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Forts & Fusiliers cost 50% of their base price, and the misfire rates of all firearms are reduced by New Firearm 1 (to a minimum of 0). Rules The Deadeye A new firearms rarity setting, Role: Deadeyes are hard-fighting designed to capture the feel of a world skirmishers that know to treat combat as a where firearms are more well-known and serious affair. They utilize the power of more common than in Emerging Guns, but firearms to great effect, blasting their way not quite as easily available as through any problem they might encounter Commonplace Guns. with a stoic demeanor. They know to respect their weapons, and it pays them Looming Guns dividends. Firearms are becoming more and Alignment: Any. more integrated into the military Hit Die: d10. campaigns of the world. While the age of Starting Wealth: 5d6 x 10gp (average sword and spear is not over, the wind is 175gp). In addition, each character begins blowing that way as advancements have play with an outfit worth 10 gp or less, and made them more accessible - and more the deadeye begins with her starting reliable. Early firearms and ammunition firearm. Table 1-1: The Deadeye Base Attack Level Fort Save Ref Save Will Save Special Bonus 1st +0 +2 +2 +0 Focus, Way of the Gun 2nd +1 +3 +3 +0 Technique Careful Maintenance, Sight 3rd +2 +3 +3 +1 Adjustment 4th +3 +4 +4 +1 Technique 5th +3 +4 +4 +1 Marksmanship training 6th +4 +5 +5 +2 Technique 7th +5 +5 +5 +2 Improved Focus 8th +6/+1 +6 +6 +2 Technique 9th +7/+2 +6 +6 +3 Marksmanship training 10th +8/+3 +7 +7 +3 Technique 11th +9/+4 +7 +7 +3 Stalwart 12th +9/+4 +8 +8 +4 Technique 13th +10/+5 +8 +8 +4 Marksmanship training 14th +11/+6/+1 +9 +9 +4 Technique 15th +12/+7/+2 +9 +9 +5 Greater Focus 16th +12/+7/+2 +10 +10 +5 Technique 17th +12/+8/+3 +10 +10 +5 Marksmanship training 18th +13/+8/+3 +11 +11 +6 Technique 19th +14/+9/+4 +11 +11 +6 Master Focus 20th +15/+10/+5 +12 +12 +6 Legendary Technique, Technique worth 4d10 gp when sold). The deadeye Class Skills also gains Gunsmithing as a bonus feat. The deadeye’s class skills are Acrobatics At 1st level, the deadeye can spend a (Dex), Bluff (Cha), Climb (Str), Craft (Int), point from her focus pool to make a Heal (Wis), Intimidate (Cha), Knowledge focused attack with a firearm as a (engineering) (Int), Knowledge (local) (Int), standard action. A focused attack deals Perception (Wis), Profession (Wis), Ride normal damage, plus an amount equal to (Dex), Sleight of Hand (Dex), Stealth 1/2 the deadeye's Wisdom modifier (Dex), Survival (Wis), and Swim (Str). (minimum 1). Skill Ranks Per Level: 4 + Int modifier. every four levels after that. Class Features Marksmanship Training (Ex): Starting at All of the following are class features of 5th level, a deadeye can select one the deadeye. specific type of firearm (such as an axe- musket, blunderbuss, musket, or pistol). Weapon and Armor Proficiency: She gains a +1 bonus on attack and Deadeyes are proficient with all simple damage rolls when using this weapon, in and martial weapons, and all firearms. addition to a bonus equal to her Dexterity They are proficient with all light armor. modifier on damage rolls. This ability counts as a fighter’s Weapon Training for Focus (Ex): Deadeyes know from prerequisites. experience that the unpredictable nature Improved Focus (Ex): At 7th level, when of their weapons of choice means that making a focused attack, a deadeye adds combat is not something to be treated her full Wisdom modifier instead of only flippantly. Concentration and focus in half. battle are the keys to success. The focus Stalwart (Ex): At 11th level, a deadeye pool has a number of points equal to ½ can use mental and physical resiliency to her deadeye level (minimum 1) + her avoid certain attacks. If she makes a Wisdom modifier. Fortitude or Will saving throw against an attack that has a reduced effect on a Way of the Gun (Ex): At 1st level, a successful save, she instead avoids the deadeye gains one of the following effect entirely. firearms of her choice: blunderbuss, musket, or pistol. Her starting weapon is This ability can only be used if the battered, and only she knows how to use deadeye is wearing light armor or no it properly. All other creatures treat her armor. A helpless deadeye does not gain gun as if it had the broken condition. the benefit of the stalwart ability. If the weapon already has the broken Greater Focus (Ex): At 15th level, a condition, it does not work at all for deadeye can, as a swift action, spend 2 anyone else trying to use it. This starting focus points and treat all her attacks with weapon can only be sold for scrap (it’s firearms as focused attacks until the attack bonus and your Dexterity modifier beginning of her next turn. in place of your Strength modifier. If you Master Focus (Ex): At 19th level, when a fail this attempt by 10 or more, you do not deadeye uses Greater Focus, its effects drop your weapon.. persist for a number of rounds equal to Bayonet Charge (Ex): When taking her Wisdom modifier (minimum 1). a Charge action with a bayonet, you may Legendary Technique(Ex): A limited few use your Dexterity modifier in place of deadeyes have truly transcended how your Strength modifier when calculating most people understand firearms, your attack and damage rolls. In addition, developing signature techniques forever by spending a focus point before charging, associated with them. At 20th level, they you may make a free Intimidate check to may select one legendary technique, in demoralize your opponent. A deadeye addition to the technique normally gained must have the fix bayonets technique at that level. before choosing this technique. Black Magic Down (Ex): When an enemy casts a spell requiring a ranged Techniques touch attack, as an immediate action you Adrenaline Rush (Ex): In critical may spend a focus point and an attack of moments, the world can seem to move opportunity to make an attack targeting slower than it does. As an immediate the spell. The spell is considered to have action, a deadeye can spend a focus point an AC of 15 + its caster level. If your and gain a dodge bonus to AC equal to attack is successful, the spell is disrupted her wisdom modifier against one attack. and has no effect. A deadeye must have Alkenstar Made Them Equal (Ex): the no fly zone technique before choosing An inescapable fact of life is that some are this technique. born weaker than others. A firearm in the Black Powder Cloud (Ex): By using hand makes this fact irrelevant. A an excessive amount of powder, the deadeye with this technique ignores all deadeye can create a dense cloud of size penalties to intimidate, and enemies gunsmoke. This acts as obscuring mist, treat her as a size larger when trying to using your deadeye level as your caster intimidate her. level, but the cloud cannot be burned And Stay Back (Ex): When making away and is always centered around the an attack, you may spend a focus point to deadeye. instead use the get back technique. A Bullet Time (Ex): By spending a deadeye must have the get back focus point, you may make one extra technique before choosing this technique. attack with a firearm at your full base Ballistic Disarm (Ex): As a standard attack bonus when making a full attack action, you may attempt to make a disarm action. In addition, you gain a +1 bonus on combat maneuver against someone within attack rolls and a +1 bonus to AC and the first range increment of your firearm, Reflex saves. Any condition that makes using your level in place of your base you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge themselves. A deadeye with this bonuses. These bonuses last 1 round per technique can craft several unique types level. These bonuses do not stack with of ammunition. haste or any similar effects. A deadeye Hot Guns (Ex): You can spend a must be at least level 8 before selecting focus point to gain a +2 bonus to this technique. acrobatics and move up to your speed as Combat Training (Ex): A deadeye a full round action. During your movement, that selects this dead gains a bonus you can attempt to break down any doors combat feat. or windows as a free action, gaining a +4 Concealed Carry (Ex): A deadeye bonus on strength checks related to this. that selects this technique gains a bonus At any point in your movement, you can equal to her class level on sleight of hand make attacks at your highest base attack checks made to conceal firearms or bonus with any firearms you are currently ammunition. wielding. If you are wielding multiple Curve Bullet (Ex): By spending a firearms, you can make your attacks at focus point, all your firearm attacks this different points in your movement. At the round ignore cover. In addition, you no end of your movement, you fall prone. longer require line of sight to attack, as Improved Ballistic Disarm (Ex): long as you would have line of sight When making an attack, you may spend a anywhere in your movement range. If you focus point to instead use ballistic disarm. do not have line of sight, the enemy is A deadeye must have the ballistic disarm treated as having full cover; this cover can technique before choosing this technique.