Universal Gaming Steering Wheel and Pedals
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A History of Video Game Consoles Introduction the First Generation
A History of Video Game Consoles By Terry Amick – Gerald Long – James Schell – Gregory Shehan Introduction Today video games are a multibillion dollar industry. They are in practically all American households. They are a major driving force in electronic innovation and development. Though, you would hardly guess this from their modest beginning. The first video games were played on mainframe computers in the 1950s through the 1960s (Winter, n.d.). Arcade games would be the first glimpse for the general public of video games. Magnavox would produce the first home video game console featuring the popular arcade game Pong for the 1972 Christmas Season, released as Tele-Games Pong (Ellis, n.d.). The First Generation Magnavox Odyssey Rushed into production the original game did not even have a microprocessor. Games were selected by using toggle switches. At first sales were poor because people mistakenly believed you needed a Magnavox TV to play the game (GameSpy, n.d., para. 11). By 1975 annual sales had reached 300,000 units (Gamester81, 2012). Other manufacturers copied Pong and began producing their own game consoles, which promptly got them sued for copyright infringement (Barton, & Loguidice, n.d.). The Second Generation Atari 2600 Atari released the 2600 in 1977. Although not the first, the Atari 2600 popularized the use of a microprocessor and game cartridges in video game consoles. The original device had an 8-bit 1.19MHz 6507 microprocessor (“The Atari”, n.d.), two joy sticks, a paddle controller, and two game cartridges. Combat and Pac Man were included with the console. In 2007 the Atari 2600 was inducted into the National Toy Hall of Fame (“National Toy”, n.d.). -
Reasnow S1 User Manual
User Manual of ReaSnow S1 ReaSnow S1 User Manual V1.4 Jan, 2021 This manual is the intellectual property of ReaSnow. It must only be published in its original form. Using parts or republishing altered parts of this document is prohibited without permission from ReaSnow. http//www.reasnow.com PAGE 1 / 30 User Manual of ReaSnow S1 Table of Contents Chapter 1:Introduction to ReaSnow S1 1.1 Major Features of ReaSnow S1 1.2 Technical Specifications 1.3 Diagram Chapter 2:Quick Guide 2.1 Upgrade Firmware 2.2 Mouse Settings 2.3 Console and game settings 2.4 Wiring 2.5 ReaSnow Manager APP Chapter 3:ReaSnow Manager APP 3.1 Home 3.2 Manager 3.3 Settings 3.4 Add Config 3.5 Edit Config 3.7 Global Settings Chapter 4:Macro 4.1 Macro Manager 4.2 Macro Glossary 4.3 Examples and Explanations Chapter 5:Steering Wheel 5.1 Introduction 5.2 Usage 5.3 Notes Chapter 6:Flight Stick, Arcade Stick, and Other Controllers 6.1 Wiring 6.2 Add a Config Chapter 7:Bluetooth Controllers 7.1 Wiring 7.2 Add a Config 7.3 Pairing Chapter 8:Restoration 8.1 Restore factory defaults http//www.reasnow.com PAGE 2 / 30 User Manual of ReaSnow S1 Chapter 1:Introduction to ReaSnow S1 ReaSnow S1 is a high-end gaming converter created by ReaSnow Team, Professional mouse optimization for FPS games is embedded in it. Accurate and stable aiming can be got easily with your preferred mouse and keyboard. And it's also an all-around converter, most of the consoles in the market are compatible, such as: PS5 S&D/PS4 Pro&Slim/PS4/PS3/ Xbox Series X&S/ Xbox One X&S/Xbox One/XBox 360/ Nintendo Switch. -
G920 Driving Force Racing Wheel
Logitech® G920 Driving Force Racing Wheel The definitive sim racing wheel for Xbox One™ and PC. • Works with console and PC • Quality construction • Realistic force feedback with anti-backlash helical gearing • Easy-access game controls • Responsive pedal unit Logitech® G920 Driving Force is the definitive sim racing wheel for the latest Xbox One™ and PC titles, featuring realistic dual-motor force feedback and helical gearing for quiet, smooth steering. On-wheel controls and paddle shifters are easy to access so you can make crisp, precise gear transitions. The separate pedal unit gives you natural, responsive control, with a nonlinear brake pedal that mimics the feel of high-performance vehicles. Driving Force is built for comfort and durability with hand-stitched leather and stainless steel components. Built-in clamps and bolt points keeps the wheel mounted securely to a table or racing rig, minimising shifting or wobbling during aggressive manoeuvres. Logitech® G920 Driving Force Racing Wheel Package specification Package contents • Force feedback racing wheel Primary pack Master shipper carton • Pedals • Power supply Part # EU 941-000123 n/a • User documentation Bar code 5099206058996 (EAN-13) 50992060589906 (SCC-14) • 2-year manufacturer’s guarantee and full product support Part # UK 941-000124 n/a Bar code 5099206059009 (EAN-13) 50992060590001 (SCC-14) System requirements Weight 7210.00 g 7,660.00 g • Xbox One™ Games that support Length 43.66 cm 44.80 cm Logitech® force feedback racing Width 30.00 cm 31.40 cm wheel OR Windows® 8, -
Are Virtual Reality Headsets Efficient for Remote Driving?
Are Virtual Reality headsets efficient for remote driving? Bruno Ricaud, Robin Lietar, Cyril Joly To cite this version: Bruno Ricaud, Robin Lietar, Cyril Joly. Are Virtual Reality headsets efficient for remote driving?. Conference on Road Safety & Simulation 2015 (RSS 2015), Oct 2015, Orlando, United States. hal- 01510779 HAL Id: hal-01510779 https://hal.archives-ouvertes.fr/hal-01510779 Submitted on 19 Apr 2017 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Are Virtual Reality headsets efficient for remote driving? Bruno RICAUD Robin LIETAR Cyril JOLY 60 Boulevard St-Michel, 60 Boulevard St-Michel, 60 Boulevard St-Michel, 75006 PARIS, FRANCE 75006 PARIS, FRANCE 75006 PARIS, FRANCE [email protected]" [email protected]" [email protected] ABSTRACT This study aims to analyze possible benefits of using Virtual Reality (VR) headset display instead of monitor in remote driving. It compares results of a sample of users driving in a simulated environment using VR headset then monitor display. Virtual reality headsets become a source of inspiration in a lot of domains. But no study considers using the viewing freedom it brings to improve remote driving and avoiding crashes in rough environments. -
Logitech® G920 Driving Force™ Racing Wheel User Guide Logitech® G920 Driving Force™
Logitech® G920 Driving Force™ Racing Wheel User Guide Logitech® G920 Driving Force™ Contents English 3 Česká verze 123 Deutsch 11 Slovenčina 131 Français 19 Українська 139 Italiano 27 Eesti 147 Español 35 Latviski 155 Português 43 Lietuvių 163 Nederlands 51 Български 171 Svenska 59 Hrvatski 179 Dansk 67 Srpski 187 Norsk 75 Slovenščina 195 Suomi 83 Română 203 Ελληνικά 91 Türkçe 211 العربية По-русски 99 219 עברית Po polsku 107 227 Magyar 115 www.logitech.com/support/g920 2 Logitech® G920 Driving Force™ What’s in the box 1 2 G920 Driving Force™ Racing Wheel 3 4 G920 Driving Force™ Volant de Course 1 2 USB www.logitech.com/support/g920 PDF 620-006532.002 1. Racing wheel 2. Pedal unit 3. Power adapter 4. User documentation 3 English Logitech® G920 Driving Force™ Installation USB Attach power adapter and USB cables as shown. Every time your Racing Wheel connects with your system, it will rotate fully to each side and then to the center to calibrate. Your wheel will be ready once this calibration is completed. 4 English Logitech® G920 Driving Force™ Mounting clamps G920 Driving Force Racing Wheel is equipped with a built in clamping system for mounting to a table. Push down and rotate clamp knobs to lock or unlock. Rotate clamp knobs to tighten or loosen clamps. Note: Clamp extenders should be removed for attachment to thicker tables. 5 English Logitech® G920 Driving Force™ Buttons 1 5 2 6 3 7 4 8 9 1. Left bumper 5. Right bumper 2. Directional pad 6. A, B, X, Y buttons 3. -
Virtual Reality Controllers
Evaluation of Low Cost Controllers for Mobile Based Virtual Reality Headsets By Summer Lindsey Bachelor of Arts Psychology Florida Institute of Technology May 2015 A thesis Submitted to the College of Aeronautics at Florida Institute of Technology in partial fulfillment of the requirements for the degree of Master of Science In Aviation Human Factors Melbourne, Florida April 2017 © Copyright 2017 Summer Lindsey All Rights Reserved The author grants permission to make single copies. _________________________________ The undersigned committee, having examined the attached thesis " Evaluation of Low Cost Controllers for Mobile Based Virtual Reality Headsets," by Summer Lindsey hereby indicates its unanimous approval. _________________________________ Deborah Carstens, Ph.D. Professor and Graduate Program Chair College of Aeronautics Major Advisor _________________________________ Meredith Carroll, Ph.D. Associate Professor College of Aeronautics Committee Member _________________________________ Neil Ganey, Ph.D. Human Factors Engineer Northrop Grumman Committee Member _________________________________ Christian Sonnenberg, Ph.D. Assistant Professor and Assistant Dean College of Business Committee Member _________________________________ Korhan Oyman, Ph.D. Dean and Professor College of Aeronautics Abstract Title: Evaluation of Low Cost Controllers for Mobile Based Virtual Reality Headsets Author: Summer Lindsey Major Advisor: Dr. Deborah Carstens Virtual Reality (VR) is no longer just for training purposes. The consumer VR market has become a large part of the VR world and is growing at a rapid pace. In spite of this growth, there is no standard controller for VR. This study evaluated three different controllers: a gamepad, the Leap Motion, and a touchpad as means of interacting with a virtual environment (VE). There were 23 participants that performed a matching task while wearing a Samsung Gear VR mobile based VR headset. -
Scuf Vantage Manual.Pdf
WELCOME TO THE WORLD OF SCUF ABOUT SCUF GAMING Thank you for purchasing a SCUF. Without the support of SCUF Gaming® created the market for high-performance gaming gamers like you, we wouldn’t be able to dedicate ourselves controllers and accessories that increase hand use and improve to our passion – creating the purest connection between gameplay for console and PC. you and the game. SCUF pioneered many innovative SCUF serves competitive and casual Every aspect of this controller has been meticulously features for controllers, covering four gamers who recognize that one size does designed to improve performance, comfort, and maximize key areas that include: the back control not fit all which is why top professional functions and handles, the trigger control gamers use SCUF controllers. mechanisms, the thumbstick control hand use. Built without compromise, Vantage has over SCUF Gaming is the official controller area and the side-mounted configurable partner of most major gaming leagues, 15 unique SCUF features created to accelerate gameplay, Sax button placements. and one of the historic partners of the saving game-changing milliseconds. console esports ecosystem. Taking the innovations SCUF is known for one step further, Vantage delivers exceptional speed, perfect fit, unrivaled precision, and even more customization for gamers to become victorious. 2 3 TABLE OF CONTENTS WHAT'S IN THE BOX WELCOME 02 ADDITIONAL FEATURES 20 — SCUF Vantage Controller — Interchangeable Faceplate — SCUF Vantage Protection Case TABLE OF CONTENTS 04 — Removable -
Instruction Manual
1903-69 Instruction manual Thank you for purchasing this product. Before using this product please read the instructions carefully. After reading the instruction manual, please keep it for reference. Table of Contents How to Connect / How to Sync ・・・・・・・・・・・・・・2 What's Included・・・・・・・・・・・・・・・・・・・・・・4 Platform ・・・・・・・・・・・・・・・・・・・・・・・・・4 Layout ・・・・・・・・・・・・・・・・・・・・・・・・・・4 How to Mount ・・・・・・・・・・・・・・・・・・・・・・5 How to Charge ・・・・・・・・・・・・・・・・・・・・・・5 Platform Toggle Switch ・・・・・・・・・・・・・・・・・・6 Control Toggle Switch・・・・・・・・・・・・・・・・・・・6 Assign Mode ・・・・・・・・・・・・・・・・・・・・・・・6 Quick Handling Mode ・・・・・・・・・・・・・・・・・・・7 Adjustable Sensitivity ・・・・・・・・・・・・・・・・・・・8 Adjustable Dead Zone ・・・・・・・・・・・・・・・・・・10 Reset back to default settings ・・・・・・・・・・・・・・・10 Troubleshooting ・・・・・・・・・・・・・・・・・・・・・11 Caution ・・・・・・・・・・・・・・・・・・・・・・・・・・11 Main Specifications ・・・・・・・・・・・・・・・・・・・・11 ■ How to Connect Before syncing, connect the foot pedals modular plug to the steering wheel modular connection port. ・ Make sure that direction of modular plug is correct before connecting. ・ This product can be used without the foot pedals. Modular Plug Connection Port Modular Plug ■ How to Sync PS4™ Steering Mode Function Please make sure that the platform toggle switch is set to "PS4-N" / "PS4-S" when connecting to the PS4™ system or set to "PC" when connecting to the PC*. ① * PC compatibility not tested nor endorsed by Sony Interactive Entertainment Europe. Use the Wireless Controller (DUALSHOCKⓇ4) to Select Settings navigate from the PS4™ system Home screen. Select ↓ Settings > Devices > Bluetooth devices. Devices ② ↓ Bluetooth devices While pressing down on the Share button on this product, press the PS button (approx. 5 sec.). The LED indicator will flash and the product will enter pairing mode. ③ Press for 5 seconds Flashing SHARE PS + Program LED (Left) Select "HORI Wireless Racing Wheel" from the list to complete the pairing. If you want to use the paired ④ controller again, press the PS button on the Wireless HORI Wireless Racing Wheel Racing Wheel Apex. -
Operation Manual
9 WEBSITE: WWW.EXTREMEHOMEARCADES.COM; EMAIL: [email protected] OPERATION MANUAL Last Updated: 9/12/2021 Extreme Home Arcades – Operation Manual - 1 | Page EXTREME HOME ARCADES OPERATION MANUAL QUICK START GUIDE This Quick Start Guide is for fast learners, and customers who do not like user’s manuals and just want to dive in)! To receive your machine from the shipping company, unpack it, and move it into your residence, please see those sections later in this manual. This Quick Start Guide presumes you have your machine in a safe location, have plugged it in and the machine has electrical power. 1. Turning On Your Machine: • Uprights (MegaCade, Classic, Stealth) – The power button is located on top of the machine (upper left or right top of machine). It is a standard arcade push button (typically black). Push it, and it will turn on your machine. • Tabletops – The power button is located on the back center portion of the cabinet. • Pedestals – The power button is located on the back of the machine, near the center of the pedestal cabinet, opposite the HDMI port. 2. Loading a Game: • After you turn on your machine, an introduction video will automatically load. To skip the introduction video, push any button or push any position on any joystick on the machine. You will be at the Main Hyperspin Wheel. a. You can move down the HyperSpin wheel by pressing the Player 1 or Player 2 Joystick down (towards your body). Alternatively, you can move up the HyperSpin wheel by pressing the Player 1 or Player 2 Joystick up (away from your body). -
Instruction Manual
1903-69 Instruction Manual Thank you for purchasing this product. Before using this product please read the instructions carefully. After reading the instruction manual, please keep it for reference. Table of Contents How to Connect / How to Pair 2 Included 3 Platform 4 Layout 4 How to Mount 5 How to Charge 5 Platform Toggle Switch 6 Control Toggle Switch 6 Assign Mode 6 Quick Handling Mode 7 Adjustable Sensitivity 8 Adjustable Dead Zone 10 Reset All 10 Troubleshooting 11 Caution 11 Main Specifications 11 ■ How to Connect Before pairing, connect the foot pedals modular plug to the steering wheel modular connection port. ・ Make sure that the direction of the modular plug is correct before connecting. ・ This product can be used without the foot pedals. Modular Plug Connection Port Modular Plug ■ How to Pair PlayStation®4 Please make sure that the Platform Toggle Switch is set to “PS4-N” when pairing to the PlayStation®4 ① system or set to “PC” when pairing to the PC. Use the DUALSHOCK®4 Wireless Controller to navigate from the Select Settings PlayStation®4 system Home screen. ↓ Select Settings > Devices > Bluetooth Devices. Devices ② ↓ Bluetooth Devices While pressing down on the SHARE button on this Press for 5 seconds Flashing product, press the PS button (approx. 5 sec.). ③ The LED indicator will flash and the product will enter pairing mode. SHARE + PS Program LED (Left) Select “HORI Wireless Racing Wheel” from the list to complete the pairing. If you want to use the paired controller again, press the PS button on the ④ Wireless Racing Wheel Apex. -
Camera Phone Based Motion Sensing: Interaction Techniques, Applications and Performance Study
Camera Phone Based Motion Sensing: Interaction Techniques, Applications and Performance Study Jingtao Wang♦ Shumin Zhai§ John Canny♦ ♦Computer Science Division §IBM Almaden Research Center UC Berkeley, 387 Soda Hall, Berkeley, CA, U.S.A 650 Harry Road, San Jose, CA, U.S.A. {jingtaow, jfc}@cs.berkeley.edu [email protected] ABSTRACT ability, but also imposes limitations on the interaction This paper presents TinyMotion, a pure software approach methods that can be used. While the computing and display for detecting a mobile phone user’s hand movement in real capabilities of mobile phones have increased significantly time by analyzing image sequences captured by the built-in in recent years, the input methods on phones largely remain camera. We present the design and implementation of Ti- button based. For basic voice functions, a button press nyMotion and several interactive applications based on based keypad is quite adequate. But mobile phones are TinyMotion. Through both an informal evaluation and a rapidly moving beyond voice calls into domains such as formal 17-participant user study, we found that 1. TinyMo- gaming, web browsing, personal information management, tion can detect camera movement reliably under most back- location services, and image and video browsing. Many of ground and illumination conditions. 2. Target acquisition these functions can greatly benefit from a usable analog tasks based on TinyMotion follow Fitts’ law and Fitts law input device. Mobile phones may take on even more com- parameters can be used for TinyMotion based pointing per- puting functions in the future if higher performance user formance measurement. 3. The users can use Vision Tilt- interfaces can be developed. -
ECS 89 Announcements Assignment: a Game. Any Game. Objects
Announcements Next assignment due Tu June 3 Final in this room, Wds June 11, 8AM ECS 89 Agenda for today: Assignment Objects DOM events Animation loop Theme: functions in Javascript are objects 5/28 Assignment: A game. Any game. Objects What could we do with this? Creator function sets attributes. Python “self” Javascript “this” // creator function for object function Paddle(halfWidth) { this.x = 200; this.halfWidth = halfWidth; this.hot = false; …. Methods Note: function has no name A method is just an object attribute that happens to this.draw = function() { be a function. ….. “this.draw” is an attribute of canvas; it contains a function-object // a method this.draw = function() { The function itself has no name if (this.hot) { ctx.fillStyle = "rgb(255, 255, 100)"; } It is certainly possible to put a function with a name else { ctx.fillStyle = "rgb(170, 215, 130)"; } into an attribute; we’ve seen that in HTML: ctx.fillRect(this.x-this.halfWidth, 400-20, this.halfWidth*2, 10); <button type="button" onclick="myFunction()">Try it</button> } Two methods to change the color DOM events // another method - called when mouse is pressed We have already seen one kind of DOM event: this.beHot = function(e) { this.hot = true; <button type="button" onclick="myFunction()">Try it</button> } Interaction with mouse clicks, motion, keyboard clicks // another method - called when mouse is released can be associated with any DOM element. this.beCool = function(e) { For the game, we associate them with the canvas. this.hot = false; The DOM element is an object (eg. canvas); these } attributes of the object are functions that are called when the event happens.