckte Power-ups finden und diese nutzen, um Gegner wegzupusten – bricht die Action in SUPER BOMBERMAN R ONLINE mit dem “Kampf 64”-Modus zu neuen Höhenflügen auf. In diesem originellen Battle Royale-Erlebnis verteilen sich bis zu 64 Spieler auf 16 Start-Schlachtfelder. Mit jedem beendeten Schlachtfeld und besiegten Spielern verringert sich die Anzahl der zur Verfügung stehenden Schlachtfelder weiter, bis zum ultimativen Kampf um den Titel zwischen den letzten Überlebenden. SUPER BOMBERMAN R ONLINE bringt über 100 Individualisierungsmöglichkeiten wie zahlreiche Kostüme, Accessoires und, zum ersten Mal überhaupt, Skins für die Bomben, die sowohl die Bombe selbst als auch die Explosion der Bombe optisch verändern. Die Spieler können sich mit dem optionalen Premium-Pack (UVP 9,99 €) noch weiter von der Masse abheben und erhalten Zugriff auf 14 zusätzliche Bomber-Charaktere, die eine Hommage an klassische KONAMI-IPs wie Gradius, Silent Hill, Castlevania und mehr darstellen. -
JMCS Newspaper.1
School IT John Muir Charter GR CCC Pomona Volume 1, Issue 1 November 2008 California Conservation Corps—Pomona Satellite DOWN UNDER, AS SEEN BY JOSH BEHRENS This month’s article is about none other than our esteemed Red Hat, Josh Behrens. Josh has recently returned from a trip to In this Issue: Australia. Josh left on Au- Australia; Josh Behrens gust 17th, and returned a Student Spotlight few weeks ago on October 17th. While asking him Spotlight on Staff; Lisa about his time there, the May subject of food came up, CORPSMEMBER SPOTLIGHT Music Review and we had to ask him what was the most exotic Malinda Allen Gaming Review or rather weird object he Random Photo ate. Josh gave us 2 an- Malinda Allen started here at the Pomona Satellite after having spent almost a year at the San Francisco Conser- Fire-Bag Checklist swers, the first being “Vegemite” Which is a pea- vation Corps. Malinda is almost finished with her High Monrovia Haunted Trail nut butter like spread that School graduation requirements and plans on attending Poetry Corner is actually made of yeast Community College. With an engaging personality and extract He also mentioned an infectious sense of humor, it is easy to see why Ma- Hard at Work... kangaroo meat which he linda is well regarded by her co-workers.. ∗ John Muir Charter School said was very lean and ten- Malinda is a loyal friend who cares deeply about social students work an 8-hour der and he said “it was the issues, including the environment. day “on the grade”. -
Take a Road Trip Through Hell in EA and Grasshopper Manufacture's Psycho-Punk Action Thriller Shadows of the Damned
Take a Road Trip Through Hell in EA and Grasshopper Manufacture's Psycho-Punk Action Thriller Shadows of the Damned REDWOOD CITY, Calif.--(BUSINESS WIRE)-- Electronic Arts Inc. (NASDAQ:ERTS) and legendary Japanese developer Grasshopper Manufacture today announced that Shadows of the Damned™ is now available at retail stores across North America. Created by renowned developers Suda51 (director of No More Heroes), Shinji Mikami (director of Resident Evil) and music composer Akira Yamaoka (sound director of Silent Hill), Shadows of the Damned combines visceral, grindhouse-style action with a psychologically twisted setting to provide a truly one-of-a-kind vision of hell, and is already receiving worldwide critical acclaim, with Game Informer giving it 9.25 out and 10, stating "Shadows of the Damned is a road trip to Hell well worth taking." GamesMaster UK also says that the game is "a kitsch, punk rock and roll assault on the senses," scoring it 90% out of 100%. Heavily influenced by grindhouse-style projects, Shadows of the Damned takes gamers on a demented journey through a tortured underworld where death and destruction are around every corner. Playing as professional demon hunter Garcia Hotspur, gamers must harness the power of the light to save Paula — the love of his life — from the Lord of Demons. Manipulating this balance of light versus dark gameplay in different settings and scenarios, gamers can discover new ways to defeat vicious enemies and solve mind-boggling puzzles. Along this hellish adventure, players will be aided by Johnson, a former demon with the ability to transform into an arsenal of upgradeable, supernatural weapons, giving Garcia the power to rip apart the forces of the damned and ultimately protect what he loves most. -
“The Power of Football” Continues with PES2019/WINNING ELEVEN As KONAMI Announces 9 New Authentic League Licenses
Konami Digital Entertainment May 23, 2018 “The Power of Football” Continues with PES2019/WINNING ELEVEN as KONAMI Announces 9 New Authentic League Licenses Konami Digital Entertainment has today announced that PES2019/WINNING ELEVEN will feature nine new fully licensed leagues, with seven confirmed and two to be announced at a later date. This announcement is part of KONAMI’s ongoing commitment to increase the number of licenses within the PES series. The confirmed seven new authentic leagues available in PES2019/WINNING ELEVEN include: Danish Superliga, Portugal’s Liga NOS, Belgium Pro League, Swiss Super League, Scotland’s Ladbrokes Premiership, Superliga Argentine, and exclusive to PES2019/WINNING ELEVEN, the Russian Premier Liga. All teams within the leagues will be fully licensed in PES2019/WINNING ELEVEN as well. KONAMI is especially thrilled to have signed the rights for the Russian Premier Liga exclusively, making PES2019/WINNING ELEVEN the only football game on the market where fans can have access to the entire league featuring top clubs such as CSKA Moscow, Zenit St Petersburg and Spartak Moscow. With the latest PES instalment being made available on 4K HDR across all platforms as well as the use of ‘Enlighten’ software for true-to-life visual effects and real time ‘Global Illumination’ lighting and shadows, PES2019/WINNING ELEVEN will offer fans improved in-game graphics. This means better crowd detail, real grass textures and the return of the incredibly popular snow weather effect making those matches in Moscow even more realistic! PES2019/WINNING ELEVEN will be available on PlayStation®4, Xbox One™ and PC via Steam on August 28th in the Americas and August 30th globally. -
Do Androids Dream of Computer Music? Proceedings of the Australasian Computer Music Conference 2017
Do Androids Dream of Computer Music? Proceedings of the Australasian Computer Music Conference 2017 Hosted by Elder Conservatorium of Music, The University of Adelaide. September 28th to October 1st, 2017 Proceedings of the Australasian Computer Music Conference 2017, Adelaide, South Australia Keynote Speaker: Professor Takashi Ikegami Published by The Australasian University of Tokyo Computer Music Association Paper & Performances Jury: http://acma.asn.au Stephen Barrass September 2017 Warren Burt Paul Doornbusch ISSN 1448-7780 Luke Dollman Luke Harrald Christian Haines All copyright remains with the authors. Cat Hope Robert Sazdov Sebastian Tomczak Proceedings edited by Luke Harrald & Lindsay Vickery Barnabas Smith. Ian Whalley Stephen Whittington All correspondence with authors should be Organising Committee: sent directly to the authors. Stephen Whittington (chair) General correspondence for ACMA should Michael Ellingford be sent to [email protected] Christian Haines Luke Harrald Sue Hawksley The paper refereeing process is conducted Daniel Pitman according to the specifications of the Sebastian Tomczak Australian Government for the collection of Higher Education research data, and fully refereed papers therefore meet Concert / Technical Support Australian Government requirements for fully-refereed research papers. Daniel Pitman Michael Ellingford Martin Victory With special thanks to: Elder Conservatorium of Music; Elder Hall; Sud de Frank; & OzAsia Festival. DO ANDROIDS DREAM OF COMPUTER MUSIC? COMPUTER MUSIC IN THE AGE OF MACHINE -
The History of Video Game Music from a Production Perspective
Digital Worlds: The History of Video Game Music From a Production Perspective by Griffin Tyler A thesis submitted in partial fulfillment of the requirements for the degree, Bachelor in Arts Music The Colorado College April, 2021 Approved by ___________________________ Date __May 3, 2021_______ Prof. Ryan Banagale Approved by ___________________________ Date ___________________May 4, 2021 Prof. Iddo Aharony 1 Introduction In the modern era of technology and connectivity, one of the most interactive forms of personal entertainment is video games. While video games are arguably at the height of popularity amid the social restrictions of the current Covid-19 pandemic, this popularity did not pop up overnight. For the past four decades video games have been steadily rising in accessibility and usage, growing from a novelty arcade activity of the late 1970s and early 1980s to the globally shared entertainment experience of today. A remarkable study from 2014 by the Entertainment Software Association found that around 58% of Americans actively participate in some form of video game use, the average player is 30 years old and has been playing games for over 13 years. (Sweet, 2015) The reason for this popularity is no mystery, the gaming medium offers storytelling on an interactive level not possible in other forms of media, new friends to make with the addition of online social features, and new worlds to explore when one wishes to temporarily escape from the monotony of daily life. One important aspect of video game appeal and development is music. A good soundtrack can often be the difference between a successful game and one that falls into obscurity. -
Silent Hill: Book of Memories Enters New Chapter on November 8 Th
Silent Hill: Book of Memories enters new chapter on th November 8 Konami Digital Entertainment GmbH has announced the Australian release date for Silent Hill: Book of Memories on PlayStation(R)Vita, as November 8th. Sydney, Australia, Oct 11 - Developed by WayForward, the new game marks the first appearance of the acclaimed horror series on PlayStation(R)Vita. The game also introduces multiplayer elements to the series for the first time, as players work together within the mist-shrouded areas of the titular town. Silent Hill: Book of Memories begins with the player selecting a customisable character. The player then receives a book which, it transpires, has the power to change the past. The action takes the form of a skewed top-down adventure with the emphasis on action and exploration. Players are thus challenged to solve a series of tests and puzzles which rewards them with puzzle pieces that are needed to access the next area. A wide range of Silent Hill elements and adversaries make a welcome return as the player finds out more about the book, and in multiplayer mode players work together in a quest to gather the puzzle pieces and conquer the huge boss creatures which punctuate the gameplay. Silent Hill: Book of Memories also allows users to share Items between characters, including items to restore lost health and to boost endurance. With a soundtrack by Dexter composer Daniel Licht, Silent Hill: Book of Memories opens a new chapter on terror, as players become embroiled in another terrifying visit to KONAMI’s horror series. The game will be available as both a physical product and to download via PlayStation(R)Network. -
Restless Dreams and Shattered Memories: Psychoanalysis and Silent Hill
B R U M A L Revista de Investigación sobre lo Fantástico DOI: http://dx.doi.org/10.5565/rev/brumal.182 Research Journal on the Fantastic Vol. III, n.° 1 (primavera/spring 2015), pp. 161-182, ISSN: 2014–7910 RESTLESS DREAMS AND SHATTERED MEMORIES: PSYCHOANALYSIS AND SILENT HILL Ewan Kirkland University of Brighton [email protected] Recibido: 25-01-2015 Aceptado: 18-05-2015 Abstract This paper applies psychoanalytic frameworks to the survival horror franchise Silent Hill, a series which is itself informed by psychoanalytic themes. Concerns include the construction of game space as maternal womb, cinematic sequences as primal fanta- sies, and the representation of memory across the games within a psychoanalytic con- text. The horror genres’ preoccupation with monstrous mother figures is evident in boss battle adversaries, the depiction of gamespaces as bloody «maternal caves», and in narratives concerning characters’ searching for their parental origins Distinguishing between videogames’ playable sequences and cinematics as conscious and sub-con- scious aspects, cut-scenes are analysed as reproducing primal fantasies, serving to ex- plain protagonists’ backstory and situating play within narrative contexts. Such mo- ments intrude into the game, marking transformations between the ordinary world and the abject Otherworld, or heralding the emergence of psychoanalytically-resonant monstrous creatures which the protagonist must destroy. Finally, Silent Hill: Shattered Memories is examined as a game which, even more than others, foregrounds the series’ explicit reference to psychoanalytic preoccupations, engaging with contemporary un- derstandings concerning the relationship between memory, media and fantasy. Keywords: Silent Hill, survival horror, psychoanalysis, videogames, memory. Resumen En el presente artículo se aplica el marco de estudio psicoanalítico a la serie de survival horror Silent Hill, ella misma basada en temas psicoanalíticos. -
Fall Guys: Ultimate Knockout Und Super Bomberman R Online Treffen Sich Im Crossover
** PRESSEMELDUNG ** 27. Mai 2021 FALL GUYS: ULTIMATE KNOCKOUT UND SUPER BOMBERMAN R ONLINE TREFFEN SICH IM CROSSOVER SUPER BOMBERMAN R ONLINE erscheint heute für PlayStation, Xbox, Switch und Steam als Free-to-Play-Titel und lädt den “Bean Bomber” aus Fall Guys ein Konami Digital Entertainment B.V. und Mediatonic verkünden heute ein besonderes Crossover zwischen dem neu veröffentlichten SUPER BOMBERMAN R ONLINE und dem „bohnigen Stolper Royale“ Fall Guys: Ultimate Knockout. Als Teil der Zusammenarbeit können alle Spieler von SUPER BOMBERMAN R ONLINE einen exklusiven „Bean Bomber“-Spielcharakter* erhalten. Somit ist dies das erste Mal, dass es ein Fall Guy in ein anderes Spiel geschafft hat. *Bis auf Weiteres im Spiel auf allen Plattformen verfügbar. Kein zusätzlicher Kauf notwendig. Der “Bean Bomber” kann über das Schlachtfeld hechten, um nicht von unzähligen Bomben getroffen zu werden, während Spieler im neuen „Kampf 64“-Onlinemodus gegeneinander antreten. Zusätzlich wird auch die Bomberman-Reihe in Fall Guys: Ultimate Knockout Einzug halten, nämlich mit dem neuen „Bomberman“-Kostüm! Der ikonische Charakter schlägt am 4. Juni 2021 im Blunderdome ein und wird im Ingame-Shop von Fall Guys für insgesamt zehn Kronen erhältlich sein. “Bean Bomber”-Charakter in SBRO “Bomberman”-Kostüm in Fall Guys Gameplay des “Bean Bombers” in SBRO “Bean Bomber”-Profil in SBRO SUPER BOMBERMAN R ONLINE ist ab heute für PlayStation®4, Xbox One, Nintendo Switch™ und PC via Steam als downloadexklusiver Free-to-Play-Titel verfügbar. Das Spiel ist ebenfalls auf PlayStation®5 und Xbox Series X|S spielbar. PlayStation Store – LINK Microsoft Store (Xbox) – LINK Nintendo eShop – LINK Steam – LINK Google Stadia – LINK KONAMIs Richtlinien für erstellte Nutzerinhalte (bspw. -
I PERFORMING VIDEO GAMES: APPROACHING GAMES AS
i PERFORMING VIDEO GAMES: APPROACHING GAMES AS MUSICAL INSTRUMENTS A Thesis Submitted to the Faculty of Purdue University by Remzi Yagiz Mungan In Partial Fulfillment of the Requirements for the Degree of Master of Fine Arts August 2013 Purdue University West Lafayette, Indiana ii to Selin iii ACKNOWLEDGEMENTS I read that the acknowledgment page might be the most important page of a thesis and dissertation and I do agree. First, I would like to thank to my committee co‐chair, Prof. Fabian Winkler, whom welcomed me to ETB with open arms when I first asked him about the program more than three years ago. In these three years, I have learned a lot from him about art and life. Second, I want to express my gratitude to my committee co‐chair, Prof. Shannon McMullen, whom helped when I got lost and supported me when I got lost again. I will remember her care for the students when I teach. Third, I am thankful to my committee member Prof. Rick Thomas for having me along the ride to Prague, teaching many things about sound along the way and providing his insightful feedback. I was happy to be around a group of great people from many areas in Visual and Performing Arts. I specially want to thank the ETB people Jordan, Aaron, Paul, Mara, Oren, Esteban and Micah for spending time with me until night in FPRD. I also want to thank the Sound Design people Ryan, Mike and Ian for our time in the basement or dance studios of Pao Hall.